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Korg 88key manuale d’uso - BKManuals

Korg 88key manuale d’uso

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Un buon manuale d’uso

Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Korg 88key. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Korg 88key o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.

Che cosa è il manuale d’uso?

La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Korg 88key descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.

Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.

Quindi cosa dovrebbe contenere il manuale perfetto?

Innanzitutto, il manuale d’uso Korg 88key dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Korg 88key
- nome del fabbricante e anno di fabbricazione Korg 88key
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Korg 88key
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti

Perché non leggiamo i manuali d’uso?

Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Korg 88key non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Korg 88key e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Korg in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Korg 88key, come nel caso della versione cartacea.

Perché leggere il manuale d’uso?

Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Korg 88key, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.

Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Korg 88key. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.

Sommario del manuale d’uso

  • Pagina 1

    4 E Opera tion Guide[...]

  • Pagina 2

    ii About this manual The manuals and ho w to use them The  KROME  comes  with  the  foll owing  manuals. •V i d e o  Manual  (approximately  60  minutes) •Q u i c k  Start  Guide  (printed  and  PDF)  •O p e r a t i o n  Guide  (PDF) • Parameter  Guide  (PDF) •V o i c e  Name [...]

  • Pagina 3

    iii T able of C on ten ts About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Introduction to the KROME . . . . . . . . . . . . 1 Front and rear panels . . . . . . . . . . . . . . . . . . . . . . . . . 1 Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rear panel . . . . . . . . . . [...]

  • Pagina 4

    Table of Contents iv Creating an RPPR pattern . . . . . . . . . . . . . . . . . . . . 71 Creating RPPR data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Realtime-recording an RPPR performance . . . . . . . . 72 Creating and playing a Cue List .[...]

  • Pagina 5

    1 Intr oduc tion to the KROME F ront and rear panels Fro nt p a n e l 1. V olume VOLUME knob This  knob  adjusts  the  vol um e  of  the  AUDIO  OUTP UT  L/MONO,  R  outputs,  as  wel l  as  the  vo lu m e  of  the  headphone  jack.  (See  page 15) 2. SW1, 2 and Joy stick SW1 and SW2[...]

  • Pagina 6

    Introduction to the KROME 2 7. Display Display The  To u c h V i e w  display  feat ures  simple  touch  control  and  selection  of  numerous  features  and  parameters.  (See  page 4) 8. Mode COMBI, PROG, SEQ, GLOBAL, MEDIA buttons KROME  has  five  different  modes,  each  one  is[...]

  • Pagina 7

    Front and rear panels Rear panel 3 Rear panel 1. P ower supply Be  sure  to  see  “T urning  the  pow er  on”  on  page 15  and  follow  the  correct  procedure  described  there. Note: The  KROME  has  an  auto  power ‐ off  function  that  automatically  turns  of[...]

  • Pagina 8

    Introduction to the KROME 4 Objects in the display The  KROME  uses  Korg’ s  To u c h V i e w  graphical  user  interface. By  pressing  or  dragging  objects  shown  in  the  display ,  you  can  select  programs  or  combinations,  or  ed it  parameter  val u e s .  [...]

  • Pagina 9

    Front and rear panels Ob jects in the display 5 i: Popup button (1) When  this  button  is  pressed,  a  popup  menu  will  appear ,  showing  the  parameter  va l ue s  that  are  av ailable  for  selection. To  enter  the  parameter  val u e ,  press  the  desi red  va [...]

  • Pagina 10

    Introduction to the KROME 6 conv enient  when  you  wa n t  to  check  the  time  during  a  liv e  performance  or  rehearsal,  or  to  determine  the  approximate  playback  time  of  a  song. •S T A R T / S T O P :  Starts  or  stops  the  stopwatch • RESET: [...]

  • Pagina 11

    Basic Information About the KROME’s modes 7 Basic Info rmation About the KR OME’ s modes The  KROME  has  numerous  functions  that  let  you  play  and  edit  programs  or  comb inations,  record  and  play  back  sequence  data,  and  manage  media.  These  functions  [...]

  • Pagina 12

    Introduction to the KROME 8 Relational  diagram  of  the  KROME’s  modes IFX 1 IFX 5 MFX 1 MFX 2 TFX Insert / Master / T otal Eect TRACK 1 TRACK 8 TRACK 2 TRACK 3 TRACK 4 TRACK 5 TRACK 6 TRACK 7 PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM TRACK 9 TRACK 16 TRACK 10 TRACK 11 TRACK 12 TRACK 13 TRACK 14 TRACK 15 [...]

  • Pagina 13

    Basic Information Basic operations 9 Basic opera tions After  you ’ ve  turned  on  the  KROME,  here’ s  how  to  perform  basic  operations,  such  as  selecting  modes  and  pages. Selecting modes In  order  to  use  a  particular  function  on  the  KROME,  you[...]

  • Pagina 14

    Introduction to the KROME 10 When  a  dialog  box  is  open,  this  button  cancels  the  settings  made  in  the  dialog  box  and  closes  the  di alog  box,  just  like  pressing  the  Cancel  button. If  a  popup  menu  or  menu  is  open,  pre[...]

  • Pagina 15

    Basic Information Basic operations 11 Compare function Program, Combination mode Use  this  when  you  wish  to  compare  the  edits  you  have  made  to  a  program  or  combination’ s  sound  with  the  un ‐ edited  original  (i.e.,  the  sound  that  is  written[...]

  • Pagina 16

    Introduction to the KROME 12 Wr i t i n g / s av i n g After  editing,  you  should  write  or  sa ve  your  changes  as  necessary . For  example  if  you ’ve  edited  a  program,  you r  changes  will  be  lost  if  you  select  another  program  or  turn  of[...]

