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ATI Technologies RADEON X1650 manuale d’uso - BKManuals

ATI Technologies RADEON X1650 manuale d’uso

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Un buon manuale d’uso

Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso ATI Technologies RADEON X1650. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica ATI Technologies RADEON X1650 o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.

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La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso ATI Technologies RADEON X1650 descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.

Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.

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Innanzitutto, il manuale d’uso ATI Technologies RADEON X1650 dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo ATI Technologies RADEON X1650
- nome del fabbricante e anno di fabbricazione ATI Technologies RADEON X1650
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature ATI Technologies RADEON X1650
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti

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Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio ATI Technologies RADEON X1650 non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti ATI Technologies RADEON X1650 e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio ATI Technologies in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche ATI Technologies RADEON X1650, come nel caso della versione cartacea.

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Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo ATI Technologies RADEON X1650, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.

Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso ATI Technologies RADEON X1650. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.

Sommario del manuale d’uso

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    Radeon ® X1650 PRO User ’ s Guide P/N 137-41 146-10[...]

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    ii[...]

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    iv Copyright © 2006, A TI T echnologies In c. All rights reserved. A TI, the A TI lo go, and A TI prod uct and produc t-fe atu re names are tradem arks and/or registered trademarks of A TI T echnologies Inc. All ot her company and/or product names are trademarks and/or registered trademarks of their re s pective owners. F eatures, perform anc e an[...]

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    v Note: This graphics card is for use on ly with compatible UL Listed personal computers that have Installation Instructions detailing user installation of card cage accessories. L IMPORT ANT SAFETY INSTRUCTIONS • Read Instructions - All the safet y and operating instructions should be read before the product is operated. • Ret ain Instruction [...]

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    vi[...]

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    vii T able of Content s Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Radeon ® X165 0 PRO Features 1 System Requirements 4 Using Multiple Displays . . . . . . . . . . . . . . . . . . . . . 7 Display Configurations 9 Using TV Display and Captur e Features . . . . . . . 11 Using TV Out 11 Connecting to a TV or VCR 12 C[...]

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    viii Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139[...]

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    Radeon ® X1650 PRO Fe atures 1 CHAPTER 1: Introduction Congratulations on the purchase of your ATI Radeon ® X1650 PRO graphics card. We hope that you will enjoy countless h ours of troubl e-free computing. Radeon ® X1650 PRO Features Features • 157 million transistors on 90nm fabricatio n process. • Dual-link DVI. • T welve pixel shader pr[...]

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    2 Radeon ® X1650 PRO F eatures • Full speed 128-bit fl oatin g point processing. • Dedicated branch execution units for high performance dynamic branching and flow control . • Dedicated texture address un its for improved ef ficiency . • 3Dc+ texture compression • High quality 4:1 compressio n for normal maps and two-channel data formats[...]

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    Radeon ® X1650 PRO Fe atures 3 • DXV A support. • De-blocking and n oise reduction filtering. • Motion compensation, IDCT , DC T and color space conversion. • V ector adaptive per - pixel de-interlacing. • 3:2 pulldown (frame rate conversi on). • Seamless integration of p ixel shaders with vi deo in real time. • HDR tone mapping acce[...]

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    4 System Requirements Note: CrossFire ™ is supported in Catalyst ™ version 5.13 *with optional HDTV adapter available from A TI Online S tore . System Requirement s Uninst all Previous Graphics Card Drivers To ensure the successful install atio n of your new Radeon ® X16 50 PRO card, you must uninstall the drivers fo r the existing graphics ca[...]

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    System Requirements 5 T o uninstall previous drivers With your current graphics card still in your compu ter: 1 Close all applications th at are currently running. 2 Navigate to the Contr ol Panel and select Add/Remove Pr ograms. 3 Select your current graphics card drivers and select Add/Remove. The wizard will help you remo ve your current disp la[...]

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    6 System Requirements[...]

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    7 CHAPTER 2: Using Multiple Displays Connecting Y our Monitors Your Radeon ® X1650 PRO graphics card provides hardware supp ort for two DVI-I monitors and a VGA m onitor using the suppl ied DVI-I-to-VGA adapter. It also provid es TV out put via an S-Video Out connect or. Connections and Ad apters for the Rad eon ® X1650 PRO Card 1 St andard VG A [...]

