High End Systems DL.3 manual

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Table of contents for the manual

  • Page 1

    DL.3 Di gital Light with Collage™ Sof tware User Manual © High End Systems, Inc. 2008, Al l Rights Res erved Information and specifications in this docum ent are subjec t to chan ge without notice. High End Sy s tems, Inc. assumes no responsibility or liabilit y fo r any errors or inaccuracies that ma y appear in this manual. T rademarks used in[...]

  • Page 2

    ii DL.3 Digital Li ght User Manual Con ta cti ng H ig h E nd Sy s t em s ® Sales Department High End Systems, Inc. 2105 Gracy F arms Lane Austin, TX 78758 USA voice: 512.836 .2242 fax: 512.837.5290 T oll Free: 800.890.8989 Customer Service High End Systems, Inc. 2105 Gracy F arms Lane Austin, TX 78758 USA voice: 800.890 .8989 fax: 512.834.9195 tol[...]

  • Page 3

    DL.3 Digital Light User Manual iii Declaration of Conf ormity according to ISO/IEC Guide 22 and EN45104 Manufacturer ’ s name: High End Systems, Inc. Distributor’s name: High End Systems, Inc. Distributor’ s address: 2105 Gracy F arms Lane Austin, T exas 78758 USA Declares that the product: Product Name: DL .3 Product Number:All Product Optio[...]

  • Page 4

    iv DL.3 Digital Li ght User Manual Product M odification W arning High End S ystems prod ucts are design ed and manufactu red to meet the requiremen ts of United St ates and International safety regulatio ns. Modifications to the p roduct could affect safety an d render the product non- compliant to relev ant safety standar ds. Mise En Garde Contre[...]

  • Page 5

    DL.3 Digital Light User Manual v Symbols The following inter national caution and wa rning symbols appear in margins th roughout this manual to highlight messages. Fog Machi ne Warnin g Like all high quality vide o projection units, DL.3 fixt ur es must be kept protected from excessive amounts of glycol fog, mineral oil, and smoke. Digital lights i[...]

  • Page 6

    vi DL.3 Digital Li ght User Manual W arranty Information Limited Warranty Unless otherwise stated, your product (excluding the lamp) is cov ered by a one year parts and labor limited warrant y . The lamp warranty fo r Christie projectors is 120 days or 500 hours whatever comes first. It is the owner’s responsibility to furnis h receipts or invoic[...]

  • Page 7

    DL.3 Digital Light User Manual vii What Y ou Sh ould Know About Copyright The following F AQ can help you understand copyri ght laws and how they apply to content used with the DL.3 f ixture By Suzy Vaughan Associates for High End Systems. I want to use a film clip from “When Harry Met Sally” in a pr omotional piece advertising my services. Wha[...]

  • Page 8

    viii DL.3 Digital Li ght User Manual Suzy V aughan Associates has 20 years of experience in c l earing clips , talent, and music for use in any number of venues. Their cl ients include Barb ara Streisand, Mich ael Jackson, and The Emm ys among other shows. Y ou can obtain more information about Suzy V aughan Ass ociates' services by calling 81[...]

  • Page 9

    DL.3 Digital Light User Manual ix T able of Cont ents Contacting High End Systems® ......... ........... .......... ........ .......... .......... ........ .... ii Patents .. .......... ........ .......... ........ ........ ........... ........ ........ .......... ........ ........ .... ii Declaration of Con formity ......... .......... ..........[...]

  • Page 10

    x DL.3 Digital Light User Manual Software Setup ........................ .............................................. ..................... 14 Installing and Lau nching the Content Man agement Application (CM A) ........ ........ 1 4 Verifying and Upgrading Fixt ure and CMA Software ...... .......... .......... ............ ... 15 Configuring DL.[...]

  • Page 11

    DL.3 Digital Light User Manual xi Chapter 4: DMX Programmin g Basics and Quick Start DMX Programming Overview ........................... ........................................... 37 DMX512 Links ............... .. .. .. ........ .. .. ......... .. .. ........ .. ........ .. .. ........ .. .. ........ .. .. 37 8-bit vs. 16-bi t DMX Parameters ...[...]

  • Page 12

    xii DL.3 Digital Light User Manual Chapter 6: Graphics Engine Overvi e w Protocol Options ............. ....................................................... ..................... 55 Image Optimizing Contro ls ............... .............................................. ............ 55 Graphics Control Hierarchy ................................[...]

  • Page 13

    DL.3 Digital Light User Manual xiii Chapter 9: Graphic Functi ons: Opacity and Effects Opacity ................................. ....................................................... ............... 79 Visual Mode .................. ....................................................... ........................ 80 Visual Mode Options ...........[...]

  • Page 14

    xiv DL.3 Digital Light User Manual Masking Control ......................................... .............................................. . 114 Mask Shape Sele ct and Strobing .................. .......... .......... .......... ........ ..........114 Mask Shapes ............ ........ .......... ........ ........... ........ .......... ........ ..[...]

  • Page 15

    DL.3 Digital Light User Manual xv Chromakey ..... .......... ............ .......... ......... .......... .......... ........ .......... .......... 141 Chromakey Coarse ............. .......... ........... .......... .......... .......... ........ ........ 141 Chromakey Fine ......... .......... .......... ......... .......... .......... ........ .[...]

  • Page 16

    xvi DL.3 Digital Light User Manual Solarize .............. ........ .......... ........ ........... ........ .......... ........ .......... ........ ....152 Solarize 1 ......... .......... ........ .......... ........... .......... ........ .......... ........ ..........152 Solarize 2 ......... .......... ........ .......... ........... .......... [...]

  • Page 17

    DL.3 Digital Light User Manual xvii Sinewave, Vertic al .............. .......... ........... ........ .......... ........ .......... ........ .... 170 Sinewave, Vertical w/ X-axis Wobbulatio n .................. .......... .......... .......... .. 170 Sinewave, Vertical w/ Y-axis Wobbulati on .................. .......... .......... .......... .. [...]

  • Page 18

    xviii DL.3 Digital Light User Manual Controlling the Internal Camera Input ......................... .......... ................... 1 85 Camera Zoom ................ ........ ........ ........... ........ .......... ........ .......... ........ ....185 Camera Focus .......... .......... ........ .......... ......... .......... ........ .......... .[...]

  • Page 19

    DL.3 Digital Light User Manual xix Creating Conten t Backup Archi ve ................ .......... ........ .......... .......... ........ .. 201 Deploying a Conte nt Archive ......... ........... .......... ........ .......... .......... ........ .... 201 Cloning User Content ..................... .............................................. .....[...]

  • Page 20

    xx DL.3 Digital Light User Manual Chapter 17: Maintenanc e and Troubleshoot ing Pan and Tilt Locking ................................... ............................................... 215 Maintaining the Filtering System ........................ ...................................... 216 Filter Warni ngs ......... .......... .......... .......... [...]

  • Page 21

    DL.3 Digital Light User Manual xxi Appendix D: DL.3 Specifications Mechanical ............................ ....................................................... ............. 303 Electrical ..................... ....................................................... ...................... 304 Computer .............................. .............[...]

  • Page 22

    xxii DL.3 Digital Light User Manual[...]

  • Page 23

    DL.3 Digital Light User Manual 1 Chapt er 1: Product Ov erview This chapter descr ibes the features of the DL.3 fixture and the Content Management Application software. The DL.3 (Digital Light 3) fixt ure merges video projection and automated lighting technologies with a DMX controllable digital me dia serv er housed in a moving yo ke fixture. The [...]

  • Page 24

    CHAPTER 1 Product Overvi ew 2 DL.3 Digital Light User Manual • Accesso ry Long Throw (2.4 - 4.3:1) , Ultra Lon g Throw (4.3-6:1), and Wide Angle (1.3 - 1.8:1) Z oom lenses are av ailable to maximiz e fixture positi oning options. • Adv anced filt ration sy stem reduces over all fixture noi se • V ert ical lens shift capability reduces pi xel [...]

  • Page 25

    CHAPTER 1 Product Overvi ew DL.3 Digital Light User Manual 3 Content Management Application • Av ailable for Windows and Mac operating systems • Communicates with othe r DL.3, DL.2, Axon media servers over an Ethernet network • Uploads and downloads custom di gital content to DL.3 fixtures • Configures DL.3, DL.2 and Axon medi a servers •[...]

  • Page 26

    CHAPTER 1 Product Overvi ew 4 DL.3 Digital Light User Manual Related Products and A ccessories The following table li sts related pr oducts and accessories a vailable for the DL.3 f ixture. For more information, contact your High En d S ystems deale r/distributor (see “Contacting High End Systems®” on page -ii ). Part Description Part Number R[...]

  • Page 27

    DL.3 Digital Light User Manual 5 Chapt er 2: Setup and Configur ation Hardware setup includes mounting, co nnecting to power and establishing Ethernet and DMX links. Software setup includes launchi ng the Content Management Application (CMA) and conf iguring the fixture for DMX control. Hard w are S et up The following steps make up the hardware se[...]

  • Page 28

    CHAPTER 2 Setup and Confi guration 6 DL.3 Digital Light User Manual Hardware Components Connection Ports The DL.3 fixture’ s back panel pro vides ports for: CAUTION: To avoid damagin g the fi xture an d voiding the warr anty, do not physically connect to the RGBHV and VGA inputs at the same time. • 5-pin DMX Data In and Data Out (see “Setting[...]

  • Page 29

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 7 Pan and Ti lt Lock in g The DL.3 fixture ships with pan and ti lt latche s locked. Y ou ca n unlock/adjust thes e latches to stabilize the fixture for mounting. Tilt Lock Position Options Tilt Lo ck Pan Lock Tilt Position Options Note: Disengage Pan an d Tilt loc ks before operating[...]

  • Page 30

    CHAPTER 2 Setup and Confi guration 8 DL.3 Digital Light User Manual Mounting the Fixture Y ou can mount DL.3 fixt ures suspended from a su pport system (such as a truss) or freesta nding on its base. WARNING! Equipment suitable for dry locations only. Do not expose this equipment to rain or moisture. CAUTION! Always use a secondary safety cable whe[...]

  • Page 31

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 9 Mounting the Fixture Upright CAUTION! Do not mount the fixture upright without th e four rubber feet attached. T o mount the fixture upright, place the fixt ure on a sturdy , stable surface that will suppor t more than the 53.5 kg (118 lb) weight of the DL.3 fixture. If the surface [...]

  • Page 32

    CHAPTER 2 Setup and Confi guration 10 DL.3 Digital Light User Manual 3. Tighten the c lamps firmly to th e fixture’ s base and to the support. 4. Run the safety cable through the loop on the fixture’ s base, and around the truss. Note: High End Systems does no t recommend operating the DL.3 fi xture with the base perpendicular to the st age flo[...]

  • Page 33

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 11 2. Connect th e Data cable’s female XLR connect or to the Data In con nector of the first ( or next) fixture on the DMX link. 3. Continue l inking the rema ining fixtures c onn ecting a cabl e from the Data Out conn ector of each fixture to th e Data In connec to r of the next fi[...]

  • Page 34

    WholeHog 3 Console Laptop Computer Ethernet Hub DMX Universe 1 DMX Universe 2 DP2000 ArtNet Configuratio n Option 2 DMX 512 Data Cabling Ethernet Cabling CHAPTER 2 Setup and Confi guration 12 DL.3 Digital Light User Manual Powering On the F ixture WARNING: This equipment is designed for connection to a branch circui t having a maximum overload prot[...]

  • Page 35

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 13 Homing the F ixture When the DL.3 fi xture is connected to an appr opriately-rated power source, it automatically begins a homing procedure to verify that the major functions of the fixture and its internal projector ar e oriented properly . Shortcut: Holdi ng down the inner most ([...]

  • Page 36

    CHAPTER 2 Setup and Confi guration 14 DL.3 Digital Light User Manual Sof tware Setup Software setup for DL.3 fixtures require s the following steps: 1. After powering on the DL.3 medi a server, launch the CMA software. 2. Check the software version inst alled and upgrade if necessary. 3. Configure the DL.3 fixtur e’s DMX source, DMX protocol, and[...]

  • Page 37

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 15 V erifying and Upgrading F i xture and CMA Software Fixture and CMA software are contin uously bein g updated to increase performan ce and add new features . The software loaded on you fixture m ay not be the most up to date. The latest fixture and CMA software are always av ailabl[...]

  • Page 38

    CHAPTER 2 Setup and Confi guration 16 DL.3 Digital Light User Manual Configuring DL.3 F ixtures Before programming the DL.3 fixtures from a DMX512 consol e, configure the fixture by: • Identifying the DMX Source fo r the fix ture • S electing t he Protocol type to determine the DMX channel range this fixture will ut ilize • Sel ecting a Fixtu[...]

  • Page 39

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 17 Setup Configuration Using t he CMA The Content Managem ent Application running on yo ur computer and linked to DL.3 fixtures via Ethernet lets you remote ly configure the DL.3 fixtures. F or more information on the CMA, see Chapter 15: Content Management Application (CMA) on page 1[...]

  • Page 40

    CHAPTER 2 Setup and Confi guration 18 DL.3 Digital Light User Manual Select a DMX Protoc ol type by choosing Standard , Dual , or Singl e from the drop down list in the option field. The Protocol you select is based on how many DMX channels are required for your application. • Standard Prot ocol uses 170 channels • Dual Protocol uses 132 channe[...]

  • Page 41

    CHAPTER 2 Setup and Configuration DL.3 Digital Light User Manual 19 Shutting Down the F ixture Recommended Shutdown Options There are tw o recommended wa ys to shut down the fixture : 1. A DMX controller can shut down the fixture’ s motion controls and pr ojector remotely with the shutdown option of the control channel (see “Fixture Oper ations[...]

  • Page 42

    CHAPTER 2 Setup and Confi guration 20 DL.3 Digital Light User Manual 4. Place the DL.3 fixture in its provided road case for shipping. 1. Place T op over the fixture first 2 . Bring sides of case togeth er and latch.[...]

  • Page 43

    DL.3 Digital Light User Manual 21 Chapt er 3: The Digital Light Menu Syst em DL.3 and DL.2 digi tal lights have an onboard M enu System you can use to configure the fixture, review diagnostic feedback, and view content information. Digital light fixtures use a 5” LCD screen to display the onboar d menu system. Navigation and select buttons let yo[...]

