Fisher-Price PIXTER TOY DESIGNER C5347 manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Fisher-Price PIXTER TOY DESIGNER C5347, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Fisher-Price PIXTER TOY DESIGNER C5347 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Fisher-Price PIXTER TOY DESIGNER C5347. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Fisher-Price PIXTER TOY DESIGNER C5347 should contain:
- informations concerning technical data of Fisher-Price PIXTER TOY DESIGNER C5347
- name of the manufacturer and a year of construction of the Fisher-Price PIXTER TOY DESIGNER C5347 item
- rules of operation, control and maintenance of the Fisher-Price PIXTER TOY DESIGNER C5347 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Fisher-Price PIXTER TOY DESIGNER C5347 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Fisher-Price PIXTER TOY DESIGNER C5347, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Fisher-Price service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Fisher-Price PIXTER TOY DESIGNER C5347.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Fisher-Price PIXTER TOY DESIGNER C5347 item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    Model Number: B8286 Owner’s Manual Model Number: C5347 Owner’s Manual ®[...]

  • Page 2

    2[...]

  • Page 3

    Let’s Go! Soft war e P ort Sof tware C ar tridge • Some of the tools on the tool menu are not a v ailable for use during some activities or games. If a tool is not a vailable f or use , you will hear a t one. The Home and the Sav e It (and V olume Contr ol) tools are alwa ys a vailable f or use . • Please keep this manual for futur e refer en[...]

  • Page 4

    T oy Designer Choose an activit y or game from the Home Screen: Designer ’ s W orkshop , Hide-and-Seek, Shelf Shopper , Pla ytime Programmer , Star ter Scenes , and C opy ca t Challenge . T ouch the activit y or game on the screen with the stylus. Pla ytime Pr ogrammer Hide-and-Seek 4 Designer ’ s W orkshop Shelf Shopper Star ter Scenes Hint: I[...]

  • Page 5

    Designer’s W orkshop • Design an ac tion figure by choosing a head , body , legs and arms. T ouch your choice on the screen with the stylus. 5 Head • Look at the diff erent heads on the con v eyor belt. T ouch the screen with the stylus to choose one for y our toy . Arms Head Body Legs[...]

  • Page 6

    6 • Now , choose another par t to design! T ouch your choice on the screen with the stylus. Body • Look at the diff erent bodies on the con v eyor belt. T ouch the screen with the stylus to choose one for y our toy .[...]

  • Page 7

    7 Legs • Look at the diff erent legs on the c onv ey or belt. T ouch the screen with the stylus to choose one for y our to y . • Now , choose another par t to design! T ouch your choice on the screen with the stylus.[...]

  • Page 8

    8 • Now , choose the last par t to design! T ouch your choice on the screen with the stylus. Arm s • Look at the diff erent arms on the con v eyor belt. T ouch the screen with the stylus to choose one for y our toy .[...]

  • Page 9

    9 • T ouch the flashing box on the screen with the stylus. • Look at the action figure y ou designed![...]

  • Page 10

    10 Hide-and-Seek Object of the Game: F ind the toy! • Look at the t oy on the screen. This is the to y you need to find . Hint: If you designed an action figure in the Designer ’ s W orkshop activity , you ’ll be looking for your to y! • Pixter® hides the toy and c ounts down.[...]

  • Page 11

    11 • The to y is hidden behind one of the flashing objects. Can y ou find it? • T ouch an objec t on the screen with the stylus.[...]

  • Page 12

    12 • Hoora y! Y ou ’v e found the t oy! • Oh well, the toy isn ’t there . T r y again! Hint: Y ou’ll get three tries to find the toy .[...]

  • Page 13

    13 • If you don ’t find the to y after three tries , Pixter® shows you where the t oy is hiding . Play again! Hint: If you’ d lik e to go to a different activit y , touch Home on the tool menu with the stylus to return to the Home Screen.[...]

  • Page 14

    14 Shelf Shopper • L et ’ s go to the stor e. • T ouch the arrows on the bottom of the screen with the stylus to scroll through differ ent toys . Hint: If you designed an action figure in the Designer ’ s W orkshop activity , you ’ll find it on the store shelf .[...]

  • Page 15

    15 • After you ’ve filled y our shopping car t with three to ys , it ’ s time to check out. • T ouch the shopping car t on the screen with the stylus. • When you find a t oy that y ou like, touch your choic e on the screen with the stylus.[...]

  • Page 16

    • T ouch the cash register on the screen with the stylus to pay f or your to ys. • I t ’ s time to go home and pla y with the toys . • Use the tools on the tool menu t o add to y our room: "Pencil" T ool ; Straight Line ; Shape Maker ; Stamp It ; Erase It ; or Special Effec ts Selec tor . 16[...]

  • Page 17

    • T ouch the play button on the screen with the stylus to bring your to ys to lif e! Hint: If you’ d lik e to save y our creation, touch Save It on the tool menu with the st ylus. If you’ d lik e to go to a different activit y , touch Home on the tool menu with the stylus to return to the Home Screen. • If you ha ve a Pixter® 2.0 unit and [...]

