Activision Call of Duty 4: Modern Warfare manual

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Table of contents for the manual

  • Page 1

    W ARNING Bef ore playing this game , read the Xbo x 360 Instruction Manual and any peripheral manuals f or important safety and health inf ormation. K eep all manuals f or future reference . F or replacement manuals , see www .xbox.com/support or call Xbo x Customer Suppor t. Impor tant Health W arning About Playing Video Games Photosensitive Seizu[...]

  • Page 2

    T able of Contents Game Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Single Player Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Save System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 3

    G AME CONTROLS Xbox 360 Controller 2 Frag Grenade Move Look Special Grenade (type varying depending on MP class or SP level) Aim Down the Sights Shoot Y our Equipped Weapon Xbox Guide Button : BACK Pause or View Objectives directional pad q – Night Vision Goggle Mode directional pad k – Grenade Launcher (when available, depending on level) dire[...]

  • Page 4

    SINGLE PL A YER MENU From this menu you can launch new campaigns, resume games in progress, switch to the Multiplayer menu of Call of Duty ® 4 : Modern W arfare ™ or access the configuration options. Resume Game – Load the game you were playing from your last Save Point so you can continue your progress. New Game – Select this option to sta[...]

  • Page 5

    IN-G AME DISPL A Y 1. Compass – Shows the direction you are facing and the location of your current objectives. 2. Stance Indicator – Shows your current stance. Only displays when crouched or prone. 3. Inventory – (Lower left directional pad icon) Shows your current useable special weapons and items (if available). 4. Grenade Indicator – Sh[...]

  • Page 6

    7. Ammo Count – Shows remaining bullets and grenades. 8. Crosshair – Use the crosshair to aim your weapon at enemies. Y our crosshair turns red when pointed at an enemy , and green when pointed at a friendly . When you run or walk, your crosshair widens or disappears. When you stop moving, you automatically steady your weapon and the crosshair [...]

  • Page 7

    MUL TIPLA YER In-Game Display 1. Mini-map – Shows the location of flags, friendlies and enemies. Y ou’re displayed on the mini-map as a yellow arrow . 2. Score Counter – Shows the current score of teams. 3. Special Ability – Displays available special abilities such as nightvision. 4. Grenade Counter – Displays your special grenade and f[...]

  • Page 8

    Connecting to Y our ISP For Internet play , we recommend that you do not use routers, but if you do, enable port forwarding. Consult your Xbox LIVE ® manuals for information on how to set up Xbox LIVE. T o load the Multiplayer portion, choose Multiplayer from the Main Menu. Y ou may play via System Link, Xbox LIVE or split-screen. XBO X LIVE ® Pl[...]

  • Page 9

    8 CREDITS INFINITY W ARD Project Lead JASON WEST Engineering Leads RICHARD BAKER ROBERT FIELD FRANCESCO GIGLIOTTI EARL HAMMON, JR Engineering CHAD BARB ALESSANDRO BARTOLUCCI JON DA VIS JOEL GOMPERT JOHN HAGGERTY JON SHIRING JIESANG SONG RA YME C VINSON ANDREW W ANG Design Leads TODD ALDERMAN STEVE FUKUDA MACKEY MCCANDLISH ZIED RIEKE Design and Scri[...]

  • Page 10

    Interns MICHAEL ANDERSON JASON BOESCH ARTURO CABALLERO DERRIC EADY DANIEL EDW ARDS ALDRIC SAUCIER V oice T alent BILL Y MURRAY CRAIG F AIRBRASS DA VID SOBOLOV MARK GRIGSBY ZACH HANKS FRED TOMA EUGENE LAZAREB Additional V oice T alent GABRIEL AL-RAJHI SARKIS ALBERT DESMOND ASKEW DA VID NEIL BLACK MARCUS COLOMA MICHAEL CUDLITZ GREG ELLIS GIDEON EMERY[...]

  • Page 11

    T ranslations APPLIED LANGUAGES WORLD LINGO UNIQUE ARTISTS Weapon Armorers and Range GIBBONS, L TD LONG MOUNT AIN OUTFITTERS BOB MAUPIN RANCH Additional Art Provided by THE ANT F ARM Producer SCOTT CARSON Senior Editor SCOTT COOKSON Associate Producer SETH HENDRIX Executive Creative Directors LISA RIZNIKOVE ROB TROY V oice Recording Facilities Prov[...]

  • Page 12

    Global Brand Management Senior Brand Manager T ABITHA HA YES Associate Brand Manager JON DELODDER Marketing Associate MIKE RUDIN Director of Global Brand Management TOM SILK Public Relations Senior PR Manager MIKE MANT ARRO Senior Publicist KA THY BRICAUD Junior Publicist ROBERT T A YLOR Senior PR Director MICHELLE SCHRODER European PR Director TIM[...]

  • Page 13

    Quality Assurance Lead, QA Functionality ERIK MELEN MARIO HERNANDEZ Senior Lead, QA Functionality EV AN BUTTON Manager , QA Functionality GLENN VIST ANTE Manager , QA IGOR KRINITSKIY Floor Leads, QA Functionality VICTOR DURLING CHAD SCHMIDT PETER VON OY QA Database Administrator RICH PEARSON, CHRIS SHANLEY QA T est T eam DANIEL ALF ARO, JEFF ROPER [...]

  • Page 14

    TRG Project Lead JASON HARRIS TRG Floor Lead TOMO SHIKAMI JON SHEL TMIRE KEITH KODAMA TRG T esters COLIN KA WAKAMI KIRT SANCHEZ, ADAM AZAMI SCOTT BORAKOVE RY AN MCCULLOUGH MELVIN ALLEN, EDGAR SUNGA JOHN MCCURRY BENJAMIN ABEL BRY AN BERRI, BRIAN BAKER Lead, Multiplayer Lab GARRET OSHIRO Multiplayer Lab T est T eam Leonard Rodriguez (Acting Floor Lea[...]

  • Page 15

    Uses Miles Sound System. Copyright 1991-2007 by RAD Game T ools, Inc. This product uses “FMOD Ex Sound System” by Firelight T echnologies. Fonts licensed from T26, Inc. Monotype The characters and events depicted in this game are fictitious. Any similarity to actual persons, living or dead, is purely coincidental. 14 For hints and tips about t[...]

  • Page 16

    Customer Suppor t Note : Please do not contact Customer Support for hints/codes/cheats; only technical issues. Internet: http://www.activision.com/support Our support section of the Web has the most up-to-date information available. We update the support pages daily, so please check her e first for solutions. If you cannot find an answer to your [...]

  • Page 17

    SOFTWARE LICENSE AGREEMENT USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW . "PROGRAM" INCLUDES THE SOFTWARE INCLUDED WITH THI S AGREEMENT , THE ASSOCIA TED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTA TION, AND ANY AND ALL COPIES AND DERIVA TIVE WORKS OF SUCH SOFTWARE AND MA TERIALS. [...]