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Yamaha DX7 manuale d’uso - BKManuals

Yamaha DX7 manuale d’uso

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Un buon manuale d’uso

Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Yamaha DX7. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Yamaha DX7 o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.

Che cosa è il manuale d’uso?

La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Yamaha DX7 descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.

Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.

Quindi cosa dovrebbe contenere il manuale perfetto?

Innanzitutto, il manuale d’uso Yamaha DX7 dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Yamaha DX7
- nome del fabbricante e anno di fabbricazione Yamaha DX7
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Yamaha DX7
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti

Perché non leggiamo i manuali d’uso?

Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Yamaha DX7 non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Yamaha DX7 e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Yamaha in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Yamaha DX7, come nel caso della versione cartacea.

Perché leggere il manuale d’uso?

Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Yamaha DX7, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.

Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Yamaha DX7. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.

Sommario del manuale d’uso

  • Pagina 1

    YAMAHA AUTHORIZE D PRODUC T MANUA L DX7 DIGITA L PROGRAMMABL E ALGORITH M SYNTHESIZE R[...]

  • Pagina 2

    YAMAHA Digita l Programmabl e Algorith m Synthesize r OPERATIO N MANUA L[...]

  • Pagina 3

    PRECAUTION S Locatio n Avoid placing the DX7 in direct sunlight or clos e to a source o f heat. Also , avoi d location s in which the instru- ment i s likely to b e subjecte d t o vibration, excessiv e dust, cold, or moisture. Extreme temperatures ca n ruin th e LCD display Handlin g Avoid applying excessiv e force to the slid e knobs , dropping or[...]

  • Pagina 4

    INTRODUCTIO N The DX7 i s th e world's first full y user programmable and prese t FM digital synthesizer. If you're use d to con - ventional synthesizers, one loo k a t the DX7 will tell you that something unique has happened. There are no knobs: just two linear controls, one o f which i s for vol - ume, an LED digital display a small alp[...]

  • Pagina 5

    [...]

  • Pagina 6

    NOT E FO R SYNTHESIZER S SOL D BY TH E U.S.A . Internally , th e DX7 generate s signal s i n th e radi o frequenc y spectrum . I f th e instrumen t i s installe d i n th e immediat e proximit y o f som e type s o f audi o o r vide o device s (withi n te n feet) , interferenc e ma y occur . Federa l Communication s Commissio n (FCC ) Rul e Par t 15 [...]

  • Pagina 7

    INTRODUCTIO N Inside fron t cove r PRECAUTION S Inside front cove r CONVENTION S 3 "QUICK " BASI C FEATURE S 4 SETU P 1 2 Audio Outpu t 1 2 External Foo t Controller Jacks 1 2 Breath Controller 1 2 MIDI Connectors 1 2 AC Power 1 2 Installation o f Music Rack 1 2 Additional Technical Installation Notes 1 3 PLAYIN G TH E FACTOR Y PRESE T VO[...]

  • Pagina 8

    CONVENTION S Nearly every button on the DX7 has severa l functions. Typically, the editing parameters are labele d in violet , the overall instrument functions are labele d in brown, and yet other function s are labele d in white or by reversing out th e colo r o f the button. Sinc e this manual i s not printed i n ful l color , we have adopte d th[...]

  • Pagina 9

    "QUICK " BASI C FEATURE S Thi s sectio n i s provide d for referenc e s o yo u ca n quickl y locat e a contro l o r acces s a function . I t i s mean t mor e fo r revie w tha n a s a learnin g tool . I f thi s i s you r firs t tim e readin g th e manual , w e sugges t yo u eithe r ski m thi s section , o r ski p it altogethe r an d g o o [...]

  • Pagina 10

    These buttons select the internal or cartridge memory and activate the PLAY mode; they also designate where individual voices may be stored This button selects the EDIT mode and com- pares edited to original voices This button selects the FUNCTION mode STOR E This butto n can be use d to stor e whatever voic e you have selecte d from cartridge or i[...]

  • Pagina 11

    and light brown characters belo w the buttons for FUNC- TION mode parameters. A brie f example for two buttons i s shown here, with the specifi c reference s for these two buttons noted in parentheses : Violet EDIT mode parameters (Pitch and Amplitude Modulation Sensitivity) Reverse printed EDIT mode Voice Name character (E&F) Brown FUNCTION mo[...]

