Fisher-Price C5347 manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Fisher-Price C5347, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Fisher-Price C5347 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Fisher-Price C5347. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Fisher-Price C5347 should contain:
- informations concerning technical data of Fisher-Price C5347
- name of the manufacturer and a year of construction of the Fisher-Price C5347 item
- rules of operation, control and maintenance of the Fisher-Price C5347 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Fisher-Price C5347 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Fisher-Price C5347, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Fisher-Price service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Fisher-Price C5347.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Fisher-Price C5347 item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    Model Number: B8286 Owner’s Manual Model Number: C5347 Owner’s Manual ®[...]

  • Page 2

    2[...]

  • Page 3

    Let’s Go! Software P ort Software Cartridge • Some of the tools on the tool menu are not av ailable for use during some activities or games. If a tool is not available f or use, you will hear a tone. The Home and the Save It (and V olume Contr ol) tools are always a vailable for use . • Please keep this manual for future ref erence, as it con[...]

  • Page 4

    T oy Designer Choose an activity or game from the Home Screen: Designer’ s W orkshop , Hide-and-Seek, Shelf Shopper , Playtime Programmer , Star ter Scenes , and Cop ycat Challenge . T ouch the activit y or game on the screen with the stylus. Playtime Pr ogrammer Hide-and-Seek 4 Designer’ s W orkshop Shelf Shopper Starter Scenes Hint: If you ha[...]

  • Page 5

    Designer’s W orkshop • Design an action figure by choosing a head, body, legs and arms. T ouch your choice on the screen with the stylus. 5 Head • Look at the different heads on the conv eyor belt. T ouch the screen with the stylus to choose one for your to y . Arms Head Body Legs[...]

  • Page 6

    6 • Now , choose another part to design! T ouch your choice on the screen with the stylus. Body • Look at the different bodies on the conv eyor belt. T ouch the screen with the stylus to choose one for your to y .[...]

  • Page 7

    7 Legs • Look at the different legs on the c onvey or belt. T ouch the screen with the stylus to choose one for your to y . • Now , choose another part to design! T ouch your choice on the screen with the stylus.[...]

  • Page 8

    8 • Now , choose the last part to design! T ouch your choice on the screen with the stylus. Arms • Look at the different arms on the conv eyor belt. T ouch the screen with the stylus to choose one for your to y .[...]

  • Page 9

    9 • T ouch the flashing box on the screen with the stylus. • Look at the action figure you designed![...]

  • Page 10

    10 Hide-and-Seek Object of the Game: Find the toy! • Look at the toy on the scr een. This is the toy you need to find . Hint: If you designed an action figure in the Designer’s Workshop activity , you’ll be looking for your toy! • Pixter® hides the toy and counts down.[...]

  • Page 11

    11 • The toy is hidden behind one of the flashing objects. Can you find it? • T ouch an object on the screen with the stylus.[...]

  • Page 12

    12 • Hoora y! Y ou’v e found the toy! • Oh well, the toy isn ’t there . T ry again! Hint: Y ou’ll get three tries to find the toy .[...]

  • Page 13

    13 • If you don ’t find the toy after thr ee tries, Pixter® shows you where the toy is hiding. Play again! Hint: If you’ d like to go to a different activity , touch Home on the tool menu with the stylus to return to the Home Screen.[...]

  • Page 14

    14 Shelf Shopper • Let’ s go to the store. • T ouch the arrows on the bottom of the screen with the stylus to scroll through different toys . Hint: If you designed an action figure in the Designer’s Workshop activity, you’ll find it on the store shelf.[...]

  • Page 15

    15 • After you ’ve filled your shopping cart with three toys , it ’ s time to check out. • T ouch the shopping car t on the screen with the stylus. • When you find a toy that y ou like, touch your choice on the screen with the stylus.[...]

  • Page 16

    • T ouch the cash register on the screen with the stylus to pay for your t oys. • It ’ s time to go home and play with the toys. • Use the tools on the tool menu to add to your room: "Pencil" T ool ; Straight Line ; Shape Maker ; S tamp It ; Erase It ; or Special Effec ts Selector . 16[...]

  • Page 17

    • T ouch the play button on the screen with the stylus to bring your toys to lif e! Hint: If you’ d like to save y our creation, touch Save It on the tool menu with the stylus. If you’ d like to go to a different activity , touch Home on the tool menu with the stylus to return to the Home Screen. • If you have a Pixter® 2.0 unit and you ?[...]

  • Page 18

    18 Playtime Progr ammer • Choose a toy to animate . T ouch your choice on the screen with the stylus. • The blinking arrow on the bottom of the screen is telling you to choose the stamper tool. T ouch the stamper tool on the tool menu with the stylus.[...]

