Yamaha DX7 Bedienungsanleitung

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Die Vorschriften verpflichten den Verkäufer zur Übertragung der Gebrauchsanleitung Yamaha DX7 an den Erwerber, zusammen mit der Ware. Eine fehlende Anleitung oder falsche Informationen, die dem Verbraucher übertragen werden, bilden eine Grundlage für eine Reklamation aufgrund Unstimmigkeit des Geräts mit dem Vertrag. Rechtsmäßig lässt man das Anfügen einer Gebrauchsanleitung in anderer Form als Papierform zu, was letztens sehr oft genutzt wird, indem man eine grafische oder elektronische Anleitung von Yamaha DX7, sowie Anleitungsvideos für Nutzer beifügt. Die Bedingung ist, dass ihre Form leserlich und verständlich ist.

Was ist eine Gebrauchsanleitung?

Das Wort kommt vom lateinischen „instructio”, d.h. ordnen. Demnach kann man in der Anleitung Yamaha DX7 die Beschreibung der Etappen der Vorgehensweisen finden. Das Ziel der Anleitung ist die Belehrung, Vereinfachung des Starts, der Nutzung des Geräts oder auch der Ausführung bestimmter Tätigkeiten. Die Anleitung ist eine Sammlung von Informationen über ein Gegenstand/eine Dienstleistung, ein Hinweis.

Leider widmen nicht viele Nutzer ihre Zeit der Gebrauchsanleitung Yamaha DX7. Eine gute Gebrauchsanleitung erlaubt nicht nur eine Reihe zusätzlicher Funktionen des gekauften Geräts kennenzulernen, sondern hilft dabei viele Fehler zu vermeiden.

Was sollte also eine ideale Gebrauchsanleitung beinhalten?

Die Gebrauchsanleitung Yamaha DX7 sollte vor allem folgendes enthalten:
- Informationen über technische Daten des Geräts Yamaha DX7
- Den Namen des Produzenten und das Produktionsjahr des Geräts Yamaha DX7
- Grundsätze der Bedienung, Regulierung und Wartung des Geräts Yamaha DX7
- Sicherheitszeichen und Zertifikate, die die Übereinstimmung mit entsprechenden Normen bestätigen

Warum lesen wir keine Gebrauchsanleitungen?

Der Grund dafür ist die fehlende Zeit und die Sicherheit, was die bestimmten Funktionen der gekauften Geräte angeht. Leider ist das Anschließen und Starten von Yamaha DX7 zu wenig. Eine Anleitung beinhaltet eine Reihe von Hinweisen bezüglich bestimmter Funktionen, Sicherheitsgrundsätze, Wartungsarten (sogar das, welche Mittel man benutzen sollte), eventueller Fehler von Yamaha DX7 und Lösungsarten für Probleme, die während der Nutzung auftreten könnten. Immerhin kann man in der Gebrauchsanleitung die Kontaktnummer zum Service Yamaha finden, wenn die vorgeschlagenen Lösungen nicht wirksam sind. Aktuell erfreuen sich Anleitungen in Form von interessanten Animationen oder Videoanleitungen an Popularität, die den Nutzer besser ansprechen als eine Broschüre. Diese Art von Anleitung gibt garantiert, dass der Nutzer sich das ganze Video anschaut, ohne die spezifizierten und komplizierten technischen Beschreibungen von Yamaha DX7 zu überspringen, wie es bei der Papierform passiert.

Warum sollte man Gebrauchsanleitungen lesen?

In der Gebrauchsanleitung finden wir vor allem die Antwort über den Bau sowie die Möglichkeiten des Geräts Yamaha DX7, über die Nutzung bestimmter Accessoires und eine Reihe von Informationen, die erlauben, jegliche Funktionen und Bequemlichkeiten zu nutzen.

Nach dem gelungenen Kauf des Geräts, sollte man einige Zeit für das Kennenlernen jedes Teils der Anleitung von Yamaha DX7 widmen. Aktuell sind sie genau vorbereitet oder übersetzt, damit sie nicht nur verständlich für die Nutzer sind, aber auch ihre grundliegende Hilfs-Informations-Funktion erfüllen.

