Rio Grande Games Ming Dynasty 233 manual

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Table of contents for the manual

  • Page 1

    who wishes to retain power must be willing to share it. A tactical game of power in China for 2 – 4 players, aged 12 and up By the mid-14th century, the Chinese people had succeeded in freeing themselves from Mongolian domination. With Tai-tsu’s accession to the throne as emperor , a new and independent China emerged. In this game, each player [...]

  • Page 2

    Playing the game The game consists of 6 rounds. Each round is divided into the following phases: 1. Place family members in the province spaces 2. Choose movement cards 3. Move prince and deploy family members 4. Scoring (only in Rounds 2, 4 and 6) 5. Round end Always play the phases in this order . In a phase, the players perform the action approp[...]

  • Page 3

    RULES EXPLANATION THE INDIVIDUAL PHASES IN DETAIL 1. Place family members in the province spaces Each of the 6 province spaces matches the color of the province on the board to which it belongs. The choice of province spaces determines which movement cards a player can take (Phase 2), and to which provinces he can deploy his family members (Phase 3[...]

  • Page 4

    Deploy Family Members After a player finishes moving his prince , he may deploy up to 3 family members . In so doing, he may only take family members from the province space matching the district where his prince ended his movement and place them into that same district. The player places the family members into the open area in the district except[...]

  • Page 5

    If just 1 player has the most family members in a district, but multiple players tie for second, the player with the most places 2 family members into the city. The players with the second most move none, as there can be a maximum of only 3 occupied houses in a district’s city area. In this manner , the houses in each district’s city area will [...]

  • Page 6

    4.3 Cloisters For each family member in a cloister , a player scores 4 points. These family members remain in the cloisters. 5. Round end At the end of each round, move the round marker forward 1 space and pass the starting player figure 1 player to the left. Exception : in a 4-player game, at the end of the 4th r ound, the player with the second f[...]