High End Systems Universal Controller manual

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Bom manual de uso

As regras impõem ao revendedor a obrigação de fornecer ao comprador o manual com o produto High End Systems Universal Controller. A falta de manual ou informações incorretas fornecidas ao consumidor são a base de uma queixa por não conformidade do produto com o contrato. De acordo com a lei, pode anexar o manual em uma outra forma de que em papel, o que é frequentemente utilizado, anexando uma forma gráfica ou manual electrónicoHigh End Systems Universal Controller vídeos instrutivos para os usuários. A condição é uma forma legível e compreensível.

O que é a instrução?

A palavra vem do latim "Instructio" ou instruir. Portanto, no manual High End Systems Universal Controller você pode encontrar uma descrição das fases do processo. O objetivo do manual é instruir, facilitar o arranque, a utilização do equipamento ou a execução de determinadas tarefas. O manual é uma coleção de informações sobre o objeto / serviço, um guia.

Infelizmente, pequenos usuários tomam o tempo para ler o manual High End Systems Universal Controller, e um bom manual não só permite conhecer uma série de funcionalidades adicionais do dispositivo, mas evita a formação da maioria das falhas.

Então, o que deve conter o manual perfeito?

Primeiro, o manual High End Systems Universal Controller deve conte:
- dados técnicos do dispositivo High End Systems Universal Controller
- nome do fabricante e ano de fabricação do dispositivo High End Systems Universal Controller
- instruções de utilização, regulação e manutenção do dispositivo High End Systems Universal Controller
- sinais de segurança e certificados que comprovam a conformidade com as normas pertinentes

Por que você não ler manuais?

Normalmente, isso é devido à falta de tempo e à certeza quanto à funcionalidade específica do dispositivo adquirido. Infelizmente, a mesma ligação e o arranque High End Systems Universal Controller não são suficientes. O manual contém uma série de orientações sobre funcionalidades específicas, a segurança, os métodos de manutenção (mesmo sobre produtos que devem ser usados), possíveis defeitos High End Systems Universal Controller e formas de resolver problemas comuns durante o uso. No final, no manual podemos encontrar as coordenadas do serviço High End Systems na ausência da eficácia das soluções propostas. Atualmente, muito apreciados são manuais na forma de animações interessantes e vídeos de instrução que de uma forma melhor do que o o folheto falam ao usuário. Este tipo de manual é a chance que o usuário percorrer todo o vídeo instrutivo, sem ignorar especificações e descrições técnicas complicadas High End Systems Universal Controller, como para a versão papel.

Por que ler manuais?

Primeiro de tudo, contem a resposta sobre a construção, as possibilidades do dispositivo High End Systems Universal Controller, uso dos acessórios individuais e uma gama de informações para desfrutar plenamente todos os recursos e facilidades.

Após a compra bem sucedida de um equipamento / dispositivo, é bom ter um momento para se familiarizar com cada parte do manual High End Systems Universal Controller. Atualmente, são cuidadosamente preparados e traduzidos para sejam não só compreensíveis para os usuários, mas para cumprir a sua função básica de informação

Índice do manual

  • Página 1

    1 Universal Controller The Universal Controller The Universal Controller allows you to program and store a complex light show in a few simple steps and play it back with the touch of a button[...]

  • Página 2

    2 The Universal Controller Provides designers and operators with the ability to control INTELLABEAM , TRACKSPOT, and EMULATOR Fixtures from the same Controller Overview of Features • 500 Recordable Pages • 64 Program mable Presets • Simultaneous control of m ultiple Fixture types • 16 Unique Addresses • Master/Slave capa bilities • Edit[...]

  • Página 3

    3 Agenda • Front Panel • Progr amm ing • Advanced Program ming Features • Additional Features •U s e r K e y s • Menu Items • Rear Panel Universal Controller Front Panel Overview[...]

  • Página 4

    4 Enable Key • Activates Controller's power • Activates all Fixtures connect ed to Controller Standby Key • Closes GATES of all connected Fixtures • Default mode upon power up[...]

  • Página 5

    5 Address/Preset Key • 16 Addresses • 4 Banks of 16 Presets Power LED • Always ON whenever AC is present i n Controller[...]

