Rio Grande Games 27 manual

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Table of contents for the manual

  • Page 1

    1 game board 75 rangers 5 aeroplanes 5 scoring mark ers 5 player’ s boards in the five player colors 42 cards 24 industrialization tiles 24 conservation tiles 44 Australian dollars 1 windmill (for use in full game only) 1 arrow , 1 ring and 1 base for the wind wheel A game for 2 – 5 players from age 10 Authors: W . Kramer and M. Kiesling Design[...]

  • Page 2

    The story Australia – the fifth and smallest continent at the beginning of the 1920’ s . The economic crisis is yet to come – Australia is booming . Industrial modernization and development are pursued with vigor to help the economy “down under” progress . At the same time , the government is arranging for countless National P arks to be [...]

  • Page 3

    Preparation Before playing for the first time , carefully remove the pre-punched parts from the perforated board. Assemble the windmill (front, back, arrow , ring and base) as shown in the picture (cf . ill.) Put the game board in the middle of the table . Shuffle the industrialization tiles face down. T hen place an industrialization tile face dow[...]

  • Page 4

    Simple Game (Familiarization Game) T he game is played in turns , moving around the table in a clockwise order . The player who thinks he knows most about Australia goes first. Or , the players may choose a starting player using any method they want. T he player whose turn it is must carry out 2 actions – or the same action twice if he prefers . [...]

  • Page 5

    Conservation project: If all of the locations in a region are occupied by one or more rangers , then this region’ s conservation project has been successfully completed, and the development of this region will be evaluated. T he player who occupies the last free location with one or more of his rangers , thus ending the project and initiating the[...]

  • Page 6

    Notes: 1. Using or withdrawing rangers may also initiate several (different) project scorings . In this case , the scorings are carried out consecutively . 2. If a player flies into an unvisited region and turns over an industrialization tile with the same number as the total number of rangers there , then this player immediately receives the 3 bon[...]

  • Page 7

    23 Preparation Place the windmill in the region of your choice at the beginning of the game . Set it to “2”. Each of the four stacks should have 9 cards instead of 8. Playing the game Project scorings After every scoring the corresponding conservation or industrialization tile is placed on an area of the windmill track. Putting ranger s on the [...]

  • Page 8

    Windmill scoring As soon as all the areas of the windmill track are occupied by industrialization and/or conservation tiles , a windmill scoring is carried out. T he player with the most rangers on the ranger track receives as many points as indicated by the windmill. T he player with the second-highest number of rangers on the ranger track receive[...]