  • Pagina 12

    PITCH This lets you se t th e sensitivity o f th e voice t o LF O pitch modulation from no sensitivity (0 ) to maximum (7) . One setting affects the overal l voice . AMPLITUDE This lets you se t the sensitivity o f the individua l operators i n a voice to amplitud e modulation from no sensitivity (0) to maximum (3) . OSCILLATO R I n EDIT mode, thes[...]

  • Pagina 13

    KEYBOARD RATE SCALIN G In EDIT mode, this button activates the [DAT A EN- TRY] sectio n s o its control s can b e use d to program o r edit eac h operator s o its envelop e rate s becom e faster a s you mov e u p the keyboard. Th e minimu m setting (0 ) produces no scaling , s o rate s Rl , R2, R3 and R4 are the same on al l keys , whereas the maxi[...]

  • Pagina 14

    POLY/MONO In FUNCTION mode , thi s button activates the [DAT A ENTRY] section s o it s controls ca n se t the keyboar d to play polyphonically (up to 1 6 note s simultaneously) or monophonically (one note at a time). PITC H BEN D I n FUNCTION mode, this pair o f buttons activate the [DAT A ENTRY] sectio n s o it s control s can program th e range a[...]

  • Pagina 15

    voice s into the DX 7 internal memory and then format if you like.) You cannot format a ROM (factory preset ) car - tridge. BATTER Y CHEC K In function mode, thi s button cause s th e display to show the voltage leve l o f the battery which preserve s th e DX7 interna l voice and programming memories when power i s turned off. The acceptabl e range[...]

  • Pagina 16

    Keyboar d This i s a 61-ke y keyboard which has initial (veloc - ity) and after (pressure ) sensitivity, although these parameters must b e programmed into the voic e in order to b e useable . The keyboard ha s 16-not e poly - phonic capability or ca n b e switched to monophonic mode. The overall keyboard pitch produced can b e altered + 7 5 cents [...]

  • Pagina 17

    SETU P NOTE: Do not turn power On until all other connections have been made. Audi o Outpu t The DX7 ha s a built in headphone amplifier, s o stere o headphones may b e plugged into th e front panel jack. However , the instrument doe s not have a built in powe r amplifier, and thus requires an exter - nal amplifier/speaker system . Th e OUTPU T jac[...]

  • Pagina 18

    Additional Technical Installation Notes When connecting the DX7 t o an amplifier o r mixer, a maximum unbalanced cabl e length o f 2 0 feet will reduce susceptibility t o hum, noise , and high frequency losses ; if a longer cabl e i s needed , utilize a "direc t box " which use s a transformer or amplifiers to convert the outpu t t o a ba[...]

  • Pagina 19

    PLAYIN G TH E FACTOR Y PRESE T VOICE S Playin g th e Interna l Voice s 1 . If the DX7 happens to b e on, tur n it off . Then turn it back o n while observin g the display window. This will let you se e the initial display s we are about t o describe . (I n the future, you won't have t o tur n off the instrument just to change modes. ) When you[...]

  • Pagina 20

    FUNCTIO N MODE : SETTIN G OVERAL L PERFORMANC E PARAMETER S NOTE Yamaha reserves the right to continue to refine and update factory preset voices. For this reason, some ROMs may have this voice in a different loca- tion, or may have a different voice altogether. Refer to the notes which are packaged with the ROMs. 4. Play th e keyboard, and explore[...]

  • Pagina 21

    th e keys (Afte r Touch). Velocit y sensitivity i s NOT se t in this mode ; it i s programmed into individual voices . ALL THE PERFORMANCE PARAMETERS AFFECTED BY FUNCTION MODE ARE MARKED IN BROWN on the control panel. The Edi t Recal l and Voic e Initializ e functions ar e als o marked in brown, a s are the Cartridge Store/Loa d and Battery Chec k [...]

  • Pagina 22

    doe s not cance l th e original note . Leav e the instru- ment se t to POLY mode for the time being . PITC H BEN D RANGE & STE P The PITCH bend wheel locate d at the far left sid e o f th e keyboard can b e use d to "bend " notes or chords, provided the Pitch Bend Range i s se t to som e non-zer o value. The wheel i s spring-loaded t [...]

  • Pagina 23

    PORTAMENT O & GLISSAND O I N POL Y MOD E Sustain : Ke y Pitc h Retai n 1 . Pres s [PORTAMENTO TIME] and us e the [DAT A ENTRY] control s t o se t a time o f 80 , a s indicate d in the LCD window. (I f the TIME i s se t a t or near zero , there will b e no discernabl e portamento or glissand o effect, regardles s o f what you do with the other P[...]

