Fisher-Price PIXTER TOY DESIGNER C5347 manual

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Bom manual de uso

As regras impõem ao revendedor a obrigação de fornecer ao comprador o manual com o produto Fisher-Price PIXTER TOY DESIGNER C5347. A falta de manual ou informações incorretas fornecidas ao consumidor são a base de uma queixa por não conformidade do produto com o contrato. De acordo com a lei, pode anexar o manual em uma outra forma de que em papel, o que é frequentemente utilizado, anexando uma forma gráfica ou manual electrónicoFisher-Price PIXTER TOY DESIGNER C5347 vídeos instrutivos para os usuários. A condição é uma forma legível e compreensível.

O que é a instrução?

A palavra vem do latim "Instructio" ou instruir. Portanto, no manual Fisher-Price PIXTER TOY DESIGNER C5347 você pode encontrar uma descrição das fases do processo. O objetivo do manual é instruir, facilitar o arranque, a utilização do equipamento ou a execução de determinadas tarefas. O manual é uma coleção de informações sobre o objeto / serviço, um guia.

Infelizmente, pequenos usuários tomam o tempo para ler o manual Fisher-Price PIXTER TOY DESIGNER C5347, e um bom manual não só permite conhecer uma série de funcionalidades adicionais do dispositivo, mas evita a formação da maioria das falhas.

Então, o que deve conter o manual perfeito?

Primeiro, o manual Fisher-Price PIXTER TOY DESIGNER C5347 deve conte:
- dados técnicos do dispositivo Fisher-Price PIXTER TOY DESIGNER C5347
- nome do fabricante e ano de fabricação do dispositivo Fisher-Price PIXTER TOY DESIGNER C5347
- instruções de utilização, regulação e manutenção do dispositivo Fisher-Price PIXTER TOY DESIGNER C5347
- sinais de segurança e certificados que comprovam a conformidade com as normas pertinentes

Por que você não ler manuais?

Normalmente, isso é devido à falta de tempo e à certeza quanto à funcionalidade específica do dispositivo adquirido. Infelizmente, a mesma ligação e o arranque Fisher-Price PIXTER TOY DESIGNER C5347 não são suficientes. O manual contém uma série de orientações sobre funcionalidades específicas, a segurança, os métodos de manutenção (mesmo sobre produtos que devem ser usados), possíveis defeitos Fisher-Price PIXTER TOY DESIGNER C5347 e formas de resolver problemas comuns durante o uso. No final, no manual podemos encontrar as coordenadas do serviço Fisher-Price na ausência da eficácia das soluções propostas. Atualmente, muito apreciados são manuais na forma de animações interessantes e vídeos de instrução que de uma forma melhor do que o o folheto falam ao usuário. Este tipo de manual é a chance que o usuário percorrer todo o vídeo instrutivo, sem ignorar especificações e descrições técnicas complicadas Fisher-Price PIXTER TOY DESIGNER C5347, como para a versão papel.

Por que ler manuais?

Primeiro de tudo, contem a resposta sobre a construção, as possibilidades do dispositivo Fisher-Price PIXTER TOY DESIGNER C5347, uso dos acessórios individuais e uma gama de informações para desfrutar plenamente todos os recursos e facilidades.

Após a compra bem sucedida de um equipamento / dispositivo, é bom ter um momento para se familiarizar com cada parte do manual Fisher-Price PIXTER TOY DESIGNER C5347. Atualmente, são cuidadosamente preparados e traduzidos para sejam não só compreensíveis para os usuários, mas para cumprir a sua função básica de informação

Índice do manual

  • Página 1

    Model Number: B8286 Owner’s Manual Model Number: C5347 Owner’s Manual ®[...]

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    2[...]

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    Let’s Go! Soft war e P ort Sof tware C ar tridge • Some of the tools on the tool menu are not a v ailable for use during some activities or games. If a tool is not a vailable f or use , you will hear a t one. The Home and the Sav e It (and V olume Contr ol) tools are alwa ys a vailable f or use . • Please keep this manual for futur e refer en[...]

  • Página 4

    T oy Designer Choose an activit y or game from the Home Screen: Designer ’ s W orkshop , Hide-and-Seek, Shelf Shopper , Pla ytime Programmer , Star ter Scenes , and C opy ca t Challenge . T ouch the activit y or game on the screen with the stylus. Pla ytime Pr ogrammer Hide-and-Seek 4 Designer ’ s W orkshop Shelf Shopper Star ter Scenes Hint: I[...]