  • Pagina 17

    Basic Information Basic operations 13 In  any  page  of  Program  or  Combination  mode,  pressing  EXIT  a  maximum  of  two  time s  will  immediately  allow  you  to  use  the  numeric  keys  or  INC/DEC  buttons  to  select  programs  or  combinations. [...]

  • Pagina 18

    Introduction to the KROME 14[...]

  • Pagina 19

    15 Set up T urning the pow er on/off C onnec ting th e A C adapter 1. Make  sure  that  the  KROME  is  powered ‐ off. 2. Connect  the  DC  plug  of  the  included  AC  adapter  to  the  power  supply  jack  on  the  KROM E’ s  rear  panel. Yo u  must  use  only ?[...]

  • Pagina 20

    Setup 16 3. Press  the  power  switch  on  the  KROME’ s  rear  panel  to  turn  the  power  off. The  KROME’ s  internal  data  may  be  damaged  if  the  power  is  turned  off  while  data  is  being  written  into  internal  memory ,  such [...]

  • Pagina 21

    Connections Turning the power off 17 C onnec tions Connecti ons  must  be  made  with  the  pow er  turned  off.  Please  be  aware  that  careless  usage  may  damage  you r  speaker  sy stem  or  cause  malfunctions. USB DAMPER ASSIGNABLE PEDAL ASSIGNABLE SWITCH INPUT MIDI IN MIDI [...]

  • Pagina 22

    Setup 18 Audio c onnec tions The  KROME  does  not  contain  built ‐ in  speakers.  In  order  to  hear  the  sound  of  yo u r  performance,  yo u’ ll  need  to  connect  audio  equipment  such  as  powered  monitors,  a  mixer,  a  st ereo  set  or ?[...]

  • Pagina 23

    Connections Connecting a damper pedal, foot switch, or foot pedal 19 •A r p e g g i a t o r  on/ off •S w i t c h  the  Drum  Track  on/off •U s e  various  KROME  controls  (real time  control  knobs,  joystick,  SW1/SW2,  etc.) This  button  will  alw ays  function  in  the  sam[...]

  • Pagina 24

    Setup 20 C onnec ting the KROME to ac o m p u t e r USB connection The  KROME  provides  both  MIDI  and  USB  connectors  as  standard  equipment.  By  connecting  the  KROME  to  you r  computer  via  USB,  you  can  use  it  as  a  controller  and  MIDI  sound[...]

  • Pagina 25

    21 Pla ying and editing Pr ogr ams About the KROME’s Programs Programs  are  the  basic  sounds  of  the  KROME. Yo u  can  play  them  by  themselv es,  layer  them  to gether  in  Combinations,  or  play  a  different  Program  on  each  of  the  16  MIDI  tr[...]

  • Pagina 26

    Playing and editing Programs 22 For  example,  to  select  bank  B,  press  the  PROG  BANK  B  button.  The  B  button  will  light  up,  and  the  name  Bank  B  will  appear  on  the  left  side  of  the  displa y . • To  select  a  GM  ban[...]

  • Pagina 27

    Playing Programs Selecting Programs 23 Fin d Here’ s  how  to  se arch  for  a  program  by  a  portion  of  its  name. 1. Access  the  Bank/Program  Select  menu  or  the  Category/Program  Select  menu,  etc. 2. Press  a  tab  to  select  the  bank  or  ca[...]

  • Pagina 28

    Playing and editing Programs 24 Pr ogram inf ormation In  the  Prog  P0:  Play–  Main  page  you  can  view  the  following  information  about  the  selected  program. OSC  Picture:  This  is  a  graphic  that  represents  the  program’ s  oscillator . OSC  Oct: ?[...]

  • Pagina 29

    Playing Programs Using Controllers 25 When  you  write  a  Program  or  Combination,  the  on/off  status  of  the  SW1  and  SW2  buttons  is  saved. For  details,  please  see  page 82. Locking the Joystick 1. Using  the  standard  factory  sounds,  select  Program ?[...]

  • Pagina 30

    Playing and editing Programs 26 tempo  function  (see  page 18,  and  pages  202,  349  of  the  Pa r a m e t e r  Guid e). Damper pedal / F oot switch / Foot pedal For  details  on  using  the  damper  pedal,  foot  switch,  or  pedal  to  control  the  sound,  please ?[...]

  • Pagina 31

    Easy Program editing Adjusting the EQ 27 Easy Pr ogram editing The  fastest  way  to  create  the  sound  you  need  is  to  start  from  a  preload  program  that’ s  close  to  what  you  have  in  mind,  and  edit  that  program. Simple  editing  can  be [...]

  • Pagina 32

    Playing and editing Programs 28 Using r ealtime con trols to edit the sound or effects Yo u  can  use  the  realtime  controls  (the  SELECT  button  and  knobs  1–4)  to  modify  the  sound  and  control  the  arpeggiator . 1. Press  the  REAL TIME  CONTROLS  SELECT  button [...]

  • Pagina 33

    Easy Program editing Using Tone Adjust 29 USER controls In  the  USER  section  you  can  turn  knobs  1–4  to  control  va r i o u s  aspects  of  the  sound  such  as  volu m e,  portamento  time, pan,  filter  and  amp  EG,  pitch  LFO,  and  master  effect [...]

  • Pagina 34

    Playing and editing Programs 30 Changing parameter assignments The  factory  Programs  include  de fault  assignments  of  To n e  Adjust  parameters  to  th e  sliders,  and  buttons  in  the  display .  If  yo u  like,  you  can  change  any  of  the  assignments. ?[...]