  • Page 19

    19 • Choose an animation for the toy . T ouch your choice on the screen with the stylus. • Now , touch the screen with the stylus to place your stamper .[...]

  • Page 20

    20 • T ouch the blinking arrow on the bottom of the screen with the stylus to choose another stamper . • T ouch the play button on the screen with the stylus. • W atch the toy come to lif e. Hints: – If you chose more than one stamper and placed them on the screen, each stamper comes to life in the order that you plac ed them on screen. –[...]

  • Page 21

    • If you have a Pixter® 2.0 unit and you ’ d like to send your picture to another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with the stylus. 21[...]

  • Page 22

    22 Starter Scenes • T ouch the arrows on the bottom of the screen with the stylus to scroll through different backgrounds. • When you find one that you like , touch the screen with the stylus.[...]

  • Page 23

    • The blinking arrow on the bottom of the screen encourages you t o use the Stamp It tool on the tool menu. T ouch the Stamp It tool with the stylus. • T ouch the arrows on the bottom of the screen with the stylus to scroll through stamper choices. Hint: Some of the stamper choices are animiated! 23[...]

  • Page 24

    • Place your stamper choice on y our back- ground. T ouch the screen with the stylus. 24 • Use the tools on the tool menu to finish your creation: "Pencil" T ool ; Straight Line ; Shape Mak er ; Stamp It ; Erase It ; or Special Effects Se le ct or . Hint: If you’ d like to save y our creation, touch Save It on the tool menu with the[...]

  • Page 25

    • If you have a Pixter® 2.0 unit and you ’ d like to send your picture to another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with the stylus. 25[...]

  • Page 26

    26 Copy cat Challenge Object of the Game: Copy the toy before you fill up the trash bin! • Look at the screen. - In the upper lef t corner is the sample toy you will build . - The platform is where you will re-build the toy . - The conveyor belts contain all the parts for the toy . - Watch the timer . D on’ t run out of time! - Y ou ’ll recei[...]

  • Page 27

    • T ouch a toy part on the screen with the stylus. 27 • Now , touch the screen with the stylus near the platform to place the part.[...]

  • Page 28

    • Choose another toy part from a conv eyor belt. T ouch your choice on the screen with the stylus. • T ouch the screen near the platform again with the stylus to place the new part. • Continue to get parts from the conv eyor belts and place them on the platform to build the toy . Hint: Hurry – don’t let time run out, or you’ll fill the [...]

  • Page 29

    • Good job! Y ou made a copy of the toy . • Y ou get one point. • Let’ s produce the next toy . 29[...]

  • Page 30

    • After you ’ve completed f our toys , you’ re on to the next level. - The conveyor belts mov e a little faster . - S ome parts on the conveyor belts can ’t be used to build the sample toy in the left corner . - Y ou only get 30 seconds to produc e the toy . • T ouch a toy part on the screen with the stylus. 30[...]

  • Page 31

    • Oops, that ’ s the wrong toy part. • Now , it’ s in the trash bin. Hint: Don’ t fill up the trash bin! • Choose another toy part. T ouch your choice on the screen with the stylus. • After you’ ve produced eight to ys, you’ re on to the third level. - The conveyor belts mov es even faster and in different directions. - S ome part[...]

  • Page 32

    • Keep playing until you fill the trash bin. How many to ys did you produce? Hint: If you’ d like to sav e your game, touch Save It on the tool menu with the stylus. If you’ d like to go to a different activity , touch Home on the tool menu with the stylus to return to the Home Screen. 32 • If you have a Pixter® 2.0 unit and you ’ d like[...]

  • Page 33

    33 T ool Menu Create your own dr awing or write a message with the stylus. “Pencil” T ool Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch for freestyle drawing or writing.[...]

  • Page 34

    34 T ouch to make a straight line. Now , choose the line thick- ness for your “pencil” tool. T ouch the screen with the stylus. Now , drag the stylus on the screen and stop. Look – a str aight line! Hint: Make your own shapes or create your own connect-the-dots. Straight Line Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0[...]

  • Page 35

    35 Shape Maker Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to make shapes. Now , choose the shape: - T riangle - Circle - Square/rectangle - Make your own shape! T ouch the screen and drag the stylus to make small or large shapes. Hint: T o make a triangle, touch the screen and drag the stylus to make the base of the triangle. Then, touch [...]

  • Page 36

    36 Stamp It! Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch for stamper art. T ouch the arrows on the bottom of the screen with the stylus to see each of the stamper designs. T ouch the screen with the stylus to choose a stamper . T ouch the screen as many times as you like with the stylus for lots of stamper fun! Hint: T o choose more than o[...]