  • Pagina 24

    Glissand o (Ke y Pitc h Retai n & Ke y Pitc h Follow ) Glissand o i s similar to the Portamento effects you just explored, wit h this exception; the pitch glid e in Porta - mento i s continuous, whereas in Glissand o it move s u p or down in 1/2 step increments. Glissando works with cither th e "Follow " o r "Retain" functio[...]

  • Pagina 25

    4. You ca n obtain a "Ful l Time Glissando " effect in much the sam e way (with steppe d pitch shift instea d o f a continuous glide) ; just pres s [GLISSANDO] and then the DAT A ENTRY [ON ] button. 5 . Enough work — take a fu n break ! Now that you've bee n expose d to som e o f the FUNCTION control features, tr y using them with [...]

  • Pagina 26

    a RAM cartridge before submitting the instru- ment for a new battery or repair. See page 49 for Cartridge Save and Load descriptions and directions. Please do not try to change the battery yourself ; expensive damage that is not covered by your Warranty may result. MODULATION WHEE L FOO T CONTRO L BREATH CONTRO L AFTE R TOUC H When we arrange these[...]

  • Pagina 27

    5 . Play th e keyboard and then move the MODULATION WHEEL toward "MAX" . Notice it doe s not change the sound; that's becaus e you just turned OF F the Wheel' s effect. Set this wheel at maximum NOTE You will now be asked to turn on the MODU- LATION WHEEL effects and see how they can be used t o alter the sound of different voic[...]

  • Pagina 28

    HO W TH E DX 7 CREATE S SOUND S Breath Controller or Foo t Controller) to tur n note s u p and down withi n the existing envelopes , provided you are als o playing the notes on the keyboard. The more EG bias , the les s amplitude i s present when you play a note; the leve l increase s when you add EG bia s by advancing th e Wheel. 7 . When you&apos[...]

  • Pagina 29

    Algorithm s Different arrangements o f operator s are known a s "algorithms. " An algorithm i s something like a "patch " on a modular synthesizer ; i t define s the way the opera - tor s are interconnected, only instead o f using patch cords , the DX synthesizer s digitally switc h the operator s to make u p th e various algori[...]

  • Pagina 30

    The results o f using different frequency ratios , a s wel l a s different algorithms, are shown graphically in the accompanying illustration. In the left column, you se e th e resulting waveforms create d by 1:1,2:1 and 3: 1 frequency ratios when a modulator i s stacke d atop a carrier — for example, operators 1 and 2 in Algorithm 5 o r 16 . In [...]

  • Pagina 31

    Envelope s an d Envelop e Generator s Conside r what happens when you play a note . The volume goe s u p to som e value, then eventually falls t o nothing, with som e sor t o f reasonabl y well defined pat - tern that i s characteristic o f th e particular instrument. Fo r example, a lo w note o n a pip e orga n start s slowl y when you pres s a ke[...]

  • Pagina 32

    PROGRAMMIN G VOICES : A TUTORIA L ence whether th e envelop e had reache d LEVEL 3 and wa s sustaining, had just reache d LEVEL 2 , o r had not yet reache d LEVEL 1 . Whatever the leve l when you releas e the key , the sound immediately move s towar d LEVEL 4 a t RATE 4. At the slowes t setting for RATE 4, the sound ca n linger for s o long that yo[...]

  • Pagina 33

    2. Assuming you want to initialize the voic e edit mem- ory (buffer), answer affirmative by pressin g [YES] . (If you changed your mind and don't want to initialize a voice, pres s [NO] ; the display won't change, but the voice will not b e initialized and you ca n selec t any other functio n you wish.) 3 . The DX7 give s you one las t op[...]

  • Pagina 34

    The "current" operator i s that one whose parameters are being displayed, and which i s ready t o b e repro - grammed. You ca n se e which one i s current (OP 1 through OP6 ) by looking at the upper right hand comer o f the LCD display A"?" i s illustrated here becaus e we don't know which operator i s current (that i s not[...]

  • Pagina 35

    3 0 With al l level s at the maximum o f 9 9 (excep t Leve l 4, which i s a t 0 ) and with Rat e 1 a t 25 instea d o f the 9 9 t o which the other rate s ar e set , the note builds u p slowl y when you pres s a key and turns off the instant you releas e the key If you coul d se e the envelope , i t would loo k something like this: 2 . T o chang e t[...]