  • Page 44

    CHAPTER 3 The Digital Light Menu System 22 DL.3 Digital Li ght User Manual Functionality for the Menu and Enter buttons automatically reverse s when the fixture is rotated to keep operation consistent. Y ou can also manually set this option (see “Display Options” on page 3-30 ). The fields in the Activ e Scr een displa y current settings and pr[...]

  • Page 45

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 23 Na vigating t he Menu Select any Menu tab by pressing the corresponding button to the side of the display . A tab will be bold when selected. Use the left and right arrow keys on the navigation but tons to move to the Sub Menu tab c olumn. Press the T a b se lect button that [...]

  • Page 46

    CHAPTER 3 The Digital Light Menu System 24 DL.3 Digital Li ght User Manual Menu Options The menu display consists of a set of top-leve l tabbed screens and thei r associated subtabs. Main Tab Sub-Tabs/ Screens Fields Controls Opt ions Function/Notes DMX Control Source DMX512 Sets DMX as fixture communication source Art-Net Set Universe field from 0[...]

  • Page 47

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 25 Set Fixture External SVideo NTSC_M NTSC_MJ P AL_B P AL_D P AL_G P AL_H P AL_I P AL_M P AL_N SECAM_B SECAM_D SECAM_G SECAM_H SECAM_K SECAM_K1 SECAM_L SECAM_L1 Identifies the SVideo format used for video input. Factory Defaults On Restores factory default settings Off Default L[...]

  • Page 48

    CHAPTER 3 The Digital Light Menu System 26 DL.3 Digital Li ght User Manual File Displays content file locations and allows a content previ ew (see page 3 6) . Info Hours Lamp Hours Monitors lamp hours of operation. Selecting Reset button reverts hours to 0. Fixture Hours Monitors fixture hours of operation. Selecting Reset button reverts hours to 0[...]

  • Page 49

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 27 Menu Screen Descriptions DMX T ab The DMX T ab has sub-tabs for conf iguring the fixture for the DMX link, viewing the DMX settings for the fixture on eac h channel of its range, and viewing all 512 channel values on the DMX link. DMX_Cont rol Screen Use the Control sub-tab t[...]

  • Page 50

    CHAPTER 3 The Digital Light Menu System 28 DL.3 Digital Li ght User Manual DMX_Protocol T ab The Protocol sub-tab displa ys the current DMX v alue being received from a console for each parameter after any conversion, such as internal self test or protocol conversion. The DMX parameters are grouped into general cate gories, each with a separ ate ta[...]

  • Page 51

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 29 DMX_Raw Screen Use the R aw sub-tab to vi ew the DMX v alues of all fixtures on the link. The Raw T ab displays every DMX v alue for Channels 001–512 in lines of eight DMX v alues eac h per screen. T he Offset number at the beginning of each line in dicates the first DMX ch[...]

  • Page 52

    CHAPTER 3 The Digital Light Menu System 30 DL.3 Digital Li ght User Manual Set T ab Set_Fixture Screen The Fixture sub-tab provides options for selecting o r changing fixture move ment, dimming the mechanical ir is, and controlling the LCD display black le vel and orientation. Movement Option Fields Set the Pan Invert option On to inv ert the direc[...]

  • Page 53

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 31 • Off turns off the display after 20 seconds of in activity . T o uc hing any button on the fixture menu will re-enable the display . The Display In ve rt field inverts the displa y an d navigation control functi ons. This is useful in certain fixture orientat ions. There a[...]

  • Page 54

    CHAPTER 3 The Digital Light Menu System 32 DL.3 Digital Li ght User Manual Setting the Proj ector In By DMX field to Yes sets DMX as th e projector’s input source. Th e Projector Lamp field l ets you manually turn the lamp On or Off . Use the Projector Powerup field to choose the control opti on for turning the lamp on. The options are: Always On[...]

  • Page 55

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 33 Fil e T a b The File screen displays information about the currently se lected conten t fi le. Use this screen to preview content — bot h still images and movies. When you select the File tab, the file plays in the window to th e left. The bott om right window displays cont[...]

  • Page 56

    CHAPTER 3 The Digital Light Menu System 34 DL.3 Digital Li ght User Manual Te s t Ta b Te s t _ H o m e S c r e e n Homing sets a fixture to it’ s default posi- tioning. The fixt ure automaticall y homes whenever i t is connected to power . Y ou can m a nu ally home all or separate mechanical funct ions by clicki ng on the Home button for one of [...]

  • Page 57

    CHAPTER 3 The Digital Light Menu System DL.3 Digital Light User Manual 35 Info T ab The Info tab displays current fixture informat ion such as hardw are and software versions, sensor status, total fixture an d lamp hours, and DMX errors. Y ou can also reset Lamp and Fixture hours. Info_Hours The Hours tab displays the Lamp and Fixture hours of oper[...]

  • Page 58

    CHAPTER 3 The Digital Light Menu System 36 DL.3 Digital Li ght User Manual Reset Screen The R eset screen provides button s to reset, shutdown and upgrade software. Reboot Media Server restarts the fixture’ s internal graphics engi ne software. Delete User Content re moves all user content on the select ed fixture(s) . Upgrade Factory Content let[...]

  • Page 59

    DL.3 Digital Light User Manual 37 Chapt er 4: DMX Programming Basics and Quic k Start If you are new to DMX programing, this chapter will give you a brief overview on programming DL.3, DL.2, and Axo n media servers followed by a example of using a Wholehog console to patc h and display output from a media server. DMX Programming Ov erview DMX512 Li[...]

  • Page 60

    CHAPTER 4 DMX Progra mming Basi cs and Quick Start 38 DL.3 Digital Li ght User Manual Determining a DMX S tar t Channel The DMX Start Channel is the first chan nel of a device’ s channel range on a DMX link. There are 512 available channels on each DMX universe divided among all the de vices in a particular universe. A device must have a unique D[...]

  • Page 61

    CHAPTER 4 DMX Programming Basic s and Quick Start DL.3 Digital Light User Manual 39 Protocol Lev els DL.3 and DL.2 Protocol Lev els Mechanical Control Global Control Graphic Object Control Chan # Description Chan # Description Obj 1 Obj 2 Obj 3 Description Motion 22 Global Intensity 57 95 133 Opacity 1 Pan 23 Global Effect 1 58 96 134 3-D Object Fi[...]

  • Page 62

    CHAPTER 4 DMX Progra mming Basi cs and Quick Start 40 DL.3 Digital Li ght User Manual Axon Pro tocol Lev els Chan # Description Obj 1 Obj 2 Obj 3 Description 1 Global Intensity 36 74 11 2 Opacity 2 Global Effect 1 37 75 11 3 3-D Object File 3 Global Effect 1 Modifier 1 38 76 11 4 Media Folder 4 Global Effect 1 Modifier 2 39 77 11 5 Media file 5 Glo[...]

  • Page 63

    CHAPTER 4 DMX Programming Basic s and Quick Start DL.3 Digital Light User Manual 41 Lighting Console Tips Lighting consoles differ in many aspects and it is important to unders tan d how your console operates with DL.3, DL.2 and Ax on media servers. Fixture Libr aries: Many sophisticated lighting consol es utilize pre-m ade fixture libraries. A fi [...]

  • Page 64

    CHAPTER 4 DMX Progra mming Basi cs and Quick Start 42 DL.3 Digital Li ght User Manual Wholehog III Programming Not es Play Speed Y ou ca n adju st the Play Speed using the en coder wheel on the Beam parameter of the G raphic fixture type. Additionally you ca n press “enable” and select “Media Speed Default On” to revert to the default spe e[...]

  • Page 65

    CHAPTER 4 DMX Programming Basic s and Quick Start DL.3 Digital Light User Manual 43 Quick S tar t with a Wholehog Console After Setting up and Configuring your media server as outlined in Chapte r 2, us e the following steps to get to the po i nt of displaying output. Step 1: In the Fixture Schedule or Add Fixtur es window of Wholehog software, Add[...]

  • Page 66

    CHAPTER 4 DMX Progra mming Basi cs and Quick Start 44 DL.3 Digital Li ght User Manual[...]

  • Page 67

    DL.3 Digital Light User Manual 45 Chapt er 5: Tu t o r i a l s Five simple lessons get you starte d programming DL.3, DL.2, and Axon media servers with a Wholehog 3 or other DMX console . A DL.3 or DL.2 fixture shoul d be patched on yo ur console as three to five fixture types. The MOTION fixtur e type controls th e actual moving yok e, projector ,[...]

  • Page 68

    CHAPTER 5 Tutorials 46 DL.3 Digital Li ght User Manual Lesson 1: Cross Fading Between Gr aphic Objects 1. On your ligh ting console, set MO TION fixture Dimmer par ameter (for DL.3 or DL.2 fixtures), the GLOBAL fixtu r e Intensity parameter , and GRAP HIC OBJECT 1 fixture Opacity parameter t o 100% (DMX v alue = 255). Defin e Grap hic Object 1 2. S[...]

  • Page 69

    CHAPTER 5 Tutorials DL.3 Digital Light User Manual 47 Lesson 2 - W orking with Multiple Graphic Objects In this lesson, y ou will com bine 2 Gr aphic Objects and u se Chromakey Effe ct options to cr eate transparencies. Y ou will be building off of cue 3 tha t was cre ated in Lesson 1. 1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures)[...]

  • Page 70

    CHAPTER 5 Tutorials 48 DL.3 Digital Li ght User Manual Lesson 3 - Gir t, the F ire Br eathing Lizard In this lesson y ou will use R otation, X , Y , and Z positioning, and scalin g parameters to control the interaction of m ultiple Graphic Object s. Befo re you begin, clear any information out of y our programmer . Als o, release playback of cu es [...]

  • Page 71

    CHAPTER 5 Tutorials DL.3 Digital Light User Manual 49 Define Graphic Object 3 The following steps creat e and position a puff of smoke. 13. Select the GRAP HIC OBJECT 3 and set the Opacity parameter to DMX = 255 (100%). 14. Set the Media Folder parameter to DMX = 4 (HES Atmospher ic). 15. Set the Media File parameter to a DMX value of 17 (17-Dust_E[...]

  • Page 72

    CHAPTER 5 Tutorials 50 DL.3 Digital Li ght User Manual Lesson 4: 3-D Objects, Rotation, W obbulation, and Glow. In this lesson y ou will learn how to put your ch osen conten t on a 3D object and add rotation, glow , and wobbulation. 1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter , and GRAPHIC OBJECT [...]

  • Page 73

    CHAPTER 5 Tutorials DL.3 Digital Light User Manual 51 Adjust this e ffec t with th e Modifi er para meters . 17. Set the Effect Mode 1 Modifier 1 par ameter to DMX = 104 (41%) to adjust wa ve siz e. 18. Set the Effect Mode 1 Modifier 2 par ameter to DMX = 86 (34%) to adjust wobbulation r ate. 19. Set the Effect Mode 1 Modifier 3 par ameter to DMX =[...]

  • Page 74

    CHAPTER 5 Tutorials 52 DL.3 Digital Li ght User Manual Lesson 5: Viewpoint This lesson demonstr ates the global par ameters in cluding viewpoint, and global effects. 1. Be sure that the MOTION Dimmer parameter , (fo r DL.2 fixtures ) the GLOBAL Intensity parameter , and GRAPHIC OBJECT 1 Opacity parameter are al l set to 100% (DMX = 255). Defin e Gr[...]

  • Page 75

    CHAPTER 5 Tutorials DL.3 Digital Light User Manual 53 Apply a Global Solarize Effect 16. Select your GLOBAL fixture and change the Effect Mode 1 parameter to DMX = 10 ( solarize 2 ) and observe how the global effect changes al l th ree of the graphic objects at one time 17. Record t his look into your console. Adj u st Gl ob a l V ie wp o in t M o [...]

  • Page 76

    CHAPTER 5 Tutorials 54 DL.3 Digital Li ght User Manual[...]

  • Page 77

    DL.3 Digital Light User Manual 55 Chapt er 6: Gr aphics Engine Ov erview DL.3, DL.2, and Axon Media servers all use the same graphic engine software to contro l content selection, playb ack, and 3-D Object and Global manipulation. Protocol Op tions DL.3, DL.2 and Axon models all pro vide individu al and composite gr aphical control for up to three [...]

  • Page 78

    CHAPTER 6 Graphics Engi ne Overview 56 DL.3 Digital Li ght User Manual Graphics Control Hier arc hy There is a hie rar chy to the DMX control par ame ters. In general, obje ct control parameters render individual graphic imag es. Global control p arameters act upon the composi te image created by combining multipl e objects. Motion par ameters cont[...]

  • Page 79

    CHAPTER 6 Graphics Engine Overview DL.3 Digital Light User Manual 57 Graphics Engine F unction Flow Graphic Functions are applied to each object. Global Functions are then applied to the composite-object image. Graphics Engine outputs final image to projector A 3-D object with a texture is selected Obj ec t 2 Con t e nt Visual Mode Ef f e ct 1 Ef f[...]

  • Page 80

    CHAPTER 6 Graphics Engi ne Overview 58 DL.3 Digital Li ght User Manual Graphics Engine F unctions Object Graphic F unctions For an individual object, you can cont rol: • The media file and 3-D obje ct select ion for the la y er • Media playback including — What portion of the movie pl ays — Playback speed — Playback mode (direction and st[...]

  • Page 81

    DL.3 Digital Light User Manual 59 Chapt er 7 : Gr aphic F unctions: Defining Cont ent Each Graphic Object’s content is c omp osed of a 3-D object overlai d with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback. Selecting Content How Content is Orga[...]

  • Page 82

    CHAPTER 7 Graphic Functions: Defini ng Content 60 DL.3 Digital Li ght User Manual Content Selection P ar amet ers The followin g sections outl ine parameters you will use to crea te an image from content an d define it’s pla yback. Y ou will set the pa rameters described in this chapter for each individual Graphic Object you define. Note: The sug[...]

  • Page 83

    CHAPTER 7 Graphic Functions: Defining Content DL.3 Digital Light User Manual 61 Media Folder This parameter defines a folder (d ire ctory) contai ning a collectio n of media file s. The media file s within the assigned folder can then be selected using the Media File pa rameter . DMX values for folders are assigned as follows: • DMX v alues = 1-3[...]