  • Página 5

    Designer’s W orkshop • Design an ac tion figure by choosing a head , body , legs and arms. T ouch your choice on the screen with the stylus. 5 Head • Look at the diff erent heads on the con v eyor belt. T ouch the screen with the stylus to choose one for y our toy . Arms Head Body Legs[...]

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    6 • Now , choose another par t to design! T ouch your choice on the screen with the stylus. Body • Look at the diff erent bodies on the con v eyor belt. T ouch the screen with the stylus to choose one for y our toy .[...]

  • Página 7

    7 Legs • Look at the diff erent legs on the c onv ey or belt. T ouch the screen with the stylus to choose one for y our to y . • Now , choose another par t to design! T ouch your choice on the screen with the stylus.[...]

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    8 • Now , choose the last par t to design! T ouch your choice on the screen with the stylus. Arm s • Look at the diff erent arms on the con v eyor belt. T ouch the screen with the stylus to choose one for y our toy .[...]

  • Página 9

    9 • T ouch the flashing box on the screen with the stylus. • Look at the action figure y ou designed![...]

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    10 Hide-and-Seek Object of the Game: F ind the toy! • Look at the t oy on the screen. This is the to y you need to find . Hint: If you designed an action figure in the Designer ’ s W orkshop activity , you ’ll be looking for your to y! • Pixter® hides the toy and c ounts down.[...]

  • Página 11

    11 • The to y is hidden behind one of the flashing objects. Can y ou find it? • T ouch an objec t on the screen with the stylus.[...]

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    12 • Hoora y! Y ou ’v e found the t oy! • Oh well, the toy isn ’t there . T r y again! Hint: Y ou’ll get three tries to find the toy .[...]

  • Página 13

    13 • If you don ’t find the to y after three tries , Pixter® shows you where the t oy is hiding . Play again! Hint: If you’ d lik e to go to a different activit y , touch Home on the tool menu with the stylus to return to the Home Screen.[...]

  • Página 14

    14 Shelf Shopper • L et ’ s go to the stor e. • T ouch the arrows on the bottom of the screen with the stylus to scroll through differ ent toys . Hint: If you designed an action figure in the Designer ’ s W orkshop activity , you ’ll find it on the store shelf .[...]

  • Página 15

    15 • After you ’ve filled y our shopping car t with three to ys , it ’ s time to check out. • T ouch the shopping car t on the screen with the stylus. • When you find a t oy that y ou like, touch your choic e on the screen with the stylus.[...]

  • Página 16

    • T ouch the cash register on the screen with the stylus to pay f or your to ys. • I t ’ s time to go home and pla y with the toys . • Use the tools on the tool menu t o add to y our room: "Pencil" T ool ; Straight Line ; Shape Maker ; Stamp It ; Erase It ; or Special Effec ts Selec tor . 16[...]

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    • T ouch the play button on the screen with the stylus to bring your to ys to lif e! Hint: If you’ d lik e to save y our creation, touch Save It on the tool menu with the st ylus. If you’ d lik e to go to a different activit y , touch Home on the tool menu with the stylus to return to the Home Screen. • If you ha ve a Pixter® 2.0 unit and [...]

  • Página 18

    18 Playtime Progr ammer • Choose a to y to animate . T ouch your choice on the screen with the stylus. • The blinking arrow on the bottom of the screen is telling y ou to choose the stamper tool. T ouch the stamper tool on the tool menu with the stylus.[...]

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    19 • Choose an animation for the t oy . T ouch your choic e on the screen with the stylus. • Now , touch the screen with the stylus to place y our stamper .[...]

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    20 • T ouch the blink ing arro w on the bottom of the screen with the stylus to choose another stamper . • T ouch the play button on the screen with the stylus. • W atch the toy come t o life . Hints: – If you chose more than one stamper and placed them on the screen, each stamper comes to life in the or der that you placed them on screen. [...]

  • Página 21

    • If you ha ve a Pixter® 2.0 unit and you ’ d like to send your picture to another Pixter® 2.0, touch the Sav e It or S end I t tool on the tool menu with the stylus. 21[...]

  • Página 22

    22 Starter Scenes • T ouch the arrows on the bottom of the screen with the stylus to scroll through differ ent backgrounds. • When you find one that y ou like , touch the screen with the stylus.[...]