  • Pagina 36

    RATE] a s require d s o yo u ca n us e [DAT A ENTRY ] to adjus t Rat e 3 to a valu e o f 50 . When you play a note, observ e how the sound builds to a maximum, then falls to the sustain leve l a t a moderate rate and stay s there unti l you releas e the key, after which th e sound slowl y fades. If you coul d se e thi s new envelope, it would loo k[...]

  • Pagina 37

    Instea d of takin g th e tim e t o reprogra m th e envelope , we as k yo u t o agai n us e th e Voic e Initializ e feature.. . i t save s time . 1 . T o gai n acces s t o th e "Voic e Initialize " function , pres s [FUNCTION] , an d the n [VOIC E INIT] , an d answe r th e displaye d prompts . 2. Then pres s [YES ] twic e t o initialize th[...]

  • Pagina 38

    6 . Slide [DATA ENTRY] all the way down s o the fre- quency return s to 1.00 , and then pres s [OSCILLA- TOR-FREQUENCY COARSE] and us e DAT A ENTRY [+1 ] to se t th e frequency ratio to 2.00 . Then slowly move this slider up and down fully, or use these buttons while continuing to play a note 7 . Pres s [OSCILLATOR-FREQUENCY FINE ] again , and slow[...]

  • Pagina 39

    ALGORITHM # I These bracketed numbers show you where the on/off switching is done in the algo- rithm. Operators can be dis- abled (turned Off) using the [OPERATOR ON/OFF] buttons, but they remain Off only while programming. Stored voices have all operators On. The reason you have heard only Operator 1 in the "intialized" voice even though[...]

  • Pagina 40

    Press this button (Don't confuse it with [EG LEVEL], button 22) And repeatedly play notes until the display shows maxi- mum output level I f you are familia r with analog synthesizers, you may se e a parallel betwee n this sound and tha t o f a saw - tooth wave which i s going through a filter that has a lot o f resonance. In fact you are freq[...]

  • Pagina 41

    And again adjust [DAT A ENTRY] to hear the results of different frequency ratios as you play Leave Operator 2 set to a frequency ratio of 2.00 The sound you now hear will be simitar to that of a square wave in a conventional synthe- sizer. In this case, it is created by sine wave modulation of the carrier by another sine wave at twice the frequency[...]

  • Pagina 42

    9 . T o compare what the sound i s like with and without th e carrier, you don't have to tur n down the output leve l o f operator 1 ; you ca n simply tur n it off. Pres s [OPERATOR ON/OF F 1 ] t o tur n off the carrier, and tr y to play few notes . (Don't adjust anything els e right now.) And see the display change from this NOTHING HAPP[...]

  • Pagina 43

    preset voices, you can do so without "losing" this voice. There are two approaches to this. (A ) You ca n stor e this voic e in it s current stat e o n a RAM cartridge by following the instructions o n pag e 49 , or.. . (B ) You ca n pres s the [MEMORY SELECT-IN- TERNAL] or [MEMORY SELECT-CARTRIDGE] button and then play any prese t voice [...]

  • Pagina 44

    When you later tr y switching algorithms after adding FEEDBACK and activating the other 4 operators , you'll hear much more variation. 2 . Pul l down th e [DAT A ENTRY] slider and/or us e the [-1 ] button unti l you've selecte d algorithm 1 again. Use either of these controls To return to algorithm 1 3 . I t you play th e lowest note on t[...]

  • Pagina 45

    In this cas e scalin g operato r 2 i s not necessar y s o you can omit the proces s o f setting its break point (which would b e done by pressin g [OPERATOR SELECT ] and adjusting the value a s desired) . Now play som e scale s and notice that the sound i s still reasonabl y uniform acros s the keyboard . That' s because , while we have select[...]

  • Pagina 46

    41 LFO SECTION BLOCK DIAGRAM ments. One MODULATION SENSITIVITY control i s provided for PITCH, and another for AMPLITUDE. I n order for you to hear the result o f any LFO PMD or AMD settings, the corresponding [MOD SENSITIVITY- PITCH] or [MOD SENSITIVITY-AMPLITUDE] param - ete r must be greater tha n zero . Let s program a small amount o f sine wav[...]

  • Pagina 47

    3 . Pres s [PMD] (Pitch Modulation Depth), and adjust [DAT A ENTRY] for a value o f 50 , again, just to begin. Now play a few notes . You probably won't hear any change from when you started.. . even with [PMD] se t a t the maximum o f 99 ! That' s becaus e while the LFO i s now generating a reasonabl y fast (SPEED = 50 ) waveform (SINE) [...]

