Fundex Games RAGE manual

1
2
3
4
5
6
7

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Fundex Games RAGE, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Fundex Games RAGE one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Fundex Games RAGE. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Fundex Games RAGE should contain:
- informations concerning technical data of Fundex Games RAGE
- name of the manufacturer and a year of construction of the Fundex Games RAGE item
- rules of operation, control and maintenance of the Fundex Games RAGE item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Fundex Games RAGE alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Fundex Games RAGE, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Fundex Games service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Fundex Games RAGE.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Fundex Games RAGE item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    ™ NUMBER OF PLA YERS: 2 to 8 AGES: 8+ EQUIPMENT : One RAGE deck of 110 cards as follo ws – 6 colored sets of 16 cards (numbered 0 to 15 – red , green, purple, orange, yellow and blue), and 16 Action cards (2 Wild Rage, 4 Change R age, 4 Out Rage, 2 Bonus R age and 2 Mad Rage). OBJECT : Be the player with the highest score b y accurately biddi[...]

  • Page 2

    P L AY : (Underlined words are explained further in the definition section) 1) The player t o the left of the dealer leads with a card from their hand by placing it face up in the center of the pla y area. Play passes to the left. 2) All players in turn, must lay down one card face up fr om their hand into the center of the play ar ea. 3) Each play[...]

  • Page 3

    RULES FOR USING A CTION CARDS: A player may ONL Y play an A ction card if they cannot follow suit or they are leading . Action cards do not belong to any of the six suit colors. • BONUS RAGE: The winner of the trick which includes this Action card has five points added to their scor e at the end of the round. • MAD RAGE: The winner of the trick[...]

  • Page 4

    10 10 10 10 10 10 10 change rage change rage ! ! 15 15 15 15 15 15 15 0 0 0 0 0 0 0 Player A Player B 2 2 2 2 2 2 2 Player C 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 5 5 5 5 5 5 5 15 15 15 15 15 15 15 bonus rage bonus rage +5 +5 EXAMPLE OF PLA Y : In round seven, Player C deals only f our cards to all players . Each pla yer re[...]

  • Page 5

    out rage out rage 5 5 5 5 5 5 5 bonus rage bonus rage +5 +5 5 T rick Three: Player A leads the thir d trick with the Bonus R age card. Seeing as that the trick was led with an Action card , Pla yer B can play any card from their hand . T his will determine the lead color for this trick. They pla y the Orange 7, which is currently winning the trick.[...]

  • Page 6

    4 ©2006 Fundex Games , Ltd. • P .O. Box 421309 • Indianapolis, IN 46242 MADE IN USA Questions or comments? Write to us at the address above , call 1.800.486.9787 or email customerservice@fundexgames.com www.funde xgames.com In an effort to continually improve our products, items may vary from those shown. 6 EXAMPLE OF SCORING: Using the exampl[...]

  • Page 7

    PLA YERS T O TA L 9 8 7 6 5 4 3 2 1 Permission gran ted to photocopy this score sheet.[...]