Inhaltsverzeichnis der Gebrauchsanleitungen

  • Seite 1

    YAMAHA AUTHORIZE D PRODUC T MANUA L DX7 DIGITA L PROGRAMMABL E ALGORITH M SYNTHESIZE R[...]

  • Seite 2

    YAMAHA Digita l Programmabl e Algorith m Synthesize r OPERATIO N MANUA L[...]

  • Seite 3

    PRECAUTION S Locatio n Avoid placing the DX7 in direct sunlight or clos e to a source o f heat. Also , avoi d location s in which the instru- ment i s likely to b e subjecte d t o vibration, excessiv e dust, cold, or moisture. Extreme temperatures ca n ruin th e LCD display Handlin g Avoid applying excessiv e force to the slid e knobs , dropping or[...]

  • Seite 4

    INTRODUCTIO N The DX7 i s th e world's first full y user programmable and prese t FM digital synthesizer. If you're use d to con - ventional synthesizers, one loo k a t the DX7 will tell you that something unique has happened. There are no knobs: just two linear controls, one o f which i s for vol - ume, an LED digital display a small alp[...]

  • Seite 5

    [...]

  • Seite 6

    NOT E FO R SYNTHESIZER S SOL D BY TH E U.S.A . Internally , th e DX7 generate s signal s i n th e radi o frequenc y spectrum . I f th e instrumen t i s installe d i n th e immediat e proximit y o f som e type s o f audi o o r vide o device s (withi n te n feet) , interferenc e ma y occur . Federa l Communication s Commissio n (FCC ) Rul e Par t 15 [...]

  • Seite 7

    INTRODUCTIO N Inside fron t cove r PRECAUTION S Inside front cove r CONVENTION S 3 "QUICK " BASI C FEATURE S 4 SETU P 1 2 Audio Outpu t 1 2 External Foo t Controller Jacks 1 2 Breath Controller 1 2 MIDI Connectors 1 2 AC Power 1 2 Installation o f Music Rack 1 2 Additional Technical Installation Notes 1 3 PLAYIN G TH E FACTOR Y PRESE T VO[...]

  • Seite 8

    CONVENTION S Nearly every button on the DX7 has severa l functions. Typically, the editing parameters are labele d in violet , the overall instrument functions are labele d in brown, and yet other function s are labele d in white or by reversing out th e colo r o f the button. Sinc e this manual i s not printed i n ful l color , we have adopte d th[...]

  • Seite 9

    "QUICK " BASI C FEATURE S Thi s sectio n i s provide d for referenc e s o yo u ca n quickl y locat e a contro l o r acces s a function . I t i s mean t mor e fo r revie w tha n a s a learnin g tool . I f thi s i s you r firs t tim e readin g th e manual , w e sugges t yo u eithe r ski m thi s section , o r ski p it altogethe r an d g o o [...]

  • Seite 10

    These buttons select the internal or cartridge memory and activate the PLAY mode; they also designate where individual voices may be stored This button selects the EDIT mode and com- pares edited to original voices This button selects the FUNCTION mode STOR E This butto n can be use d to stor e whatever voic e you have selecte d from cartridge or i[...]

  • Seite 11

    and light brown characters belo w the buttons for FUNC- TION mode parameters. A brie f example for two buttons i s shown here, with the specifi c reference s for these two buttons noted in parentheses : Violet EDIT mode parameters (Pitch and Amplitude Modulation Sensitivity) Reverse printed EDIT mode Voice Name character (E&F) Brown FUNCTION mo[...]

  • Seite 12

    PITCH This lets you se t th e sensitivity o f th e voice t o LF O pitch modulation from no sensitivity (0 ) to maximum (7) . One setting affects the overal l voice . AMPLITUDE This lets you se t the sensitivity o f the individua l operators i n a voice to amplitud e modulation from no sensitivity (0) to maximum (3) . OSCILLATO R I n EDIT mode, thes[...]

  • Seite 13

    KEYBOARD RATE SCALIN G In EDIT mode, this button activates the [DAT A EN- TRY] sectio n s o its control s can b e use d to program o r edit eac h operator s o its envelop e rate s becom e faster a s you mov e u p the keyboard. Th e minimu m setting (0 ) produces no scaling , s o rate s Rl , R2, R3 and R4 are the same on al l keys , whereas the maxi[...]

