Sim2 Multimedia 3D-S manuel d'utilisation

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Un bon manuel d’utilisation

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Qu'est ce que le manuel d’utilisation?

Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Sim2 Multimedia 3D-S décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

Donc, ce qui devrait contenir le manuel parfait?

Tout d'abord, le manuel d’utilisation Sim2 Multimedia 3D-S devrait contenir:
- informations sur les caractéristiques techniques du dispositif Sim2 Multimedia 3D-S
- nom du fabricant et année de fabrication Sim2 Multimedia 3D-S
- instructions d'utilisation, de réglage et d’entretien de l'équipement Sim2 Multimedia 3D-S
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Sim2 Multimedia 3D-S ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Sim2 Multimedia 3D-S et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Sim2 Multimedia en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Sim2 Multimedia 3D-S, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Sim2 Multimedia 3D-S, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Sim2 Multimedia 3D-S. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    SIM2 Multimedia Lumis 3D-S User Guide[...]

  • Page 2

    Cont ents 3 Important in formation Saf ety 3D con tent En vironment Notice 7 Chapter 1: Intr oduction Ke y Featur es and Benefits Sys tem Components Optional Accessories 9 Chapter 2: Overview R emote Control Proj ector Keypad Connections 3D IR Emitt er 3D Glasses 13 Chapter 3: Inst allation Location Mounting Connections Swit ching On and Off 19 Cha[...]

  • Page 3

    Importan t inf ormation Saf ety T o reduce the risk of electr ocution, disconnect the power c ord on the rear pan el befor e removing the t op cover of the pr ojector . For t echnical service ref er to tr ained personn el authorized by the manufacturer . If the lamp suddenly explod es with a loud bang, turn off the proje ctor immediately and air th[...]

  • Page 4

    with a flat head scr ewdriver and r eplace the fuse. Fit the replacemen t fuse. Use only type T 10 A L H fuses f or the project or . Be care ful with cables Mak e sure cabl es are rout ed so that people ar e not impeded or become a trip hazar d. Keep all c ables awa y from childr en. Install the pr ojector as close t o the wall sock et as possible.[...]

  • Page 5

    3D cont ent Discomf ort (such as ey e str ain, headaches, motion sickness, nausea, dizziness, disori - enta tion) may be e xperienced while wat ching 3D cont ent. In this case, s top wat ching and consult a doct or if symptoms are sever e. Consult a doctor be fore all owing young children (especially those under six year s old) to wa tch 3D con ten[...]

  • Page 6

    Product disposal The lamp inside this pr ojector cont ains mercury and ma y be subject to special disposal or r ecycle regulations . Dispose or recycle in accordance with local law s. For more in forma tion contact the Ele ctronic Industries Alliance at www .eiae.org or check www .lampr ecycle.org Notice The appliance has been subjected to exhausti[...]

  • Page 7

    1 Intr oduction The Lumis 3D-S is a high-end compact 3-chip DLP 3D single unit pr ojector that utiliz es SIM2’ s stat e-of-the-art optical technologies t o produce images w ith ex ceptional black level and con tras t performance. The Lumis 3D-S is able to emulat e the best 3D cinema pr ojection sy stems, in terms o f color fidelity , de finition [...]

  • Page 8

    If any i tems are missing or damage d, contact y our SIM2 Authorized D ealer as soon as possible. Ke ep the original packaging in case anything has to be shipped. Optional Accessories • Additional SIM2 103-S active shutt er glasses for E103-S IR emit ter (part num - ber 78 024 2000) • Xpand X103 univer sal active shut ter glasses (part number 7[...]

  • Page 9

    2 Overview Remot e Contr ol ❶ T urn backlight on for about 5 seconds ❶ ❸ ❹ ❺ ❼ ❽ ❾ ⓫ ⓬ ⓮ ❷ ❻ ❿ ⓭ ⓰ ⓯ ❷ turns the projector of f ❸ 1-9 select inputs and turn the projector on ❹ 0 ente rs OSD Input menu and turns the projector on ❺ ● OK enter s submenus, confirms ac- tions ❻ ESC e xits OSD ❼ ▴ ◂ ▸[...]

