Radio Shack 60-2632 manual

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A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Radio Shack 60-2632, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

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Unfortunately, only a few customers devote their time to read an instruction of Radio Shack 60-2632. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

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First and foremost, an user manual of Radio Shack 60-2632 should contain:
- informations concerning technical data of Radio Shack 60-2632
- name of the manufacturer and a year of construction of the Radio Shack 60-2632 item
- rules of operation, control and maintenance of the Radio Shack 60-2632 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

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Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Radio Shack 60-2632 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Radio Shack 60-2632, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Radio Shack service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Radio Shack 60-2632.

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Table of contents for the manual

  • Page 1

    © 2003 Ra dioSh ack Corpo ration . All Rights Reserved. RadioShack and RadioSha ck.com are trademarks used by Rad ioSh ack Cor pora tio n. OWNER’S MA NUAL — Pleas e rea d befo re usi ng thi s equ ipment . 60-263 2 www.r adio sha ck.co m SM Thank you for purch asing the Radio Shack Bilingual Laptop. It is a fun tool for learning ma th and spell[...]

  • Page 2

    2 POWER I NG YO UR LAP T OP I NSTALLING B ATTERIES Your laptop requires four AA bat teries (not supplied, availabl e at Radio Shack) fo r power.  Ô 1. Use a Phillips screwdriver to lo osen the screw from the battery compartme nt cover. 2. Install the batt eries as indicated b y the polarity symbol s ( + and – ) ma rked i nside . 3. Replace th[...]

  • Page 3

    3 OPERATIO N O PENI NG THE C OVER Place the laptop on a flat surface and press the release buttons to unlock and lift the cover. When you finish using the laptop, fold the cover down until it locks in to place. T URNIN G THE L APTOP O N AND O FF 1. Press ON / MOD E to turn on the laptop. You are prompted to s elect a language. 2. Press E for Englis[...]

  • Page 4

    4 S CORING Every time you answer a question correctly, an animat ed character a ppears and co ngratulate s you. If you answer incorrectly, a low tone sounds, and you are prompted to try again. If yo u get the wrong ans wer a secon d time, a low tone so undsand displays th e correct answer. The vertical ba rs at the top of the screen indicate the nu[...]

  • Page 5

    5 2. Press 3 , EN TER to start Activity 3. A picture and a scrambled w ord associa ted with that pic ture appear. 3. Move th e cursor to the first letter o f the w ord. Then press ENTER or click the mo use. The selected letter moves to the firs t letter of the sec ond row. 4. Repeat Step 3 until you have used all the letters. When you rearrange t h[...]

  • Page 6

    6 3. Type in the plural form of the word associated with the items a nd press ENTER . Ô A CTIVIT Y 7 – A NTONYM 1. Press ON / MOD E to go to the Cat egor y Sel ecti on Menu. 2. Press 7 , ENTER to sta rt Activity 7. A word appears. 3. Type in the antonym (a word with the opposite meaning) in the second row. 4. Press ENT ER a fter typing in the wo[...]

  • Page 7

    7 2. Press 1 , 0 , ENTER to start Activit y 10. A sentence with a miss ing word scrolls a cross the upper h alf of the screen. 3. Press  ,  or u se t he mo use to sc rol l thr ough and view possible replacement words. 4. When the desired word appears, press ENTER or click th e mouse butto n. Ô A CTIVIT Y 11 – J UMBLED S ENT ENCE S 1. Press[...]

  • Page 8

    8 2. Press 1 , 4 , ENTER to st art Activity 14. A multip licatio n ques tion ap pear s. 3. Type the correct answer and press ENTER . A CTIVIT Y 15 – D IVIS ION 1. Press ON / MOD E to go to the Cat egor y Sel ecti on Menu. 2. Press 1 , 5 , ENTER to start Activi ty 15. A division question appears. 3. Type the correct answer and press ENTER . Ô A C[...]

  • Page 9

    9 A CTIVIT Y 19 – F RA CTION 1. Press ON / MOD E to go to the Cat egor y Sel ecti on Menu. 2. Press 1 , 9 , ENTER to start Activit y 19. An equation cons isting of mixe d frac tions ap pears . Par t of on e of the fractions is missing. 3. Figure ou t the number th at makes the equation true; type the number. Ô A CTIVIT Y 20 – P ERCE NTA GES 1.[...]

  • Page 10

    10 A CTIVIT Y 23 – G EOMETR Y 1. Press ON / MOD E to go to the Cat egor y Sel ecti on Menu. 2. Press 2 , 3 , ENTER to start Ac tivity 23. A picture app ears and t he la ptop asks you a quest ion about the picture’s area. Ô 3. Figure out the length , height, or area of the picture. 4. Type the answer and press ENTER or click the mouse. A CTIVIT[...]

  • Page 11

    11 3. Press any letter from A to Z t o selec t a me lody f rom memory. 4. Once the melody s tarts playing, press T or U to move the figure ’s arms, press V or N to move the fi gure ’s legs . A CTIVIT Y 27 – M USIC M AKER 1. Press ON / MOD E to go to the Cat egor y Sel ecti on Menu. 2. Press 2 , 7 , ENTER to start Activit y 27. Press the keys [...]

  • Page 12

    12 A CTIVIT Y 29 – D RAWING P ROGRAMMING This activit y helps you learn how to create a comma nd in computer language. For example, you can program the laptop to draw a diamond. The program starts with Start and ends with End . Enter drawing commands ( DRA W , E RASE and MOVE ), dr awing keys ( T , Y , U , F , J , V , B , and N ), and dist ance u[...]

  • Page 13

    13 3. Type the letter that appears. When you type th e correct letter, the letter disappea rs and a new letter appears. You have t wo minutes to erase as many let ters as po ssible. Ô A CTIVIT Y 31 – T YPING P RACTICE 1. Press ON / MOD E to go to the Cat egor y Sel ecti on Menu. 2. Press 3 , 1 , ENTER to start Activit y 31. A letter falls from t[...]

  • Page 14

    14 2. Press 3 , 4 , EN TER to sta rt Act ivity 34. To se lect the level of difficulty from 1 (easiest) to 5 (m ost difficult), press the des ired number key. 3. Place the bars on any pole. You cannot stack a larger bar on top of a smaller b ar. Use the arrow ke ys or the mouse to move the curs or to the desired bar. Press EN TER or click the mouse [...]

  • Page 15

    15 2. Press 3 , 7 , ENTER to start Activit y 37. 3. Press 1 to play against the laptop, or 2 to pla y against a friend. The objective is to get three dots ( . ) o r plus s igns ( + ) in a row. Whoever gets three in a row f irst is the winner. The laptop shows whose turn it is by a flashi ng cursor under the player’s number. 4. Use the arrow keys [...]

  • Page 16

    60-263 2 06A03 Printed in China RadioSh ack Corp oration Fort W orth, Texas 76102 CARE Keep the lapto p dry; if it gets wet , wipe it dry immediately. Use and store the laptop only in no rmal temperature environments. Handle the laptop ca refully; do not drop it. Keep the laptop away from dust and dirt, and wipe it with a damp clot h occ asionally [...]