  • Page 84

    CHAPTER 7 Graphic Functions: Defini ng Content 62 DL.3 Digital Li ght User Manual Media File The Media File paramete r lets you identify wh ic h Stock or User media file to apply (map) as a texture on the selecte d 3- D obje ct. Y ou can supplement the large library of Stock video loops and still images with Custom fi les. This parameter selects me[...]

  • Page 85

    CHAPTER 7 Graphic Functions: Defining Content DL.3 Digital Light User Manual 63 Defining a Media F ile Segment Y o u ca n define any portion of a vi deo media file to play using the In Frame and Out Frame parameters. By default, the In Fr ame is the beginning of the medi a file and the Out Frame is the end of the file. Media files can have differen[...]

  • Page 86

    CHAPTER 7 Graphic Functions: Defini ng Content 64 DL.3 Digital Li ght User Manual Defining Playbac k After selecting and defi ni ng a media file segment to display on a 3-D object, you can choose from several Playback Modes and assign a Play back Speed. Playback Mode A Playback Mode parameter for each 3-D image al lows several playback options. Def[...]

  • Page 87

    CHAPTER 7 Graphic Functions: Defining Content DL.3 Digital Light User Manual 65 Playback Speed The Playback Speed parameter controls the speed of the selected medi a file’ s Playback Mode. The Playback Speed for a media file is us ed whenever the Playback Mode Parameter’s DMX value is assigned to any Play F orward o ption. Default DMX Val u e: [...]

  • Page 88

    CHAPTER 7 Graphic Functions: Defini ng Content 66 DL.3 Digital Li ght User Manual[...]

  • Page 89

    DL.3 Digital Light User Manual 67 Chapt er 8: Graphic F unctions: Rotation, P osition, Scale You can independently control each Grap hic Object’s rotation direction and speed; along with it’s position and scal e in x, y, and z axis directions. The parameters described in this chapter are set for ea ch Graphic Object you define. Par ameters for [...]

  • Page 90

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale 68 DL.3 Digital Li ght User Manual The R otation par ameters’ suggested default v alue s are the midpoint o f the 16-bit DMX v alue range, which is equal to no rotation. Increasi ng the DMX value from the midp oint indexes the object in a clockwise direct ion. Reduc ing the DMX value below th[...]

  • Page 91

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale DL.3 Digital Light User Manual 69 Rotation P arameters X Rotation The X Rotation par ameter rotate s th e selected Graphic Object around the x axis with 16-bit precision. Y ou can index the rotation or set a co ntinuous rot ation crea ti ng a vertical flip at var ia bl e s p ee ds . This parame[...]

  • Page 92

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale 70 DL.3 Digital Li ght User Manual Y Rotation The Y Rotation par ameter rotates or indexes the sel ect ed Graphic Object around the Y axis with 16-bit precisi on . You can index the rotati on or set a continuous ro tation creatin g a horizontal flip at v ariable speeds. T h i s p a r a m e t e [...]

  • Page 93

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale DL.3 Digital Light User Manual 71 Z Rotation The Z Rotation parameter rotates or indexes the se lected Graphic Object around the Z axis with 16-bit precision. Y ou can inde x the rotation or set a conti nu ous rotation creating a circular spin at variable speeds. Default DMX Val u e: 32768 (50%[...]

  • Page 94

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale 72 DL.3 Digital Li ght User Manual Scaling the Object Y ou can scale an Graphic Object along the X, Y and/or Z axis to ad just the object size. The Scale parameter adjusts the s ize of the object ’s image up to approximately 10x its original size. At a DMX v alue of zero , the image shrinks t[...]

  • Page 95

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale DL.3 Digital Light User Manual 73 Y Scale The Y Scale parameter scales th e selected 3-D object alon g the y axis, either expa ndin g it or making it smaller . Use it when you want to size the object’s v ertical component. A DMX value of 12 8 (50%) sets the obje ct at its normal size. V alues[...]

  • Page 96

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale 74 DL.3 Digital Li ght User Manual Z Scale The Z Scale par ameter scales the select ed 3-D object along the z axis, either expanding or shrinking it. Use it when you want to s ize the objec t’ s thickness. A DMX value o f 128 (50%) sets t he object at its normal si ze. V alues less than 50% s[...]

  • Page 97

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale DL.3 Digital Light User Manual 75 Changing Object Position Y o u ca n reposition each 3-D object ’ s position in 3-D space by moving it along the X, Y and Z axes. The following par ameters act on an indivi dual object. Use these paramete rs to position 3-D images in relati on to each other . [...]

  • Page 98

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale 76 DL.3 Digital Li ght User Manual Y Position The Y Position par ameter m oves your object a lon g the y axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the image on the Y -axis. V al ues below the DMX midpoint move the object down, and v alues above the DMX mid [...]

  • Page 99

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale DL.3 Digital Light User Manual 77 Z Position The Z Position parameter moves your obj ect along the z axis wit h 1 6-bit precision. The midpoint of th e 16-bit DMX v alue r ange ce nters the object on the z- axis. V alues below the DMX midpoint move the object away from the vi ewer and appears t[...]

  • Page 100

    CHAPTER 8 Graphic Functions: Rotation, Position, Scale 78 DL.3 Digital Li ght User Manual[...]

  • Page 101

    DL.3 Digital Light User Manual 79 Chapt er 9: Gr aphic Functions: Opacity and Effects You can adjust opacity and apply a va riety of color mixing and geometric effects to ea ch individual Graphic Object. The parameters described in this chapter are set for each Gr aphic Object you def ine. Par ameters for composite image intensity and effect s are [...]

  • Page 102

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 80 DL.3 Digital Li ght User Manual Visual Mode Visual Mode options are define d using three par ameters. The Visual Mode parameter has options for enhancing and adjusting the black le vel and contra st of a 3-D object. On ce you choose a visual mode, two Modifier parameters adjust the se lected mode[...]

  • Page 103

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 81 12 T exture Mixing Crossfades between the current image and another graphic object texture. Selects the Source Graphic Object T exture Controls Crossfade 13 Image Scale and Rotate Scales and rotates the media file texture applied to a 3-D object Scales Image Sets Rot[...]

  • Page 104

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 82 DL.3 Digital Li ght User Manual Visual Mode Options Color to B/W Visual Mode Parameter DMX v alue = 7 Begins with a white screen and fades to the original image in black and white. All color is conv erted. Modifier 1: T ransitions the image from full white at a DMX value of 0 to black and white a[...]

  • Page 105

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 83 Chroma Shif t Visual Mode P arameter DMX v alue = 21 Shifts the red, blue, and green component colors in an image. Y ou can offset color components vertically and or ho rizontally . Modifier 1: The default DMX value of 128 ( 50%) = no adjustment. V alues bel ow the m[...]

  • Page 106

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 84 DL.3 Digital Li ght User Manual Drop Shadow Visual Mode Parameter DMX v alue = 19 Y ou can c reate a drop shadow behind the media fi le texture on a 3D object, and vary it’ s size horizontally and vertic ally . This option create s a black plane behind th e selected media fil e texture on a fla[...]

  • Page 107

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 85 Exposure Control Visual Mode P arameter DMX v alue = 10 Exposure Contr ol adjusts the image Black level an d Contrast to optimiz e the projected image for your performance environment. Y ou can use it to easily modify the black le vel and contrast for a specific appl[...]

  • Page 108

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 86 DL.3 Digital Li ght User Manual Fa ux L E D Visual Mode parameter DMX value = 16 This options divides the image into a grid of circ le s to mimic an LED w all. The c olor of the cent er pixel in each cell defines the soli d color for th at circle. Y ou can control the number and spaci ng of LEDs,[...]

  • Page 109

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 87 Faux Tile Visual Mode parameter DMX v alue = 17 This options c re a t es divides the image into a grid of tiles with simulated lighting at the edges. The color of the center pi xe l in each cell def ine s the sol id color for that tile. Y ou ca n the number and spaci[...]

  • Page 110

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 88 DL.3 Digital Li ght User Manual Fil m Rol l Visual Mode parameter DMX value = 14 This option scrolls the media fi le texture horizontally or vertically independent from the 3 -D object it ove rlays, and allows y ou to control the scro lling speed. Modifier 1: The default DMX va lue of 128 (50%) =[...]

  • Page 111

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 89 Fuzzifier Visual Mode parameter DMX v alue = 18 This option blurs the media file texture horizontally or vert ically indepen dent from the 3- D object it overlays , and allows you to control t he scrolling speed and im age scaling. Modifier 1: The default DM X value [...]

  • Page 112

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 90 DL.3 Digital Li ght User Manual Gray mak er 1 Visual Mode Parameter DMX v alue = 4 This effect gradually transitions the color image to a grayscale image. Us e the Gra y Maker effect when you want to add an undertone of grey to the color s in an image. NOTE: If content is already grayscale, ther [...]

  • Page 113

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 91 Gray maker 2 Visual Mode P arameter DMX v alue = 5 This option converts a color image to graysc ale and then lets y ou adjust black level and contrast. NOTE: If content is already grayscale, there is no effe ct applied but Modifier 2 can still af fect image contra st[...]

  • Page 114

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 92 DL.3 Digital Li ght User Manual Inv er t Black and Whit e, K eep Color Visual Mode Parameter DMX v alue = 11 T h i s o p t i o n a l l o w s y o u t o i n v e r t t h e b l a c k a n d white components of an image while leaving other colors unaffected. Y ou can vary the threshold for the “black[...]

  • Page 115

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 93 Negativ e Art Visual Mode P arameter DMX v alue = 9 This op ti on provides a negative of the image and then lets you adjust the amount of color and the red and green color components. Modifier 1: Adju sts the color le vel from full at a D MX value of 0 to the lo we s[...]

  • Page 116

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 94 DL.3 Digital Li ght User Manual Pan and Scan Visual Mode parameter DMX value = 255 This option Z ooms into a still image and then, by changing position, you can pan across the image horizontally and vertically . It only func tions on image s izes greater t han 1024 x 1024 in at least one directio[...]

  • Page 117

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 95 Pixelat e Visual Mode parameter DMX v alue = 15 This option s divides the image in to rectangles usin g the center pixel color of each as it’ s color . Y ou can control the number of divisions. Modifier 1: Controls the number of divisions from the fewest numb er of[...]

  • Page 118

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 96 DL.3 Digital Li ght User Manual Posterizer Visual Mode Parameter DMX v alue = 6 This effect u s es the asso ci ate d Modifier 1 parameter to posterize by replacing each color in an image with the hi ghest v alues of that c olor but ex panding it only to the border of that color . There is no blee[...]

  • Page 119

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 97 Push to R ed Visual Mode P arameter DMX v alue = 3 This option reduces colors in th e s elected image to al l Red values Modifier 1: F ades from original color at a DMX v alue = 0 to a range of red tones at a value of 255 (100%) Modifier 2: Adju sts color saturation [...]

  • Page 120

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 98 DL.3 Digital Li ght User Manual Push to Sepia Visual Mode Parameter DMX v alue = 2 This option converts all c olor in the image to sepia tones. Modifier 1: F ades from original color at a DMX value = 0 to a r ange of sepia shades at a value of 255 (100%) Modifier 2: A d j u s t s c o l o r s a t [...]

  • Page 121

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 99 ShakeNBake Visual Mode P arameter DMX v alue = 22 This option randomly vibr ates the image. Y ou ca n control the horiz ontal and vertical frequency . Modifier 1: Adjusts ran dom horiz ontal “shak e” freq uency from 0= no adju stment to 255 (100%) = maximu m. Mod[...]

  • Page 122

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 100 DL.3 Digital Li ght User Manual Effect 1 Mode and Ef fect 2 Mode Tw o Effect Mode parameters are avail able for each indi vidual 3-D object, each with three Modifier parameters. Both Effect para meters have an identi cal list of color and vi sual effect options. This lets you appl y a dual-effec[...]

  • Page 123

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 101 17 RGB, Invert Red to Cyan Green to Magenta Blue to Y ellow 18 RGB, Invert and Swap to GB R Red to Magent a Green to Y ellow Blue to Cyan 19 RGB, Invert and Swap to BRG Red to Ye l l o w Green to Cyan Blue to Magenta 20 Edge Detect Color Horiz onta l search size Ve [...]

  • Page 124

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 102 DL.3 Digital Li ght User Manual 40 Horizontal Mirror creates a mirror effect Defines mirror center Not Used Not Used 41 RGB swap to BGR Red to Blue Green Blue to Red 42 RGB swap to RBG Red Green to Blue Blue to Green 43 RGB swap to GRB Red to Green Gr een to Red Blue 44 Colorize Gray Scale maps [...]

  • Page 125

    CHAPTER 9 Graphic Functions: Opacity and Effects DL.3 Digital Light User Manual 103 59 Zoom Blur Zooms into a position on the image with a mult-image blurring effect Horizontal position center V ertical position center Zoom in and out 60 Chroma Shift Shif ts the red, blue, and green component colors Horizontal shift Ve r t i c a l shift Scale 61 Sh[...]

  • Page 126

    CHAPTER 9 Graphic Functions: Opacity a nd Effects 104 DL.3 Digital Li ght User Manual[...]

  • Page 127

    DL.3 Digital Light User Manual 105 Chapt er 10: Graphic F unctions: Synchronizing Cont ent After designating a master fixture, you can synchronize the content of other Axon or DL.3 fix tures to an y Object on the master in terms of playback time, rotation or both. Sync hronization Overview Any DL.3 Axon or DL.2 media server can sy nchroni ze pla yb[...]

  • Page 128

    CHAPTER 10 Graphic Functions: Synchronizing Content 106 DL.3 Digital Li ght User Manual Synchronization P aramet ers Sync T o Y ou use the Sync To parameter to identify the Media Serv er you want a Graphic Object output to Synchronize with. Y ou can synchronize any graphic object output on one server to any oth er graphic object output on another s[...]

  • Page 129

    DL.3 Digital Light User Manual 107 Chapt er 11: Global F unctions Global Graphic controls affect the compo site image created by defining two or three separate object graphics. You can adjust intensity, define masks, select a point in space to vi ew the composite i mage, and control keystone correction. Global Intensity The Global Intensity paramet[...]