  • Pagina 35

    Detailed Editing with Programs Before you start editing 31 Detailed Editing with Pr ograms Yo u  can  create  original  sounds  by  editing  a  pre loaded  program  or  by  editing  an  i nitialized  program.  The  programs  you  create  can  be  saved  in  ba nks  A–F . ?[...]

  • Pagina 36

    Playing and editing Programs 32 An over vi ew o f th e edi t pa ges In  order  to  do  detailed  editi ng,  you ’l l  ne ed  to  access  the  edit  pages  in  the  display . The  preceding  section  “Easy  Program  editing”  on  page 27  explained  how  to  use  [...]

  • Pagina 37

    Detailed Editing with Programs Basic oscillator settings 33 Oscillator image setting Yo u  can  specify  the  program  oscillator  image  that’ s  shown  in  the  P0:  Play–  Main  page.  Adjust  this  setting  in  Prog  P1:  Basic/Controllers–  Program  Basic  Oscillator[...]

  • Pagina 38

    Playing and editing Programs 34 4. Press  the  Multisample  popup  button  for  multisample1. This  brings  up  a  list  of  Multisamples,  organized  by  category .  Use  the  tabs  on  the  left  of  the  display  to  browse  through  the  different  categor[...]

  • Pagina 39

    Detailed Editing with Programs Creating time-varying changes (LFO and EG) 35 Creating time-var ying changes (LFO and EG) Usi ng LF O s Yo u  can  use  the  cyclic  change  produced  by  the  LFO  (Low  Frequency  Os cillator)  to  modulate  numerous  aspects  of  the  sound. Each  Program [...]

  • Pagina 40

    Playing and editing Programs 36 Diverse modula tion settings (A M S a n d A M S m i xe r ) Usi ng A MS AMS  (Alternate  Modulation  Source)  lets  you  modulate  program  parameters  using  controllers,  EG,  or  LFO  as  the  modulation  source.  Extremely  creative  types  of  modu[...]

  • Pagina 41

    Detailed Editing with Programs Controlling Pitch 37 C ontrolling Pitch Pitch bend Pitch  bend  smoothly  changes  the  pitch  upward  or  downward,  similar  to  how  a  guitarist  can  “bend”  strings.  On  the  KROME,  you  will  normally  use  the  joystick  to [...]

  • Pagina 42

    Playing and editing Programs 38 Usi n g Fil t e r s The  filters  allow  you  to  dimi nish  or  emphasize  specified  frequency  areas  of  the  sound. The  tone  of  the  sound  will  depend  significantly  on  the  filter  settings. The  basic  filter  settings, [...]

  • Pagina 43

    Detailed Editing with Prog rams Using Filters 39 Resona nce Resonance  emphasizes  the  frequencies  around  the  cutoff  frequ ency ,  as  shown  in  the  diagram  below . When  this  is  set  to  0,  there  is  no  emphasis,  and  frequencies  beyond  the  cu toff ?[...]

  • Pagina 44

    Playing and editing Programs 40 Using the A mp section The  Amp  section  includes  controls  for  vol um e ,  pan,  and  the  driver  ci rcuit. Yo u  can  control  the  volu me  using  the  Amp  EG,  LFO  1/ 2,  Key  Tr a c k ,  and  ve lo c it y ,  along  with  ot[...]

  • Pagina 45

    Detailed Editing with Programs Making controller assignments 41 Amp EG The  Amp  EG  lets  you  control  how  the  vol um e  changes  over  the  cou rse  of  a  note. Every  instrument  has  its  own  characteristic  volum e  envelope.  This  is  part  of  what  giv[...]

  • Pagina 46

    Playing and editing Programs 42 Setting the functions of Realtime Con t ro l s U S E R k n o b s 1 – 4 When  the  Realtime  controls  is  set  to  USER,  the  four  knobs  on  the  right  function  as  Realtime  knobs  1–4. These  can  perform  a  number  of  different  [...]

  • Pagina 47

    43 Pla ying and editing C ombinations About the KROME’s c ombinatio n s Combinations  let  you  spl it  and  lay er  up  to  16  Programs  at  once.  A  Combination  is  made  up  of  16  Timbres  (Note  that  you  don’ t  have  to  use  all  16  Timbres). ?[...]

  • Pagina 48

    Playing and editing Combinations 44 •U s e  the  INC  or  DEC  buttons. •T u r n  the  VALUE  dial. •U s e  numeric  keys  0–9  to  enter  the  combination  number,  and  press  the  ENTER  button. 5. Press  a  COMBI  BANK  A–D  button  to  switch  bank[...]

  • Pagina 49

    Playing combinations Using controllers to modify the sound 45 Selecting by Category/C ombination Select menu Yo u  can  select  Combinations  arranged  by  category ,  such  as  keyboard,  organ,  bass,  and  drums. When  shipped  from  the  factory ,  the  preloaded  Combinations  are [...]

  • Pagina 50

    Playing and editing Combinations 46 Easy C ombination editing Yo u  can  edit  any  of  the  Combinations  shipped  with  KROME.  Yo u  can  create  your  own  combinations  by  editing  a  preloaded  combin ation,  or  by  starting  from  an  initializ ed  combination[...]

  • Pagina 51

    Detailed Editing with Combinations Simple editing using the knobs 47 Simple editing using the kno bs Yo u  can  use  the  Control  Surface  to  perform  a  var ie t y  of  edits. For  example,  yo u  can  use  the  control  surface  to  adjus t  the  Filter  cutoff  or  reso[...]

  • Pagina 52

    Playing and editing Combinations 48 A suggested approach for editing First,  select  a  Program  fo r  each  Timbre,  on  the  P0:  Play–  Program  T01–08  or  T09–16  page.  (Note  that  you  don’t  hav e  to  use  all  16  Timbres) Next,  create  any  desi[...]