  • Seite 14

    POLY/MONO In FUNCTION mode , thi s button activates the [DAT A ENTRY] section s o it s controls ca n se t the keyboar d to play polyphonically (up to 1 6 note s simultaneously) or monophonically (one note at a time). PITC H BEN D I n FUNCTION mode, this pair o f buttons activate the [DAT A ENTRY] sectio n s o it s control s can program th e range a[...]

  • Seite 15

    voice s into the DX 7 internal memory and then format if you like.) You cannot format a ROM (factory preset ) car - tridge. BATTER Y CHEC K In function mode, thi s button cause s th e display to show the voltage leve l o f the battery which preserve s th e DX7 interna l voice and programming memories when power i s turned off. The acceptabl e range[...]

  • Seite 16

    Keyboar d This i s a 61-ke y keyboard which has initial (veloc - ity) and after (pressure ) sensitivity, although these parameters must b e programmed into the voic e in order to b e useable . The keyboard ha s 16-not e poly - phonic capability or ca n b e switched to monophonic mode. The overall keyboard pitch produced can b e altered + 7 5 cents [...]

  • Seite 17

    SETU P NOTE: Do not turn power On until all other connections have been made. Audi o Outpu t The DX7 ha s a built in headphone amplifier, s o stere o headphones may b e plugged into th e front panel jack. However , the instrument doe s not have a built in powe r amplifier, and thus requires an exter - nal amplifier/speaker system . Th e OUTPU T jac[...]

  • Seite 18

    Additional Technical Installation Notes When connecting the DX7 t o an amplifier o r mixer, a maximum unbalanced cabl e length o f 2 0 feet will reduce susceptibility t o hum, noise , and high frequency losses ; if a longer cabl e i s needed , utilize a "direc t box " which use s a transformer or amplifiers to convert the outpu t t o a ba[...]

  • Seite 19

    PLAYIN G TH E FACTOR Y PRESE T VOICE S Playin g th e Interna l Voice s 1 . If the DX7 happens to b e on, tur n it off . Then turn it back o n while observin g the display window. This will let you se e the initial display s we are about t o describe . (I n the future, you won't have t o tur n off the instrument just to change modes. ) When you[...]

  • Seite 20

    FUNCTIO N MODE : SETTIN G OVERAL L PERFORMANC E PARAMETER S NOTE Yamaha reserves the right to continue to refine and update factory preset voices. For this reason, some ROMs may have this voice in a different loca- tion, or may have a different voice altogether. Refer to the notes which are packaged with the ROMs. 4. Play th e keyboard, and explore[...]

  • Seite 21

    th e keys (Afte r Touch). Velocit y sensitivity i s NOT se t in this mode ; it i s programmed into individual voices . ALL THE PERFORMANCE PARAMETERS AFFECTED BY FUNCTION MODE ARE MARKED IN BROWN on the control panel. The Edi t Recal l and Voic e Initializ e functions ar e als o marked in brown, a s are the Cartridge Store/Loa d and Battery Chec k [...]

  • Seite 22

    doe s not cance l th e original note . Leav e the instru- ment se t to POLY mode for the time being . PITC H BEN D RANGE & STE P The PITCH bend wheel locate d at the far left sid e o f th e keyboard can b e use d to "bend " notes or chords, provided the Pitch Bend Range i s se t to som e non-zer o value. The wheel i s spring-loaded t [...]

  • Seite 23

    PORTAMENT O & GLISSAND O I N POL Y MOD E Sustain : Ke y Pitc h Retai n 1 . Pres s [PORTAMENTO TIME] and us e the [DAT A ENTRY] control s t o se t a time o f 80 , a s indicate d in the LCD window. (I f the TIME i s se t a t or near zero , there will b e no discernabl e portamento or glissand o effect, regardles s o f what you do with the other P[...]

  • Seite 24

    Glissand o (Ke y Pitc h Retai n & Ke y Pitc h Follow ) Glissand o i s similar to the Portamento effects you just explored, wit h this exception; the pitch glid e in Porta - mento i s continuous, whereas in Glissand o it move s u p or down in 1/2 step increments. Glissando works with cither th e "Follow " o r "Retain" functio[...]