  • Page 10

    ◦ Memories ◦ 3D Contr ols (3D Mode and Input Forma ts) Opera tion The Lumis 3D-S project or has two IR receiv ers, one on the fr ont and one on the back of the unit. The oper ative r ange of the r emote contr ol is appro ximately 10 m (33 ft.). Mak e sure that there is nothing obs tructing the infrar ed beam between the r emote contr ol and the[...]

  • Page 11

    Connections ❶ ❷ ❸ ❹ ❺ ❻ ❼ ❽ Inputs ❶ HDMI 1 HDMI 2 Accept both HDMI and DVI digital video inputs. ❷ Components/RGB-HV Four R CA connectors. The y accept both standard and high-definition componen t (YPrPb) and RGB-HV signals. Also used as RGB input f or SCART RGBS signals. ❸ Video One RCA connect or . Accepts composit e video [...]

  • Page 12

    3D IR Emitt er The 3D infr ared emit ter is designed to be placed near the pr ojector and aimed a t the screen. It r eceives the 3D sy nc signal from the pr ojector and emits infr ared pulses tha t bounce off the scr een and the walls to r each the 3D glasses infr ared r eceiver . Note: The emit ter emits sync pulses only when the projector displ a[...]

  • Page 13

    3 Inst allation This section pro vides instructions for t he installati on of the Lumis 3D -S project or . Important: Ins tallation pr ocedures should be perf ormed by a qualified A V s yst em spe - cialist. Loca tion When inst alling the Lumis 3D -S pr ojector , tak e the following consid erations in to ac - count. Installa tion Type Select the in[...]

  • Page 14

    Ceiling Mounting Inv ert the projector and sus pend it from the ceiling using a specific br ack et. • T o fit the brack et unscr ew and remov e the 3 rubber f eet • A ttach br ack et by using 3 x M6 scr ews not e xceeding 15 mm in leng th For ceiling moun ting use only SIM2-appro ved ceiling brack ets and adhere to the ins tallation ins tructio[...]

  • Page 15

    If it is not possible to position t he projector perpendicul ar to the pr ojection screen (so that the lens cen ter and scr een cen - ter ar e aligned with each other) you c an use the mechanical lens contr ol at the top of the projector t o shift the project ed image v ertically: • insert the pr ovided hex wren ch into the vertic al lens shift a[...]

  • Page 16

    throughout the e ntire signal path ◦ highest a vailable r esolution, because video sources c an deliver full resolu - tion cont ent via HDMI only ◦ av ailability of 3D cont ent, because mos t 3D compatible sour ces deliver 3D cont ent from HDM I only ◦ optimiz ation of sever al image par ameter s (2D/3D conten t, color space, as - pect, signa[...]

  • Page 17

    Note: RS-232 co mmunications ar e limited to 15 m (50 ft .), whereas USB are limit ed to 5 m (16 ft.). T rig ger s Some Home Theat er devices can be con trolled throug h a 12 V signal. The project or can output thre e 12 V (100 mA max) signals: • TRIG1 for mo torized scr eens contr ol • TRIG2 and TRIG3 are f or motoriz ed screen masks a nd anam[...]

  • Page 18

    Swit ching On and Off Switching On 1. T urn on the main power swit ch on the right hand side of the pr ojector . The project or enter s the low power St andby sta tus. The indicator ligh t on the left hand side of the pr ojector turns red and the s tatus displa y next t o it shows . . 2. Press an y of the numeric k eys ( 0 - 9 ) on the remot e cont[...]

  • Page 19

    4 Oper ation Viewing 3D Cont ent 3D ster eo visualiz ation off ers clear and sharp 3D im ages thanks to 3 chip DLP I maging technology . This technique achie ves channel separ ation using Xpand active shut ter glasses. • Active shut ter glasses turn on and off in r apid succession and s top light re ach - ing your ey es. The glasses are s ynced u[...]

  • Page 20

    select the corr ect one. • Switch o n your 3D glasses. Re fer t o the instructions supplied with the glasses to ensur e correct oper ation. • The proje ctor will automatically de tect the 3D signal and you will be prompt ed to wear y our glasses via the OSD . T o Wa tch 3D Conte nt via Satellit e, Cable and Games Console • Switch o n the Lumi[...]