  • Pagina 53

    Detailed Editing with Combinations Layers, Splits, and Velocity Switches 49 Crea ting K ey Splits and La yers Splits and Layers Let’ s  create  a  Combinatio n  that  combines  bot h  splits  and  layers,  like  the  diagram  below: 1. Access  the  Combi  P0:  Play–  Program  T01–08 [...]

  • Pagina 54

    Playing and editing Combinations 50 MIDI settings Timbre Param ete rs MI DI pa ge Status This  controls  the  status  of  MIDI  and  the  internal  tone  generator  for  each  Timbre.  Normally ,  if  you’ r e  playing  an  internal  Program,  this  should  be  set  to [...]

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    Detailed Editing with Combinations Alte ring Programs to fit within a Combination 51 Altering P rograms t o fit within a C ombination Yo u  can  make  var i o u s  changes  to  Programs  within  the  context  of  a  particular  Combination  to  make  them  fit  better  with  other  Prog[...]

  • Pagina 56

    Playing and editing Combinations 52 Delay Yo u  can  set  some  Timbres  so  that  they  don’ t  sound  immediately  at  note ‐ on.  This  can  create  cool  effects,  and  more  dramatic  layers.  Yo u  can  specify  the  delay  for  each  Timbre  either [...]

  • Pagina 57

    53 Crea ting songs (Sequencer mode) Ov erv ie w About the KROME’ s S equencer The  sequencer  brings  together  the  KROME’ s  numerous  functions  such  as  its  arpeggiator ,  RPPR,  high ‐ performance  effects,  and  controllers,  allowing  you  to  take  adv antage  of  [...]

  • Pagina 58

    Creating songs (Sequencer mode) 54 Recording and editing a pattern Yo u  can  record  a  patte rn  in  either  of  two  way s :  realtime  recording  or  step  recording.  Howev er ,  unlike  realtime ‐ recording  to  a  track,  you  can  select  only  one  recordin g ?[...]

  • Pagina 59

    Playing Songs Playback 55 Pla ying S ongs Playback In  order  to  play  back  song  data  in  the  sequencer ,  you  must  first  record,  load  or  dump  song  data  into  the  KROME. Let’ s  start  by  loading  and  playing  the  demo  song  data.  For [...]

  • Pagina 60

    Creating songs (Sequencer mode) 56 Exclusive Solo Exclusiv e  Solo  is  a  function  that  limits  the  Solo  function  (described  above)  to  a  single  track  at  a  time.  If  Exclusiv e  Solo  is  on,  only  the  track  for  which  Solo  wa s  last [...]

  • Pagina 61

    Recording Preparati ons for recording 57 Recor ding Prepar ations for r ecording Before  you  begin  recording,  make  sur e  that  the  memory  protect  setting  in  Global  mode  is  turned  off.  For  details,  please  see  “Protecting  the  memory ”  on  page 110. Cr[...]

  • Pagina 62

    Creating songs (Sequencer mode) 58 contro llers,  you  will  be  playing  and  controlling  the  track  selected  by  T rack  Select .  EXT ,  EX2,  BTH:  During  playback,  the  MIDI  data  recorded  on  that  track  will  be  transmitted  from  MIDI  OUT [...]

  • Pagina 63

    Recording Preparati ons for recording 59 This  dialog  box  is  the  same  as  the  one  that  appears  for  the  Copy  To  T rack  (P1 0:  Pa t t e r n / R P P R –  Pa t t e r n  Edit)  menu  command. 5. In  the  “Pattern”  field,  select  the  pa ttern  that[...]

  • Pagina 64

    Creating songs (Sequencer mode) 60 Recor ding MIDI in real time When  you ’ ve  finished  with  “Preparations  for  recording,”  you  can  start  recording.  This  is  a  method  of  recording  what  yo u’ r e  playing  on  the  keyboard  and  yo ur  controller  u[...]

  • Pagina 65

    Recording Step recording 61 An example of r ealtime recording In  this  example,  we ’ l l  assign  a  drum  program  to  track  01  and  create  the  following  one ‐ measure  drum  phrase. 1. Create  a  new  song,  and  specify  a  drum  pr ogram  for  track  [...]

  • Pagina 66

    Creating songs (Sequencer mode) 62 3. Set  “From  Measure”  to  001. Wi t h  this  setting,  step  recording  will  begin  from  measure  1. 4. Press  the  menu  button ,  and  press  menu  command  “Step  Recording.” A  dialog  box  will  appea r . 5. In  “S[...]

  • Pagina 67

    Recording Recording multiple trac ks from an external sequencer 63 Recor ding multiple tracks from an e xternal sequencer The  playback  from  an  external  MIDI  sequencer  connected  to  the  KROME  can  be  recorded  simultaneously  using  multi ‐ recording.  1. Make  sure  that  the [...]

  • Pagina 68

    Creating songs (Sequencer mode) 64 Recor ding Sy stem Ex clusive events Exclusiv e  messages  received  from  an  external  MID I  device  or  the  parameter  changes  produced  when  yo u  edit  a  track  parameter  or  effect  parameter  can  be  recorded  in  real  [...]

  • Pagina 69

    Recording Recording pa tterns 65 Exclusive messages that will be recorded dur- ing realtime recording The  following  exclusive  messages  will  be  recorded.  (See  page 191  of  the  Par a m e t e r  Gu ide) •E x c l u s i v e  messages  received  from  an  external  MIDI  device. • Par[...]

