Microsoft Games manual

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A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Microsoft Games, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Microsoft Games one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Microsoft Games. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Microsoft Games should contain:
- informations concerning technical data of Microsoft Games
- name of the manufacturer and a year of construction of the Microsoft Games item
- rules of operation, control and maintenance of the Microsoft Games item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Microsoft Games alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Microsoft Games, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Microsoft service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Microsoft Games.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Microsoft Games item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    ANY OTHER ANY OTHER OTHER ANY ANY OTHER OTHER ANY ANY OTHER OTHER ANY ANY OTHER OTHER OTHER OTHER T I M E C R Y S T A L C O M B I N A T I O N S TM TM 0902 Part No. X08-84893 Get the strategy guide primagames.com ® OTHER ANY OTHER OTHER ANY ANY OTHER OTHER ANY ANY OTHER OTHER ANY ANY OTHER OTHER = RET RY = T wo RETR Ys = PAUSE = T wo PAUSEs = REW =[...]

  • Page 2

    1 S a f e t y I n f o r m a t i o n About Photosensitive Seizures A v ery sma ll p erc enta ge of peop le may exp erie nce a seiz ure whe n exp osed to cer tai n vi sual i mage s, incl udi ng  a shi ng l igh ts o r p at- ter ns t hat may ap pear in vi deo gam es. Eve n pe ople w ho h ave no his tor y of seiz ure s or ep ilep sy may hav e a n un [...]

  • Page 3

    2 3 T i m e F a c t o r y W o r k e r ’ s S a f e t y G u i d e W elcom e to t he T ime Facto ry W orker’ s Sa fety G uide . The T ime Fac tory makes time and maint ains and re pairs its  o w acr oss m any d imens ions. Y ou play a vi tal r ole! Do yo ur pa rt to keep time  o wing as it sh ould. Outsi ders may t ake t ime f or gra nted. W[...]

  • Page 4

    4 5 SW EEP /SHO OT (Or us e righ t trig ger.) MOVE CAMERA (P us h rig ht th um bs tic k in f or “o ve r the e ar ” vi ew .) JUMP CONT ROL T IME (S ee p age 8 .)[...]

  • Page 5

    6 7 W o r k e r D u t i e s MOVE Push t he lef t thum bstick to mo ve in the direc tion y ou wan t. The farthe r you press the th umbsti ck, the fa ster y ou run . SWEEP PRESS AND HO LD the X but ton or the right trigg er to sweep up junk, trash, or ti me cry stals. Large object s may take l onger to pic k up tha n smal l obje cts or requi re a mor[...]

  • Page 6

    8 9 I m p o r t a n t T i m e F a c t o r y D i s p l a y s RETRYS: Red hearts indicate how many RETR Ys yo u have left. RETR Ys are extra attempts you can use if you are defeated by a mon ster or trap. Circles called RETRY holder s show the maximum number of RETRYs you can have. TIME CRYST ALS: Number and t ype of time crysta ls yo u hav e col lec[...]

  • Page 7

    10 11 = T i m e C r y s t a l s When a gli tch o ccurs in t he mak ing o f tim e, pr eciou s sec onds can c onden se in to so lid f orm. S uch g litch es ap pear as cr ystal - line heart s, cr osses , tri angles , moo ns, d iamon ds, a nd st ars. Collect four of these time crystals to make a combination. Correct time crystal combinations give you t[...]

  • Page 8

    12 13 T h e S h o p Y ou can go to the Shop betwe en ti me swe eps. Depen ding on wh at is in s tock, you can bu y upg rades to y our a bilit ies, sweep er , or a mmuni tion. The upper -ri ght p anel s hows your curre nt nu mber of RE TR Ys an d RET RY hold ers, and y our maxim um nu mber of ti me co ntrols . ABILITY UPGRADES T im e hol der Each ti[...]

  • Page 9

    14 15 H a z a r d s o n A s s i g n m e n t Our s afety reco rd at the Ti me Fa ctory is n early perfe ct. W ork ing in ot her w orlds , how ever , is anot her ma tter . Ma ke su re yo u kee p your eyes and e ars p eeled for t he fo llowi ng da ngers . OBST ACLES Durin g you r  eld assig nment s, you may encou nter many dange rous machi nes, mov[...]

  • Page 10

    16 17 TIME MONSTERS T ime m onster s are crea ted b y maj or ti me gl itches . Man y of these crea tures have poor eyesi ght a nd in telli gence and only attac k if you g et cl ose. But wo rkers cann ot af ford to ig nore them— you m ust d efeat ever y mons ter i n an area. Defea t tim e mon sters by s hootin g tra sh at them from your sweep er .[...]

  • Page 11

    18 19 A M o d e l E m p l o y e e Every employee of the Time Factory should aspire to be hard-working and dedicated to the orderly  ow of time. Employees in the  eld use their time sweepers to clean up time crystals no matter where they may  nd them. This cleanup is vitally important. Altho ugh t he ro le of time sweep ers i s not a gl amo[...]

  • Page 12

    20 21 Limit ed W arranty For Y our Copy of X box G ame S oftwa re (“Gam e”) A cquir ed in the United Stat es or Cana da GET AN EDGE ON THE GAME! W arran ty Mic roso ft Corp ora tion (“Mic roso ft” ) wa rra nts to you , th e o rigi nal pu rcha ser of the Gam e, t hat thi s G ame will p erfo rm subs tan tial ly as desc rib ed i n t he acco mp[...]