  • Page 130

    CHAPTER 11 Global Fun ctions 108 DL.3 Digital Li ght User Manual Global Ef fect Mode 1 and Effect Mode 2 There are two Global Effect Mode parameters, each wi th thre e modifier para meters. Both Effect Mode parameters have an identical list o f color and visual effect options. This lets you apply a dual-effect combinat ion to the composit e im age.[...]

  • Page 131

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 109 20 Edge Detect Color Horizont al search size Ver t i c a l search size Comparison threshold 21 Edge Detect B/W Horizont al search size Ver t i c a l search size Comparison threshold 22 T exture Ripple, Horizontal Amplitude Frequency Phase 23 T exture R ipple, Vertical Amplitude Fre que[...]

  • Page 132

    CHAPTER 11 Global Fun ctions 110 DL.3 Digital Li ght User Manual 44 Colorize Gray Scale map s pixel intensity to c olor Selects Color Scheme Selects ze ro intensity point Controls fading 45 Intensity key turns pixels of selected intensity transparent Selects Color Scheme Defines Intensity bandwidth Controls T ransparency 46 Raindrop simulates raind[...]

  • Page 133

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 111 81 Gaussian Blur Sample Distance Number of Filter Passes Scales the Effect 82 Sharpen enhances image detail Sample Distance Number of Filter Passes Scales the Sharpen Effect 128 Mask Color applies color to mask p arameter selection Red Green Blue 129 Edge Fade Color applies color to Ed[...]

  • Page 134

    CHAPTER 11 Global Fun ctions 112 DL.3 Digital Li ght User Manual Global Control The Global Control parameter allows access to different global contro l modes. How you set the Global control parameter determ ines the functionalit y of the Glo bal Control Mo difier parameter . Setting this par ameter to a DMX v alue of 255 br ings up On-screen progra[...]

  • Page 135

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 113 Using this example, the following table illust rat es the results for F our -in-One control values selected in the Global Control Modifier par ameter: On-Screen Frame S tatis tics When the Global Control paramete r is set at a DMX V alue of 255, the Gl obal Control Modifier channel let[...]

  • Page 136

    CHAPTER 11 Global Fun ctions 114 DL.3 Digital Li ght User Manual Masking Control Mask Shape Select and S trobing The Mask Select parameter lets you choose a mask to frame or overlay a composite image. Y ou can choose to apply a m ask to an image when you don 't want an entire image to be seen or y ou want to transition from an image to black o[...]

  • Page 137

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 115 Mask Size The Mask Size parameter defines mask size for all mask shapes. Default DMX Val u e: 255 (100%) = no masking effect When this parameter is set at a v alue of 255 (100%), the m ask is size d to leav e the image 100% visible. When Mask Size is set at 0, the mask totall y covers [...]

  • Page 138

    CHAPTER 11 Global Fun ctions 116 DL.3 Digital Li ght User Manual Mask Edge Fade The Mask Edge Fade parameter diffuses the e dge of y our chosen mask. Default DMX Value: 0 = no edge fade applied to mask Adjust the amount of edge fade from 1 = no edge fade to 255 = maximum edge fade . When a Mask Select parameter v alue of Note: A Global Effect Mode [...]

  • Page 139

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 117 Image Edge F ade Fou r Image Edge Fade parameters let you cont rol the Edge F ade for in dividual sides of your object (top, bottom, left and ri ght). When projecting abutting images, adjusting the Edge Fade parameter lets you smooth the line between two images and also allows you to c[...]

  • Page 140

    CHAPTER 11 Global Fun ctions 118 DL.3 Digital Li ght User Manual K eys ton e C orr e ct i on Para me ter s When you output an image from a projector at an angle, the image may appear skewed. Eight Keystone parameters adjust the image shape and compensate for this effect. Y ou can control each of the four corners of the graphics output to reshape yo[...]

  • Page 141

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 119 X Ratio The X Rati o Par ameter shapes the output to adjust for keystone effects cr eated in certain outpu t situations. This paramete r adjust s the output by compress ing or expanding the image horizontally . Default DMX Val u e: 128 (5 0% ) = no adjustment DMX value settings below t[...]

  • Page 142

    CHAPTER 11 Global Fun ctions 120 DL.3 Digital Li ght User Manual Global Viewpoint Mode The Global Viewpoint Mode par ameter defines a 3-D space and the Viewpoint P osition parameters modify your viewing locat ion with the defined 3-D space. Each Viewpoint Mode uses three values to speci fy a v iewpoint in space. This point in space i s specified by[...]

  • Page 143

    CHAPTER 11 Global Fun ctions DL.3 Digital Light User Manual 121 Viewpoint Position X The Viewpo int Positi on X par ameter determines the x comp onent of the viewpoin t position to the target you have specified in the Viewpoint Mo de parameter . The horizo ntal angle is the angle around the vertical (y) axis. Headin g is another name for this angle[...]

  • Page 144

    CHAPTER 11 Global Fun ctions 122 DL.3 Digital Li ght User Manual[...]

  • Page 145

    DL.3 Digital Light User Manual 123 Chapt er 12: Global Functions: Collage Gener ator™ Ef fect Using the Collage ™ Gen e rat or effect option le t s you configur e multiple media server outputs to display a single image in arrays up to 8 x 8. Collage Generator™ techn ology allows you to cr eat e virtually seamle ss panoramic media projections [...]

  • Page 146

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 124 DL.3 Digital Li ght User Manual Panor ama Collage™ Configur ations Y ou can c reate Collage arrays in an y configuration up to 8 x 8 cells. The native aspect ratio of one DL.3, DL.2 or Axon media server output is 4:3. Some of the arra ys configured in conjunction wi th the collage gen[...]

  • Page 147

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 125 The following tables shows configuration sp ecifications for selected Collage options. Array describes the number of outp uts positioned horizon tally by the number of out p ut s positioned vertically , each displaying their portio n of the content. The seco[...]

  • Page 148

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 126 DL.3 Digital Li ght User Manual Horizontal Panorama Collage Specifications Array Configura tion Array (W x H) Maximum Recommended Image Resolution (W x H) D L.3 or DL.2 Units 2 x 1 1376 W x 569 H 2 3 x 1 1648 W x 471 H 3 4 x 1 1904 W x 416 H 4 5 x 1 2048 W x 361 H 5 6 x 1 2288 W x 339 H[...]

  • Page 149

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 127 8 x 4 1456 W x 531 H 32 6 x 5 1 152 W x 683 H 30 7 x 5 1232 W x 629 H 35 8 x 5 1312 W x 589 H 40 7 x 6 1 136 W x 689 H 42 8 x 6 1216 W x 648 H 48 8 x 7 1 120 W x 691 H 56 Array Configuration Array (W x H) Maximum Recommended Image Resolution (W x H) DL .3 or[...]

  • Page 150

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 128 DL.3 Digital Li ght User Manual V er tical P anoramas Collage Specifications Array Configura tion Array (W x H) Maximum Recommended Image Resolution (W x H) DL .3 or DL.2 Units 1 x 2 768 W x 1008 H 2 1 x 3 640 W x 1200 H 3 1 x 4 560 W x 1365 H 4 1 x 5 512 W x 1536 H 5 1 x 6 474 W x 1689[...]

  • Page 151

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 129 3 x 4 912 W x 847 H 12 3 x 5 816 W x 933 H 15 3 x 6 752 W x 1021 H 18 3 x 7 704 W x 1 106 H 21 3 x 8 656 W x 1 171 H 24 4 x 5 944 W x 824 H 20 4 x 6 864 W x 895 H 24 4 x 7 800 W x 960 H 28 4 x 8 752 W x 1025 H 32 5 x 6 960 W x 805 H 30 5 x 7 892 W x 866 H 35[...]

  • Page 152

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 130 DL.3 Digital Li ght User Manual NOTE: Y ou can find other co nfigurat ions and more inform ation on siz ing and compressing media to use with the Collage Gene rator at the High End Systems website (www.highend.c om/d igital_lighti ng /s u pp ort) . 5 x 8 832 W x 866 H 40 6 x 7 976 W x 7[...]

  • Page 153

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 131 Configuring the Collage Gener at or There are t wo Collage Gener ator opt ions in eith er Global Ef fect Mode parameter . The original Collage Generator option (selected with a Global Effect DMX value = 134), should only be used with legacy shows. The Enh an[...]

  • Page 154

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 132 DL.3 Digital Li ght User Manual The Modifie r 2 channel selects whic h cell of the grid a part icular DL.3 or DL. 2 fi xture will display . DMX values 0 up to 63 are used to st ep through grid pattern you se lected with the Modifier 1 channel. As you dial th rough Modifier 2 you will se[...]

  • Page 155

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 133 Collage Setup Example Here’ s a typical scenario for setting up a 2 x 2 central panorama collage effect. NOTE: If you are goin g to b e mapp in g your col l age to a s phe re, yo u wil l need to roughly adjust the output before you set up the collage, (see[...]

  • Page 156

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 134 DL.3 Digital Li ght User Manual Execute the panorama coll age: 1. Create a setup cue that identifie s the conten t media file and fol der , sets the Play M ode parameter to Pause and Rewind to In Frame (DMX = 5) and the Opacity to 0 for the same graphic object on all units you are confi[...]

  • Page 157

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 135 Select a Global Ef fect and two Graphic Effe cts to control Spherical Mapping: 1. Set Global Effect 1 or Global Effect 2 channel to a DMX value = 1 42 to select the Spherical Mapping opti on. Set the three associat ed Global Effect Modi fiers to their defaul[...]

  • Page 158

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 136 DL.3 Digital Li ght User Manual 11. Use Modifier 3 to adjust the vertical siz e of the ou tput, st retching an d compressing it to adjust for the size of the sphere, k eeping the vertical siz e of the grid filling the output without clippin g the image. Correct for the flat to round sur[...]

  • Page 159

    CHAPTER 12 Global Functions: Collage Generator™ Effect DL.3 Digital Light User Manual 137 Creating Custom Content for the Collage Gener at or Effect There are two main st eps to process HD footage into DL.3, DL.2 and Axon compliant media for use with the collage ge nerator . First, acquire or co mmission High- resolution media fo otage or stills.[...]

  • Page 160

    CHAPTER 12 Global Funct ions: Collage Ge nerator™ Effect 138 DL.3 Digital Li ght User Manual[...]

  • Page 161

    DL.3 Digital Light User Manual 139 Chapt er 13: Ef fect Mode Op tions Descrip tions Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Co lor and Geometric optio ns are available in Effect Mode parameters for both individual Graphic object and Global control. Most of the effect options you will find descri[...]

  • Page 162

    CHAPTER 13 Effect Mode Option s Descriptions 140 DL.3 Digital Li ght User Manual Effect Mode Color Options All or Nothing Effect Mode parameter DMX val ue = 15 This option reduces all colo r valu es to full saturation or no color based on comparison to a set threshold. This effe ct creates an image with fully satur ated color . Modifier 1: Compares[...]

  • Page 163

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 141 Chromakey A chromakey removes a color (or small color rang e) from one gr aphic image to reveal another “behind” it. The removed color becomes transparen t. Modifier par ameters define the color y ou want to select as the chromake y in terms of R ed, Green and Blue[...]

  • Page 164

    CHAPTER 13 Effect Mode Option s Descriptions 142 DL.3 Digital Li ght User Manual Chromakey, In verse A chromakey remov es a color (or small color r ang e) from one graphic im age to rev eal another “behind” it. The removed color becomes tr ansparen t. The modifier par ame ters define the color you want to select a s the ch romakey in terms of R[...]

  • Page 165

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 143 CMY Effect Mode parameter DMX value = 1 This parameter simulates CMY col or by invert ing RGB col or components. Use this par ameter when you wa nt to color mix with a CMY color model instead of RGB color model. Modifier 1: Increase s cyan color component from 0 = no a[...]

  • Page 166

    CHAPTER 13 Effect Mode Option s Descriptions 144 DL.3 Digital Li ght User Manual Color Cycle Effect Mode parameter DMX val ue = 14 The image’ s color compon ents cycle throug h RGB, black, and white. Wh en no Red Gre en or Blue is added, image fades from full white, to normal image, to bl ack. When RGB/CMY is added the image fades from the RG B v[...]

  • Page 167

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 145 Color to Alpha Effect Mode parameter DMX value = 49 This parameter varies the transparency level of an image’s component color values. Modifier 1: Increases the red component opacit y or intensity from 0 = no adjust ment to 255 (100%) = full red op acity (intensity).[...]

  • Page 168

    CHAPTER 13 Effect Mode Option s Descriptions 146 DL.3 Digital Li ght User Manual Glow Effect Mode parameter DMX val ue = 73 Glow colorizes and creates a glow on the 3-D ob ject separate from the media texture on it. Y ou can apply this option to any 3-D object no mat te r which media file te xture is applied to it . This parameter pro vides an opti[...]

  • Page 169

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 147 Mask Color Effect Mode parameter DMX v alue = 128 This option applies color to a selected mask shape Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) = maximum red satur a t ion . Modifier 2: Increases blue color component from 0 = no adju[...]

  • Page 170

    CHAPTER 13 Effect Mode Option s Descriptions 148 DL.3 Digital Li ght User Manual RGB Add2, All Pix els Effect Mode parameter DMX val ue = 5 This option adds color to all pix els in cluding black using th e RGB color model. Modifier 1: Increases red color component f rom 0 = no adjustment to 25 5 (100%) = maximum red satur ation. Modifier 2: Increas[...]

  • Page 171

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 149 RGB Inv ert and Swap to BRG Effect Mode parameter DMX value = 19 This option swaps the color v alues from RGB to an inv erted BRG color mode l. Modifier 1: T ransiti ons the red componen t from no adjustment at a value of 0 to yellow at a value of 25 5 (100%) Modifier [...]

  • Page 172

    CHAPTER 13 Effect Mode Option s Descriptions 150 DL.3 Digital Li ght User Manual RGB Swap to BGR Effect Mode parameter DMX val ue = 41 This option allows you to swap colors. All red values become gr een and all blue valu es be co me red. Green values are unaffected. Modifier 1: T r ansitions red color component to blue from 0 = no color change to 2[...]

  • Page 173

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 151 RGB Swap to GRB Effect Mode parameter DMX value = 43 This option allows you to swap colo rs. All red values become green and all green values bec ome blue. Bl ue v alues are un affected. Modifier 1: T ransitions red color component to gr een from 0 = no col or change t[...]