  • Página 6

    6 Adjust 1 (Up/Down) Keys • READY STATE – Controls MASTER DIM Level • MENU STATE – Select MENU Items • PROGRAMM ING – Select Construct Parameters Position Up/Down Left/Right Arrow Keys • READY STATE – Select either the AUDIO ADVANCE or DE LAY RATE • MENU STATE – Select MENU Items • PROGRAMM ING – Use as a DIG ITAL JOYSTICK t[...]

  • Página 7

    7 Adjust 2 (Up/Down) Keys • READY STA TE – Change PAGES • MENU ST ATE – Selec t MENU Items LCD Window • READY STATE – Adjust the MASTER DIM L evel • MENU STATE – Select MENU Items • PROGRAMM ING – Display s Programming Prompts and Constructs[...]

  • Página 8

    8 Erase Key • Use to Perform Several ERASE Functions – PAGE ERASE – FIXTURE ERASE – PRESET ERASE – UNITIALIZ ED PAGES Record Key • ADDRESS M ODE – recor ds curre nt page s for sele cte d Address es • PRESET MODE – Ass ign a program to a PRE SET[...]

  • Página 9

    9 Select Key • Initiate Programming Operations Memory Card Slot • PCMCIA Card[...]

  • Página 10

    10 User Keys • Audio Advance features • User Pr ogramm able Macros Commonly Used Terms • Fixture • Construct • Para meter[...]

  • Página 11

    11 FIXTURE • Lighting device attached to the controller • INTELLABEAM , TRACKSPOT, and EMULATOR ar e examples of Fixtures CONSTRUCTS Features of the Fixtures: – Trackspot ex amples include COLOR, GO BO, DIM, MSPEED, POSI TION, GATE, XFADE, & DELAY – Intellabeams have an additional construct: IRIS – Emulato r constructs include ROTATIO[...]

  • Página 12

    12 Constructs of Each Fixture PARAMETERS • Values you assign to CONSTRUCTS[...]

  • Página 13

    13 Programming Overview • Recor ding a Page • Recor ding a Lo op • Defini ng Fixt ure Types • Posit ion Memories • Copy Featur es PAGE • Building blocks of SCE NES • One static look specifying Constructs for one or more Fixtures • Universal Controller has 1 lar ge memory of 500 Pages[...]

  • Página 14

    14 Recording a Page • 1. Select a Page using the Ad just 2 Up/ Down Keys • 2. Select the ADDRESSES to be edited • 3. Press the MENU Key to acc ess Co nstruc ts • 4. Us e Position Left/Rig ht Keys to select Constr uct s • 5. Use the Adju st 1 U p/Down K eys to edit Param eters •6 . P r e s s R e c o r d NOTE: To Abo rt an op eration pres[...]

  • Página 15

    15 Edit Constructs of Multiple Fixtures • To edit a Construct of multiple Fixtures on one Page without affecting all other recorded Constructs for those Fixtur es, select one Address first, change any Construct one value and back to its original value, then select the range of Fixtures y ou want to edit – All fi xtures wi ll retain th eir previ[...]

  • Página 16

    16 LOOP • SEQUENCE or SERIE S of programm ed pages that runs continuously in a loop when played back Building a Loop • Record all Pages to be part of the loop • Loops require an Unitialized Page before the first recorded Page and after the last recorded Page of the loop • Unitialized Pages act a s boundary or marker Pages • To record an U[...]

  • Página 17

    17 Hands On Exercise Building a Loop • Progr am Pages 5-8 – Trackpots in Red with Tu nnel Gobo, Mspeed 92 • Program Unitialized Pages on Pages 4 & 9 Playback a Loop • From Ready Window, press the Position Right key to start Loop • Press Position Up/Down Keys to adjust Delay ti me (RATE) for Loop • To stop playback of Loop, press Pos[...]

  • Página 18

    18 Hands On Exercise Playing a Loop • Playback the Loop r ecorded on Pages 5-8 Presets • Instant Reference to a Page or Pages recorded in Address Mode • Recalled with a single keypres s • Universal Controller has 64 Presets (4 BANKS of 16) • To access Presets, toggle to Preset Mode – Toggle the ADDRESS/ PRESET key until th e PRESET mode[...]

  • Página 19

    19 Recording Presets • Select any Page or Loop • Toggle to Preset Mode • Choose Preset Bank using Adjust 2 keys • Press SELECT • Select PRESET Key • Press RECORD NOTE: Loops must be running in o rder to be recorded correc tly onto Presets Hands On Exercises Presets • 1. Record the Loop on Pages 5-8 to Preset 1 • 2. Build a 4 Page Lo[...]

