Hasbro 71094 manual

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Table of contents for the manual

  • Page 1

    ® ™ * AGES 8+ 71094 Delux e 2 Player Sy s tem Tig er®* recommends ENERGIZER® batteries f or ideal performance. CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play . Thank you f or pur chasing t he L AZER T AG Deluxe 2 Pla yer System. Please be sure to read and follow all ins tructions carefully before using this product. Inc[...]

  • Page 2

    Quick St ar t Guide .......................................................................... 1 Introduction ..................................................................................... 2 Batter y Inst allation Information ................................................ 3 T agger™* Unit Illustration ....................................[...]

  • Page 3

    For a quick, “Grab & Go” game of Lazer T ag®, simply follow these steps: 1 . Press the TRIGGER to wake your T agger™*Unit up. 2. Verify that the power -up SFX are played, and “L TAG” appears on t he LCD screen. 3. Press the TRIGGER to star t t he Classic LAZER T AG “L TAG” game. All player s should pr ess their trigger s tog ethe[...]

  • Page 4

    Thank you f or purchasing the Lazer T ag® Deluxe 2 Player Sys tem! St ep int o LAZER T AG – where video game action comes to life!™* L AZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electr onic T ag™* to become the T ag Mas ter™*! Please be sur e t o read and f o[...]

  • Page 5

    Using a Phillips/cr oss head screwdriver , loosen the screw in the batter y compar tment cover of each T AGGER (screw st ays attac hed t o cover). Remove cover . Inser t 6 x “ A A ”/R6 alkaline batteries. Replace cover and tight en screw . TO INSER T BA TTERIES IMPOR T ANT : BA TTERY INFORMA TION Please retain this information for future refere[...]

  • Page 6

    T AGGER RIGHT SIDE T AGGER LEFT SIDE T AGGER REAR VIEW HUD (HEADS UP DISPL A Y) Shield Button Launching Tube Receiving Tube 4 LCD Screen Increase/ +10 Button Decrease/ -10 Button Cancel/ Sleep Button 2ndF Button Display/Contrast Button Reset Button Battery Door Reload Lever Indoor/Outdoor Switch TAGGER Speaker Switch (On/Off) Trigger Speaker Access[...]

  • Page 7

    The following buttons are used to enter infor mation int o your T AGGER befor e, during, and af ter the game. Each button has two functions: its Main Function and its Second F unction. 2ndF: Hold t his button down and quickl y pr ess t hen release any of the other buttons t o per f orm that button’s Second F unction. Pressing and holding 2ndF f o[...]

  • Page 8

    HUD (HEADS UP DISPL A Y) Flashes when you are tagged by another player . Flashes when your T AGGER is aimed directly at another player . Flashes when you tag another player . VISUAL CONFIRMA TION SYMBOL S: 1 . Aler t Icons (T agged, Locked-On, Scored, Dang er) 2. Alpha-Numeric Display (Instr uction, Game T ype, Time, W ar nings) 3. Multipurpose Bar[...]

  • Page 9

    TO HOOK UP THE T AGGER TO THE HUD (HEADS UP DISPLA Y) HEADSET SYS TEM Plug this end of t he Connector Cable int o t he HUD (HEADS UP DISPL A Y) Cable Por t. Plug this end of t he Connector Cable into the HUD port on the T AGGER. S TICKERS Several sticker s have been included for you to decorate your T AGGER. Please apply the stic kers anywhere you [...]

  • Page 10

    TO WEAR THE HUD (HEADS UP DISPL A Y) HEADSET SYS TEM 1 . Wake up the T AGGER by pressing the TRIGGER. 2. Put t he HUD (HEADS UP DISPL A Y) HEADSET on over y our head, similar to putting on a pair of sunglasses. T ake the right side of the headband, and s tretch it across t he bac k of you head, and loop it t hrough the holder on the lef t side. Pul[...]

  • Page 11

    Common to all LAZER T AG games are: •Lock-On – Y our on your L CD scr een will blink to indicate that t here is anot her player in your sight. The gr een light icon in the HUD (HEADS UP DISPL A Y) will also f lash. T ag your opponent when you ar e loc k ed-on. •IFF – (Identification, F riend or Foe) Y ou will hear the sounds “bee-bee-beep[...]

  • Page 12

    •T eam T ags – The Hos t can choose whether tags from your own teammates will or will not af fect you. Make sur e you ask whether the T AG MAS TER has selected T eam T ags or not! T agging members of y our own team counts against your ranking at the end of t he g ame and in some g ames can hur t your team’s ranking as well. •Alter nate Disp[...]