  • Seite 25

    4. You ca n obtain a "Ful l Time Glissando " effect in much the sam e way (with steppe d pitch shift instea d o f a continuous glide) ; just pres s [GLISSANDO] and then the DAT A ENTRY [ON ] button. 5 . Enough work — take a fu n break ! Now that you've bee n expose d to som e o f the FUNCTION control features, tr y using them with [...]

  • Seite 26

    a RAM cartridge before submitting the instru- ment for a new battery or repair. See page 49 for Cartridge Save and Load descriptions and directions. Please do not try to change the battery yourself ; expensive damage that is not covered by your Warranty may result. MODULATION WHEE L FOO T CONTRO L BREATH CONTRO L AFTE R TOUC H When we arrange these[...]

  • Seite 27

    5 . Play th e keyboard and then move the MODULATION WHEEL toward "MAX" . Notice it doe s not change the sound; that's becaus e you just turned OF F the Wheel' s effect. Set this wheel at maximum NOTE You will now be asked to turn on the MODU- LATION WHEEL effects and see how they can be used t o alter the sound of different voic[...]

  • Seite 28

    HO W TH E DX 7 CREATE S SOUND S Breath Controller or Foo t Controller) to tur n note s u p and down withi n the existing envelopes , provided you are als o playing the notes on the keyboard. The more EG bias , the les s amplitude i s present when you play a note; the leve l increase s when you add EG bia s by advancing th e Wheel. 7 . When you&apos[...]

  • Seite 29

    Algorithm s Different arrangements o f operator s are known a s "algorithms. " An algorithm i s something like a "patch " on a modular synthesizer ; i t define s the way the opera - tor s are interconnected, only instead o f using patch cords , the DX synthesizer s digitally switc h the operator s to make u p th e various algori[...]

  • Seite 30

    The results o f using different frequency ratios , a s wel l a s different algorithms, are shown graphically in the accompanying illustration. In the left column, you se e th e resulting waveforms create d by 1:1,2:1 and 3: 1 frequency ratios when a modulator i s stacke d atop a carrier — for example, operators 1 and 2 in Algorithm 5 o r 16 . In [...]

  • Seite 31

    Envelope s an d Envelop e Generator s Conside r what happens when you play a note . The volume goe s u p to som e value, then eventually falls t o nothing, with som e sor t o f reasonabl y well defined pat - tern that i s characteristic o f th e particular instrument. Fo r example, a lo w note o n a pip e orga n start s slowl y when you pres s a ke[...]

  • Seite 32

    PROGRAMMIN G VOICES : A TUTORIA L ence whether th e envelop e had reache d LEVEL 3 and wa s sustaining, had just reache d LEVEL 2 , o r had not yet reache d LEVEL 1 . Whatever the leve l when you releas e the key , the sound immediately move s towar d LEVEL 4 a t RATE 4. At the slowes t setting for RATE 4, the sound ca n linger for s o long that yo[...]

  • Seite 33

    2. Assuming you want to initialize the voic e edit mem- ory (buffer), answer affirmative by pressin g [YES] . (If you changed your mind and don't want to initialize a voice, pres s [NO] ; the display won't change, but the voice will not b e initialized and you ca n selec t any other functio n you wish.) 3 . The DX7 give s you one las t op[...]

  • Seite 34

    The "current" operator i s that one whose parameters are being displayed, and which i s ready t o b e repro - grammed. You ca n se e which one i s current (OP 1 through OP6 ) by looking at the upper right hand comer o f the LCD display A"?" i s illustrated here becaus e we don't know which operator i s current (that i s not[...]

  • Seite 35

    3 0 With al l level s at the maximum o f 9 9 (excep t Leve l 4, which i s a t 0 ) and with Rat e 1 a t 25 instea d o f the 9 9 t o which the other rate s ar e set , the note builds u p slowl y when you pres s a key and turns off the instant you releas e the key If you coul d se e the envelope , i t would loo k something like this: 2 . T o chang e t[...]

  • Seite 36

    RATE] a s require d s o yo u ca n us e [DAT A ENTRY ] to adjus t Rat e 3 to a valu e o f 50 . When you play a note, observ e how the sound builds to a maximum, then falls to the sustain leve l a t a moderate rate and stay s there unti l you releas e the key, after which th e sound slowl y fades. If you coul d se e thi s new envelope, it would loo k[...]