  • Pagina 70

    Creating songs (Sequencer mode) 66 A  dialog  box  will  appea r . 6. Set  the  number  of  measures  in  the  pattern  to  a  “Length”  of  04  (four  measures),  and  set  “M eter ”  to  a  time  signature  of  4/4.  Press  the  OK  button. 7. As [...]

  • Pagina 71

    Song editing Song 67 Song editing Yo u  can  apply  a  var i et y  of  editing  procedures  to  a  song.  The  available  types  of  editing  procedures  are  listed  below . Song Load  (Save)  T emplate  Song:  Loads  a  song  template  into  the  song  (or ?[...]

  • Pagina 72

    Creating songs (Sequencer mode) 68 Pat te r n Step  Recording  (Loop  Ty p e ) :  He re  yo u  can  perform  step  recording  into  a  pattern. Event  Edit:  Here  you  can  edit  individual  events  of  the  musical  data  in  a  pattern. Piano  Roll:  Yo u  can[...]

  • Pagina 73

    Song editing Track view edit 69 5. In  this  example,  an  event  exists  in  the  move ‐ destination  measure,  so  the  Drag  Move  dialog  box  will  appear . Overwrite  will  overwrite  the  source  data  over  the  destination  data  (replacing  the  desti[...]

  • Pagina 74

    Creating songs (Sequencer mode) 70 The  copy  will  be  executed. 5. If  desired,  you  can  press  another  co py ‐ destination  to  copy  the  data  repeatedly . Example) Copying the da ta of an entire track Yo u  can  copy  the  data  of  an  entire  track  to  another [...]

  • Pagina 75

    Creating an RPPR pattern Creating RPPR data 71 Creating an RPPR pa ttern RPPR  stands  for  Realtime  Pat t e r n  Play/Recording,  and  is  a  function  that  lets  yo u  assign  pattern  data  to  each  key ,  and  then  play  back  that  pattern  simply  by  pressin[...]

  • Pagina 76

    Creating songs (Sequencer mode) 72 RPPR playback Let’ s  us e  the  RPPR  pattern  that  you  created  to  perform  in  the  P0:  Play/REC–  Program  T01–08  page. 1. Access  the  P0:  Play/REC–  Program  T01–08  page. 2. Check  the  “RPPR”  check  box. The [...]

  • Pagina 77

    Creating an RPPR pattern Realtime-recording an RPPR performance 73 5. Since  you  want  the  track s  you  play  via  RPPR  and  the  track  you  play  from  the  keyboard  to  be  recorded  at  the  same  time,  check  the  Multi  REC  check  box. Note: If  R[...]

  • Pagina 78

    Creating songs (Sequencer mode) 74 Creating and pla ying a C ue List A  cue  list  allows  you  to  play  multiple  songs  in  succession.  Yo u  can  create  the  individual  sections  of  a  song,  such  as  the  intro,  melody  A,  me lody  B,  chorus,  and ?[...]

  • Pagina 79

    Saving your song Converting a cue list to a song 75 program  that’s  specified  for  the  song  that’s  currently  playing  will  play. C onv er ting a cue list to a song The  Convert  to  Song  menu  command  lets  you  convert  a  cue  list  to  a  single  song. For ?[...]

  • Pagina 80

    Creating songs (Sequencer mode) 76[...]

  • Pagina 81

    77 Us i n g E f fe c t s An o verview of the KROME’ s effects Yo u  can  choose  from  19 3  different  types  of  high ‐ quality  digital  effects.  The  KROME  provides  fiv e  insert  effects,  two  master  effects,  and  one  total  effect,  to gether  with  a [...]

  • Pagina 82

    Using Effects 78 Eff ec ts in each mode Program mode For  programs,  you  can  use  insert  effects  to  process  the  final  sound  in  the  same  wa y  that  you  use  the  Filter ,  Driver ,  Amplifier ,  and  EQ  (equalizer)  to  process  the  sound  from [...]

  • Pagina 83

    Routing effect settings Program Eff ects settings 79 Routing effect settings The  insert  effects,  master  effects,  and  total  effect  hav e  the  same  struc ture  in  all  modes,  but  the  routing  settings  will  determine  how  the  oscillators  of  a  program [...]

  • Pagina 84

    Using Effects 80 10. Access  the  P8:  Routing/IFX–  Insert  FX  Setup  page,  and  edit  the  parameters  of  the  insert  effect  you  selected. Press  the  IFX  1–5  tabs  and  edit  the  para meters. Effect  1  On/Off:  Tu r n s  the  insert  effect[...]

  • Pagina 85

    Routing effect settings Us ing effects in Combinations and Songs 81 20. Press  the  On/Off  button  to  turn  the  total  effect  on. The  total  effect  will  to ggle  on/of f  each  time  yo u  press  the  button.  If  this  is  Off,  the  result  will  be  the[...]

  • Pagina 86

    Using Effects 82 Dynamic modulation, C ommon FX LFO Dynamic modulation (Dmod) Dynamic  modulation  (Dmod)  lets  you  us e  MIDI  messages  or  the  KROME ’ s  controlle rs  to  modulate  specific  effect  parameters  in  real ‐ time. Dynamic modulation to control an effect pa- rameter in re[...]

  • Pagina 87

    Dynamic modulation, Common FX LFO Common FX LFO 83 Co m m o n F X L F O Tw o  Common  FX  LFOs  are  available  for  modulation  effects,  such  as  choruses,  filters,  phasers,  etc.  Normally ,  the  phase  of  the  LFOs  of  multip le  modulation ‐ type  effects  will [...]

  • Pagina 88

    Using Effects 84[...]

  • Pagina 89

    85 Arpeggia tor func tion U sing the arp eggiat or while you pla y The  arpeggiator  is  a  function  that  automatically  generates  arpeggios  (patterns  of  individual  notes  derived  from  a  chord).  Most  arpeggiators  produce  an  arpeggio  when  you  play  a  cho[...]