  • Page 13

    Medic Mode is used to give assist ance t o, or r eceive assis tance from, other player s on your team. It can be used to assist a player who is in danger of being t agged out, or to build-up one of your t eam’s pla yer s int o a “bulldog” by giving t hem t he ability to t ake extra t ags. Bulldogs can charg e int o t he middle of the opposing[...]

  • Page 14

    that t he Medic Mode operation has concluded successfully. The actual transfer is per formed via the Receiver Dome. Medic Mode has many benef its, but it also has impor t ant limitations. Please note the f ollowing: - The Assisting Player must respond within 20 seconds of receiving the reques t f or assist ance. - The Assisting Player can never sen[...]

  • Page 15

    1 . Press the TRIGGER to wake up your T AGGER. 2. The T AGGER will make a power-up sound and then display the Main Menu whic h has four options: • L TAG – Play a basic Grab & Go game of Classic LAZER T AG. • JOIN – Join a g ame Hos ted by anot her player . • HOST – Be t he TAG MAS TER and host a game f or ot her players to join. •[...]

  • Page 16

    • RELD: <##> - Number of reloads available f or each player . Each reload gives you 1 0 additional t ags. This value can be anywhere from 0 t o 99, or unlimited (“UL ”). • MEGA: <##> - Number of Meg a- T ags available f or each player . This value can be anywher e from 0 (no Meg a- T ags allowed) to 99, or unlimited (“UL ”),[...]

  • Page 17

    the T AG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone g ame (OWNZ, 2TOZ, 3TOZ) the T AG MASTER T AGGER will become t he Zone, not a player T AGGER. When the T -Minus countdown scr een has concluded and the T AGGER says “GOOD LUCK!” it will display “ZONE” on the LCD screen and the number of minut es and[...]

  • Page 18

    then press t he OK button and the T AG MAS TER will assign you to the team with t he f ewest players, in order to keep the teams even. NOTE: The team you are assigned t o ma y be dif ferent from the team you reques ted. The T AG MASTER will attempt to honor all t eam requests, but it cannot assign more t han 8 players t o any given team. Players sh[...]

  • Page 19

    player and t heir t eam did in the game. If a player is slow g etting to t he Debrief ing, the T AG MASTER can temporaril y skip over him by pr essing OK t o move on to the next Player TAGGER t o be debriefed. The T AG MASTER will eventually come bac k t o t he skipped T AGGER automatically and debrief it. If a player has quit the game, reset t hei[...]

  • Page 20

    1 . CLASSIC L AZER T AG (L T AG) The object of t his g ame is to be the las t player not tagg ed out. It is an agg ressive, go-get-em type of game. In the Classic LAZER T AG game, all other players are your opponents. [T AG09] Of all t he games you can choose to play , Classic L AZER TA G is t he only game that has no hosting or joining at t he beg[...]

  • Page 21

    In these games, some of t he ot her players are on the same team as you, while ot hers are on one or two opposing teams. It is im port ant that you work wit h your teammat es in or der t o achieve a high t eam r anking. Do this by helping to protect any of your t eammates who are in dang er of being tagg ed out, and working with your teammates to t[...]

  • Page 22

    • Reloads – 0-99 or Unlimited (default =5) • Mega- T ags – 0-99 or Unlimit ed (def ault =1 5) • Shields – 0-99 seconds (default =30) • T ags – 1-99 (default =25) • Ranking is individual and team - Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point f or ever y time you’[...]

  • Page 23

    The Kings on any of the teams are not known t o the other teams, the onl y clue is that the King’s T AGGER will not send out an IFF signal. This prevents enemy player s from snif fing f or his IFF signal, but also makes it easier for them to det ermine that he is in f act t he King once they do find him. These games may require individual players[...]

  • Page 24

    A player may remain in the Zone as long as he/she is not “Neutralized.” When a player t ak es a T ag from any other player , whether he/she is in t he Zone or not, t he tagg ed player becomes “Neutr alized” f or 1 5 seconds. The neutralized T AGGER will display “NEUT” wit h a f if teen-second countdown. A neutralized player cannot t ag [...]

  • Page 25

    • Ranking is individual onl y - Individual ranks are based only on t he player’s accumulated Zone Time. 1 0. 2- TEAMS OWN THE ZONE (2T OZ) AND 1 1 . 3- TEAMS OWN THE ZONE (3T OZ) The object of t he g ame is to accumulat e as much collective Zone Time as possible f or the whole t eam. These two g ames ar e played in the same way as the Individua[...]

  • Page 26

    FCC ST A TEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits ar e designed to provide reasonable pr otection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy , and, i[...]