Cougar 550M manual

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- informations concerning technical data of Cougar 550M
- name of the manufacturer and a year of construction of the Cougar 550M item
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- safety signs and mark certificates which confirm compatibility with appropriate standards

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Table of contents for the manual

  • Page 1

    UIX ™ Instructions for Mice[...]

  • Page 2

    1. Introduction 2. Install COUGAR UIX 3. Game Profile Management 4. Performance Panel DPI Settings DP What? Unleash your sensor's power (DPI Adjustment) Pinpoint Sniping Polling Rate Angle Snapping Lift Height Double Click Speed Scroll Speed Windows pointer speed and mouse acceleration 5. Key Assignment Panel Basic Operation Shortcut Setting B[...]

  • Page 3

    1. Introduction Dear user, We want to thank you for purchasing a COUGAR product. All aspects of COUGAR products have been designed with you, the gamer, in mind. We put all our skill in designing and producing tools that help you progress in gaming, whether it is for personal pleasure or for professional competition. UIX is not an exception. UIX has[...]

  • Page 4

    3. Game Profile Management Game profiles are complete sets that contain your device's configuration. All the UIX compatible COUGAR gaming peripherals can store up to three game profiles on board, which will be the ones that stay active. As for macros, the ones used in the on board profiles will be stored on the mouse; the rest will be stored o[...]

  • Page 5

    Profile name is simply the name you want to give that specific profile. Usually it is best to choose a name that is closely related to the usage you plan to give it (for example, “healing spells” if you are setting it up to have quick access to buffs and boosts; or “racing games” if you are defining some settings that are useful for that ge[...]

  • Page 6

    To make it one of the three active profiles, you need to close the game profile management window, choose one of the three active profiles in the mid left side of the UIX interface and open the sliding menu called current game profile. From there, choose which of your profiles you want to associate with this mode and click “Apply”. 4- After cre[...]

  • Page 7

    5- With this done, we can go to the game profile management screen. We can see that our newly created profile shows a small M1 on its lower right area. This means that this is now the profile associated with Mode 1. M1 Creating the new profile. New Edit will allow you to modify this profile's name, picture and the .exe files it is associated w[...]

  • Page 8

    4. Performance Panel Note: After changing any setting, please click for the changes to take effect. To go to the Performance panel, click on the button with that name, located under the profile selection area We know that most of you have this quite clear, but for those who don't, now is a good moment to learn! DPI means dot per inch, and it r[...]

  • Page 9

    Please note that the accuracy with which you will be able to set the DPI levels will vary from model to model. Some models will allow for extremely precise DPI selection, while others will provide a smaller number of choices at some key points. The box to the left of each mode's name allows us to set it as either activated or deactivated. If w[...]

  • Page 10

    Pinpoint Sniping This section allows us to set the DPI settings that will become active when you press the Sniper mode button, and stay so until we release it. As with the standard DPI settings, you can adjust independently the DPI levels for the X and Y axis by checking the box under that section. For more information about this mode, see the sect[...]

  • Page 11

    Lift Height This sections allows you to define the height at which the mouse will stop providing input. If you choose “low”, the mouse will stop responding almost immediately upon being lifted. If you choose “high”, the mouse will still provide input even when you lift it moderately. The right level for this parameter depends entirely on yo[...]

  • Page 12

    Windows pointer speed and mouse acceleration This section allows you to adjust the Windows Pointer Speed. Setting it to Slow will provide you with slower mouse movements, and the opposite applies it you set it closer to Fast. Please note that there is a difference between this and adjusting the DPI mode. Even if both can affect the speed with which[...]

  • Page 13

    To add any function to a specific button, we need to drag the function's icon from the panel on the right to the box corresponding to the button in which we want to use that function. 5. Key Assignment Panel Note: After changing any setting, please click for the changes to take effect. Basic Operation Here we can see a COUGAR 700M without any [...]

  • Page 14

    To remove a function, simply drag its icon from the box of the button it is assigned to to the trash can icon. The spaces for icons are linked clearly to their button, and the button spaces below are linked to the wheel up and down movements: Wheel movement up Wheel movement down 13 UIX[...]