  • Pagina 48

    The display should look like this. Play several brief notes 10 . Now use [DAT A ENTRY] t o tur n the syn c OFF Again, play the same brief note severa l times, and listen to the pitch eac h time. You'll hear the initia l pitch o f each note change slightly a s the randomly timed note s interact with th e regularly oscillating LFO . With les s e[...]

  • Pagina 49

    Programming th e remainin g 4 operator * S o far we have use d just 2 o f the 6 available operator s withi n the algorithm to creat e the voic e you are hearing. The remaining 4 operator s ca n b e use d to ad d to the voic e and richen it. However , for the purpos e o f demon- stration, we'l l sho w you how to program a completely different s[...]

  • Pagina 50

    In this case , we do not want thes e two segment s o f th e voice (OP1-OP 2 and OP3-OP6 ) t o combine; we want a "split" keyboard instead. (With another voice , you might want th e two voice segments to play to - gether, complementing one another.) Since we don't want the piano mixed with th e clarinet, let' s use the keyboard l[...]

  • Pagina 51

    46 press and hold down the [CHARACTER] button, then pres s individual buttons which correspon d to the letters, numbers, o r punctuation you wis h to use . You ca n determine which buttons produce which alphanumeric character s by looking a t the smal l dark brown "reversed " typ e in the right come r o f eac h button. I f you want t o co[...]

  • Pagina 52

    Any o f the prese t voice s can b e edite d to change them slightly, or totally I n fact, the term "primary voice " might be better tha n "prese t voice, " sinc e thes e voice s are not permanent like the preset s o f mos t other synthesizers . In fact, all DX7 preset s are completely programmable. So , too , are any voice s you[...]

  • Pagina 53

    Analyzin g an d keepin g a recor d o f voice s You ca n us e the EDIT mode to examine all the param- eter s o f eac h preset.. . or o f any voice . You don't have t o change anything, but the envelope or frequency ratio s or touch sensitivit y o f a voic e may b e useful to you in creating a new voice . In the event a voic e i s accidentally e[...]

  • Pagina 54

    TH E INTERNA L AND CARTRIDG E MEMORIE S We have already describe d how t o play voice s that are store d in th e internal memories o r cartridge memories . A s part o f th e tutorial, we have als o describe d how t o store a single voice . The following instructions provide additional detail on the us e o f thes e memories for storing and rearrangi[...]

  • Pagina 55

    play a liv e performance and you want memorie s 1-3 2 to contain the voice s you plan to play in numerical order . This ca n b e done either in the internal memory or in the RAM cartridg e memory It s bes t t o have a t leas t 1 "blank" or unwanted voic e which you ca n eras e when doing this . I f you nee d all 3 2 voices , but simply i [...]

  • Pagina 56

    ADVANCE D PROGRAMMIN G NOTE S Playin g styl e an d programmin g o f dynami c contro l B y now you should b e familiar with som e o f the way s the DX7' s keyboard can b e programmed to b e touch responsive . If you have rea d the programming instruc- tions in this manual and trie d t o creat e o r edi t voices , you are probably awar e o f the[...]

  • Pagina 57

    variation o f the secon d category . Another variation simi - lar t o categor y (2 ) i s feedback, which create s frequency modulation through regeneration. If you wer e to se t the 6 operator s t o any frequency ratios you choose , and se t their envelope s and output levels to "typical " value s (i.e. , value s like thos e found in seve[...]

  • Pagina 58

    ent modulator output level s for eac h combination o f frequencies, since this can make a world o f difference in the sound. Ensembl e voice s ma y differ fro m sol o voice s When a musician plays an instrument a s part o f an ensemble, whether 2 or 7 0 people are playing, the sound of his instrumen t wil l interact wit h the other sounds. There is[...]

  • Pagina 59

    "live " after you exi t the FUNCTION mode by pressin g one o f the [MEMORY SELECT] buttons (internal o r cartridge) . Th e [DAT A ENTRY] controls onl y chang e the las t use d parameter prior t o pressin g the [MEM- ORY SELECT] button. Thi s feature ca n b e useful a s an additional live performance control. Fo r example , you might g o i[...]

