Tiger 7-592 manual

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- informations concerning technical data of Tiger 7-592
- name of the manufacturer and a year of construction of the Tiger 7-592 item
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- safety signs and mark certificates which confirm compatibility with appropriate standards

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Table of contents for the manual

  • Page 1

    1 GETTING ST AR TED QUICK! Quick Play: We have provided the following Quick Play instructions for those players who want to play LIGHTS OUT CUBE right now ....and catch up on little instruction details later . Y ou can use this as a quick reference anytime you play! Now get set to turn the LIGHTS OUT! Object: T o turn all the lights out on the Cube[...]

  • Page 2

    2 is disabled until the puzzle is solved or re-started. NOTE: HELP is not avaiable for puzzles that require less than 6 steps and is not avaiable for the final puzzle, puzzle #54.) SOL VING A PUZZLE Here is a puzzle for you to solve in 4 steps: diagram 1 As you can see in diagram 1, the lit buttons are 4, 22, 31, 42, 47, 49, 51, AND 53. Step 1: Pre[...]

  • Page 3

    3 next to the button you press! This is the strategy you will learn as you try to solve more puzzles in the minimum number of moves! HELP: The HELP function allows you to receive a "hint" from the computer . The HELP button will only give you the first move of a puzzle. However , once a player has pressed any other button, this feature is[...]

  • Page 4

    4 RESET button, the unit goes back to the beginning. Now that you have solved a puzzle in Mode 1, you have a better idea of what it takes to turn the Lights Out! Remember there are 54 pre-programmed puzzles, millions of randomly generated puzzles and over 200 quadrillion possible puzzles in all, just wait to challenge you in 3 different game modes,[...]

  • Page 5

    5 ST ART SOUND GAME PUZZLE HELP ON/OFF/RESET Moreover , when you touch a button, it not only changes that light, but it also changes the adjacent lights (those that are directly above, below , or next to the pressed button). Every pre-programmed puzzle has a solution. Y our goal is to solve each puzzle in the fewest number of "moves" or s[...]

  • Page 6

    6 MODE 2 - THOUSANDS of randomly selected puzzles. MODE 3 - Create your own puzzles, and tr y them out on a friend! ON/OFF/RESET : Turns the game ON or OFF . Y our LIGHTS OUT CUBE will shut off automatically after 3 minutes of non-play. Holding this button for over two seconds during game play will reset the game to puzzle selection on modes 1 and [...]

  • Page 7

    7 123 456 789 46 47 48 49 50 51 52 53 54 19 20 21 22 23 24 25 26 27 37 38 39 40 41 42 43 44 45 10 11 12 13 14 15 16 17 18 28 29 30 31 32 33 34 35 36 For Puzzle 1 (Mode 1), you should see buttons numbers 11, 13, 14, 15, and 17 lit up on your display . Since your goal is to shut off the lights in the fewest moves possible, you will need to decide whi[...]

  • Page 8

    8 After a puzzle has been solved in MODE 1, you can try to improve your solution by accessing that puzzle again in MODE 1. T o select a played puzzle, just press the button number corresponding to the puzzle number during puzzle selection. The game will then start with that puzzle again -- there's no need to press the STAR T button. Since the [...]

  • Page 9

    9 THE HELP FEA TURE If you seem to be stuck on a puzzle, this is a good way to get you back on the right track. The Help feature can be used in MODES 1 and 2 only on puzzles requiring 6 moves or more. However you cannot receive help for the last puzzle, puzzle #54. When you start a puzzle, you can either jump right in by pressing the ST ART button [...]

  • Page 10

    10 During game play, you can escape from the current puzzle and select another puzzle to play . Y ou can choose any puzzles ranging from the 1st to your highest achieved one. (Y ou cannot select a puzzle higher than your LAST SOL VED PUZZLE) For selecting the first 9 puzzles, press PUZZLE, then the desired puzzle number (on F ACE 1) to start the ga[...]

  • Page 11

    11 advancing to the next puzzle! Up to 8 excess moves will register on the game board. MODE 2 MODE 2 is similar to MODE 1, except that all the puzzles are randomly generated by the computer . Y ou will be able to tell how many moves are required to solve a puzzle right before the puzzle appears as you did in MODE 1 (see previous charts). NOTE: When[...]

  • Page 12

    12 INSER TING THE BATTERIES 1. Unscrew the 3 battery screws using universal philip screw driver . 2. Open the batter y door . 3. Replace three pcs 1.5V "AA" batteries or LR06 with batter y polarity marking indicated in the compartment. 4. Close the battery door and fasten the battery screws using universal philip screwdriver . TO ENSURE P[...]

  • Page 13

    13 90-DA Y LIMITED W ARRANTY Tiger Electronics, Inc. (T iger) warrants to the original consumer pur chaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other c[...]

  • Page 14

    14 ®, TM, © 1997 TIGER ELECTRONICS, INC. All rights reserved. 980 Woodlands Parkway , Vernon HIlls, Illinois 60061, USA. www .tigertoys.com © 1996 TIGER ELECTRONICS (UK) LLC. Belvedere House, Victoria A venue, Harrogate, North Yorkshire, HG1 1EL PRINTED IN HONG KONG 75092001IWTIE-01[...]

  • Page 15

    15 THERE'S A NEW CUBE ON THE BLOCK! LIGHTS OUT enters the next dimension with the LIGHTS OUT CUBE! Have you got what it takes to solve 200 quadrillion possible puzzles? Hold it in your hands -- turn it over and around, twist it, -- become mesmerized by its infinite challenges! Get your thinking cap out, and get ready to put the LIGHTS OUT ... [...]