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    • The blinking arrow on the bottom of the screen encour ages you to use the Stamp I t tool on the tool menu . T ouch the Stamp I t tool with the stylus. • T ouch the arrows on the bottom of the screen with the stylus to scroll through stamper choices. Hint: Some of the stamper choices are animiated! 23[...]

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    • Place y our stamper choice on y our back- ground . T ouch the screen with the stylus. 24 • Use the tools on the t ool menu to finish your cr eation: "P encil" T ool ; Straight Line ; Shape Mak er ; Stamp I t ; Erase I t ; or Special Effects S e l e ct or . Hint: If you’ d lik e to save y our creation, touch Save It on the tool men[...]

  • Página 25

    • If you ha ve a Pixter® 2.0 unit and you ’ d like to send your picture to another Pixter® 2.0, touch the Sav e It or S end I t tool on the tool menu with the stylus. 25[...]

  • Página 26

    26 Copy cat Challenge Object of the Game: Copy the to y before you fill up the tr ash bin! • Look at the scr een. - In the upper left corner is the sample toy y ou will build . - The platf orm is where y ou will re-build the to y . - The c onv eyor belts c ontain all the par ts for the to y . - W atch the timer . Don ’t run out of time! - Y ou [...]

  • Página 27

    • T ouch a toy par t on the screen with the stylus. 27 • Now , touch the screen with the stylus near the platform t o place the par t.[...]

  • Página 28

    • Choose another to y par t from a con vey or belt. T ouch your choic e on the screen with the stylus. • T ouch the screen near the platform again with the stylus to place the new par t. • Continue t o get par ts from the con vey or belts and place them on the platf orm to build the to y . Hint: Hurr y – don ’t let time run out , or y ou?[...]

  • Página 29

    • Good job! Y ou made a copy of the toy . • Y ou get one point. • L et ’ s produce the next toy . 29[...]

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    • After you ’ve completed f our to ys , you ’ re on to the next level. - The c onv ey or belts mov e a little faster . - Some par ts on the conv ey or belts can ’ t be used to build the sample to y in the left corner . - Y ou only get 30 seconds to produc e the to y . • T ouch a toy par t on the screen with the stylus. 30[...]

  • Página 31

    • Oops, that ’ s the wrong to y par t. • Now , it ’ s in the trash bin. Hint: Don ’ t fill up the trash bin! • Choose another to y par t. T ouch your choice on the screen with the stylus. • After you ’ve produced eight t oys , you ’ re on to the third lev el. - The c onv eyor belts mo ves ev en faster and in differ ent directions.[...]

  • Página 32

    • Keep playing until y ou fill the trash bin. How man y toys did y ou produc e? Hint: If you’ d lik e to save y our game , t ouch Save It on the tool menu with the st ylus. If you’ d lik e to go to a different activit y , touch Home on the tool menu with the stylus to return to the Home Screen. 32 • If you ha ve a Pixter® 2.0 unit and you [...]

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    33 T ool Menu Create y our own dra wing or write a message with the stylus. “P encil” T ool Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch for freestyle drawing or writing .[...]

  • Página 34

    34 T ouch to mak e a straight line . Now , choose the line thick- ness for y our “ pencil” tool. T ouch the screen with the st ylus. Now , drag the stylus on the screen and stop . Look – a str aight line! Hint: Make y our own shapes or create your o wn connect-the-dots. Straigh t Line Pixter ® ,P i x t e r ® Plus, P ixter ® 2.0[...]

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    35 Shape Maker Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to mak e shapes. Now , choose the shape: - T riangle - Circle - S quare/rectangle - M ake your own shape! T ouch the screen and drag the stylus to make small or large shapes. Hint: T o make a triangle , touch the screen and drag the stylus to mak e the base of the triangle. Then, t[...]

  • Página 36

    36 Stamp It! Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch for stamper ar t. T ouch the arrows on the bottom of the screen with the stylus to see each of the stamper designs. T ouch the screen with the stylus to choose a stamper . T ouch the screen as many times as y ou like with the st ylus for lots of stamper fun! Hint: T o choose more tha[...]

  • Página 37

    37 Eraser Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to mak e your stylus an eraser . Now , choose the line thick- ness for y our eraser . Use y our stylus to erase any par t of what ’ s on the screen.[...]