  • Page 21

    • 2D display mode f or normal 2D ma terial. 3D Input Forma t adjustment is un - av ailable. PureMotion adjustm ent is av ailable. 3D Input Forma t The Lumis 3D-S checks A VI infofr ame dat a and input signal resolution in or der to de - termine the appr opriate 3D f ormat. When aut omatic detection of 3D format is not possible, choose one of the [...]

  • Page 22

    T able 4.1 Signal 3D Format HDMI 1.4a DVB 1920 x 1080p @ 23.98/24 Hz Fr ame Packing Y es Side by Side Y es T op and Bot tom Y es Y es 1920 x 1080p @ 25 Hz Side by Side T op and Bot tom 1920 x 1080p @ 29.97/30 Hz Side by Side T op and Bot tom 1920 x 1080p @ 50 Hz Side by Side T op and Bot tom 1920 x 1080p @ 59.94/60 Hz Side by Side T op and Bot tom [...]

  • Page 23

    • T o enter the Input menu press: Ke y 0 on the remote con trol or Source on the pr ojector k eypad. • T o select an input press the corr esponding number on the remot e contr ol, or: 1. ▴ or ▾ on the r emote con trol or on the k eypad t o highlight the input 2. ● on the remot e contr ol or on the projector ke ypad to confirm • T o turn[...]

  • Page 24

    Picture This menu section pr ovides access to common imag e quality adjustments. Adjus t - ments not a vailable f or a given input ar e not display ed in the menu (See T able 4.3 for detail s). T able 4.3 Video RGBS YPrPb RGB Grap hics HDMI 1/2 Brightness ●●●● Contr ast ● ● ● ● Color ● ● ● ● 3 Tint ● 1 Sharpness ● ● ?[...]

  • Page 25

    Color This contr ol (also called Satur ation) incr eases or decreases the pictur e color intensit y . When set to z ero , color images are shown in black and white . Increase the v alue until the color s appear natur al: suitable re fer ences include skin tones and the gr een in grass in l andscape shots. Tint This adjustmen t contr ols the purity [...]

  • Page 26

    DynamicBlack This function impr oves the level of bla ck and increases the depth and the de tail of the image especially in parts with low and medium brightness. DynamicBlack regula tes light based on the in formativ e conten t of the image being pr ojected. Av ailable settings are Off , Video and Movie . Off is r ecommended when using tes t patt e[...]

  • Page 27

    • Lett erbox displa ys a 4:3 let terbox imag e (source signal with black bands abo ve and below the picture) i n such a wa y that it fills the 16:9 screen and maintains the corr ect aspect. This aspect ra tio is also recommended when using An a - morphic Lenses. • Panor amic widens the 4:3 image cut ting off a stri p from the top and bot tom. P[...]

  • Page 28

    ◦ User a white point tha t can be adjust ed according t o your per sonal pref er- ences as foll ows: ▪ press the number 3 on the remo te contr ol to activ ate the User column ▪ position the white poin t within the CIE chromaticity di agram Note: T o accurat ely set the Primaries and White P oint you w ill need access to special - iz ed color [...]

  • Page 29

    manually and move su fficiently close to the scr een to observe the ef f ects of the ad - justments. Y /C Delay Where Video signals ar e concerned, use this adjus tment to cor rect horiz ontal color misalignment within the pr ojected image. F or a given video st andard ( for ex ample P AL or NTSC) the st ored value does not normally requir e furthe[...]

  • Page 30

    3D Glasses Selects the type of active shut ter glasses you a re using. Choose: • SIM2 (the def ault setting) when y ou are using the 3D glasses (103-S) and the 3D emitt er (E103-S) provided with the pr ojector • Universal if y ou are using the optional Xpand Universal glasses (X103) a nd Xpand 3D emit ter (AE110). For more in forma tion ref er [...]

  • Page 31

    (which is undesir able if you are usi ng a custom con trol s ystem). Y ou can change the label of each input (for example assigning t he name of the device it is connected t o). T o rename an input: 1. highlight the input 2. press ● on the r emote contr ol to en ter T ext Entry menu 3. use the ◂ and ▸ k ey s to underline the char acter you wo[...]