  • Page 18

    18 Playtime Progr ammer • Choose a to y to animate . T ouch your choice on the screen with the stylus. • The blinking arrow on the bottom of the screen is telling y ou to choose the stamper tool. T ouch the stamper tool on the tool menu with the stylus.[...]

  • Page 19

    19 • Choose an animation for the t oy . T ouch your choic e on the screen with the stylus. • Now , touch the screen with the stylus to place y our stamper .[...]

  • Page 20

    20 • T ouch the blink ing arro w on the bottom of the screen with the stylus to choose another stamper . • T ouch the play button on the screen with the stylus. • W atch the toy come t o life . Hints: – If you chose more than one stamper and placed them on the screen, each stamper comes to life in the or der that you placed them on screen. [...]

  • Page 21

    • If you ha ve a Pixter® 2.0 unit and you ’ d like to send your picture to another Pixter® 2.0, touch the Sav e It or S end I t tool on the tool menu with the stylus. 21[...]

  • Page 22

    22 Starter Scenes • T ouch the arrows on the bottom of the screen with the stylus to scroll through differ ent backgrounds. • When you find one that y ou like , touch the screen with the stylus.[...]

  • Page 23

    • The blinking arrow on the bottom of the screen encour ages you to use the Stamp I t tool on the tool menu . T ouch the Stamp I t tool with the stylus. • T ouch the arrows on the bottom of the screen with the stylus to scroll through stamper choices. Hint: Some of the stamper choices are animiated! 23[...]

  • Page 24

    • Place y our stamper choice on y our back- ground . T ouch the screen with the stylus. 24 • Use the tools on the t ool menu to finish your cr eation: "P encil" T ool ; Straight Line ; Shape Mak er ; Stamp I t ; Erase I t ; or Special Effects S e l e ct or . Hint: If you’ d lik e to save y our creation, touch Save It on the tool men[...]

  • Page 25

    • If you ha ve a Pixter® 2.0 unit and you ’ d like to send your picture to another Pixter® 2.0, touch the Sav e It or S end I t tool on the tool menu with the stylus. 25[...]

  • Page 26

    26 Copy cat Challenge Object of the Game: Copy the to y before you fill up the tr ash bin! • Look at the scr een. - In the upper left corner is the sample toy y ou will build . - The platf orm is where y ou will re-build the to y . - The c onv eyor belts c ontain all the par ts for the to y . - W atch the timer . Don ’t run out of time! - Y ou [...]

  • Page 27

    • T ouch a toy par t on the screen with the stylus. 27 • Now , touch the screen with the stylus near the platform t o place the par t.[...]

  • Page 28

    • Choose another to y par t from a con vey or belt. T ouch your choic e on the screen with the stylus. • T ouch the screen near the platform again with the stylus to place the new par t. • Continue t o get par ts from the con vey or belts and place them on the platf orm to build the to y . Hint: Hurr y – don ’t let time run out , or y ou?[...]

  • Page 29

    • Good job! Y ou made a copy of the toy . • Y ou get one point. • L et ’ s produce the next toy . 29[...]

  • Page 30

    • After you ’ve completed f our to ys , you ’ re on to the next level. - The c onv ey or belts mov e a little faster . - Some par ts on the conv ey or belts can ’ t be used to build the sample to y in the left corner . - Y ou only get 30 seconds to produc e the to y . • T ouch a toy par t on the screen with the stylus. 30[...]

  • Page 31

    • Oops, that ’ s the wrong to y par t. • Now , it ’ s in the trash bin. Hint: Don ’ t fill up the trash bin! • Choose another to y par t. T ouch your choice on the screen with the stylus. • After you ’ve produced eight t oys , you ’ re on to the third lev el. - The c onv eyor belts mo ves ev en faster and in differ ent directions.[...]

  • Page 32

    • Keep playing until y ou fill the trash bin. How man y toys did y ou produc e? Hint: If you’ d lik e to save y our game , t ouch Save It on the tool menu with the st ylus. If you’ d lik e to go to a different activit y , touch Home on the tool menu with the stylus to return to the Home Screen. 32 • If you ha ve a Pixter® 2.0 unit and you [...]

  • Page 33

    33 T ool Menu Create y our own dra wing or write a message with the stylus. “P encil” T ool Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch for freestyle drawing or writing .[...]

  • Page 34

    34 T ouch to mak e a straight line . Now , choose the line thick- ness for y our “ pencil” tool. T ouch the screen with the st ylus. Now , drag the stylus on the screen and stop . Look – a str aight line! Hint: Make y our own shapes or create your o wn connect-the-dots. Straigh t Line Pixter ® ,P i x t e r ® Plus, P ixter ® 2.0[...]

  • Page 35

    35 Shape Maker Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to mak e shapes. Now , choose the shape: - T riangle - Circle - S quare/rectangle - M ake your own shape! T ouch the screen and drag the stylus to make small or large shapes. Hint: T o make a triangle , touch the screen and drag the stylus to mak e the base of the triangle. Then, t[...]