  • Pagina 90

    Arpeggiator function 86 Using knobs 1–4 to con trol the arpeggiat or •Y o u  can  control  the  arpeggiator  by  pressing  the  SELECT  butto n  to  select  ARP  and  then  turning  knobs  1–4. Adjusting the duration of the arpeggiated notes •T u r n  knob  1  to  adjust  th [...]

  • Pagina 91

    Using the arpeggiator while you play Using the arpeggiator in Program mode 87 P1: DOWN P2: ALT1 P3: ALT2 P4: RANDOM Changing the note value of the arpeggiated notes The  Resolution  param eter  lets  you  set  the  note  va l u e  of  the  arpeggiated  notes,  over  a  range  from  3 –  . •P[...]

  • Pagina 92

    Arpeggiator function 88 Unchecked:  Only  the  arpeggiated  notes  will  sound. Changing the duration of the arpe ggiated notes The  P7:  ARP/DT–  ARP  Setup  Gate  parameter  specifies  the  duration  of  the  arpeggiated  notes.  Wit h  a  setting  of  000–100(%),  the[...]

  • Pagina 93

    Using the arpeggiator while you play Arpeggiato r settings in Combination and Sequencer modes 89 Arpeggiator-A, Arpeggiator-B For  each  arpeggiator  A  and  B,  you  can  adjust  settings  for  Pattern  (Select) ,  Re solution ,  Octave ,  Sort ,  Latch ,  Key  Sync ,  and  Keyboard  ([...]

  • Pagina 94

    Arpeggiator function 90 Arpeggiator settings 1. Select  Combi  P0:  Play–  Program  T01–08  page. Select  programs  for  the  timbres  that  you  wish  to  use.  For  this  example,  select  any  desired  program  for  timbres  1–4. 2. Select  Combi  P3:  Ti m[...]

  • Pagina 95

    Using the arpeggiator while you play Linking th e arpeggiator to p rograms or combinations 91 •N o t e s  from  any  MIDI  channel  that  is  assigned  to  a  timbre  will  trigger  the  arpeggiat or.  In  this  case,  these  will  be  MIDI  Channel  02  and  Gch  (glob[...]

  • Pagina 96

    Arpeggiator function 92 4. “ Arpeggiator  Select”  will  a utomatically  be  set  to  A  when  you  navi gate  to  this  page  from  Program  mode. 5. In  “Pattern,”  select  the  arpeggio  pattern  that  yo u  wish  to  edit. For  this  example,  select [...]

  • Pagina 97

    Using the arpeggiator while you play Creating a user arpeggio pattern 93 3. When  you  play  the  keyboard  as  shown  in  the  illustration,  the  arpe ggiator  will  begin  playing. To n e  0  corresponds  to  the  pitch  of  the  lowest  key  of  chord  yo u  play ?[...]

  • Pagina 98

    Arpeggiator function 94 Then  return  to  the  Global  P6:  Arpeggio  P attern–  Setup  page.  For  odd ‐ numbered  steps,  set  Flam  to  a  positiv e  (+)  val u e .  For  even ‐ numbered  steps,  set  Flam  to  a  negative  (–)  valu e . Drum pattern Y[...]

  • Pagina 99

    Using the arpeggiator while you play Creating a user arpeggio pattern 95 11. Set  the  parameters  for  each  step. Use  Ve l o c i t y  etc.  to  add  accents  to  the  rhythm  pattern. The  Gate  and  V elocity  settings  you  select  here  w ill  be  val i d  if  the ?[...]

  • Pagina 100

    Arpeggiator function 96 Regarding arpeggia tor synchroniza tion “Key S ync. ” parameter The  timing  of  the  arpeggiator  notes  depends  on  the  state  of  the  arpeggiator  Key  Sync.  check  box. If  this  box  is  checked,  the  arpeggiator  will  start  running ?[...]

  • Pagina 101

    97 Drum T r ack func tion P er forming with the Drum T r ack func tion The  Drum  T rack  function  makes  it  eas y  to  play  the  KROME’ s  high ‐ quality  drum  programs  using  a  wide  va r i e t y  of  Drum  T rack  patterns. It  provides  a  convenient  way  f[...]

  • Pagina 102

    Drum Track function 98 If  the  Global  P1:  MIDI–  MIDI  Basic  page  MIDI  Clock  parameter  is  set  to  External  MID I,  External  USB,  or  set  to  Auto  and  MIDI  Clock  messages  are  being  received,  the  display  will  indicate  “ [...]

  • Pagina 103

    Performing with the Drum Track function Using the Drum Track function in Com bination mode 99 In  the  following  illustration,  we’ ve  selected  timbre  5  for  use  by  the  drum  track. 2. Specify  the  MIDI  channel  of  the  drum  track  timbre. Be  aw are  that  if [...]

  • Pagina 104

    Drum Track function 100 Drum T r ack func tion settings Drum T rack func tion settings in Pr ogram mode Starting/stopping the drum trac k 1. Access  the  Prog  P7:  ARP/DT–  Drum  T rack  Pattern  page. 2. “T rigger  Mode”  specifies  how  the  Drum  T rack  pattern  will  be  triggered. S[...]

  • Pagina 105

    Drum Track function settings Drum Track function settings in Combination mode 101 MIDI transmission and r eception for the drum track In  Program  mode,  the  Drum  T rack  function  transmits  and  receives  on  the  following  MIDI  channels. Receive:  If  yo u ’ r e  controlling  the  tr[...]

