Bogen LUMDMU manual

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Table of contents for the manual

  • Page 1

    Lucent Technologies Bell Labs Innovations Multiple Digital Message Unit Installation and Use Manual Issue 1, October 1999 © 1999 Bogen Communications, Inc. All rights reserved. 54-2024-01 9910 Model: LUMDMU PEC Code: 5325-100 COM Code: 408184000 Select Code: 701-000-117[...]

  • Page 2

    © 1999 Bogen Communications, Inc. All Rights Reserved. Printed in U.S.A. Repairs to this equipment, other than routine repairs, can be made only by the manufacturer or its authorized agents. Notice Every effort was made to ensure that the information in this guide was complete and accurate at the time of printing. However, information is subject t[...]

  • Page 3

    Table of Contents ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ Introduction 1 Before You Start 1 Installation Steps 2 Power Up System 6 Front Panel Operation 7 Controls and Indicators 7 Recording Messages 7 Listening to Recorded Messages 9 Playing Messages 10 Playing Messages in Sequence 11 Adding a Time Delay Between Message Plays 12 Cl[...]

  • Page 4

    Introduction The Multiple Digital Messaging Unit (MDMU) is a micro processor based digital voice announcement system. It outputs prerecorded messages through a public address system. Up to 99 messages can be placed in the units digital memory for queued replay. Up to eight messages can be programmed to play in sequence with timed delays. Depending [...]

  • Page 5

    3 Have Required Tools The following tools are required for the installation of the MDMU hardware an cabling. ■ ■ ■ ■ ■ ■ ■ Phillips screwdriver (small and large) Standard blade screwdriver (small and large) Wire strippers (24 AWG - 12 AWG) Telephone test set Tone out circuit tester (optional, for troubleshooting) Volt-ohm Meter (optio[...]

  • Page 6

    Figure 2. Rack Mounted MDMU 2 Connect the MDMU to the Telephone System MOST TELEPHONE SYSTEM AUX. CONNECTOR J1 REM OPTION BATTERY SWITCH OFF ON TIP AND RING FROM ANALOG STATION Figure 3 MDMU Connection to Telephone System 3[...]

  • Page 7

    3 Plug the modular cord into connector J1 on MDMU and connect the wires on the other end to the Over Ride terminal. Figure 4. MDMU Connection to Over Ride 4 Connect the RJ-21 cable/connector to the MDMU Aux. Interface and to terminal block. NOTE: For specific pin-out information for this connector refer to Figure 9 at the end of this guide. Message[...]

  • Page 8

    5 Set the MDMU options on the DIP switch. Refer to the table below. NOTE: Switches 1, 2, and 3 sets the number of messages in a single queue sequence. The timing between those messages is set by switches 4, 5, and 6. Switch 7 sets the total possible number of messages for the unit. Switch 8 is always in the ON position. REM OPTION BATTERY SWITCH OF[...]

  • Page 9

    Power Up System Plug the power cord into the A.C. input connector on the MDMU, then into the wall oulet. The MDMU will display three messages in sequence: MDMU 2.00 Software version of unit. 3.16 Total time available in memory for recording. IDLE Indicates the status MDMU: Idle = no activity; PLY = A message is being played out through connector J1[...]

  • Page 10

    Front Panel Operation The MDMU can record messages input from the front panel through the Hand Set, Tape, and Mic connectors. The unit also record and store messages input remotely through telephone access to the REM port using a DTMF (touch tone) telephone. Controls and Indicators FRONT VIEW HAND FUNC RUN SET TAPE MIC MULTIPLE DIGITAL IDLE MESSAGI[...]

  • Page 11

    NOTE: Depending on number of messages optioned during installation (switch 7), the (available message numbers will read 1 through 9, or 01 through 99. To record on another message number, press the FUNC key until the desired message number appears. Press the RUN button and begin speaking into the handset, microphone, or press play on the tape playe[...]