  • Page 174

    CHAPTER 13 Effect Mode Option s Descriptions 152 DL.3 Digital Li ght User Manual Solarize Solarize 1 Effect Mode parameter DMX val ue = 9 Solarize 2 Effect Mode parameter DMX val ue = 10 Solarize 3 Effect Mode parameter DMX val ue = 11 Solarize 4 Effect Mode parameter DMX val ue = 12 Each of the Solarize opti ons re maps colors to a narrow v alue r[...]

  • Page 175

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 153 Geometric Effect Options Cartoon Edge Effect Mode parameter DMX value = 38 Outlines the edges of image compon ents to create a cartoon effect. Modifier 1: Adjusts Color reduction from 0= no ad justment to 255 (100%) = maximum. Modifier 2: Adjusts contrast enhancement f[...]

  • Page 176

    CHAPTER 13 Effect Mode Option s Descriptions 154 DL.3 Digital Li ght User Manual Chroma Shift Visual Mode parameter DMX value = 21 This option shifts the red, blue , and green component colors in an image. Y ou can offset color components vertically and or horizontall y . Modifier 1: The default DMX va lue of 128 (50%) = no adjustment. V alues belo[...]

  • Page 177

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 155 Use these adjus tmen ts in co njunct ion with K eystone parameters and R atio par ameters to refi ne the output shape on an y of th ese surfaces. After you have selected the su rface, the Modifier parameters oper ate as described below: TIP: Modifier channels for Ef fe[...]

  • Page 178

    CHAPTER 13 Effect Mode Option s Descriptions 156 DL.3 Digital Li ght User Manual Downward V ertical Streaks Effect Mode parameter DMX value = 80 This option le ts you convert a portion of the image into vertical streaks. Y ou can also rotate th e angle of the streak and fade from the original image to the image with the streak option applied. Modif[...]

  • Page 179

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 157 Drop Shadow Effect Mode parameter DMX value = 58 This option creates a bl ack plane behind th e selected media file texture on a flat rectangul ar object. Y ou ca n bring the plane from behind positi oning it to form a drop shadow . Y ou won’t see the shadow until yo[...]

  • Page 180

    CHAPTER 13 Effect Mode Option s Descriptions 158 DL.3 Digital Li ght User Manual Edge Detect Color Effect Mode parameter DMX val ue = 20 This option displays only the edges of image components with their color val ues. Modifier 1: Adjusts horizon tal edge search siz e from 0= no adjustment to 25 5 (100%) = maximum adjustment . Modifier 2: Adjusts v[...]

  • Page 181

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 159 Faux Tile Effect Mode parameter DMX value = 56 This options c re a t es divides the image into a grid of tiles with simulated lighting at the edges. The color of the center pixel in each cell define s the solid color for that tile. Y ou can c ontrol the number and spac[...]

  • Page 182

    CHAPTER 13 Effect Mode Option s Descriptions 160 DL.3 Digital Li ght User Manual Fr aming Effect Mode parameter DMX v alue = 133 This option contains three mo des that modify the appear ance or the oper ation of the Gl obal Image Edge Fade parameters to frame the gl obal compos ite image . Modifi er 2 and Modifier 3 adjustments vary depending which[...]

  • Page 183

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 161 Modifier 1: This parameter allows y ou to select from three fr aming modes. Modifier 2: When t he M odifier 1 DMX value = 0 or 1, this channel se le cts from profiles that vary in gr adient density or patt ern. When Modifier 1 DMX value = 2, this Modifier is not used. [...]

  • Page 184

    CHAPTER 13 Effect Mode Option s Descriptions 162 DL.3 Digital Li ght User Manual Fuzzifier Effect Mode parameter DMX val ue = 57 This option offsets multip le images of the m edi a file texture to blur th e image, and lets you to control image scaling at the same time. Modifier 1: The default DMX value of 0 = no adj ust ment. Incr easing DMX v alue[...]

  • Page 185

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 163 Horizontal Mirror Effect Mode parameter DMX value = 40 This option duplicates the image verti cally and mirrors th e image alongside it ’ s original. Modifier 1: The default DMX value of 128 (50%) sets th e center point of the edge where the duplicate images me et at[...]

  • Page 186

    CHAPTER 13 Effect Mode Option s Descriptions 164 DL.3 Digital Li ght User Manual Magnifying Lens Effect Mode parameter DMX val ue = 36 This option applies spherical overlay that magnif ies a portion of the texture to create a virtual convex lens effect over a porti on of the imag e. Y ou can adjust the si ze of the lens and move it over different a[...]

  • Page 187

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 165 Mattes Effect Mode parameter DMX v alue = 144 The Global Effect option lets you select from a v a riety of provided patterns to superimpose over the composite image. Modifier parameters select the patt ern an d effects for a matte. The images below show two examples of[...]

  • Page 188

    CHAPTER 13 Effect Mode Option s Descriptions 166 DL.3 Digital Li ght User Manual Modifier 2: The first 20 DMX values are assigned to the following Matte patte rn options: Modifier 3: This parameter determines the texture for the Matte mode selected with the Modifier 1 parameter . Modifier 1 DMX V alu e Modifier 3 DMX value Action 0 - 3 NA Not Used [...]

  • Page 189

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 167 Pan and Scan Effect Mode parameter DMX v alue = 255 This option Z ooms into a s ti ll image and then, by changing position, you can pan across the image horizontally and v ertically . It only func tions on image sizes greater than 1024 x 1024 in at least one direction.[...]

  • Page 190

    CHAPTER 13 Effect Mode Option s Descriptions 168 DL.3 Digital Li ght User Manual Pix elate Effect Mode parameter DMX val ue = 54 This options divides the image into rectangles using the center pixe l color of each “box” as it’ s color . Y ou can control the number of boxes, and adjust the vertical and horizontal dimensions. Modifier 1: Contro[...]

  • Page 191

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 169 ShakeNBake Effect Mode parameter DMX value = 61 This option randomly vibr ates the image. Y ou ca n control the horiz ontal and vertical frequency . Modifier 1: Adju sts random horizontal “sh ake” from the shortest refresh rate at a value = 0 to to a maximum at a D[...]

  • Page 192

    CHAPTER 13 Effect Mode Option s Descriptions 170 DL.3 Digital Li ght User Manual Sinewav e, Horizontal Sinewav e, Hor izontal w/X -axis W obbulation Effect Mode parameter DMX val ue = 67 Sinewav e, Horizontal w/Y -axis Wobbulation Effect Mode parameter DMX val ue = 68 Sinewav e, Hor izontal w/Z-axis W obbulation Effect Mode parameter DMX val ue = 6[...]

  • Page 193

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 171 Slats V er tical Slats Effect Mode par ameter DMX v alue = 62 Horizontal Slats Effect Mode par ameter DMX v alue = 63 These options re nder the image in offset slats. Modifier 1: Adju sts the number of slats from from a DMX val ue of 0 = no slate to 255 = t he maximum [...]

  • Page 194

    CHAPTER 13 Effect Mode Option s Descriptions 172 DL.3 Digital Li ght User Manual Spherical Mapping Spherical Mapping adjusts a rec t angular output to project on a portion of a sphere. It is especially useful for projecting a col lage onto a sphere or a portion of a sphere. Spherical mapping util ize s a total of nine E ffect Modifier parameters to[...]

  • Page 195

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 173 Modifier 3: Adjus ts to the si ze of the sphe re. A DMX value of 64 (25%) = no adjustmen t. Adjusting toward 0 compresses the grid toward the v ertical center . V alues abov e the midrange stretch the grid toward the edges of the image at a DMX v alue of 255 (100%). Wh[...]

  • Page 196

    CHAPTER 13 Effect Mode Option s Descriptions 174 DL.3 Digital Li ght User Manual T extur e Mixing Effect Mode parameter DMX val ue = 51 Use T exture Mixing to mix two media file outputs on one object. With this option, y ou can crossfade the texture (media file content) from one active Graphic Object to the texture of another Graphic Object. When t[...]

  • Page 197

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 175 NOTE: This option is also avail able a s a V isual Mode adjusted with 2 Mo difier parameters, (see T exture Mixing on page 99 ). T extur e Ripple, Asymmetrical Circular Effect Mode parameter DMX value = 25 This option varies the distance of reference points to the appl[...]

  • Page 198

    CHAPTER 13 Effect Mode Option s Descriptions 176 DL.3 Digital Li ght User Manual T extur e Ripple , Horizontal Effect Mode parameter DMX val ue = 22 This option varies the distance of reference points to the applie d media file texture around the x- axis without affect ing the underlying object. Modifier 1: Adjusts the size ( amplitude) of the ripp[...]

  • Page 199

    CHAPTER 13 Effect Mod e Options Descri ptions DL.3 Digital Light User Manual 177 Tiling Effect Mode parameter DMX value = 48 Tiling varies the numbe r of time s a media file is applied as a te xture to an obje ct. This effect works best on object s that hav e an undisrupted s urface area. Modifier 1: Adjusts the size and n umber of tiles al ong the[...]

  • Page 200

    CHAPTER 13 Effect Mode Option s Descriptions 178 DL.3 Digital Li ght User Manual Zoom Blur Effect Mode parameter DMX val ue = 59 Z ooms into a position on the image with a mult -image blurring effe ct. Y ou can control th e position of the zoom center on the image. Modifier 1: The default DMX va lue of 128 (50%) = no adjustment. V alues below the m[...]

  • Page 201

    DL.3 Digital Light User Manual 179 Chapt er 1 4: F ixture Motion Functions This chapter describes mechanical mo vement control for DL.3 and DL.2 fixtures. Pan and Tilt DL.3 and DL.2 fixtures hav e a 400° pan range and a 240° tilt r ange. T wo DMX channels for Pan and two for Tilt provide 16-bit position adjust ment to a fraction of a degree. MSpe[...]

  • Page 202

    CHAPTER 14 Fixture Motion Fun ctions 180 DL.3 Digital Li ght User Manual MSpeed (Mot or Speed) The MSpeed parameter adjusts the time requir ed for a mo tor to compl ete mov ement when changing from one position to an other . MSpeed provides a method for all motors to reach their target position at the same tim e, even th ough each motor ma y have d[...]

  • Page 203

    CHAPTER 14 Fixture Motion Functions DL.3 Digital Light User Manual 181 Projector Control Control Paramet er Projector Op tions These Control parameter options rem o te ly access and operate th e internal project or’s men u system . Control Option Descrip tion Displays the Projector ’s internal Menu System Projector Up arrow Note: These option s[...]

  • Page 204

    CHAPTER 14 Fixture Motion Fun ctions 182 DL.3 Digital Li ght User Manual Using the Internal Projector ’s Menu T o use the native projector me nu system under DMX co ntrol: 1. Set the Dim mer parame ter DMX v alue to z ero 2. Set the Control par ameter DMX value to 182. Th is will access the projecto r’s main menu. 3. Next, change the DMX value [...]

  • Page 205

    DL.3 Digital Light User Manual 183 Chapt er 15: Liv e Video Input and Control The graphics engine in a DL.3 fixtur e can receive video fro m an external source or its own integrated digi tal video camera equippe d with an infared illumin at or t o prov id e a direct digital vide o fee d opt io n . Liv e Video Sources Internal Camer a Every DL.3 is [...]

  • Page 206

    CHAPTER 15 Live Video Input and Control 184 DL.3 Digital Li ght User Manual Liv e Video Connection Options The DL.3 fixture has video connectors for RGBHV , VGA and S-Video on its rear panel, as shown in the following figure. Configuring the Video Input Source S-Video DL.3 fixtures support multiple SVideo formats includi ng: Y ou will need to confi[...]

  • Page 207

    CHAPTER 15 Live Video Input and Control DL.3 Digital Light User Manual 185 Serial Device Interface (SDI) The SDI capture is another option for input and output to the graphics engine. Media Folder 255 Media file 1 will display the S- vi deo capture. Media folder 255 me dia file 2 will dis p lay the SDI capture. A DL.3 fixture can both ca pture SDI [...]

  • Page 208

    CHAPTER 15 Live Video Input and Control 186 DL.3 Digital Li ght User Manual Camera Focus The Camera Focus parameter us es two DMX channels to pro vide 16-bit cont rol of the camer a’s focus function. Auto focus for the camer a is ac tive when DMX value s = 0–511. The camer a focus can also be manually adjus ted from In (F ar End) DMX v alue = 5[...]

  • Page 209

    DL.3 Digital Light User Manual 187 Chapt er 16: Cont ent Management Application (CMA) A Content Management Application (CMA) running on an Axon media server or a computer connected thro ugh an Ethernet network gives you remote control of conte n t, softwa re a nd configuration management functions. The Content Managem ent Application software th at[...]

  • Page 210

    CHAPTER 16 Content Management Applicat ion (CMA) 188 DL.3 Digital Li ght User Manual Launc hing t he CMA Installing the CMA on Y our Computer Y ou can download the latest version of the appl ication for Windows XP or Mac OS 10.4 based system from th e Digital Ligh ting support section of th e High End S ystems website www.highend.com/support/digita[...]

  • Page 211

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 189 Launching the CMA on Ax on Axon media servers can launch the CMA locally . When you st art Axon, the local monitor will display a desktop that give s you access to the CMA. NOTE: An active display device must be attached to both DVI ports before booting up th e sys t[...]

  • Page 212

    CHAPTER 16 Content Management Applicat ion (CMA) 190 DL.3 Digital Li ght User Manual display the IP Address, Fixture ID, the Media Se rver software v ersion and the server model. Fixtures derive their IP addresses throug h a router or automatic IP assignment. Fixture Identification The Fixtur e ID is a uni que number u sed in the co ntrol protocol [...]

  • Page 213

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 191 Viewing Server Identification Inf ormation Selecting the All Server view displays all the Digital Light fixtures and Axon serv ers on the fixture network. In the following example, six se rvers have been i dentified on the network. The right pane contains the follow [...]

  • Page 214

    CHAPTER 16 Content Management Applicat ion (CMA) 192 DL.3 Digital Li ght User Manual Client Window Cont ent Organization The media server on each fixture has a file system that holds the mov ies, images, and 3-D obje cts that make up the content th at the server uses. These files, folders, and their DMX values are collectively known as the “Conte[...]