  • Page 36

    36 Stamp It! Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch for stamper ar t. T ouch the arrows on the bottom of the screen with the stylus to see each of the stamper designs. T ouch the screen with the stylus to choose a stamper . T ouch the screen as many times as y ou like with the st ylus for lots of stamper fun! Hint: T o choose more tha[...]

  • Page 37

    37 Eraser Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to mak e your stylus an eraser . Now , choose the line thick- ness for y our eraser . Use y our stylus to erase any par t of what ’ s on the screen.[...]

  • Page 38

    38 F ull Screen Erase Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to choose an animated full screen erase with cool sound eff ects. Choose one of the options and watch and listen as y our drawing disappears . Hint: After using the full screen er ase, you’ re still in the same activit y using the same tool.[...]

  • Page 39

    39 Special Effects S elec tor Pixter ® Plus, Pixter ® 2.0 T ouch to choose a special effect. Rotate it, mirror it or swit ch from white t o black or black to white . T ouch the screen with the stylus and watch your drawing change .[...]

  • Page 40

    40 Switch fr om white to black or black to white; rotate it, mirror it, fill in a selected drawing area or write a caption. White to Black/Black to White/Mirror T o ol T ouch the screen with the stylus and watch the special effect. Special Effects S elec tor Pixter ® Plus, Pixter ® 2.0 T ouch to choose a special effect.[...]

  • Page 41

    41 T o fill in a selec ted drawing ar ea, selec t the area. W atch the selected area fill in. T yping T ool T o create your own caption, touch each letter of each word with the stylus. T ouch the bottom of the screen with the stylus. Y ou’ re back to your creation. T ouch the screen with the stylus to “ stamp ” your caption on the scr een. Qu[...]

  • Page 42

    42 Sav e I t! (and Adjust the V olume) Pixter ® ,P i x t e r ® Plus T ouch to sav e or retrieve y our dra wing; or adjust the volume (at an y time). T ouch IN file to sa ve; touch OUT file to retriev e; touch V olume Control to increase or decrease v olume to a comf or table level. Hints: - Y ou can sav e one picture at a time! Each time you sav [...]

  • Page 43

    43 Sa ve It or Send It (Add a Subject Line to your message and Adjust the V olume too) Pixter ® 2.0 T ouch this tool to sav e or retriev e your dra wing , send a message , add a subject line to your message or adjust the volume .[...]

  • Page 44

    44 T ouch the IN file to sa ve; touch the OUT of file t o retrieve; touch the volume c ontrol to increase or decr ease sound to a comf or table level. Hints: - Y ou can sav e one picture or game at a time! Each time you save a picture or game , it replaces the one already there . - After you sav e a picture or game, it will appear on your screen ag[...]

  • Page 45

    T o send a score or pic ture , make sure the receiv er (the other Pixter ® 2.0 unit) is at least one foot but no more than fiv e feet awa y and signal domes are aligned! T ouch the on the screen. T o receive a message touch the nodding y es face on the scr een. Send I t Tip s • Make sure the path between the signal domes is free of obstacles . ?[...]

  • Page 46

    T o create a subjec t line for messages , touch each letter of each w ord with the stylus. When y ou are finished , touch the screen. Y our subject line is automatically stor ed . A dd a Subjec t Line to Y our Message 46[...]

  • Page 47

    47 Home Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to go back to the Home Screen. Choose an ac tivity or game: Designer ’ s W orkshop , Hide-and-Seek, Shelf Shopper , Playtime P rogrammer , Star ter Scenes , and Copycat Challenge .[...]

  • Page 48

    48 IMPORT ANT! The mark made on y our screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibr ate the stylus. • T urn Pixter® power on. W ait until you see the Home Scr een. • T urn Pixter over and locat e the calibration hole . • Inser t, push and hold the stylus in the calibrati[...]

  • Page 49

    Care • Keep water , sand and dir t off of this car tridge. • Keep this car tridge away fr om direct sunlight and excessiv e heat. • Do not immerse the car tridge. Simply wipe the outside of the car tridge with a cloth to clean. • This cartridge has no consumer ser viceable par ts. Please do not take this car tridge apar t. 49[...]

  • Page 50

    One (1) Y ear Limited W arr anty F isher-P rice , Inc., 636 Girar d A venue , East Auror a, New Y ork 14052 warrants Pixter® T oy Designer is free from all def ects in material and work manship when used under normal conditions f or a period of one (1) year from the date of purchase . Should the product fail to per f orm properly , we will repair [...]

  • Page 51

    Consumer Information Questions? W e ’ d like to hear from y ou! Call F isher-Price® C onsumer Relations , toll-free at 1-800-432-KIDS (5437), 8 AM- 6 PM EST Monday through F riday . Hearing-impaired consumers using T T Y/TDD equipment, please call 1-800-382-7470. Or , write to: F isher-P rice®, Consumer Relations , 636 Girard A venue , East Aur[...]

  • Page 52

    www .pixter .com Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA C5347pr-0920[...]