  • Pagina 60

    MIDI : A STANDAR D INTERFAC E FO R REMOTEL Y PLAYIN G AND/OR PROGRAMMIN G MULTIPL E SYNTHESIZER S MIDI i s an acronym for Musica l Instrument Digita l Interface, a specificatio n which severa l manufacturers have alread y agree d t o us e for designing equipment which i s compatible. MIDI i s a non-proprietary "lan - guage " which allow s[...]

  • Pagina 61

    Transmittin g 3 2 voice s fro m th e Maste r t o th e Slav e Fo r this discussion , we will assume the simple setup shown with just two DX7 synthesizers . Basically , the same procedure i s use d when playing more DX7s , or a mixture o f other DX synthesizers . 1 . Loa d the 3 2 voice s you wish to transmit into the Mas - ter' s internal memor[...]

  • Pagina 62

    or [MEMORY SELECT-CARTRIDGE] and then pressing the appropriate VOICE SELECTO R (1-32) . 4 . The voic e you just selecte d on th e Master i s now locate d in the edit buffe r within the Slave . T o sav e it, pres s and hol d the Slave' s [STORE ] button, and then pres s the Slave' s voice selecto r corresponding to the memory number you wi[...]

  • Pagina 63

    MAINTENANC E AND TROUBLESHOOTIN G Cleanin g Th e DX7 should b e cleane d with a soft, moistened cloth. To remove more stubborn dirt, us e a mild deter- gent solution on the cloth. D o not allow flui d to ru n into the instrument, and do not us e specia l cleaner s since solvent s can mar the finish. Interna l Memor y Batter y Backu p If the interna[...]

  • Pagina 64

    DX SYNTHESIZE R GLOSSAR Y ADSR This is an acronym for "Attack-Decay-Sustain-Release" which, in turn, refers to the four controls provided on a con- ventional synthesizer's envelope generators. While the DX synlhesizers can simulate ADSR-type EGs , the DX EG s are more complex. ADSR EG s have 4 variables, whereas DX EG s have 8 variab[...]

  • Pagina 65

    Fingere d Port a This i s an abbreviation for "fingere d portamento." This i s a functional mode o f the DX7 which i s available only when the keyboar d i s se t t o MONO operation. Provide d the uni t i s se t to fingered portamento, and the portamento time i s greate r tha n 0 (actually greate r than 3 0 for any significant effect) , yo[...]

  • Pagina 66

    Loa d I n th e DX7, "Load " describe s the proces s o f trans- ferrin g th e 3 2 voice s from one bank o f a ROM cartridge, or from a RAM cartridge, into th e 3 2 internal memories . MID I This i s an acronym for Musical Instrument Digital Interface, a specification which severa l manufacturers have already agree d t o use for designing e[...]

  • Pagina 67

    Sav e In the DX7, "Save " describe s the proces s o f simul- taneously placing al l 3 2 internal memory voice s into the correspondingly numbered RAM cartridg e memories . Sawtoot h wav e A waveform that contains the funda- mental and both od d and even harmonics. In conven - tional synthesizers , a sawtoot h wave may b e use d t o creat [...]

  • Pagina 68

    DX7 SPECIFICATION S Keyboar d 6 1 keys , Cl t o C6 : velocit y and pressure sensitive (Initial & Afte r touch): 1 6 note polyphonic, and may be se t to monophonic Soun d Sourc e FM digital tone generators : 6 operators and 3 2 algo - rithm s Interna l Memor y RAM memory with 32-voic e capacity; battery back- u p prevents los s when AC power i s[...]

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    INDE X AC powe r C*,12-14,20,27,58,59,61,63 afte r touc h C,4,10,16,21,23,42,44,52,58,59,61,63 algorith m 6,9,24-26,28,33,34,38,39,44,46,47,52,55,59,62,6 3 AMD (amplitud e modulatio n depth ) 6,40-43,51,59,6 3 amplitud e modulatio n 4,6,7,10,11,22,23,40,43,53,58,59,6 3 audi o outpu t 4,12-14,23,63 batter y (bat t check ) C,4,5,10.16,20,54,56,58-61,[...]

  • Pagina 70

    YAMAHA VOICE DATA LIS T[...]

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    DX 7 OM 5/20/9 9 19E011 2 international Corp. , Box 6600 , Buen a Park , Calif . 9062 2[...]

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    YAMAHA Yamaha Corporatio n o f America 6600 Orangethorpe Avenue, P.O . Bo x 6600 Buen a Park , CA 90622-6600 10/11/9 9 19J0062 DX7 OM[...]