  • Page 215

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 193 Media Files Inside User Image and Stock Image folders are Li brary folders containing collections of medi a files. Media files can be still images or video clips in one o f the followin g formats: NOTE: Axon and Digital Li ght media server s supports .j pg formatte d[...]

  • Page 216

    CHAPTER 16 Content Management Applicat ion (CMA) 194 DL.3 Digital Li ght User Manual Viewing Server Conf iguration Data Selecting an individual serv er from the list in th e left pane displays all the con figuration values for that server in th e right pane . Selecting All Co nfiguration displays the combined configuration values for al l the serve[...]

  • Page 217

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 195 Viewing Files Double clicking on a media f older in the left pane reveals its contents. • Name of the file. This v alue is editable for Us er content. See “Naming and De leting User Content Files and Folders” on page 16-196. • Type indicates the file format e[...]

  • Page 218

    CHAPTER 16 Content Management Applicat ion (CMA) 196 DL.3 Digital Li ght User Manual Managing User Content All Stock and User conten t can be viewe d and re freshed but the CMA client gives you additional control o ver other aspe cts of your custom content. Within the CMA wi ndow , you can: • R ename user files and folders • Delete files and fo[...]

  • Page 219

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 197 2. Select Autose t All DMX from eith er the Media Folders or 3D Object s drop down menu or the right click popup li st. The CMA will assign a v alid DMX v alue to all s elected files or folders. Using the same ste ps, you ca n also Reset DMX for a single file or f ol[...]

  • Page 220

    CHAPTER 16 Content Management Applicat ion (CMA) 198 DL.3 Digital Li ght User Manual Moving User Cont ent F iles and Folders User conten t can be easil y move d between fixtures and your lo cal drive as well as between fixtures. Which method y ou use d epends on : • How much content you want to move • Wh at existing server con tent y ou want to[...]

  • Page 221

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 199 3. Select Copy from the Media Files or 3D Objects drop down menu or the right click popup list. 4. Browse to the destination on your hard driv e; then select Paste from the Media Files or 3D Objects drop down menu or the right click popup list. Uploading Cont ent fro[...]

  • Page 222

    CHAPTER 16 Content Management Applicat ion (CMA) 200 DL.3 Digital Li ght User Manual Archiving User Cont ent An Archive/Image is a compressed file used to st ore media files, folders and object files along with valid identification D MX values. This Content Archive is use d to backup User Content th at can be restored to any media server . Using Lo[...]

  • Page 223

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 201 NOTES: The Remove Media and Remove Obje ct buttons can be used to remove media files and objects from the wi zard when creati ng the archive. Currently , the archive will not be created unle ss each media folder created has at least one media fi le in it. All media f[...]

  • Page 224

    CHAPTER 16 Content Management Applicat ion (CMA) 202 DL.3 Digital Li ght User Manual Cloning User Content Cloning is a file trans fer oper ation where all t he User Content of a single fixture is replicated across one or more other fixtur es. Cloning preserve s all user content naming and DMX values. This allows y ou, for example, to send the custo[...]

  • Page 225

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 203 Deleting Content To d e l e t e all User Content from a server: 1. In the Management Clien t Window select All Server in the left pane. 2. Select the Server with the content you want to delete in the right pane. 3. From the drop down menu or the right-click popup lis[...]

  • Page 226

    CHAPTER 16 Content Management Applicat ion (CMA) 204 DL.3 Digital Li ght User Manual Upgrading Sof tware Upgrade Management allows the us er to upgrade the media server application, Mac OS 1 0.4 or the XP Embedded oper ating system, an d firmware on the system. V erifying Software V ersions Running the latest vers ion of both the CMA Client softwar[...]

  • Page 227

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 205 3. Click o n All Serv ers in the left pane of CMA Management window . 4. Right click anywhere in the CMA Wi ndow or use the Server’s pull down menu to select Upgrade Software . The Upgrade Wizard will prompt you to browse to the locatio n where you saved a copy of [...]

  • Page 228

    CHAPTER 16 Content Management Applicat ion (CMA) 206 DL.3 Digital Li ght User Manual Viewing Serv er Configur ation The CMA let s you remo tely view and modif y fixture settings. Some settings li ke Lamp Hours, Software V ersions, etc. are view only . Other settings su ch as Fixture ID, v arious Projector settings, DMX Start Channel, etc. can be mo[...]

  • Page 229

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 207 Viewing Individual Fixture Configuration V alues T o view configuration information for a individual server , click on All Serve rs in the le ft p ane of the CMA window and se lect th e + to vi ew all th e se rver s on th e fixtu re ne twor k. Sele ct a s erv er in t[...]

  • Page 230

    CHAPTER 16 Content Management Applicat ion (CMA) 208 DL.3 Digital Li ght User Manual DL.3 and DL.2 Media Serv er Configur ation Options DL.3 and DL.2 fixtures include configuration op tions for the internal proje ctor , the lamp, the menu displ ay and moti on features . The four tabs are labeled Server , Fixture, Lamp, and Te s t / R e s e t . Serv[...]

  • Page 231

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 209 Fixture T ab Projector Settings Fixture Settings Display Settings Configuration Item Configuration V alue Options Projector Input External accepts input from an external video source Internal accepts input from the graphics engine Projector In by DMX Y es allows proj[...]

  • Page 232

    CHAPTER 16 Content Management Applicat ion (CMA) 210 DL.3 Digital Li ght User Manual Projector D iagnostics Lamp T ab T est/Reset T ab Home/Reset Self T ests Configuration Item Configuration V alue Options OSD Menu On accesses the projector’s menu navigation buttons Off reverts to Fi xture menu Focus Override On selects manual focus. V alue field[...]

  • Page 233

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 211 Ax on Media Serv er Configur ation Options Axon media serv er configur ation options are grou ped under a Serv er tab and a Displa y Settings tab. Server T ab DMX Settings Fixture Info V ers ion Info Misc Configuration Item Configuration V alue Options DMX S t art Ch[...]

  • Page 234

    CHAPTER 16 Content Management Applicat ion (CMA) 212 DL.3 Digital Li ght User Manual Display Settings T ab Graphics Output Display Settings Local CMA Display Settings Self T ests Configuration Item Configuration V alue Options Resolution Options in the drop-down lists are automatically p opulated by the Axon software for the specific display device[...]

  • Page 235

    CHAPTER 16 Content Management Application (CMA) DL.3 Digital Light User Manual 213 Configuration Ex ample Before programming a Digital Light fixture or the Ax on media server from a DMX512 console, you nee d to : • Identif y the DMX Source for the fixture • Select the Protocol type to de termine the DM X channel range this fixture wil l utilize[...]

  • Page 236

    CHAPTER 16 Content Management Applicat ion (CMA) 214 DL.3 Digital Li ght User Manual 2. Select a DM X S ource type by clicking on the down arrow of the Source fi eld t o s e lect DMX412 or ArtNet. 3. Select a DMX Protocol type by choosing Standard , Dual , or Single from the drop down list in the option field. The Protocol you select is based on ho[...]

  • Page 237

    DL.3 Digital Light User Manual 215 Chapt er 1 7 : Maintenance and T roubleshooting This chapter includes info rmation on re placing parts, cleaning the fixture, and some basic trouble shooting procedures. The following toolset should be all y ou need fo r th e maintenanc e proced ures in this chapter: •3 m m a l l e n w r e n c h •5 m m a l l e[...]

  • Page 238

    CHAPTER 17 Maintenance and Troubleshooting 216 DL.3 Digital Li ght User Manual Maintaining the Filt er ing Syst em Like all high quality video proj ection units, the DL.3 fixtur e must be k ept protected from excessive amount s of glycol fog, mineral oil , an d smoke. DL.3 fixtures incorpor ate multiple air filters to reduc e these risks to a mi ni[...]

  • Page 239

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 217 Check the following warnings and caut ions before ser vicing the filters: Cleaning the Base Housing Filt er This filter is located between the handles on the fan s ide of the box. Y ou can pull it off the fixture and clean it with soap and water . Allow it to dry thorough[...]

  • Page 240

    CHAPTER 17 Maintenance and Troubleshooting 218 DL.3 Digital Li ght User Manual 6. Remove the two philips pan scr ews securing the filter brack et an d lift the filter unit off the fixture. 7. Remo ve the brack et and remove the HEP A fi l ter from filter housin g. Inspect both the prefilter and the HEPA filter . 8. A dirty prefitle r can cause an e[...]

  • Page 241

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 219 Replac ing the La mp Access the Lamp Module 1. Shut down the fixture and disconnect from power . 2. Allow the projector to cool for at least 45 mi nutes. 3. Use the tilt lock to secu re the unit in position. 4. Unlatch and remove the rear bezel. 5. Disconnect the power ca[...]

  • Page 242

    CHAPTER 17 Maintenance and Troubleshooting 220 DL.3 Digital Li ght User Manual Remo ving the Projector In the ev ent that y ou need t o remove the projecto r to return for service or to access the lens, use the following steps. 1. Douse the projector lamp an d allow the projec tor to go through its cool down procedure. Disconnect the fixture from p[...]

  • Page 243

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 221 Replac ing the Lens Use the followin g steps to acces s and replace the DL.3 lens with any of the lens opti o ns av ailable for the fixture. Accessing the lens 1. Foll ow the steps for remo ving the projecto r from the unit in the sec tion preceding this o ne, 2. While pr[...]

  • Page 244

    CHAPTER 17 Maintenance and Troubleshooting 222 DL.3 Digital Li ght User Manual 9. Remo ve the four screws (two on the top and two o n the bottom) holding the iris plate to the frame. 10. Slide the plate forward and reinsert the sc rews in the Accessory position. Reinstalling the projec tor into DL.3 f ixture 1. Push the Lens Lock Lever downward. Ma[...]

  • Page 245

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 223 Replac ing the F use The DL.3 has one u ser-servi ceable fuse whic h controls mains voltage to the fixture. T o replace a fuse: 1. Disconnect power to the fixture. If the fixture has been operating, allow th e fixture to cool before handling. 2. Loosen t he 2 Phillips hea[...]

  • Page 246

    CHAPTER 17 Maintenance and Troubleshooting 224 DL.3 Digital Li ght User Manual 5. Clean the front window using a mild glass cleaner (contai ning no ammonia) and a soft, lint- free cotton cloth. 6. If the window needs replacemen t, use the part specified in “Related Products and Accessories” on page 1-4 . 7. Carefully replace the Phillips screws[...]

  • Page 247

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 225 Note: When installing a replacement driver boa rd on a module, always place a star washer between an address screw and the pad on the logic board to ensure good electrical contact. 5. Carefully replace the rear beze l, making sure to place (but do not force ) the gask et [...]

  • Page 248

    CHAPTER 17 Maintenance and Troubleshooting 226 DL.3 Digital Li ght User Manual Tr o u b l e s h o o t i n g This section discusse s troubleshooting LED st ates and general troubl eshooting suggestions. Button Shortcut Commands DL.3 fixt ures have but ton comma nds available fo r controlling and overridi ng functionality when you are troub leshootin[...]

  • Page 249

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 227 Button A ction When in the large format display , pressing any button reverts to the normal menu displa y . showing the D etailed Message D isplay pane in th e Info_Status tab of th e menu. At that poin t, you can view the detailed information for the err or/ warning mess[...]

  • Page 250

    CHAPTER 17 Maintenance and Troubleshooting 228 DL.3 Digital Li ght User Manual System S tat e LEDs Five labeled LEDs on the display panel indicate the following system act ivity: Filter Service Warning FIL TER SERVICE W ARN Filter needs Servicing. Replace Filter SOON. See “C leaning and Replacing Filters” on page 17-216 Projector Lamp Life Erro[...]

  • Page 251

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 229 Board LED Stat es LEDs located on DL.3 fixture boards indicate how the un it is functi oning. The fo llowing T able lists LED States, and problems they may indicate. General T roubleshooting Suggestions The following table shows genera l troubleshooting suggestions: Locat[...]

  • Page 252

    CHAPTER 17 Maintenance and Troubleshooting 230 DL.3 Digital Li ght User Manual Image is blurry , out of focus, or colors are unnatural • Check the Fixture filters (see page 17-217 ). • Is the D L.3 mounted less than 1.4 meters to an object? If so, move the DL.3 farther away to enable it to focus properly . • Make sure the DL.3 is not operatin[...]

  • Page 253

    CHAPTER 17 Maintenance and Troubleshooting DL.3 Digital Light User Manual 231 Frequently Asked Questions How are DL.3 fixture I P addresses determ ined? In env ironments th at utilize numerous DL.3s, is there ri sk of IP address conflicts? DL.3 fixture IP addres ses are determined one of two ways: 1. When using DHCP server (like rout er) IP is gene[...]

  • Page 254

    CHAPTER 17 Maintenance and Troubleshooting 232 DL.3 Digital Li ght User Manual[...]

  • Page 255

    DL.3 Digital Light User Manual 233 Chapt er 18: Restoring the System You can perform a system rest ore on the Axon or DL.2 Se rv er with your System Restore CD. A system restore will re place the following components: • Microsoft Windows Embedded Oper ating System • Application The system restore does not replace the Sett ings, the Stock cont e[...]

  • Page 256

    CHAPTER 18 Restoring the System 234 DL.3 Digital Li ght User Manual 3. When the fixture boots and t h e High End Systems logo is se en, press F8 (Asus) or F10 (Intel) to ente r the boot menu for the respectiv e motherboard. 4. Select the appropriate boot de vice and when you see “Hit any k ey to boot from CD … ” , press a key on your key boar[...]

  • Page 257

    CHAPTER 18 Restoring the System DL.3 Digital Light User Manual 235 8. Allow the restore to run. This will take between 1 0 -30 minutes depending o n t he speed of your USB dr ive. Status will be displa yed throughout the restore.[...]

  • Page 258

    CHAPTER 18 Restoring the System 236 DL.3 Digital Li ght User Manual 9. When this part of th e restore is completed, the m edi a server will automati cally restart. 10. After allowing a few minutes for the media serv er to reconfigure, the upgr ade is complete, you may remov e all your external USB devices. NOTE: If you encounter an error , press th[...]