  • Página 20

    20 Advanced Programming Features • Position Memory • Copy Featur es • Addre ss Loc kout Position Memory Preset Focus Positions • Stored on Pages 469- 500 • Record Pages with position information • Reference th ese pages as positions 1-32 from all other Pages • All other Pages that reference these positions will automatically reflect a[...]

  • Página 21

    21 Hands On Exercise Position Memory Focuses • 1. Record Positions on Pages 469-47 2 • 2. Build looks on Pages 15- 18 using those 4 Positions • 3. Store each Page to Presets 3-6 Copy Features • PAGE COPY •B L O C K C O P Y • POSITION C OPY • PARAMETER COPY • ADDRESS COPY[...]

  • Página 22

    22 Page Copy • Fro m READY mode, p ress SELEC T • Press Adjust 2 Key until destination Page number is displayed • Press Reco rd Hands On Exercise Page Copy • Use Page Copy to copy Page 13 to Page 14 and change the Gobos on Page 14 • Record Page 14 to Preset 7[...]

  • Página 23

    23 Block Copy Copie s a Range of Rec orded Pa ges to a d ifferent Range of Pages • From Ready Mode, select first page of series to be copied • Press SELECT • Press Position UP arrow key • Press Adjust 2 Key to select end page of series • Press Position UP arrow key • Press Adjust 2 key to select Destination Page • Press Position UP ke[...]

  • Página 24

    24 Position Copy Copies all Constructs of one Address to same Address on a different Page – 1. Press and HOLD SELECT – 2. Select ADDRESS – 3. Rele ase Select and Addres s keys – 4. Select Des tinat ion Page using Ad just 2 key s – 5. Press RECORD Position Copy Copying selected Cons tructs o f an Addr ess to sam e addre ss on a different P[...]

  • Página 25

    25 Parameter Copy Copie s Position and oth er Constru cts from one Addre ss to differen t Addre ss on same Page • From READY win dow, Press SELECT • Press Posi tion Dow n key • Selec t source Address • Sel ect destination Addres ses • Mark Const ructs to be copi ed using the Adjust 1 key • Press RECORD Address Copy Copies al l Const ruc[...]

  • Página 26

    26 Additional Programming Features • Defining Fi xtur e Ty pe s • Address Lockout • Page Lock • Pos Mem Edit • Deselecting an Address • Erasing a Page • Erasing a Fixture from a Page • Erasing a Preset Defining Fixture Types • In READY mode, press MENU ke y • Press Position Rig ht Key three times • Press Adjust 2 Key to ente r[...]

  • Página 27

    27 Hands On Exercises Defining Fixture Types • Assign Addresses 1&2 as Intellabeam • Assign Addresses 3&4 as Emulators Address Lockout • Tem porary rem oval of Addresses from all recorded Pages: FIXTURE EXCLUSION • To LOCKOUT an Address, pr ess and hold desired Address Key for 5 seconds • To UNLOCK an Address, press the Address ke[...]

  • Página 28

    28 Page Lock Locks selected Pa ges • Select first PAGE of Range of PAGES t o be locke d • Press an d HOLD SELECT • Press a nd HOLD BOTH ADJU ST 1 Key s • Release Select and Ad just 1 keys • Press Ad just 1 UP k ey to Cl ear/Set value • Press Ad just 2 Keys to select end p age • Press RECORD Hands On Exercises Page Lock • Lock Pages [...]

  • Página 29

    29 Posmem Edit Editin g Posi tion Me mori es fro m any Page – 1. Press SELECT – 2. Press POSITION RIGHT key – 3. Select Add ress that references the PM to b e edited – 4. Positi on the Mirro r –5 . P r e s s R e c o r d Hands On Exercises PosMem Edit • Record Page 20 using Position 1 for both Trackspots • Use PosMe m Edit to update Po[...]

  • Página 30

    30 Deselecting Addresses on a Page • Select any Address • Edit its Constructs • Press Address Key again to DE SELECT • Press a differe nt Address Key to select it • DESELECT an d Select o ther Add resses • Press RECORD w hen all editing has been completed Erasing a Page Resetting a Page to its default Parameter s • To Erase a Page: ?[...]

  • Página 31

    31 Hands On Exercises Erasing a Page • Erase Pages 1-5 Erase a Fixture from a Page • Select desired Pag e • Press SELECT • Select Fixture Address • Press ERASE • Press RECORD[...]