  • Page 37

    37 Eraser Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to make your stylus an eraser . Now , choose the line thick- ness for your eraser . Use your stylus to erase any part of what ’ s on the screen.[...]

  • Page 38

    38 Full Scr een Erase Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to choose an animated full screen erase with cool sound effects. Choose one of the options and watch and listen as your drawing disappears. Hint: After using the full screen erase , you’re still in the same activity using the same tool.[...]

  • Page 39

    39 Special Effects Selec tor Pixter ® Plus, Pixter ® 2.0 T ouch to choose a special effect. Rotate it, mirror it or switch from white to black or black to white. T ouch the screen with the stylus and watch your drawing change.[...]

  • Page 40

    40 Switch from white t o black or black to white; rotate it, mirror it, fill in a selected drawing area or write a caption. White to Black/Black to White/Mirror T ool T ouch the screen with the stylus and watch the special effect. Special Effects Selec tor Pixter ® Plus, Pixter ® 2.0 T ouch to choose a special effect.[...]

  • Page 41

    41 T o fill in a selected drawing area, selec t the area. W atch the selected area fill in. T yping T ool T o create your own caption, touch each letter of each word with the stylus. T ouch the bottom of the screen with the stylus. Y ou’r e back to your creation. T ouch the screen with the stylus to “ stamp” your caption on the screen. Quick [...]

  • Page 42

    42 Sav e It! (and Adjust the V olume) Pixter ® ,P i x t e r ® Plus T ouch to save or retriev e your drawing; or adjust the volume (at any time). T ouch IN file to save; touch OUT file to retrieve; touch V olume Control to increase or decrease volume to a comf ortable level. Hints: - Y ou can sav e one picture at a time! Each time you save a pictu[...]

  • Page 43

    43 Save It or Send It (Add a Subject Line to your message and Adjust the V olume too) Pixter ® 2.0 T ouch this tool to save or retriev e your drawing , send a message, add a subject line to your message or adjust the volume.[...]

  • Page 44

    44 T ouch the IN file to save; touch the OUT of file to retrieve; touch the volume control to incr ease or decrease sound to a comfortable level. Hints: - Y ou can sav e one picture or game at a time! Each time you save a picture or game, it replaces the one already there. - After y ou save a picture or game, it will appear on your screen again. T [...]

  • Page 45

    T o send a score or picture, make sure the receiver (the other Pixter ® 2.0 unit) is at least one foot but no more than five feet away and signal domes are aligned! T ouch the on the screen. T o receive a message touch the nodding yes face on the scr een. Send It Tips • Make sure the path between the signal domes is free of obstacles. • For be[...]

  • Page 46

    T o create a subject line for messages, touch each letter of each word with the stylus. When you are finished , touch the screen. Y our subject line is automatically stored . Add a Subject Line to Y our Message 46[...]

  • Page 47

    47 Home Pixter ® ,P i x t e r ® Plus, Pixter ® 2.0 T ouch to go back to the Home Screen. Choose an activity or game: Designer ’ s Workshop , Hide-and-Seek, Shelf Shopper , Playtime Programmer , Starter Scenes, and Copycat Challenge.[...]

  • Page 48

    48 IMPORT ANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus. • T urn Pixter® power on. W ait until you see the Home Screen. • T urn Pixter over and locate the calibr ation hole. • Insert, push and hold the stylus in the calibration ho[...]

  • Page 49

    Care • Keep water , sand and dir t off of this car tridge. • Keep this cartridge away from direct sunlight and excessive heat. • Do not immerse the cartridge. Simply wipe the outside of the car tridge with a cloth to clean. • T his cartridge has no consumer ser viceable parts. Please do not tak e this cartridge apar t. 49[...]

  • Page 50

    One (1) Y ear Limited W arr anty Fisher-P rice , Inc., 636 Girard A venue , East Aurora, New Y ork 14052 warrants Pixter® T oy Designer is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year fr om the date of purchase. Should the product fail to perform properly , we will repair or repla[...]

  • Page 51

    Consumer Information Questions? W e’ d like to hear from y ou! Call F isher-Price® C onsumer Relations, toll-free at 1-800-432-KIDS (5437), 8 AM- 6 PM EST Monday through F riday . Hearing-impaired consumers using TT Y/TDD equipment, please call 1-800-382-7470. Or , write to: Fisher-P rice®, Consumer Relations, 636 Girard Av enue, East Aurora, N[...]

  • Page 52

    www .pixter .com Fisher -Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA C5347pr-0920[...]