Atlus Gungnir manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Atlus Gungnir, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Atlus Gungnir one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Atlus Gungnir. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Atlus Gungnir should contain:
- informations concerning technical data of Atlus Gungnir
- name of the manufacturer and a year of construction of the Atlus Gungnir item
- rules of operation, control and maintenance of the Atlus Gungnir item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Atlus Gungnir alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Atlus Gungnir, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Atlus service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Atlus Gungnir.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Atlus Gungnir item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    Updating the PSP ® system software This UMD ® includes the latest update data for the PSP ® system. If a screen prompting you to update the system software is displayed when you start the UMD ® , you must perform an update to start the software title contained on the UMD ® . Performing the update When you insert the UMD ® , an icon (as shown [...]

  • Page 2

    C H A R AC T E R S P R O L O G U E I n a dis ta n t sou t he ast co rne r of t he Ga rg a n Em pi re w as a g hett o – the Es p ada S l ums. The re, th e cu rsed Leo n ic an p eop le dw el led, f ea red a nd pe rse cu te d by th ose a rou nd t hem. Ou r he ro Gi u l io w as ra ised as a m emb er o f t he res ist an ce mo veme n t, Es pe ra nz a. [...]

  • Page 3

    C H A R AC T E R S R a gn us Clas s: Gl adia tor Weap ons: A xes , Sword s Th e y oun g l ea de r o f E sp er anz a . Gi ul io ’s ol de r b ro the r. A s pi ri te d wa rr io r wh o w ie ld s a g re at ba tt le ax e de sp it e hi s f rai l- l oo ki ng bu il d. E l ise Clas s: Valk yr ie Weap ons: B ows, R apie rs Thi s myste riou s woma n app eare[...]

  • Page 4

    ST A RT I N G TH E GA M E BA S I C C O N TR O L S At the Title Sc reen, y ou wi ll be presen ted wi th se veral optio ns. If you wait for a few seconds, the opening cinem atic will aut omati cally repla y . Pr ess the S Button to skip t his movie and return to the Tit le Scr een. While on any screen, press the ST ART Button to bring up a controls g[...]

  • Page 5

    Ar m y P re par at i on Equ ip gea r on you r char act ers , buy n ew ite ms, o r recr uit n ew uni ts to you r army. Y ou c an als o save at t his ti me. L ev el Cl ea r Ful llin g the vi cto r y cond ition s wil l win th e bat tle . If you s atis f y the d efe at cond itio ns ins tead , the gam e end s. Ba ttl e Y ou r chos en cha rac ter s wi[...]

  • Page 6

    BA T T L E SY STE M BA T T L E D E P L O Y M E N T F ig ht y o ur b att le w it h t he c ha ra cte rs y ou ha v e de pl oy ed . Ba si c me ch an i cs a re e xpl ai ne d bel o w . Choos e the cha racter s you wish to deploy. On this scree n, you may chan ge your equip ment (p. 28) to suit the batt leel d and enemies you will be facing . Star ting[...]

  • Page 7

    Actio n Seque nce The A cti on Se que nce o f bot h all ied a nd en emy ch arac te rs ar e dis play ed us ing fa ce ico ns. T he ico n with a n umb er of 0 i s the cur ren tly a cti ng ch arac te r . Charact er Movement Whe n you s ele ct y our c hara cte r wit h the c urs or an d pre ss the S B ut ton, t hat cha rac ter ’s move men t ran ge wi l[...]

  • Page 8

    Boost Ac tions Actio ns Af ter a c hara cte r move s, it c an eit her t ake an A cti on or Wa it. The Wa it com man d wil l end a cha rac ter ’s tur n. Bo ost Ac tio ns ar e a gam epl ay me chan ic th at all ows al lie s to rei nfo rce th e ac ting u nit . Ea ch Bo ost w ill dr ain t he Tacti cs Gau ge by 1. Se lec tin g Act ion w ill d ispl ay t[...]

  • Page 9

    FOLLO W UP! A TTA CK Beat Act ions Scrambl e Be at Act ion s allo w alli es to a tt ack in c omb inat ion w ith th e ac ting u nit . Eac h Be at wil l dec rea se th e T ac tic s Gau ge by 2 . Using Scram ble, you can force a unit to b yp ass turn Delay and act immed iately. All ied u nit s with in a cr oss gr id ran ge fr om th e tar get ed en emy [...]