  • Seite 37

    Instea d of takin g th e tim e t o reprogra m th e envelope , we as k yo u t o agai n us e th e Voic e Initializ e feature.. . i t save s time . 1 . T o gai n acces s t o th e "Voic e Initialize " function , pres s [FUNCTION] , an d the n [VOIC E INIT] , an d answe r th e displaye d prompts . 2. Then pres s [YES ] twic e t o initialize th[...]

  • Seite 38

    6 . Slide [DATA ENTRY] all the way down s o the fre- quency return s to 1.00 , and then pres s [OSCILLA- TOR-FREQUENCY COARSE] and us e DAT A ENTRY [+1 ] to se t th e frequency ratio to 2.00 . Then slowly move this slider up and down fully, or use these buttons while continuing to play a note 7 . Pres s [OSCILLATOR-FREQUENCY FINE ] again , and slow[...]

  • Seite 39

    ALGORITHM # I These bracketed numbers show you where the on/off switching is done in the algo- rithm. Operators can be dis- abled (turned Off) using the [OPERATOR ON/OFF] buttons, but they remain Off only while programming. Stored voices have all operators On. The reason you have heard only Operator 1 in the "intialized" voice even though[...]

  • Seite 40

    Press this button (Don't confuse it with [EG LEVEL], button 22) And repeatedly play notes until the display shows maxi- mum output level I f you are familia r with analog synthesizers, you may se e a parallel betwee n this sound and tha t o f a saw - tooth wave which i s going through a filter that has a lot o f resonance. In fact you are freq[...]

  • Seite 41

    And again adjust [DAT A ENTRY] to hear the results of different frequency ratios as you play Leave Operator 2 set to a frequency ratio of 2.00 The sound you now hear will be simitar to that of a square wave in a conventional synthe- sizer. In this case, it is created by sine wave modulation of the carrier by another sine wave at twice the frequency[...]

  • Seite 42

    9 . T o compare what the sound i s like with and without th e carrier, you don't have to tur n down the output leve l o f operator 1 ; you ca n simply tur n it off. Pres s [OPERATOR ON/OF F 1 ] t o tur n off the carrier, and tr y to play few notes . (Don't adjust anything els e right now.) And see the display change from this NOTHING HAPP[...]

  • Seite 43

    preset voices, you can do so without "losing" this voice. There are two approaches to this. (A ) You ca n stor e this voic e in it s current stat e o n a RAM cartridge by following the instructions o n pag e 49 , or.. . (B ) You ca n pres s the [MEMORY SELECT-IN- TERNAL] or [MEMORY SELECT-CARTRIDGE] button and then play any prese t voice [...]

  • Seite 44

    When you later tr y switching algorithms after adding FEEDBACK and activating the other 4 operators , you'll hear much more variation. 2 . Pul l down th e [DAT A ENTRY] slider and/or us e the [-1 ] button unti l you've selecte d algorithm 1 again. Use either of these controls To return to algorithm 1 3 . I t you play th e lowest note on t[...]

  • Seite 45

    In this cas e scalin g operato r 2 i s not necessar y s o you can omit the proces s o f setting its break point (which would b e done by pressin g [OPERATOR SELECT ] and adjusting the value a s desired) . Now play som e scale s and notice that the sound i s still reasonabl y uniform acros s the keyboard . That' s because , while we have select[...]

  • Seite 46

    41 LFO SECTION BLOCK DIAGRAM ments. One MODULATION SENSITIVITY control i s provided for PITCH, and another for AMPLITUDE. I n order for you to hear the result o f any LFO PMD or AMD settings, the corresponding [MOD SENSITIVITY- PITCH] or [MOD SENSITIVITY-AMPLITUDE] param - ete r must be greater tha n zero . Let s program a small amount o f sine wav[...]

  • Seite 47

    3 . Pres s [PMD] (Pitch Modulation Depth), and adjust [DAT A ENTRY] for a value o f 50 , again, just to begin. Now play a few notes . You probably won't hear any change from when you started.. . even with [PMD] se t a t the maximum o f 99 ! That' s becaus e while the LFO i s now generating a reasonabl y fast (SPEED = 50 ) waveform (SINE) [...]