  • Page 259

    DL.3 Digital Light User Manual 237 Appendix A: DMX Protocol DL.3 and DL.2 Digital Lights and Axon Media Servers utilize the same DMX protocol except that DL.3 and DL.2 fixtures include channels for motion and camera control. This table desc ribes the Standard, Dual and Single Protocol. Media Server Sof tware V ersion 1.4 Channel # Function Descript[...]

  • Page 260

    APPENDIX A DMX Protocol 238 DL.3 Digital Light User Manual 10 NA Control Function* Lamp OFF (80) 90-9 8 NA 0 0 Reserved 99-1 19 Shutdown (80) 120-130 Reserved 131-144 Graphics System Reset (80) 145-149 Camera Reset 150-155 Home Pan/T ilt (20) 160-168 Reserved 169 Home Focus/Zoom/Iris (20) 17 0-178 Reserved 179 Using the Projector ’s Menu System P[...]

  • Page 261

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 239 Internal Camera Fu nctions (DL.2 fixt ures only) 11 NA Camera Zoom Zoom position 0- 65535 0-100 32768 50 12 13 NA Camera Focus Focu s position. 0-51 1 0-100 0 0 14 Manual Focus from In (Fa r End) to Out (Near End) 512- 65535 15 NA Infrared Illuminator Camera’s IR sensing off, illuminator [...]

  • Page 262

    APPENDIX A DMX Protocol 240 DL.3 Digital Light User Manual Global Functi on s (Standard, Dual, Single Protocol) 22 1 Global Intensity Selects i ntensity level for the composite image 0-255 0-100 255 100 Global Effects 23 2 Global Effect 1 Off, no ef fects selection 0 0 0 0 CMY simulates CMY by subtracting RGB. Reduces color values. Mod1 = cyan, Mod[...]

  • Page 263

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 241 23 2 Global Effect 1 RGB Invert & Swap to BRG . Mod1 = red to inverted blue, Mod2 = green to inverted red, Mod3 = blue to inverted green 19 NA 0 0 Edge Detect Color . Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 20 Edge Detect B/W . Mod1=horizontal size, [...]

  • Page 264

    APPENDIX A DMX Protocol 242 DL.3 Digital Light User Manual 23 2 Global Effect 1 RGB Swap to BGR Mod1 = red, Mod2 = green, Mod3 = blue 41 NA 0 0 RGB Swap t o RBG Mod1 = red, Mod2 = green, Mod3 = blue 42 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme selection, Mod2 = Ze[...]

  • Page 265

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 243 23 2 Global Effect 1 Slats, Horizontal. Mod1 = number , Mod2 = displacement, Mod3 = fade 63 NA 0 0 Reserved. Defaults to effect mode = 0 64-79 Downward V ertical S treaks. Mod1 = start position, Mod2 = streak angle, Mod3 = fade 80 Gaussian Blur . Mod1 = sample distance, Mod2 = filter pass n[...]

  • Page 266

    APPENDIX A DMX Protocol 244 DL.3 Digital Light User Manual 23 2 Global Effect 1 Reserved. Defaults to effect 0 14 5-254 NA 0 0 Pan and Scale. Mod1 = horizontal position, Mod2 = vertical position, Mod3 = Zoom 255 24 3 Global Effect 1 Modifier 1 These Modifier parame ters adjust the option selected in Channel 23 for DL.2 fixtures or Channel 2 for Axo[...]

  • Page 267

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 245 27 6 Global Effect 2 Off, no effect s selection 0 0 0 0 CMY simulates CMY by subtracting RGB. Reduces color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 NA CMY adds to all pixels. Increases color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 2 CMY adds to non-black pixels. Incr[...]

  • Page 268

    APPENDIX A DMX Protocol 246 DL.3 Digital Light User Manual 27 6 Global Effect 2 Edge Detect B/W . Mod1=horizont al size, Mod2 = vertical search size, Mod3=comparison threshold 21 NA 0 0 T exture Ripple, Ho rizon tal Mod1 = size, Mod2 = rate, Mod3 = offset 22 T exture Ripple, Vertical Mod1 = size, Mod2 = rate, Mod3 = offset 23 T exture Ripple, Circu[...]

  • Page 269

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 247 27 6 Global Effect 2 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 NA 0 0 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme se lection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 Intensity key turns pixels of selected intensity transparent:[...]

  • Page 270

    APPENDIX A DMX Protocol 248 DL.3 Digital Light User Manual 27 6 Global Effect 2 Downward V ertical S treaks. Mod1 = start position, Mod2 = streak angle, Mod3 = fade 80 NA 0 0 Gaussian Blur . Mod1 = sample dist ance, Mod2 = filter pass number , Mod3 = curve shape 81 Sharpen. Mod1 = sample distance, Mod2 = filter pass number , Mod3 = sharpen scale 82[...]

  • Page 271

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 249 27 6 Global Effect 2 Pan and Scale. Mod1 = horizontal position, Mod2 = vertical position, Mod3 = Zoom 255 100 0 0 28 7 Global Effect 2 Modifier 1 T hese Modifier parameters adjust the option selected in Channel 27 for DL.2 fixtures or Channel 3 for Axon Media Servers. The type of adjustment[...]

  • Page 272

    APPENDIX A DMX Protocol 250 DL.3 Digital Light User Manual Global Mask 31 10 Mask Select Static Masks 0 0 Round iris closing from outside in 0 0 Round iris closing from inside out 1 NA Rectangle closing from outside in 2 Rectangle closing from inside out 3 Checkerboard, variation 1 4 Checkerboard, variation 2 5 Radial wipe, variation 1 6 Radial wip[...]

  • Page 273

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 251 31 10 Mask Select Checkerboard, variation 1 132 NA 0 0 Checkerboard, variation 2 133 Radial wipe, variation 1 134 Radial wipe, variation 2 135 Radial wipe, variation 3 136 Radial wipe, variation 4 137 T riangles, variation 1 138 T riangles, variation 2 139 Rectangular wrap 140 T iles closin[...]

  • Page 274

    APPENDIX A DMX Protocol 252 DL.3 Digital Light User Manual Global Keystone Correct i on 38 17 T op Lef t X Move top left corner x value to center 0-255 0-100 0 0 39 18 T op Lef t Y Move top left corner y value to center 0-255 0-100 0 0 40 19 T op Right X Move top right corner x value to center 0-255 0-100 0 0 41 20 T op Right Y Move top right corne[...]

  • Page 275

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 253 55 34 Global Control * No control selected. S afe 0 0 0 0 Reserv ed 1-1 19 NA Axon Shutdown when Intensity = 0 (80) 120-130 Reserv ed 131-144 Reset when Intensity = 0 (80) 145-149 Reserv ed 150-251 S pherical Control S tatistics (Global Control Modifier Parameter selects text color) 25 2 Fo[...]

  • Page 276

    APPENDIX A DMX Protocol 254 DL.3 Digital Light User Manual Graphic 1 Functions (Standard, Dual, Single Protocol) 57 36 Opacity Select s transparency level from completely transparent (0) to opaque (255) 0-255 0-100 0 0 Graphic 1 Content Definition 58 37 3-D Object F ile No selection 0 0 1 1 First S tock 3-D Object (flat plane) 1 1 Additional S tock[...]

  • Page 277

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 255 66 45 Play Speed Normal S peed 0 0 128 50 Slow speeds from slowest toward normal 1-127 1-49 Normal S peed 128 50 Faster than Normal to Fastest 129-255 51-100 Graphic 1 Synchronization 67 46 Sync Mode No selecti on 0 0 0 0 Sync to Graphic 1 movie time 1 NA Sync to Graphic 2 movie time 2 Sync[...]

  • Page 278

    APPENDIX A DMX Protocol 256 DL.3 Digital Light User Manual 69 48 Visual Mode Posterizer . Mod1 reduces color detail. Mod2 adjusts contrast. 6 NA 1 1 Color to Black & White. Mod1 fades color RGB @ 0 to B/W @ 50% to white @100%. Mod2= not used. 7 Fire Gradient, Mod1fades original to converted Mod2 not used, reserved. 8 Negative Art. Mod1 fades fr[...]

  • Page 279

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 257 72 51 Effect Mode 1 Off, no effect s selection 0 0 0 0 CMY simulates CMY by subtr acting RGB (reduces color values) Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 NA CMY Add to All Pixels increases c olor values. Mod1 = cyan, Mod2 = magenta, Mod3 = ye llow 2 CMY Add to Non-black Pixels increa[...]

  • Page 280

    APPENDIX A DMX Protocol 258 DL.3 Digital Light User Manual 72 51 Effect Mode 1 Edge Detect B/W Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 21 NA 0 0 T exture Ripple, Ho rizon tal Mod1 = size, Mod2 = rate, Mod3 = offset 22 T exture Ripple, Vertical Mod1 = size, Mod2 = rate, Mod3 = offset 23 T exture Ripple, Circular [...]

  • Page 281

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 259 72 51 Effect Mode 1 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 NA 0 0 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme se lection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 Intensity key turns pixels of selected intensity transparent: [...]

  • Page 282

    APPENDIX A DMX Protocol 260 DL.3 Digital Light User Manual 72 51 Effect Mode 1 Slats, Horizontal. Mod1 = number , Mod2 = displacement, Mod3 = fade 63 72 0 0 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 64 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 65 Sinewave, Circula[...]

  • Page 283

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 261 73 52 Effect Mode 1 Modifier 1 These Modifier parameters adjust the option selected in Channel 72 for DL.2 fixtures or Channel 51 for Axon Media Servers. The type of adjustment and the default value depends on the particular effect. NOTE: Setting the Graphic Effect Mode DMX= 253 or 254 acti[...]

  • Page 284

    APPENDIX A DMX Protocol 262 DL.3 Digital Light User Manual 76 55 Effect Mode 2 Off, no ef fects selection 0 NA 0 0 CMY simulates CMY by subtracting RGB (reduces color values) Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 CMY Add to All Pixels increas es color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 2 CMY Add to Non-black Pixels increases [...]

  • Page 285

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 263 76 55 Effect Mode 2 Edge Detect B/W Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 21 NA 0 0 T exture Ripple, Horizontal Mod1 = size, M od2 = rate, Mod3 = offset 22 T exture R ipple, V ertical Mod1 = size, M od2 = rate, Mod3 = offset 23 T exture Ripple, Circula[...]

  • Page 286

    APPENDIX A DMX Protocol 264 DL.3 Digital Light User Manual 76 55 Effect Mode 2 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 NA 0 0 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme selection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 Intensity key turns pixels of selected intensity transparent: M[...]

  • Page 287

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 265 76 55 Effect Mode 2 Slats, Horizontal. Mod1 = number , Mod2 = displacement, Mod3 = fade 63 NA 0 0 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, M od2 = rate, Mod3 = offset 64 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, M od2 = rate, Mod3 = offset 65 Sinewave, Circu[...]

  • Page 288

    APPENDIX A DMX Protocol 266 DL.3 Digital Light User Manual 77 56 Effect Mode 2 Modifier 1 These Modifier parame ters adjust the option selected in Channel 76 for DL.2 fixtures or Channel 55 for Axon Media Servers. The type of adjustment and the default value depends on the particular effect. NOTE: Setting the Graphic Effect Mode DMX= 253 or 254 act[...]

  • Page 289

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 267 Graphic 1 Rotation 80 81 59 60 X-axis Rotation (vertical flip, 16-bit adjustment) Continuous variable-speed counterclockwise object rotation around X-axis (fast to slow) 0- 16382 0-24 32768 50 Continuous rotation stop 16383 25 Rotates the object counterclockwise around X- axis in steps to -[...]

  • Page 290

    APPENDIX A DMX Protocol 268 DL.3 Digital Light User Manual Graphic 1 Scaling 86 65 Scale X Minimum object size along X axis (1:10) 0 0 128 50 Increases object size along X axis from minimum to actual size 1-127 1-49 Actual size along X axis (1:1) 128 50 Increases object size along X axis from actual to maximum size 129-254 51 -99 Maximum object siz[...]

  • Page 291

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 269 Graphic 2 Fu nctions (Standard, Dual) 95 74 Opacity Selects tr ansparency lev el from completely transparent (0) to opaque (255) 0-255 0-100 255 100 Graphic 2 Cont ent Definitio n 96 75 3-D Object File No selecti on 0 0 1 1 First S tock 3-D Object (flat plane) 1 1 Additional S tock 3-D Obje[...]

  • Page 292

    APPENDIX A DMX Protocol 270 DL.3 Digital Light User Manual 104 83 Play Speed Normal S peed 0 0 128 50 Slow speeds from slowest toward nor mal 1-127 1- 49 Normal S peed 128 50 Faster than Normal to Fastest 129-255 51-100 Graphic 2 Synchronization 105 84 Sync Mode No selection 0 0 0 0 Sync to Graphic 1 movie time 1 NA Sync to Graphic 2 movie time 2 S[...]

  • Page 293

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 271 107 86 Visual Mode Color to Black & White. Mod1 fades color RGB @0 to B/W @50% to white @100%. Mod2= not used. 7 NA 1 1 Fire Gradient, Mod1fades original to converted Mod2 not used, reserved. 8 Negative Art. Mod1 fades from original image to converted image, Mod2 subtracts red from 0-12[...]

  • Page 294

    APPENDIX A DMX Protocol 272 DL.3 Digital Light User Manual 11 0 89 Effect Mode 1 Off, no ef fects selection 0 NA 0 0 CMY simulates CMY by subtracting RGB (reduces color values) Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 CMY Add to All Pixels increas es color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 2 CMY Add to Non-black Pixels increase[...]

  • Page 295

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 273 11 0 89 Effect Mode 1 Edge Detect B/W Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 21 NA 0 0 T exture Ripple, Horizontal Mod1 = size, M od2 = rate, Mod3 = offset 22 T exture R ipple, V ertical Mod1 = size, M od2 = rate, Mod3 = offset 23 T exture Ripple, Circu[...]

  • Page 296

    APPENDIX A DMX Protocol 274 DL.3 Digital Light User Manual 11 0 89 Effect Mode 1 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 NA 0 0 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme selection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 Intensity key turns pixels of selected intensity transparent:[...]

  • Page 297

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 275 11 0 89 Effect Mode 1 Slats, Horizontal. Mod1 = number , Mod2 = displacement, Mod3 = fade 63 NA 0 0 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, M od2 = rate, Mod3 = offset 64 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, M od2 = rate, Mod3 = offset 65 Sinewave, Cir[...]