  • Página 38

    38 F ull Screen Erase Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to choose an animated full screen erase with cool sound eff ects. Choose one of the options and watch and listen as y our drawing disappears . Hint: After using the full screen er ase, you’ re still in the same activit y using the same tool.[...]

  • Página 39

    39 Special Effects S elec tor Pixter ® Plus, Pixter ® 2.0 T ouch to choose a special effect. Rotate it, mirror it or swit ch from white t o black or black to white . T ouch the screen with the stylus and watch your drawing change .[...]

  • Página 40

    40 Switch fr om white to black or black to white; rotate it, mirror it, fill in a selected drawing area or write a caption. White to Black/Black to White/Mirror T o ol T ouch the screen with the stylus and watch the special effect. Special Effects S elec tor Pixter ® Plus, Pixter ® 2.0 T ouch to choose a special effect.[...]

  • Página 41

    41 T o fill in a selec ted drawing ar ea, selec t the area. W atch the selected area fill in. T yping T ool T o create your own caption, touch each letter of each word with the stylus. T ouch the bottom of the screen with the stylus. Y ou’ re back to your creation. T ouch the screen with the stylus to “ stamp ” your caption on the scr een. Qu[...]

  • Página 42

    42 Sav e I t! (and Adjust the V olume) Pixter ® ,P i x t e r ® Plus T ouch to sav e or retrieve y our dra wing; or adjust the volume (at an y time). T ouch IN file to sa ve; touch OUT file to retriev e; touch V olume Control to increase or decrease v olume to a comf or table level. Hints: - Y ou can sav e one picture at a time! Each time you sav [...]

  • Página 43

    43 Sa ve It or Send It (Add a Subject Line to your message and Adjust the V olume too) Pixter ® 2.0 T ouch this tool to sav e or retriev e your dra wing , send a message , add a subject line to your message or adjust the volume .[...]

  • Página 44

    44 T ouch the IN file to sa ve; touch the OUT of file t o retrieve; touch the volume c ontrol to increase or decr ease sound to a comf or table level. Hints: - Y ou can sav e one picture or game at a time! Each time you save a picture or game , it replaces the one already there . - After you sav e a picture or game, it will appear on your screen ag[...]

  • Página 45

    T o send a score or pic ture , make sure the receiv er (the other Pixter ® 2.0 unit) is at least one foot but no more than fiv e feet awa y and signal domes are aligned! T ouch the on the screen. T o receive a message touch the nodding y es face on the scr een. Send I t Tip s • Make sure the path between the signal domes is free of obstacles . ?[...]

  • Página 46

    T o create a subjec t line for messages , touch each letter of each w ord with the stylus. When y ou are finished , touch the screen. Y our subject line is automatically stor ed . A dd a Subjec t Line to Y our Message 46[...]

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    47 Home Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to go back to the Home Screen. Choose an ac tivity or game: Designer ’ s W orkshop , Hide-and-Seek, Shelf Shopper , Playtime P rogrammer , Star ter Scenes , and Copycat Challenge .[...]

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    48 IMPORT ANT! The mark made on y our screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibr ate the stylus. • T urn Pixter® power on. W ait until you see the Home Scr een. • T urn Pixter over and locat e the calibration hole . • Inser t, push and hold the stylus in the calibrati[...]

  • Página 49

    Care • Keep water , sand and dir t off of this car tridge. • Keep this car tridge away fr om direct sunlight and excessiv e heat. • Do not immerse the car tridge. Simply wipe the outside of the car tridge with a cloth to clean. • This cartridge has no consumer ser viceable par ts. Please do not take this car tridge apar t. 49[...]

  • Página 50

    One (1) Y ear Limited W arr anty F isher-P rice , Inc., 636 Girar d A venue , East Auror a, New Y ork 14052 warrants Pixter® T oy Designer is free from all def ects in material and work manship when used under normal conditions f or a period of one (1) year from the date of purchase . Should the product fail to per f orm properly , we will repair [...]

  • Página 51

    Consumer Information Questions? W e ’ d like to hear from y ou! Call F isher-Price® C onsumer Relations , toll-free at 1-800-432-KIDS (5437), 8 AM- 6 PM EST Monday through F riday . Hearing-impaired consumers using T T Y/TDD equipment, please call 1-800-382-7470. Or , write to: F isher-P rice®, Consumer Relations , 636 Girard A venue , East Aur[...]

  • Página 52

    www .pixter .com Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA C5347pr-0920[...]