  • Seite 48

    The display should look like this. Play several brief notes 10 . Now use [DAT A ENTRY] t o tur n the syn c OFF Again, play the same brief note severa l times, and listen to the pitch eac h time. You'll hear the initia l pitch o f each note change slightly a s the randomly timed note s interact with th e regularly oscillating LFO . With les s e[...]

  • Seite 49

    Programming th e remainin g 4 operator * S o far we have use d just 2 o f the 6 available operator s withi n the algorithm to creat e the voic e you are hearing. The remaining 4 operator s ca n b e use d to ad d to the voic e and richen it. However , for the purpos e o f demon- stration, we'l l sho w you how to program a completely different s[...]

  • Seite 50

    In this case , we do not want thes e two segment s o f th e voice (OP1-OP 2 and OP3-OP6 ) t o combine; we want a "split" keyboard instead. (With another voice , you might want th e two voice segments to play to - gether, complementing one another.) Since we don't want the piano mixed with th e clarinet, let' s use the keyboard l[...]

  • Seite 51

    46 press and hold down the [CHARACTER] button, then pres s individual buttons which correspon d to the letters, numbers, o r punctuation you wis h to use . You ca n determine which buttons produce which alphanumeric character s by looking a t the smal l dark brown "reversed " typ e in the right come r o f eac h button. I f you want t o co[...]

  • Seite 52

    Any o f the prese t voice s can b e edite d to change them slightly, or totally I n fact, the term "primary voice " might be better tha n "prese t voice, " sinc e thes e voice s are not permanent like the preset s o f mos t other synthesizers . In fact, all DX7 preset s are completely programmable. So , too , are any voice s you[...]

  • Seite 53

    Analyzin g an d keepin g a recor d o f voice s You ca n us e the EDIT mode to examine all the param- eter s o f eac h preset.. . or o f any voice . You don't have t o change anything, but the envelope or frequency ratio s or touch sensitivit y o f a voic e may b e useful to you in creating a new voice . In the event a voic e i s accidentally e[...]

  • Seite 54

    TH E INTERNA L AND CARTRIDG E MEMORIE S We have already describe d how t o play voice s that are store d in th e internal memories o r cartridge memories . A s part o f th e tutorial, we have als o describe d how t o store a single voice . The following instructions provide additional detail on the us e o f thes e memories for storing and rearrangi[...]

  • Seite 55

    play a liv e performance and you want memorie s 1-3 2 to contain the voice s you plan to play in numerical order . This ca n b e done either in the internal memory or in the RAM cartridg e memory It s bes t t o have a t leas t 1 "blank" or unwanted voic e which you ca n eras e when doing this . I f you nee d all 3 2 voices , but simply i [...]

  • Seite 56

    ADVANCE D PROGRAMMIN G NOTE S Playin g styl e an d programmin g o f dynami c contro l B y now you should b e familiar with som e o f the way s the DX7' s keyboard can b e programmed to b e touch responsive . If you have rea d the programming instruc- tions in this manual and trie d t o creat e o r edi t voices , you are probably awar e o f the[...]

  • Seite 57

    variation o f the secon d category . Another variation simi - lar t o categor y (2 ) i s feedback, which create s frequency modulation through regeneration. If you wer e to se t the 6 operator s t o any frequency ratios you choose , and se t their envelope s and output levels to "typical " value s (i.e. , value s like thos e found in seve[...]

  • Seite 58

    ent modulator output level s for eac h combination o f frequencies, since this can make a world o f difference in the sound. Ensembl e voice s ma y differ fro m sol o voice s When a musician plays an instrument a s part o f an ensemble, whether 2 or 7 0 people are playing, the sound of his instrumen t wil l interact wit h the other sounds. There is[...]

  • Seite 59

    "live " after you exi t the FUNCTION mode by pressin g one o f the [MEMORY SELECT] buttons (internal o r cartridge) . Th e [DAT A ENTRY] controls onl y chang e the las t use d parameter prior t o pressin g the [MEM- ORY SELECT] button. Thi s feature ca n b e useful a s an additional live performance control. Fo r example , you might g o i[...]

  • Seite 60

    MIDI : A STANDAR D INTERFAC E FO R REMOTEL Y PLAYIN G AND/OR PROGRAMMIN G MULTIPL E SYNTHESIZER S MIDI i s an acronym for Musica l Instrument Digita l Interface, a specificatio n which severa l manufacturers have alread y agree d t o us e for designing equipment which i s compatible. MIDI i s a non-proprietary "lan - guage " which allow s[...]