  • Page 298

    APPENDIX A DMX Protocol 276 DL.3 Digital Light User Manual 111 90 Effect Mode 1 Modifier 1 These Modifier parame ters adjust the option selected in Channel 1 10 for DL.2 fixture s or Channel 89 for Axon Media Servers. The type of adjustment and the default value depends on the particular effect. NOTE: Setting the Graphic Effect Mode DMX= 253 or 254[...]

  • Page 299

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 277 11 4 93 Effect Mode 2 Off, no effect s selection 0 0 0 0 CMY simulates CMY by subtr acting RGB (reduces color values) Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 NA CMY Add to All Pixels increases c olor values. Mod1 = cyan, Mod2 = magenta, Mod3 = ye llow 2 CMY Add to Non-black Pixels incr[...]

  • Page 300

    APPENDIX A DMX Protocol 278 DL.3 Digital Light User Manual 11 4 93 Effect Mode 2 T exture Ripple, Ho rizon tal Mod1 = size, Mod2 = rate, Mod3 = offset 22 NA 0 0 T exture Ripple, Vertical Mod1 = size, Mod2 = rate, Mod3 = offset 23 T exture Ripple, Circular Mod1 = size, Mod2 = rate, Mod3 = offset 24 T exture Ripple, Asymmetrical Circular Mod1 = size,[...]

  • Page 301

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 279 11 4 93 Effect Mode 2 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme se lection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 NA 0 0 Intensity key turns pixels of selected intensity transparent: Mod1= Color Scheme, Mod2= Intensity bandwidth, Mod3 = T[...]

  • Page 302

    APPENDIX A DMX Protocol 280 DL.3 Digital Light User Manual 11 4 93 Effect Mode 2 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 64 NA 0 0 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 65 Sinewave, Circular with Z-axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 66 [...]

  • Page 303

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 281 11 5 94 Effect Mode 2 Modifier 1 These Modifier parameters adjust the option selected in Channel 1 14 for DL.2 fixtures or Channel 93 for Axon Media Servers. The type of adjustment and the default value depends on the particular effect. NOTE: Setting the Graphic Effect Mode DMX= 253 or 254 [...]

  • Page 304

    APPENDIX A DMX Protocol 282 DL.3 Digital Light User Manual Graphic 2 Rotation 11 8 11 9 97 98 X-axis Rotation (vertical flip, 16-bit adjustment) Continuous variable-speed co unterclockwise object rotation around X-axis (fast to slow) 0- 16382 0-24 32768 50 Continuous rotation stop 16383 25 Rotates the object counterclockwise around X- axis in steps[...]

  • Page 305

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 283 Graphic 2 Scaling 124 103 Scale X Minimum object size along X axis (1:10) 0 0 128 50 Increases object size alon g X axis from minimum to actual size 1-127 1-49 Actual size along X axis (1:1) 128 50 Increases object size along X axis from actual to maximum size 129- 254 51-99 Maximum object [...]

  • Page 306

    APPENDIX A DMX Protocol 284 DL.3 Digital Light User Manual Graphic 3 Fu nction (Standard Protocol) 133 11 2 Opacity Selects transp arency level from completely transparent (0) to opaque (255) 0-255 0-100 0 0 Graphic 3 Content Definition 134 11 3 3-D Object File No selection 0 0 1 1 First S tock 3-D Object (flat plane) 1 1 Additional S tock 3-D Obje[...]

  • Page 307

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 285 142 121 Play Speed Normal S peed 0 0 128 50 Slow speeds from slowest toward normal 1-127 1-49 Normal S peed 128 50 Faster than Normal to Fastest 129-255 51-100 Graphic 3 Synchronization 143 122 Sync Mode No selecti on 0 0 0 0 Sync to Graphic 1 movie time 1 NA Sync to Graphic 2 movie time 2 [...]

  • Page 308

    APPENDIX A DMX Protocol 286 DL.3 Digital Light User Manual 145 124 Visual Mode Posterizer . Mod1 reduces color detail. Mod2 adjusts contrast. 6 NA 1 1 Color to Black & White. Mod1 fades color RGB @0 to B/W @50% to white @100%. Mod2= not used. 7 Fire Gradient, Mod1fades original to converted Mod2 not used, reserved. 8 Negative Art. Mod1 fades fr[...]

  • Page 309

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 287 148 127 Effect Mode 1 Off, no effect s selection 0 0 0 0 CMY simulates CMY by subtr acting RGB (reduces color values) Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 NA CMY Add to All Pixels increases c olor values. Mod1 = cyan, Mod2 = magenta, Mod3 = ye llow 2 CMY Add to Non-black Pixels incr[...]

  • Page 310

    APPENDIX A DMX Protocol 288 DL.3 Digital Light User Manual 148 127 Effect Mode 1 Edge Detect B/W Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 21 NA 0 0 T exture Ripple, Ho rizon tal Mod1 = size, Mod2 = rate, Mod3 = offset 22 T exture Ripple, Vertical Mod1 = size, Mod2 = rate, Mod3 = offset 23 T exture Ripple, Circula[...]

  • Page 311

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 289 148 127 Effect Mode 1 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 NA 0 0 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme se lection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 Intensity key turns pixels of selected intensity transparent[...]

  • Page 312

    APPENDIX A DMX Protocol 290 DL.3 Digital Light User Manual 148 127 Effect Mode 1 Slats, Horizontal. Mod1 = number , Mod2 = displacement, Mod3 = fade 63 NA 0 0 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 64 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, Mod2 = rate, Mod3 = offset 65 Sinewave, Circu[...]

  • Page 313

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 291 149 128 Effect Mod e 1 Modifier 1 These Modifier parameters adjust the option selected in Channel 148 for DL.2 fixtures or Channel 127 for Axon Media Servers. The type of adjustment and the default value depends on the particular effect. NOTE: Setting the Graphic Effect Mode DMX= 253 or 254[...]

  • Page 314

    APPENDIX A DMX Protocol 292 DL.3 Digital Light User Manual 152 131 Effect Mode 2 Off, no ef fects selection 0 0 0 0 CMY simulates CMY by subtracting RGB (reduces color values) Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 1 NA CMY Add to All Pixels increas es color values. Mod1 = cyan, Mod2 = magenta, Mod3 = yellow 2 CMY Add to Non-black Pixels increa[...]

  • Page 315

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 293 152 131 Effect Mode 2 Edge Detect B/W Mod1=horizontal size, Mod2 = vertical search size, Mod3=comparison threshold 21 NA 0 0 T exture Ripple, Horizontal Mod1 = size, M od2 = rate, Mod3 = offset 22 T exture R ipple, V ertical Mod1 = size, M od2 = rate, Mod3 = offset 23 T exture Ripple, Circu[...]

  • Page 316

    APPENDIX A DMX Protocol 294 DL.3 Digital Light User Manual 152 131 Effect Mode 2 RGB Swap to GRB Mod1 = red, Mod2 = green, Mod3 = blue 43 NA 0 0 Colorize Gray Scale maps pixel intensity to color: Mod1 = Color Scheme selection, Mod2 = Zero intensity point in color scheme, Mod3 = Fading 44 Intensity key turns pixels of selected intensity transparent:[...]

  • Page 317

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 295 152 131 Effect Mod e 2 Slats, Horizontal. Mod1 = number , Mod2 = displacement, Mod3 = fade 63 NA 0 0 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, M od2 = rate, Mod3 = offset 64 Sinewave, Circular wi th Y -axis Wobbulation Mod1 = size, M od2 = rate, Mod3 = offset 65 Sinewave, Ci[...]

  • Page 318

    APPENDIX A DMX Protocol 296 DL.3 Digital Light User Manual 153 132 Effect Mode 2 Modifier 1 These Modifier parame ters adjust the option selected in Channel 153 for DL.2 fixtures or Channel 131 for Axon Media Servers. The type of adjustment and the default value depends on the particular effect. NOTE: Setting the Graphic Effect Mode DMX= 253 or 254[...]

  • Page 319

    APPENDIX A DMX Protocol DL.3 Digital Light User Manual 297 Graphic 3 Rotation 156 157 135 136 X-axis Rotation (vertical flip, 16-bit adjustment) Continuous variable-speed counterclockwise object rotation around X-axis (fast to slow) 0- 16382 0-24 32768 50 Continuous rotation stop 16383 25 Rotates the object counterclockwise around X- axis in steps [...]

  • Page 320

    APPENDIX A DMX Protocol 298 DL.3 Digital Light User Manual Graphic 3 Scaling 162 141 Scale X Minimum object size along X axis (1:10) 0 0 128 50 Increases object size along X axis from minimum to actual size 1-127 1-49 Actual size along X axis (1:1) 128 50 Increases object size along X axis from actual to maximum size 129-254 51 -99 Maximum object s[...]

  • Page 321

    DL.3 Digital Light User Manual 299 A ppendix B: MSpeed Con v er sion T able This table li sts the MSpee d (motor) movem ent times and th eir corresponding DMX controller values. If you have a numeric-type DMX controller , use the V alue Decimal (d ec.) column. If you have a fader-type DMX controller , use the V alue P erc enta ge (%) column . If yo[...]

  • Page 322

    APPENDIX B MSpeed Conv ersion Table 300 DL.3 Digital Light User Manual 48.65 145 57 91 49.54 144 56 90 50.43 143 56 8F 51.33 142 56 8E 52.24 141 55 8D 53.16 140 55 8C 54.09 139 55 8h 55.02 138 54 8A 55.96v 137 54 89 56.91 136 53 88 57.87 135 53 87 58.84 134 53 86 59.81 133 52 85 60.79 132 52 84 61.78 131 51 83 62.78 130 51 82 63.79 129 51 81 64.80 [...]

  • Page 323

    DL.3 Digital Light User Manual 301 Appendix C: Cust om User Cont ent There are several c onsiderations to keep in m ind when creating cust om content to control with the DL.3 graphics engine software. Preparing Cust om Content For the highest quality rendering and playback on a DL.3 fixture or Axon media server , use the following steps: 1. Commiss[...]

  • Page 324

    APPENDIX C Custom Us er Content 302 DL.3 Digital Light User Manual All the encoders have demos and will batch encode (ExpertHD need a small script and a settings file to batch encode). Note: TMPGEncoder includes filters that let you light opt imize in the encoder . Creating 3-D Objects In general, any 3-D modeling progr am can be us ed to cre ate o[...]

  • Page 325

    DL.3 Digital Light User Manual 303 Appendix D: DL.3 Specifications Fixture mechanical, electric al, optical and component sp ecific ations are listed. Mec hanical Fixture Dimensions: 594m m x 690mm x 950mm ( 23.4in x 24.8in x 38.4in ) Weight: 63.5 kg (140lbs) Road Case Dimensions: 711mm x 737 mm x 1168m m ( 28in x 29 in x 46 in) Weight (Fixture + R[...]

  • Page 326

    APPENDIX D DL.3 Specif ications 304 DL.3 Digital Light User Manual Electrical Input ratings: 100–120 V 7.0A maximum 50/60Hz, 200–240V 3.5 A 50/60Hz Power factor: 0.94 Fuse: Power supply output fuse: 5 A, 250 V slow blow only . Lamp: 330W NSH Light O utput: 6500 ANSI lumens Rated Lamp Life: 2000 hours Computer Processor: Intel Core2 Duo 2.4 GHz [...]

  • Page 327

    APPENDIX D DL.3 Specif ications DL.3 Digital Light User Manual 305 En vironmental Ambient Operatin g Temperatur e Range: 5°–40° C (40°–104° F) Humidity: 20%–80% (non-condensi ng) Altitude: 0–8850 ft (0–2700 m) Camera Module Construction: Super HAD CCD sensor technology Lens: 18x Optical Z oom Horizontal vi ew angle: 48° –2.8° Auto[...]

  • Page 328

    APPENDIX D DL.3 Specif ications 306 DL.3 Digital Light User Manual Connectors: T wo 5-pin male and female XLR connectors: •P i n 1 G r o u n d •P i n 2 D a t a – •P i n 3 D a t a + •P i n 4 S e c o n d a r y d a t a – •P i n 5 S e c o n d a r y d a t a + Terminato r: 5-pin male XLR co nnector with a 120 Ohm terminating resistor fitted[...]

  • Page 329

    DL.3 Digital Light User Manual 307 Appendix E: Safet y Inform ation 1. If this equipment was receiv ed without a l ine cord plug, attach the appropriate line cord plug according to the following code: •b r o w n – l i v e • blue–neutral • green/y ellow–ear th 2. As the colours of the cores in the mains le ad of this equipment may not co[...]

  • Page 330

    APPENDIX E Safety Informatio n 308 DL.3 Digital Light User Manual Appendice E: Importantes Informations Sur La Sécurit é 1. Si cet équipement est livré san s prise de cabl e, veuillez conn ecter la prise de cable correct e selon le code suiv ant: • marron - phase • bleu - neutre • vert/jaune - terre 2. Débrancher le courant av ant de cha[...]

  • Page 331

    APPENDIX E Safety Infor mation DL.3 Digital Light User Manual 309 Anhang E: Wic htige Hinweise Für Ihre Sic herheit 1. Wenn dieses Gerät ohne einen Ne tzkabel stecker erhalten wurde, ist der ents prechende Netzkabelste cker entsprechend dem folgenden Code anzubringen: • Br aun - Unter Spannung ste hend • Blau - Neutral •G r ü n / G e l b -[...]

  • Page 332

    APPENDIX E Safety Informatio n 310 DL.3 Digital Light User Manual Apéndice E: Información Importante De Seguridad 1. Si se recibió este equipo si n el conect or de alimentacion, monte usted el conector correc to según ia cl ave si guente: • moreno - viv o • azul - neutra l • ve rde/amarillo - tierra 2. Desconecte el suministro de energía[...]

  • Page 333

    APPENDIX E Safety Infor mation DL.3 Digital Light User Manual 311 Appendice E: Importanti Informazioni Di Sicurezza 1. Da non m o nt are sopra una superficie infiammabile. 2. Mantenere l' apparecchio a u n minimo di 1.0 metri (3 .28 pi edi) di distanza dai materiali combustibili. 3. Sostituire i fusibili usando soltanto quell i del tipo e dell[...]

  • Page 334

    APPENDIX E Safety Informatio n 312 DL.3 Digital Light User Manual[...]