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    8 Note: If you use multiple monito rs, the Radeon ® X165 0 PRO card must be the primary graphics car d. Normally , the system BIOS determines which graphics card will be the primary . Note: The top DVI-I connector is single-l ink and the bott om connector is dual-l ink. Note: Some Radeon ® X1650 PRO graphic cards have one DVI-I connector and one [...]

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    Display Configurati ons 9 Display Configurations Your Radeon ® X1650 PRO graphics card p rovides dual d isplay functionality. The fo llowing table list s the different ways you can connect displays to your card. Display Configuration Connector(s) Used Comments Single DFP display DVI-I connect or DFP - digital flat panel display . Single CRT displa[...]

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    10 Display Configurations[...]

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    Using TV Out 11 CHAPTER 3: Using TV Display and Capture Features This chapter describes how to use the TV display and video capture features of your Radeon ® X1650 PRO card. Using TV Out Your Radeon ® X1650 PRO has TV Out capability. V iewing Y our PC Display on a TV You can attach your Radeon ® X1650 PRO to a TV and a monitor at the same time. [...]

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    12 Connecting to a TV or VCR TV display is ideal for giving presentations and watch ing movies, or playing games on a screen larger than a typical monitor. The following tips will help you get the most out of you r TV Out feature. Connecting to a TV or VCR To connect y our Radeon ® X1650 PR O card to a TV or VCR, use an S- Video cable. Many TVs (a[...]

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    Connecting to a TV or VCR 13 Using a Monitor vs. Using TV Display Using your TV for your computer’s disp lay can be useful; however, the display on your monit or m ay change or looked squashed. This distortion occurs because the display adjusts to fit the dimensions of your TV. To correct the monitor’s displ ay, use the monitor’s control butt[...]

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    14 Connecting to HDTV Some single-frequency mo nitors may not work with TV display enabled. If you experience problem s when TV display is enable d, disable TV display to restore your monitor’s display . V iewing T ext on a TV A TV is designed primarily t o show moving images. The l arge dot pitch of a TV will yield poo r quality static im ages. [...]

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    Connecting to HDTV 1 5 The HDTV Component Video Adapter can be us ed in place of the standard A/V Output cable to connect to an HD TV or other componen t input device, using component video cable s. Note: Input and output cables length s s h ould not exceed 50 feet (15m). Installing your A TI HDTV video ca ble 1 T urn on your componen t inpu t devi[...]

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    16 Connecting to HDTV 2 T urn on your computer . Note: Y our TV will not display any thing until W indows starts. This can take several minutes. Using Y our A TI HDTV Video Cable Use the HDTV Video Cab le to watch DVD m ovies and play video games on your High Definition Television . For maximum perfo rm ance when yo u watch DVD movies or play compu[...]

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    Installing Drivers and Software in W indows ® 17 CHAPTER 4: Inst alling Sof tware and Drivers This chapter will guide you through the installati on of the drivers and software associated with your Radeon ® X1650 PRO graphics card. Inst alling Drivers and Sof tware in Windows ® You will need to install t he Radeon ® X1650 PRO drivers and softw a[...]

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    18 Monitor Configuration 2 Run the AT I S E T U P utility . The A TISETUP u tility wi ll start automatically w hen you insert the A TI Installation CD -ROM into your optical drive after the operatin g system has started. If your CD- ROM auto-run is not enab led or the AT I S E T U P utility does not start automatically: a) Click the S tart button i[...]

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    To set up a multi- monitor display 19 T o configure your primary display 1 Navigate to the Contr ol Panel and choose Display , or right -cli ck on the desktop and choose Properties . 2 Choose the Settings tab and select the screen resolution and color depth that best suit your requirements and your m oni tor ’ s performance. 3 Click Adva nced and[...]

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    20 Installing the Cata lyst ™ Software Suite T o manually reinsta ll drivers If your CD-ROM auto-run is not enabled an d the A TISETUP utility does not start automatically, fo llo w these steps. 1 In the W i ndows ® task bar , click S t art . 2 From the S tart m enu, sel ect Run. 3 Browse to SETUP .EXE on th e root directory of the A T I Install[...]