  • Page 12

    Listening to Recorded Messages NOTE: Use the front panel handset to listen to messages. 1 2 3 4 Press the FUNC button until the display indicates monitor. MONITOR Press the RUN button to select the message number. MSG-01 Press the FUNC key until the desired message number appears. MSG-11 Press RUN to listen to the message. mm:ss Length of message. [...]

  • Page 13

    Playing Messages Once messages have been recorded, they may be played over the paging system as described below. Messages can also be queued by a contact closure of one of the switch cable pair of the RJ-21 cable (See figure 5). Press the FUNC button until PLAY is displayed. PLAY Press the RUN button. MSG-01 The first message is displayed. Press th[...]

  • Page 14

    Playing Messages in Sequence A group or sequence of messages can be played to the output channel. The maximum number of messages in a sequence can be up to 8 (determined by the DIP switch settings on the back panel). To add messages to the sequence simply repeat the PLAY command, selecting the message to be added each time. 1 2 3 4 5 Press the FUNC[...]

  • Page 15

    Adding a Time Delay Between Message Plays A time delay can be inserted before successive message plays. The amount of time depends on the maximum time delay set on the option DIP switch. 1 2 3 4 5 6 7 NOTE: A delay may only be selected for a message which has previously been recorded. Press the FUNC button until DELAY appears. DELAY Press the RUN b[...]

  • Page 16

    Clearing a Message Sequence The message sequence can be cleared leaving the individual messages to be played separately. Press the FUNC button until PLAY is displayed PLAY Press the RUN button. MSG-01 1 2 3 4 Press the FUNC button until the following message is displayed. MSG-00 This is the message abort number. Press RUN to clear the message seque[...]

  • Page 17

    Checking Message Times The TIME function displays the time used for each message recorded. It also displays the remaining time available in system memory to record other messages. Press the FUNC button until TIME appears. TIME Press the RUN button (once) to view message numbers and recording time. MSG-01 Message number. 1 2 3 mm:ss Time used to rec[...]

  • Page 18

    Reset Delay Times to Default The INIT (initialize) function resets the operating parameters and delay time to the default setting of five seconds without effecting the recorded messages. Press the FUNC button until INIT appears. INIT Press the RUN button. SURE ? Verification of command. Press the RUN button again to initialize. WAIT DONE Audio and [...]

  • Page 19

    4 1 2 3 4 5 6 Memory Test Press the FUNC button to end the continuous audio test. WAIT IDLE Press the FUNC button until TEST appears. TEST Press the RUN button to display the test options. AUD TEST Press the FUNC button to select the memory test. MEM TEST Press the RUN button to initialize the test. SURE ? Verification of memory test command. Press[...]

  • Page 20

    Telephone Access Operation The MDMU may be accessed remotely using a DTMF (Touch Tone) telephone. Telephone access can be made directly through a telephone switching system with one of its analog stations connected to the MDMU REM port. Recording Messages 1 2 3 4 5 6 1 2 Dial the telephone extension of the MDMU. Press ✽ 7 (R for record) and the m[...]

  • Page 21

    Playing Messages 1 2 1 2 3 Dial the telephone extension of the MDMU. Dial the message number to play over the public address system (for example, 14, for message number 14). The message is played and added to the sequence of messages playing. Press the # key to disconnect from the MDMU. Clearing a Message Sequence Dial the telephone extension of th[...]

  • Page 22

    Specifications Table 2 lists the specifications for the Multiple Digital Messaging Unit. Figure 9 on the next page give the Aux. Connector pin-out definitions. Table 2 Multiple Digital Messaging Unit Specifications. Power Supply Dimensions and Weight ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ Fuse Ratings Temperature Ra[...]

  • Page 23

    PIN WIRE COLORS DEFINITION 1 2 3 4 5 BLUE ORANGE GREEN BROWN SLATE BLUE WHITE WHITE WHITE WHITE WHITE RED 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ORANGE GREEN BROWN SLATE BLUE ORANGE GREEN BROWN SLATE BLUE ORANGE GREEN BROWN SLATE BLUE ORANGE GREEN BROWN SLATE WHITE WHITE WHITE WHITE RED RED RED RED BLACK BLACK BLACK BLACK BLACK YELLOW YE[...]