  • Page 10

    Status Pre ss the D B ut ton w hile t he cu rso r is on a u nit to v iew i ts st atu s. Charact er Progre ssion Ove r tim e, cha rac ter s’ e xpe rie nce p oint s and M as teri es wi ll inc rea se as t hey gh t in ba ttl es. level A c haracter’s experi ence level. jmp Jumping ability . U nits with a higher jmp can reach higher and fall farth[...]

  • Page 11

    Death an d Retre at Whe n a uni t ’s HP reac hes 0 , it can e ith er di e or re tre at. T his wil l dep en d on the a mou nt of da mag e that t he ch arac te r re ceive d. W hen a f rie ndl y unit die s, th at uni t wil l be lo st fo reve r. Wit hdr awn ch ara cte rs ma y be use d in th e nex t b att le, b ut th ey wil l be In jure d. (S ee p. 10[...]

  • Page 12

    Status E ec ts Actio ns and Beats can have eect s that negatively aec t their targe t’s Condition . Anything can happ en in the course of batt le, so it would be wise to famili arize yourse lf should the wors t come to pass . * In the game, go to S ystem Me nu > Tutorial > Added Eec ts 3 (Ailment List) to view status eec ts. [...]

  • Page 13

    Counters Arm or it ems us ed i n the Fo ot slo t wit h a Coun ter N umb er wil l ac tiva te a Cou nter a bil it y in res pon se to b ein g hit by a n act ion of th at num be r. Counte rs ca n onl y be tr igg ere d whe n an en emy at tac k is bl ocke d. Map Obje cts Y ou will see vari ous objec ts scat tered arou nd maps. Some can be treated as rais[...]

  • Page 14

    War Gods You w il l be ab le to s um mo n Wa r Go d s as you pr og re ss t hr ou gh th e ga me . A Wa r G od may be su mm one d o nl y o nce pe r m ap , ha s a l on g Ca st Ti me , an d h as a Tact ic s G au ge cos t o f 1 1 o r h ig he r. Ho wev er, i t is on e o f th e m os t p owe r fu l ab il it ie s in th e ga me . War Go ds c an onl y be su m[...]

  • Page 15

    Y ou wi ll be r etu rne d t o th e Set up Me nu aft er cl ear in g a m ap . F ro m her e, y ou ca n ac ce ss di e ren t men us t o cu st omi ze y our ar my a nd pr epa re fo r the n ext b att le. * Some menus only beco me available afte r reaching cert ain points in the game. Forces Che ck th e sta tus o f your f orce s. Use t he Z X Dir ec tion[...]

  • Page 16

    Guild In exchange for gold and weapons, you will be able to hire units to ght in your army. Use the Direc tional Buttons to select the amount of payment, and the S Button to conrm. Furthermore, adding a weapon to your pa yme nt will inuence the class of characters that join you. (You will attrac t classes that can equip the selec ted weapo[...]

  • Page 17

    Use s: Swor ds, M agi c Spe ar Gu ngn ir Use s: A xes, Sw ord s Use s: Bow guns , Cla ws Giu lio ’s class . It is t he on ly cl ass th at ca n wie ld Gu ngn ir, and is a n ess enti al cl ass th at le vels q uick ly. The c las s of Ra gnus , br othe r to Gi uli o. Thi s clas s has n o equ al in ter ms of H P , m aki ng it t he pe rf ec t fro ntl i[...]

  • Page 18

    Use s: Bow guns Use s: Gr imo ires , Ma ces Gu nner s g ht wit h bowg uns . Unl ike bow s, b owgun s re d ire ct ly at th e ene my, so the G unn er mu st have a c lea r line o f sig ht to hi s ta rge t. Ho wever, a bo wgun ’s att ack po wer f ar sur pas ses th at of a nor mal b ow an d is a se riou s thr eat to t arg et s with in v e squ[...]

  • Page 19

    Updating the PSP ® system software This UMD ® includes the latest update data for the PSP ® system. If a screen prompting you to update the system software is displayed when you start the UMD ® , you must perform an update to start the software title contained on the UMD ® . Performing the update When you insert the UMD ® , an icon (as shown [...]