  • Page 32

    2. use ◂ , ▸ , ▴ or ▾ for a finer adjus tment Note: Av oid locations too close to corner s or edges to pr event cr opping of larger menus. OSD Display T imeout Sets dur ation OSD is visible after th e last event . Adjust in 10 second incr ements from 10 to 200 seco nds. Memories Y ou can s tore and r ecall at a la ter time up to six dif fer[...]

  • Page 33

    3. press ● to op en the corresponding pull-down menu 4. press ▴ an d ▾ to highlight Save curr ent set tings 5. press ▸ to e x ecute The confirmation message “ Current sett ings s a ved in Memory (1-6 ) ” is displa yed. The icon at the left of the memory name now indica tes that cus tom values ar e stor ed. If desired, r epeat the st eps[...]

  • Page 34

    Important: When you e nter the Memories menu, a c opy of the current se tting f or the active input is sa ved in a tempor ary memory , numbered 0 an d called Auto . After r e- calling one or mor e memories for the curr ent input, you will be able to rev ert to Auto setti ngs at any time, pr ovided that y ou do not exit Memory menu by pr essing Esc [...]

  • Page 35

    5 T roubleshooting The project or does not turn on • Mak e sure the main pow er switch (at t he rear of the pr ojector) is in the On position. • Ensure the pr ojector is connect ed to an electrical outlet a nd the outlet is working. • Check the fuse loca ted near the AC r eceptacle on the right han d side of the project or . • Replace the f[...]

  • Page 36

    3D conte nt is display ed as two near-identical image s • If they are ne xt to each other , press the 3D k ey on the remote con trol and then choose Side by Side 3D Input F ormat. • If they are one above the other , press the 3D k ey on the remo te contr ol and then choose T op and Bottom 3D Input F ormat. 3D image lacks dept h • Press the 3D[...]

  • Page 37

    6 Specifica tions Proj ection T ype Digit al Light Processing (DLP), 3-chi p DLP T yp e: 0.95 in., 1920 x 1080, DC4 Optical Engine Die cast, b ased on SIM2 patent ed ALPHAP A TH Proj ection Lens High-quality glass Throw r atio:  T1: 1.37-1.66:1  T2: 1.75-2.48:1  T3: 2.54-3.90:1 Lens shift Manual (V ertical, up to +50% of image heigh t with[...]

  • Page 38

    Video Standar ds  Composit e: NTSC 3.58/4.43, P AL B/G/H/I/M/N/60, SECAM (automatic ally selected)  Components/RGBHV : 480i, 576i, 480p, 576p, 1080i 50/60, 720p 50/60, 1080p 24/25/30/50/60, VGA, SVG A, XGA, SX GA, UX GA  HDMI: 480i, 576i, 480p, 576p, 1080i 50/60, 720p 50/60, 1080p 24/25/30/50/60, VGA, SVG A , X GA 3D Forma ts  All HDMI [...]

  • Page 39

    7 Proj ection Dist ances 1.78:1 (16:9) Screen Screen Pr ojection Distance V ertical Offse t (m) T1 (1.37-1.66:1) T2 (1.75-2.48:1) T3 (2.54- 3.90:1) Diagonal Size (in .) Width (m) Height (m) Min (m) Max (m) Min (m) Max (m) Min (m) Max (m) 100 2.21 1.25 3.03 3.73 3.92 5.22 5.76 8.63 0.62 120 2.66 1.49 3.65 4.48 4.72 6.38 6. 91 10.36 0.75 150 3.32 1.8[...]

  • Page 40

    8 Dimensions Lumis 3D-S dimensions in millimeter s and (inches). 8 Dimensions Lumis 3D-S User Guide 40[...]

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    [...]

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    SIM2 Multimedia S.p.a. Viale Lino Zanussi, 11 33170 Por denone – IT AL Y Phone: + 39 434 383256 Fax: +39 434 383260 Email: inf o@sim2.it www .sim2.com SIM2 USA 10108 USA T oday W ay Mir amar , FL 33025 USA Phone: + 1 954 4422999 Fax: + 1 954 4422998 Email: sales@sim2usa.com www .sim2usa.com SIM2 BRIONVEGA Co., L td Room 303 -304, No. 244 Liaoning[...]