Franklin ATH-440 manual

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A good user manual

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- informations concerning technical data of Franklin ATH-440
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- safety signs and mark certificates which confirm compatibility with appropriate standards

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Table of contents for the manual

  • Page 1

     Electronic Publishers User’ s Guide ATH-440  Electronic Publishers AD V ANCED THESA UR US ™[...]

  • Page 2

    1 READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CAR TRIDGE. YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CAR- TRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKM[...]

  • Page 3

    2 Contents Welcome to the world of BOOK- MAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and the ability to use books in cartridges. With your new Franklin Advanced Thesaurus (A TH- 440), you can find a total of more than 500,000 synonyms, antonyms, Classmates ™ , and Confusables ™ . Y ou can also play three excit[...]

  • Page 4

    3 Function Keys CLEAR Clears the word you entered. MENU Shows the menu. SKILL (red) Shows the game skill levels. CONF (green) Shows Confusables (words that you may confuse with others). GAMES (yellow) Shows games you can play. HINT (blue) Provides hints during games. CARD Exits the selected book. ON/OFF Turns BOOKMAN on or off. Key Guide Other Keys[...]

  • Page 5

    4 The BOOKMAN 440 model uses two CR2032, 3-volt batteries. Here is how to install or replace them. Warning: When the batteries lose power or are removed from BOOK- MAN, information that you have en- tered in its built-in book as well as in any installed book cartridge will be erased. 1. T ur n BOOKMAN over . 2. Slide off its battery cover in the di[...]

  • Page 6

    5 Selecting Books Using the Color Keys T he red, green, yellow , and blue keys change functions according to which book you are using. When you have selected and are us- ing the built-in book, the color keys function as labelled on the keyboard. When you are using a BOOKMAN cartridge, the color keys function as labelled on that cartridge. Remember,[...]

  • Page 7

    6 Changing Settings Y ou can adjust the font size and shutoff time of this book. The font size sets how large the letters ap- pear on screen. The shutoff time sets how long your BOOKMAN stays on if you forget to turn it off. 1. Press CLEAR . 2. Press MENU . 3. Press to highlight Set Font or Set Shutoff . 4. Press ENTER . 5. Press to highlight a set[...]

  • Page 8

    7 Finding Synonyms T o look up synonyms, simply type a wor d and then press ENTER . T ry this example. 1. Press CLEAR . 2. T ype a word (e.g., happy ). T o type capitals, hold CAP . T o erase a letter , press BACK . T o move the cursor , press or . 3. Press ENTER to view its first thesaurus entry . 4. Press or to read. 5. Hold ✩ and press repeate[...]

  • Page 9

    8 Finding Confusables ™ Confusables are words that sound alike or are spelled similarly . When you see CONF flash in the upper right of the screen, the entered or highlighted word has Confusables. T ry this example. 1. T ype r ein . 2. Press ENTER . Notice that CONF flashes. 3. Press CONF . Each Confusable is followed by a word identifying its me[...]

  • Page 10

    9 Highlighting Wor ds Another way to find synonyms and Confusables is by highlighting words in thesaurus entries. T ry this ex- ample. 1. T ype demeanor . 2. Press ENTER . 3. Press ENTER again. Notice the highlight. Y ou can turn it off by pressing BACK . 4. Press the arr ow keys to highlight a word (e.g., air ). 5. Press one of these keys: T o V i[...]

  • Page 11

    10 Playing the Games Picking Levels and Games Y ou can pick a skill level before you play or during a game. If you pick a level during a game, the new level does not take effect until the next round begins. • T o pick a skill level, first press SKILL . Then highlight a level and press ENTER to select it. • T o pick a game, first press GAMES . T[...]

  • Page 12

    11 Playing the Games Cartridge Care • Do not expose the book car - tridges to heat, cold, or liquids. • Do not put excessive pressur e on the book cartridges. L B S . • Do not touch the metal con- tacts on the book cartridges. Caution: T ouching these electrical contacts with statically charged ob- jects, including your fingers, could erase i[...]

  • Page 13

    12 Resetting BOOKMAN If the BOOKMAN keyboard fails to re- spond, or if its screen performs errati- cally , first press CLEAR and then press ON/OFF twice. If nothing happens, follow the steps below . Warning: Pressing the reset button with more then very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases setti[...]

  • Page 14

    13 Specifications Y our Notes Model: A TH-440 • batteries: 2 CR2032, 3-volt lithium • size: 12 x 1.4 x 8.3 cm • weight: 4 oz © 1987-1995 Franklin Electronic Pub- lisher , Inc., Mount Holly , NJ 08060 USA. Classmates, Confusables, and Word T rain are trademarks of Franklin. All rights reserved. BOOKMAN is a trademark of Sherwin M. Borsuk. Use[...]

  • Page 15

    14 Index Screen contrast 6 Shutoff time 6 SKILL key 10 Special usages 7 Specifications 13 Spellings correcting 8 finding 8 ST AR key 7, 9 combinations 3 with CARD 9 with DN 7 Synonyms, finding 7, 9 Thesaurus entries understanding 7 viewing 7 T yping asterisks 8 capitals 7 Viewing confusables 8 help messages 6 hints during games 1 1 next entries 7 t[...]

  • Page 16

     Electronic Publishers User’ s Guide ATH-440  Electronic Publishers AD V ANCED THESA UR US ™[...]