Rio Grande Games 248 manual

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Table of contents for the manual

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    1 2 3 4 5 6 7 8 8 7 6 5 4 3 2 1 ABCDEFGH ABCDEFGH columns 1 2 3 4 5 6 7 8 8 7 6 5 4 3 2 1 Figure 01 - Set Up for Kick Off goal area penalty area penalty spot corner arc center spin circle penalty arc corner square rows goal line Defenders Field Players Goal Keeper Strikers and Midfielders Attention! Choking hazar d! Small pieces, not for children u[...]

  • Page 3

    Descr iption: Soccer T actics W ORLD combines the s trategy of soccer with the hear t of t he g ame. Eleven players per team on a traditional full-lengt h f ield. This game includes dr ibbling, passing and captur ing the ball; and intense battles for ball control. But watch out - yellow and red cards can be handed out! There are short and long pass[...]

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    Place the yellow and red cards anywhere beside the board. Each team has one die. B. Kick -Of f Before the timer is st ar t ed both teams roll the dice t o see who gets to Kick-Of f. The team that has t he higher roll gets to kick of f t he second half. The team with t he lower roll gets to kick of f the f ir st half. This t eam then s t ar ts the g[...]

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    Figure 03 How the ball mov es Roll of the die: 4 3. How t he ball moves (see Figure 03) The team that has sole possession of t he ball is on Of fense. T o play the ball you roll the die. The ball moves accor ding to the full amount of t he roll. The ball can move straight or diagonally in any direction. The directions can be combined (the ball may [...]

  • Page 6

    Playing the ball T o move the ball you roll the die. The ball moves according to the amount of t he roll. The O- Team has the following options to play (move) the ball. It can: A. play the ball t o a free square and attempt to capture the ball (see rule 4A, below) B. play the ball to a square with only a teammate on it (see ‘Direct Pass’ rule 4[...]

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    (However the D-T eam still moves a pawn the amount of the roll.) The O-T eam has kept possession and begins a new OFFENSIVE SET . If the O-T eam is not able to reach the ball on its f irs t attempt, it will s till move a pawn the amount of the roll. If the D-T eam can then reach the ball on its f irst attempt, it has captured the ball. The D-T eam [...]

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    5. Scor ing (Rules f or the P enalty Area) Scor ing is only allowed in the *Penalty Area. (*Exception: see ‘Long Distance Shot’ , r ule 5B .) T o attempt to score, t he O- T eam nor maly has to defeat t he D- T eam (in a battle). It then shoots for a goal, by spinning t he spinner in the center circle. If the spinner lands on one of the four So[...]

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    6. The Goal Keeper The Goal Keeper st ar ts the game on one of the two squares in the Goal Area. Whenever the Keeper pla ys (kicks) the ball, he uses two dice. A. How the Goal Keeper moves When it is your turn to move a pawn (on defense) you have to decide if you want to move the Keeper or a f ield player . If you decide to move t he Keeper , you d[...]

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    7 . Of f-Side (see F igure 09) If an O- T eam pawn is between the las t D-T eam f ield player and the goal line, that pawn is in an Of f-Side position. If t his pawn receives a Dir ect Pass or captures the ball in this area, it is Of f-Side. This will result in a Fr ee Kic k for the D-T eam from the square where the ball was played to (see ‘Free [...]

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    (besides the Goal Keeper). The O-T eam can only have 4 pa wns maximum in t he Penalty Area also. Only 1 pawn from each team can occupy the Goal Area squares. One is the Keeper . When both teams are set up for t he Corner Kic k then the O-T eam rolls the die. T o do t he Corner Kick, t he pawn near the corner f lag now moves to the corner square. Th[...]

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    For the Penalty Kick all pawns except t he Goal Keeper have to leave the Penalty Area. The pawns can be placed on any squar e in rows 3 or 4 outside of t he Penalty Area, beginning with the team t hat committed t he foul and alter nating teams. The pawn that was fouled is placed on one of t he two squares in the penalty arc. No D- T eam pawns are a[...]

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    1 3 1 1 . T ime Limits and the End of the Game A. T ime Limits Each move has a time limit of 60 seconds (ball or pawn) from when the die is rolled. Most moves are completed in a lot less than 60 seconds. This time limit is in the rules t o make sure that nobody is delaying the game on purpose, especially towards the end of t he game. The purpose of[...]

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    1 4 For questions and comments please send us an email to: info@stein-thom pson.de More information about the game and the Soccer T actics WORLD League online: www .soccer tacticsWORLD.com Y ellow and green t eams are av ailable on our website: www .stein-thom pson.com email: info@stein-thom pson.de Soccer T actics WORLD - Rules © 2004-2007 Randy [...]