  • Page 15

    5-1. Basic Functions Double click Please note that by double clicking an empty box you can access the shortcut setting mode: you can input a key combination to associate it with a specific button. Those function are essentially the “normal” mouse functions that appear on most standard mice on the market, and no further explanation is needed for[...]

  • Page 16

    5-2. Advanced Functions: DPI Switch Within the Advanced Functions panel, you will find that you have quite a broad range of functions to choose from. Let's see what they can do for you. Sets the DPI mode to the first DPI setting defined for the current game profile mode. Sets the DPI mode to the second DPI setting defined for the current game [...]

  • Page 17

    Sniper Mode The Sniper DPI function will activate the DPI settings defined for sniper mode for as long as the button is kept pressed. Upon release of the button, the DPI settings will go back to the previous one. The Mode 1, 2 and 3 functions allow you, by pressing the button to which they are assigned, to change the active game profile mode to the[...]

  • Page 18

    Please note that you can select a picture to represent this application by clicking on the upwards arrow icon you can see in this window. I-Mode 1, 2 and 3 switch the mouse to the game profile mode 1, 2 or 3 respectively, but do so only for as long as the button associated to the function is pressed; upon release of the button, the game profile mod[...]

  • Page 19

    These functions are pretty straightforward and should not require any explanation. Stop Previous Track Play/Pause Volume Up Volume Down Mute Next Track Media Functions 18 UIX[...]

  • Page 20

    The first thing you'll be required to do is to create a macro group. To do so, click on New Group and give a name to the macro group. 2 With the macro group created, we can proceed to click on the New Macro button. 4 3 1 5-3. Macros 19 UIX[...]

  • Page 21

    We will then access the New / Edit Macro window, which allows us to define a macro and its settings. The first thing that we need to define is the macro's name. After doing so, we have three parameters that we must define and will affect the macro. When this option is chosen, the macro will be played a single time when the associated button is[...]

  • Page 22

    Record mouse movement offers us three different choices related to the macro. First and foremost, it gives us the choice of not recording the mouse's movements, to record absolute coordinates and to record relative coordinates. The first one will omit the mouse movements from the recording process, while the second will record its absolute coo[...]

  • Page 23

    Under these settings we've got the list of input components of the macro. The first column, No., simply indicates the order in which the actions listed will be performed when the macro is executed. No. 1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 2 3 Delay time 1640 MS Delay time MS Delay time 60 MS Delay time 1640 MS Relative X:349 Y:-62 Absolute X:644 [...]

  • Page 24

    The second column, Device, indicates whether that input comes from the mouse or from the keyboard. This icon indicates that the action comes from keyboard input. This icon indicates that the action comes from mouse button input. This indicates that the action is a mouse movement. This indicates that what is recorded is the lapse of an amount of tim[...]

  • Page 25

    The Action column does exactly that, indicate which is the action that will be performed. Finally, the “Key: This indicates the amount of time that will be recorded in the macro between two actions, measured in milliseconds. This indicates that the action is a relative mouse movement. Positive numbers mean movement upwards for the Y axis and righ[...]

  • Page 26

    This is the UIX section that allows you to take full advantage of compatible COUGAR mice's impressive visual capabilities. 6. Lighting control Note: After changing any setting, please click for the changes to take effect. Apply Since, for obvious reasons, the backlights will be different for each model, we will only comment that A breathing li[...]

  • Page 27

    2- There are three ways to choose the color: by clicking on the wheel to pick the one you want, by entering the exact RGB (Red-Green-Blue) amount you want or to pick one from the ones we preselected. 1. By clicking on the wheel to pick the one you want. 2. By entering the exact RGB (Red-Green-Blue) amount you want. 3. To pick one from the ones we p[...]

  • Page 28

    To know which version of UIX you're currently using, please click on the upwards arrow on the Windows Task Bar, right click on the UIX icon on the pop-up that will appear and click About/Update. 7. Checking your UIX's version ? AM 08:55 Right click on the UIX icon Click Open Exit About/Update 27 UIX[...]