  • Pagina 106

    Drum Track function 102 Sy nchronizing the Drum T rack function The T rigger “S ync ” parameter The  trigger  timing  of  a  drum  track  will  depend  on  the  setting  of  its  Tr i g g e r  Sync  parameter .  On  (checked):  The  trigger  timing  will  be  quantized  [...]

  • Pagina 107

    Drum Track function settings Creating a Drum Track pattern 103 Master oper atio n If  yo u  wa n t  an  external  MIDI  dev ice  or  computer  to  synchronize  to  the  KROM E’ s  MIDI  timing  clock  and  realtime  commands,  connect  the  KROME’ s  MIDI  OUT  to  yo[...]

  • Pagina 108

    Drum Track function 104[...]

  • Pagina 109

    105 Us i n g D r u m K i t s Drum Kit Over view What ’ s a D rum Ki t? A  drum  kit  is  a  collection  of  drumsamples  (drum  set  sounds  such  as  bass  drum,  snare,  or  cymbals,  as  wel l  as  a  wide  var i e t y  of  other  percussion  sounds),  with [...]

  • Pagina 110

    Using Drum Kits 106 Editing a Drum Kit Basic Editing 1. Select  the  Program  that  you  wish  to  use  while  editing  the  Drum  Kit. 2. Access  the  P2:  OSC/Pitch–  OSC1  Setup  page  or  the  OSC2  Setup  page  (Double  Drums  only),  and  press  the  J[...]

  • Pagina 111

    Editing a Drum Kit 107 5. Select  a  Drumsample  by  touching  its  name  in  the  list. 6. Press  the  OK  button  to  confirm  your  selection. 7. Switch  the  slot  to  2,  and  make  settings  for  Drumsample  2  in  the  same  way . Now  that  you ?[...]

  • Pagina 112

    Using Drum Kits 108 Sustaining the sound even after the key is re- leased (Hold) Use  the  Hold  functi on  for  instruments  that  should  continue  sustaining  ev en  after  the  key  is  released,  such  as  a  crash  cymbal.  The  wa y  this  wo rk s  will  depend [...]

  • Pagina 113

    109 A djusting Global KROME setings How Global mode is structured In  Global  mode  you  can  adjus t  overall  settings  for  the  entire  KROME.  These  consist  mainly  of  the  following  settings. •M a s t e r  tune •K e y  transpose • Effect  global  button •G l o b a l[...]

  • Pagina 114

    Adjusting Global KROME setings 110 Curve  9  is  designed  specifically  for  playing  piano  sounds  from  the  wei gh te d  NH  keyboar ds  in  the  73 ‐ note  and  88 ‐ note  models. For  details  on  the  other  cu rves,  see  the  graphic  below ,  as ?[...]

  • Pagina 115

    Global settings MIDI Settings 111 Other screen display settings (E dit pad function and animation) Yo u  can  keep  the  edit  pad  (see  page 4)  or  realtime  control  popup  (see  page 6)  from  appearing,  and  disable  the  animation  that  appears  when  a  popup  is ?[...]

  • Pagina 116

    Adjusting Global KROME setings 112 Crea ting user scales The  Global  P3:  Scales  page  lets  yo u  create  yo ur  own  original  scales.  Yo u  can  create  sixteen  User  Octave  Scales  which  allow  you  to  specify  the  pitch  of  each  note  in  an [...]

  • Pagina 117

    113 Loading & sa ving da ta Sa vin g da ta Saving da ta on the KROME Yo u  can  save  the  KROME’ s  var i o us  types  of  da ta  in  the  following  way s . •W r i t i n g  to  internal  memory •S a v i n g  to  an  SD  card  (commercially  available) •M I D I  data [...]

  • Pagina 118

    Loading & saving data 114 Supported  file  types Undened DOS le All user arpeggio patterns 1 user arpeggiopattern bank INT, USER .PCG le DOS les All programs 1 program bank A...F 1 program All combinations 1 combination bank A...D 1 combination 1 drum kit 1 drum track pattern All track All drum track patterns Global settings A[...]

  • Pagina 119

    Saving data Writing to internal memory 115 W riting to internal memory W riting a P rogra m or Combina tion About the Program and Combination edit buffer When  you  selec t  a  program  in  Prog  P0:  Play  or  a  combination  in  Combi  P0:  Play ,  the  program  or  combination  data [...]

  • Pagina 120

    Loading & saving data 116 To  cancel  without  executing  press  the  Cancel  button  or  EXIT  button. About the Tone Adjust settings that are saved There  are  three  types  of  To n e  Adjust  parameters,  as  listed  below .  The  wa y  in  which  settings  are ?[...]

  • Pagina 121

    Sav ing da ta Edit ing na mes 117 Write  Drum  Kits  dialog  box  (P5) Write  Arpeggio  Patterns  dialog  bo x  (P6) 3. T o  execute  the  W rite  command,  press  the  WRITE  button. Alternatively ,  press  the  OK  button  in  the  Wr i t e  dialog  box. If  yo u [...]

  • Pagina 122

    Loading & saving data 118 Saving to SD card (Media– Sa v e) For  details  on  the  data  that  can  be  saved  on  sto rage  media.  For  details,  please  see  “Saving  data”  on  page 113. The  mu sical  data  of  a  song  yo u  create  in  Sequencer [...]

  • Pagina 123

    Saving data Using the KROME as a data filer 119 6. Press  the  text  edit  button  and  input  a  filename  for  the  file  you  want  to  save.  (See  page 117.) 7. Press  each  Selection  button  to  ac cess  the  dialog  box,  and  use  the  check  boxes ?[...]

