Rio Grande Games 5th Avenue manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Rio Grande Games 5th Avenue, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Rio Grande Games 5th Avenue one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Rio Grande Games 5th Avenue. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Rio Grande Games 5th Avenue should contain:
- informations concerning technical data of Rio Grande Games 5th Avenue
- name of the manufacturer and a year of construction of the Rio Grande Games 5th Avenue item
- rules of operation, control and maintenance of the Rio Grande Games 5th Avenue item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Rio Grande Games 5th Avenue alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Rio Grande Games 5th Avenue, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Rio Grande Games service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Rio Grande Games 5th Avenue.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Rio Grande Games 5th Avenue item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    [...]

  • Page 2

    T his side of the boar d is especiall y for 4 pl ay ers . Of cours e , p l ay ers m ay choose to play this side with two or t hree pla yers , but the competition f or building plots in the distric ts will be much lo wer . All rules are the same, with one e xception: during preparation, the 7 business tiles are placed on the sixth building plot (wit[...]

  • Page 3

    W ilko Manz It is New York in the 1930’s. The building boom has reached its zenith. Above all, the skyscrapers on the famous Fifth Avenue tower over the city. But who will find the best building plots? Where are the fanciest boutiques and the choicest galleries? Who has the most sought jeweler in his neighborhood? In the end, victory points (VP) [...]

  • Page 4

    PREPARATION open up the game board place 1 business tile per district and 20 on the business supply row Each player takes: z 1 bidding card per color z 4 black bidding cards (place the remaining cards in 6 separate stacks ne xt to each other: colored cards face up and black car ds face down) z one summary card z 6 skyscrapers - one as scoring marke[...]

  • Page 5

    When playing with 2 pla yers, use a l l the nor mal rules, but with the following chang es: there is a third, imaginary player, that we have named Alea (= “a l uck y e nergetic a dv ersar y"). The preparation fo r 2 pl a ye rs is identical to that for 3 and 4 play ers. For Alea, there is n o preparation, except that all the sk yscrapers in o[...]

  • Page 6

    [...]

  • Page 7

    The game ends when one of the follo wing two situations occurs: 1) A player places one of the last tw o businesses from the supply ro w on a building plot and, of cour se, places the last business in the area below Central P ark. The game ends immediately (the pla yer does n ot take his 2nd and 3rd actions). 2) A player selects building stop and it[...]

  • Page 8

    T he f ollo wing rules a r e f or 3 or 4 play ers . T he special rules f or 2 p l ay e rs a re on page 11 . The starting player begins and pla y contin ues from there in c lockwise order . On a play er’ s turn, he has four c hoices (A, B, C, or D), of which he m u st execute one completely on his turn: fir st, the 1st action, then, the 2nd action[...]

  • Page 9

    D) take 2 black cards If the play er has chosen as his 1st action to score a district, he must take as his 2nd action take 2 b lack ca rd s. H e t ak es th e t op - most 2 cards from the f ace down black stack and adds them to his hand, without showing them to the other play ers. Note: additionall y, each pla yer , who has n o skyscraper in the sco[...]

  • Page 10

    Building stop When a l l building plots in a district have skyscrapers or businesses on them bef or e the auction, the winner of the auction may choose to either add buildings (also, fe wer than allowed as normal) to his building plot in the district (if he has one) or to declare a building stop in this district. If the winner has no skyscrapers in[...]

  • Page 11

    (2) The player has no skyscrapers in this district and there is at least one empty building plot in the district: In this case, he can may only choose one of the colors that matches one of the empty building plots in the district. Of course, he can always use black cards in addition to the colored car ds. He may c hoose a color for the auction even[...]

  • Page 12

    Note: A play er may not mov e a commissioner to a district with a building stop marker (see mor e on this under “Build ing stop"). Instead, the player simply skips over the building stopped district (because of this, the path f o r a commissioner fr om start in g space to Centr a l P a rk m a y be f e w er than f our tur ns). For the taking [...]

  • Page 13

    z After the sixth business is placed on a building plot (the first four sets are completely empty), each pla y er immediately earns 6 victor y points if he has at least 1 skyscraper in eac h of at least f our d i f f er ent districts (not the area below Central P ark). He moves his victory point marker 6 spaces forwar d. z After the ninth business [...]

  • Page 14

    When a play er moves a commissioner from Centr al Par k back to City Hall, the game is immediately interrupted for a set of auctions in the districts recently visited recently by this commissioner (shown by the matching commissioner markers) and Central P ark. The auctions occur in the districts one at a time, starting with the fir st district visi[...]