Rio Grande Games 80 manual

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Table of contents for the manual

  • Page 1

    C ONTE NTS • Game b oard • 5 Gr andes (the large cub es) in 5 colors • 1 5 5 Caballer os (the small cub es) in 5 colors (3 1 per color) • 1 King (large black pawn) • 1 Round marker (small black cub e) • 6 5 Power cards in 5 colors (numbered 1-1 3 in each color) • 4 5 Action cards • 9 Region cards (with rule summary on the backs) •[...]

  • Page 2

    T H E GAM E BOAR D T he b oard shows the 9 regions of Spain, 1 space to hold the Castillo, the success tr ack along the edge of the b oard, and a r ound track with 9 game rounds and 3 horizontal scoring tr acks. In each region, there is a scoreb oard with 3 symb ols, which show the v alues of the region, when it is scored. The player with the most [...]

  • Page 3

    P LA YI N G TH E GAM E A game round consists of the following actions: • Move the r ound marker forward on the r ound tr ack • T urn cover the top action card in each stack • Play the power cards • Each player takes his turn (turn s equence is determined by the v alue of the power cards played) Round marker (small black cube) At the start o[...]

  • Page 4

    3. Move Caballeros from the court to the game b oard. Note: this may b e executed as Step 4 instead, if the player so choos es. T he maximum numb er of Caballer os that may be moved from the player's court to the game b oard is shown along the b ottom of the action card. Thes e Caballer os may b e placed in any region adjacent to the current l[...]

  • Page 5

    • During each gener al scoring (after game r ounds 3, 6 and 9), the Castillo is completely emptied. T he Caballer os are moved to other regions of the b oard (s ee the following rule) and may change the majority there! S COR I N G Gener al scorings occur three times during the game; they occur after the 3rd, 6th, and 9th r ounds. During a general[...]

  • Page 6

    Example 1: in a region with the v alues "5/3/ 1", red, blue, and yellow have 4 Caballer os each, and green has 3 Caballer os. Scoring: red, blue, and yellow get 3 points for the 2nd r ank. Green takes the third rank and scores 1 point. Example 2: in a region with the v alues "6/ 4/2", red has 4 Caballer os, blue 3, and yellow an[...]

  • Page 7

    T H E A CTI O N CA R DS Detailed explanations of the card texts If the meaning of a special action is not clear, consult the detailed explanation of that card. T he following applies to all cards: A) T he King’s region (the region where the King stands): is always tab oo. The only change that may ever occur in the King’s region is the movement [...]

  • Page 8

    A CTI ON CAR DS I N TH E 1 S T AC K T he following applies to all 1 cards: the player can move a maximum of one Caballer o fr om his court into a region adjacent to the King's region or into the Castillo. Furthermore, the indicated special action is either executed or prevented. T he cards are called intrigue cards b ecaus e only with thes e c[...]

  • Page 9

    A CTIO N CA R D S I N TH E 2 S T AC K T he following applies to all 2 cards: the player may move a maximum of 2 Caballer os fr om his court into regions adjacent to the King's region or into the Castillo. Furthermore, the indicated special action is either executed or prevented. T he following are the special actions: V eto! Y ou can prevent o[...]

  • Page 10

    Y our fellow players must s end all of their own Caballeros from one region back to the provinces. Each player decides which region. Decide s ecretly! All players must simultaneously s elect a region with their s ecret disks. The s elected region must contain at least 1 of their Caballeros. If a player has no Caballer os in any region, he is not af[...]

  • Page 11

    Special scoring: score the first position only in all regions. All regions are scored, but only the first place position in each region is scored; all others score nothing. If two or more players tie for first, there is no score as the score would normally b e the score for s econd place. Otherwis e, scoring is done as described in “S CO RE TH E [...]

  • Page 12

    Grande: you may move your Grande into a different region. (2 cards) Y ou may choos e any region except the Castillo and the King's region. Y ou may choos e a region which already contains s ever al Gr andes. Y ou may not move your Gr ande from the King’s region. T he new region b ecomes your home region. P ower Cards: take 1 of your cards fr[...]

  • Page 13

    Th e El Gr ande Expansions by W olfgang K ramer and Richard Ulrich for 2-5 players aged 12 and up These rules are for the supplemental material included with the El Grande game. The material offers you three new ways to play the game. In Intrigue & the King , each player has 1 8 or 3 1 cards that replace the action and power cards from the basi[...]

  • Page 14

    15 2 Intrigue & the King Intrigue and the King is an expansion to El Grande . Y ou will us e some parts from the basic game as well as the parts for this expansion. With the exception of the rules described b elow, Intrigue & the King plays exactly as does El Grande . Game contents: 3 1 action/power cards 5 Caballero 1 King in each of five [...]

  • Page 15

    14 3 Preparation: After the selection of the players’ and the King’s starting regions is complete, using the rules from the basic game, each player uses their secret disk to choos e a region. These are revealed simultaneously and each player places one of his Caballeros in the region he specified. If the King’s region is specified, the Caball[...]

  • Page 16

    13 4 • The player with the highest v alued action card takes the King’s card and the highest valued (most Caballer os) Caballero card. T he player with the s econd highest valued action card takes the second highest valued Caballero card and so on. T he player with the lowest valued action card also takes the Intrigue card. • Each player take[...]

  • Page 17

    12 5 Special rules for 2 or 3 players: The player with the King’s card may, on his turn, choose to perform the special action on his action card instead of the King’s action. Similarly, the player with the Intrigue card may, on his turn, choose to perform the special action on his action card instead of the Intrigue action. If the player choose[...]

  • Page 18

    11 6 Grand Inquisitor & the Colonies is an expansion to El Grande . Y ou will us e some parts from the basic game as well as the parts for this expansion. W ith the exception of the rules described b elow, Grand Inquisitor & the Colonies plays exactly as does El Grande . Game contents: four new regions: France Mediterranean America The Ship[...]

  • Page 19

    Grand Inquisitor card (stack 6) Stack 7 action cards (1 1) 30 Caballeros (6 each in red, blue, yellow, brown, and green) Preparation: Before the first game, carefully remove the pieces from the cardboard frames. Setup El Grande as described in the rules for El Grande , making the following changes: o Place France on the map in the pr oper geographi[...]

  • Page 20

    8 9 The new regions: The four new regions are treated just as the original regions, except they cannot be the target of a secret disk and the King can only go to France. France: o There is r oom for only 3 Caballeros in France; there are three spaces for them. o When Fr ance is scored, the player with the Ambass ador gets 2 additional points and th[...]