  • Pagina 124

    Loading & saving data 120 Load in g dat a Data tha t can be loaded Loadi ng f rom m ed ia Yo u  can  load  the  following  data  from  media. • .PCG  file : Programs,  Combinations,  Drum  Kits,  Global  settings,  User  Arpeggio  Patterns,  and  User  Drum  Track  patterns • .S[...]

  • Pagina 125

    Loading data Loading data fr om SD card (Media–Load) 121 “A p p e n d ”  will  load  the  song  into  the  song  number  that  follows  the  song(s)  currently  existing  in  inte rnal  memory ,  without  leaving  a  vac an t  num ber . “Clear ”  will  erase  all ?[...]

  • Pagina 126

    Loading & saving data 122 4. Press  the  OK  button  to  execute  loading. Never  remov e  the  media  while  data  is  being  loaded. Loading KROME sy stem update da ta Yo u  can  update  the  KROME’ s  system  by  download ing  the  most  recent  vers io n  of [...]

  • Pagina 127

    Media utility Formatting media 123 Media utility F ormatting media Newly  purchased  media  or  media  that  has  been  used  by  another  device  cannot  be  used  “as  is;”  you  must  format  the  media  be fore  yo u  can  use  it  with  the  KROME. When [...]

  • Pagina 128

    Loading & saving data 124[...]

  • Pagina 129

    125 Ap pe ndices Restoring the fac tor y settings Loading the pr eloaded data The  original  preload  data  is  backed  up  in  the  KROME,  so  yo u  can  restore  any  or  all  of  the  Programs,  Combinations,  Drum  Kits,  User  Arpeggio  Patterns,  and  Global [...]

  • Pagina 130

    Appendices 126 Tr o u b l e s h o o t i n g If  you  experience  problems,  please  see  the  relevant  item  and  take  the  appropriate  measures. Pow e r s u p p l y Power does no t turn on Is  the  AC  adapter  connected  to  an  outlet?  → p.15 Power turns o ff Could  the  [...]

  • Pagina 131

    Troubleshooting Programs and Combinations 127 Alternatively ,  are  all  Solo  button  settings  turned  off ?  → p.46 If  a  specific  track  doesn’ t  sound  in  Sequencer  mode,  is  its  Play/Rec/Mute  button  set  to  Play?  Alternati vely ,  are  all  Solo ?[...]

  • Pagina 132

    Appendices 128 Song s Song does not play correctly after being loaded In  the  dialog  box  when  you  saved  the  data,  did  you  check  all  of  the  items  that  you  wa n te d  to  sav e?  → PG p.231 Are  the  programs  used  by  the  song  the  same  a[...]

  • Pagina 133

    Troubleshooting Effects 129 Effects Effects are not audible Have  yo u  selected  effect  program  000  (No  Effect)? •S e l e c t  an  effect  other  than  000:  No  Ef fect  for  “IFX1– 5,”  “MFX  1,  2”  or  “TFX.” Are  the  Effect  Global  SW  IFX  [...]

  • Pagina 134

    Appendices 130 Error messages Error and c onfirmation messages A Are you sure ? Meaning:  This  message  asks  you  to  confirm  execution.  To  exec ute  press  the  OK  button.  To  can cel,  press  the  Cancel  button. C Can’t calibrate Meaning:  Calibration  could  not  be ?[...]

  • Pagina 135

    Error messages Error and confirmation messages 131 File unavailable Meaning:  Yo u  attempted  to  load  or  open  a  file  whose  format  was  incorrect. File/path not found Meaning:  When  executing  the  Delete  command  in  the  Media  mode  Utility  page,  the  specifie[...]

  • Pagina 136

    Appendices 132 N No data Meaning:  When  loading  a  St andard  MIDI  File,  the  file  contained  no  ev ents. No media Meaning:  When  executing  a  comm and  in  Media  mode,  no  media  wa s  inserted  in  the  drive.  To  solve  this  problem: •I n s e r t[...]

  • Pagina 137

    Error messages Error and confirmation messages 133 R Root directory is full Meaning:  When  attempting  to  create  a  file  or  directory  at  the  root  level  of  the  media,  you  exceeded  the  maximum  number  of  files  or  folder  that  could  be  created ?[...]

  • Pagina 138

    Appendices 134 Specifications Operating tem perature 0 – +40 °C Keyboard 61-note Semi-Weighted K eyboard (velocity sensitive, no aftertouch) Normally C2–C7 (adj ustable in the range [ C1...C6]–[C3...C8]) 73-note Semi-Weighted K eyboard (velocity sensitive, no aftertouch) Normally C1–C7 (adj ustable in the range [ C0...C6]–[C2...C8]) 88-n[...]

  • Pagina 139

    Specifications Operating requirements 135 Opera ting requirements KORG USB-MIDI Driver Windows Operating syst em: Microsoft Windows XP Home/Profess ional SP3, Windows V ista SP2 (including 64-bit), Windows 7 SP1 (including 64-bit) Computer: USB por t required (a USB host controller made by Intel is recommended) Macintosh Operating sy stem: Mac OS X[...]

  • Pagina 140

    MIDI Implementa tion Char t Consult  you r  local  Korg  distributor  for  more  informa tion  on  MIDI  IMPLEMENT A TION. MIDI Implementation Chart Date : 2011. 10. 04 Ver.: 1.00 KROME *C *E, *4 When cue list is selected, corresponds to cue list. *1 When cue list is selected, corresponds to cue list 0-19. *1 *1 *1 *P [...]

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    40 15-2 Y anok u chi, Inagi-city , T okyo 206-081 2 J apan © 2012 KORG INC. IMPORT ANT NO TICE T O CONSUMERS This  product  has  been  manufactured  according  to  strict  spe cifications  and  voltage  requirements  that  are  applicable  in  the  country  in  which  it  is  intend[...]