  • Página 32

    32 Hands On Exercises Erasing a Fixture from a Page • Erase the fir st Trackspot from Page 10 Erase a Preset • Toggle to Preset Mode • Press SELECT • Select PRESET # • Press ERASE • Press RECORD[...]

  • Página 33

    33 Hands On Exercises Erasing a Preset • Erase Pres ets 2 & 3 User Keys Features – Audio Effects – Macros NOTE: Default settings are Audio Advance and Construct Modulate Effects[...]

  • Página 34

    34 User Keys Audio Advance FX Constr uct Modulate FX •U s e r 1 – Step on Beat •U s e r 3 – Pause on Beat •U s e r 5 – Size Modulate* * Emulator only •U s e r 2 – Color Modulate •U s e r 4 – Gobo Modulate •U s e r 6 – Dim Modulate Macro • Series of keystr okes stored onto a single button • MACROS are stored on the USER K[...]

  • Página 35

    35 Editing a User Key Building a Macro – 1. Press and HOLD USER ke y in until " EDIT USER KEY" i s displayed – 2. Press Posi tion Right Key 2 times to "RECORD" – 3. Press Posi tion Down Key to start reco rding – 4. Perform keystrokes to be stored as MACRO – 5. Rep eat steps 1, 2, and 3 to stop recording MACRO Hands On [...]

  • Página 36

    36 Universal Controller Menu Items Home • Homing a Fixture: – Reset s each Fixtu re to defau lt s ettings – Strike s the lam p – Turns on the cooling fan – Resets all wheels, gate, and flags to HOME (DEFAULT) positi ons • HOME is accessed through the HOME Menu[...]

  • Página 37

    37 Home • Press Menu • Press either Adjust 2 key • Select Address key to be homed Backup • Saving the Control ler’s Memory to Disk • PCMCIA CARD – Rem ovabl e devi ce that a llows y ou to ba ckup or store the co ntroller's interna l memory • Each card holds two shows[...]

  • Página 38

    38 Backup • Insert Mem ory card into Ca rd Slot • Press the M enu Key • Press Position Right Arrow Key t o BACKUP • Press any Adjust Key to enter BACKUP submenu – The L CD Window displays : MEMORY->C ARD CARD->MEMORY • Use the Position U p/Down A rrow Key s to choose betwe en options • Press an y A djust Key to enter th e Upper/[...]

  • Página 39

    39 Allmem • Automatica lly seque nce through (playback) all init ialized Pages (up to 500) • Press Menu Ke y • Press Position Rig ht Arrow key 2 times • Press Position Down Key once to ALLMEM • Press any Adjust Key to enter the ALLMEM display – LCD Window displays: PL AY A LL PAGES NO – Press Adjust 1 Up/Down Arrow Key to select Yes o[...]

  • Página 40

    40 Erase Controller Memory • To Er ase Me m ory of Controller: –P r e s s M E N U – Press Po sition L eft 2 tim es – Press e ither Adj ust 2 key – Press e ither Adj ust 1 key to dis play "ERASE MEMORY" – Press RECORD Erase USER Key s • To Reset USER keys to f actory effect s: –P r e s s M e n u – Press Po sition L eft 2 [...]

  • Página 41

    41 Universal Controller Rear Panel Over view Audio Threshold Adjust • Controls the sensitivity of the Audio Effects • 0-10 volts • Mono Audio Input • 1/4 inch Audio Input Jack • Signal is necessary to trigger Audio E ffects stored on the USER keys[...]

  • Página 42

    42 MIDI Out Port • Communications Protocol – Musical I nstrume nt Digital I nterface • Switchable between OUT and THRU • THRU is Default – Use this Port for MASTER/SL AVE Configurations • M ID I In P o rt – Cue Numbers are one for one with the Controller's Preset numbers – The Universal Controller only accepts whole numbers Rem[...]

  • Página 43

    43 Technical Information • Updating the Controller ’s O/S – The U niversal Controll er’s Opera ting Sy stem s Software is updated by replacing the EPROM • Solid State Prog rammable Re ad-Only memory device that contains instructions used by the microprocessor • All EPROMS are programmed externally The Universal Controller The Universal [...]

  • Página 44

    44 Further Information Sources • www.highend.co m • Sho w Techno logy magazin e • Seminars – Programming – Technical High End Systems[...]