  • Seite 61

    Transmittin g 3 2 voice s fro m th e Maste r t o th e Slav e Fo r this discussion , we will assume the simple setup shown with just two DX7 synthesizers . Basically , the same procedure i s use d when playing more DX7s , or a mixture o f other DX synthesizers . 1 . Loa d the 3 2 voice s you wish to transmit into the Mas - ter' s internal memor[...]

  • Seite 62

    or [MEMORY SELECT-CARTRIDGE] and then pressing the appropriate VOICE SELECTO R (1-32) . 4 . The voic e you just selecte d on th e Master i s now locate d in the edit buffe r within the Slave . T o sav e it, pres s and hol d the Slave' s [STORE ] button, and then pres s the Slave' s voice selecto r corresponding to the memory number you wi[...]

  • Seite 63

    MAINTENANC E AND TROUBLESHOOTIN G Cleanin g Th e DX7 should b e cleane d with a soft, moistened cloth. To remove more stubborn dirt, us e a mild deter- gent solution on the cloth. D o not allow flui d to ru n into the instrument, and do not us e specia l cleaner s since solvent s can mar the finish. Interna l Memor y Batter y Backu p If the interna[...]

  • Seite 64

    DX SYNTHESIZE R GLOSSAR Y ADSR This is an acronym for "Attack-Decay-Sustain-Release" which, in turn, refers to the four controls provided on a con- ventional synthesizer's envelope generators. While the DX synlhesizers can simulate ADSR-type EGs , the DX EG s are more complex. ADSR EG s have 4 variables, whereas DX EG s have 8 variab[...]

  • Seite 65

    Fingere d Port a This i s an abbreviation for "fingere d portamento." This i s a functional mode o f the DX7 which i s available only when the keyboar d i s se t t o MONO operation. Provide d the uni t i s se t to fingered portamento, and the portamento time i s greate r tha n 0 (actually greate r than 3 0 for any significant effect) , yo[...]

  • Seite 66

    Loa d I n th e DX7, "Load " describe s the proces s o f trans- ferrin g th e 3 2 voice s from one bank o f a ROM cartridge, or from a RAM cartridge, into th e 3 2 internal memories . MID I This i s an acronym for Musical Instrument Digital Interface, a specification which severa l manufacturers have already agree d t o use for designing e[...]

  • Seite 67

    Sav e In the DX7, "Save " describe s the proces s o f simul- taneously placing al l 3 2 internal memory voice s into the correspondingly numbered RAM cartridg e memories . Sawtoot h wav e A waveform that contains the funda- mental and both od d and even harmonics. In conven - tional synthesizers , a sawtoot h wave may b e use d t o creat [...]

  • Seite 68

    DX7 SPECIFICATION S Keyboar d 6 1 keys , Cl t o C6 : velocit y and pressure sensitive (Initial & Afte r touch): 1 6 note polyphonic, and may be se t to monophonic Soun d Sourc e FM digital tone generators : 6 operators and 3 2 algo - rithm s Interna l Memor y RAM memory with 32-voic e capacity; battery back- u p prevents los s when AC power i s[...]

  • Seite 69

    INDE X AC powe r C*,12-14,20,27,58,59,61,63 afte r touc h C,4,10,16,21,23,42,44,52,58,59,61,63 algorith m 6,9,24-26,28,33,34,38,39,44,46,47,52,55,59,62,6 3 AMD (amplitud e modulatio n depth ) 6,40-43,51,59,6 3 amplitud e modulatio n 4,6,7,10,11,22,23,40,43,53,58,59,6 3 audi o outpu t 4,12-14,23,63 batter y (bat t check ) C,4,5,10.16,20,54,56,58-61,[...]

  • Seite 70

    YAMAHA VOICE DATA LIS T[...]

  • Seite 71

    DX 7 OM 5/20/9 9 19E011 2 international Corp. , Box 6600 , Buen a Park , Calif . 9062 2[...]

  • Seite 72

    YAMAHA Yamaha Corporatio n o f America 6600 Orangethorpe Avenue, P.O . Bo x 6600 Buen a Park , CA 90622-6600 10/11/9 9 19J0062 DX7 OM[...]