Rio Grande Games 10 manual

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- name of the manufacturer and a year of construction of the Rio Grande Games 10 item
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Table of contents for the manual

  • Page 1

    1 Alex ander figure 16 guard figur es , the troops o f Alex and er’s army , in 4 differen t colors 4 scoring discs in the 4 player colors 1 game board , separ ated in trian gular spaces, m ost in open (ligh t brown) with n o symbols, th e rest in 5 differ ent colors with 5 differen t symbols. 55 cards , 11 each with th e 5 symbols and colors used[...]

  • Page 2

    The players tak e turns in clockwise or der , starting with th e starting player . On his turn, a player must first move Ale xan der an d then tak es 2 further acti ons . The m ove of Ale xan der is th e basis for a player’s su ccess or failur e in this game . Th us, it is criti cal that the players un derstan d fully all the possibilities o f Al[...]

  • Page 3

    Figure 4 : The player tak es the soldier card. He can choose between 9 different points because there are three soldier spaces at the same distance away: that is two edges to the nearest points. He decides to move to the point indicated as shown in figure 5 . He now has 3 different ways to place the boundary walls; he decides, as shown in the figur[...]

  • Page 4

    edg e of th e playing ar ea wher e ther e is no coast). Pr ovinces may be o f any size , lar ge or sm all. A newly cr eated provin ce need n ot be immedi ately (or ever) occupied an d could be later occupied by an y player durin g his own turn. A provin ce should have (but n eed not) at least on e symbol space . Otherwise , it is worthless , as it [...]

  • Page 5

    He decides to annoy yellow and moves to the soldier in the north, on the most northern point ( figure 9 ). In this way , the large yellow province is divided into 2 smaller provinces: the eastern one is still dominated by yel- low , but it’s only worth 3 points, and the other is free (the player may conquer it in the further actions of his turn).[...]

  • Page 6

    Important : the levy o f taxes affects all players . Thus , after the player who ch ose to levy taxes as an acti on scores his poin ts, each oth er player , in clockwise order , scores his tax poin ts by countin g the number o f open spaces in all his provin ces with only 1 guar d and movin g his scoring disc accor dingly . Levy taxes is n ot alway[...]