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    Installing the Catalyst ™ Software Suite 21 8 Follow the W i zard’ s on-screen inst ructions, then choose either Express or Custom Inst all . Not all software com ponen ts are installed using the Express installation. Custom instal latio n allows you to select individual software components for installatio n.[...]

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    22 Installing the Cata lyst ™ Software Suite[...]

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    Launching Catalyst ™ Con trol Center 23 CHAPTER 5: Cat alyst ™ Control Center The Catalyst ™ Control Center is a graphical user application providing access to the display features containe d within the installed ATI hardware and software. Use the Catalyst ™ Control Center to fine-tune your grap hics settings, enable or disable connected di[...]

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    24 Launching Cat alyst ™ Control Center Using the St art Menu From the W indow s ® task bar , click S tart : •C l i c k t o Programs > Catalyst ™ Cont rol Center > A TI Catalyst ™ Control Center. Other Quick Launch Access Point s Launching Cata lyst ™ Control Center Using the System T ray 1 Right-click the A TI icon in th e W indow[...]

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    95 CHAPTER 6: CrossFire ™ FA Q The following are frequently-ask ed questions about CrossFire ™ . For the lat est info rmation, please con sult the CrossFi re ™ Web site at: ati.com/c rossfire 1 What combination of products ar e requir ed to build a working CrossFir e ™ system? Three components are required: • a CrossFire ™ Edition graph[...]

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    96 5 Which slot does the CrossFir e ™ Master card go into on the motherboard? The CrossFire ™ Master card must go into the pri mar y PCI Express ® slot (slot zero) on the motherboard. Note: T o determine which PCIe ™ slot is the p rimary slot, co nsult your motherboard manual. Alternately , to determine whether or not a CrossFire ™ Ed itio[...]

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    97 graphics card. The result is a comp lete frame rendered at up to twice the performance of a single graphics card. 8 How are the graphics cards connected on a Cr ossFire ™ system? The two cards are connected by an external cable. The cable is attached from the Slave graphics card’ s DVI-I connection to the CrossFire ™ Edition’ s DMS-59™[...]

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    98 • Scissor Mode - each graphics card re nders up to half of the display , either vertically or ho rizo ntally depending on the gam e or application. • Alternate Frame Rendering - the two graphics cards are used to render alternate frames of the disp lay. This confi guration increases the performance of the 3D objects, as each card handles hal[...]

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    CrossFire ™ Overview 101 CHAPTER 7: W elcome to CrossFire ™ ATI CrossFire ™ is the ultimate multi-GPU performance gam ing platform, using ATI CrossFire ™ ready motherboards an d ATI graphics cards. CrossFire ™ Overview This section provides an overview of the main featu res and configurations for CrossFire ™ . These to pics will be cove[...]

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    102 CrossFire ™ Overview CrossFire ™ Rendering Modes A CrossFire ™ system has four p ossible display modes: • SuperTiling • Scissor Mode • Alternate Frame Rendering • Super Anti-aliasing. The first three are perfor mance-oriented modes, while Super Anti-aliasing is a quality-orient ed mode. Each m ode uses a different method for divid[...]

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    CrossFire ™ Overview 103 SuperTiling In this mode, each frame to be rendered is divided into a number of tiles in an alternating checkerboard pa ttern, so that half of the tiles are assigned to each of the two GPUs. Each tile is ke pt to a relatively small 32x32 pixel square, so this method does a good job of balan cing th e workload across each [...]

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    104 CrossFire ™ Overview Scissor Mode In this mode, each frame is split into two sections, with each section being processed by one GPU. The ideal configuration is dete rmined automatically for each application. Although Scissor Mode is generally a less efficient means of splittin g the workload than using SuperTil ing , th ere are a few cases wh[...]

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    CrossFire ™ Overview 105 Alternate Frame Rendering (AFR) Mode In this mode, all even frames are rendered on one GPU, while all odd frames are rendered on the other. The completed frames from both GPUs are sent to the Compositing Eng ine on the CrossFire ™ Edition card, whi ch then sends them on to the displ ay. By allowing both GPUs to work ind[...]

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    106 CrossFire ™ Overview Super Anti-aliasing Mode Anti-aliasing (AA) is a rendering technique desig ned to remove j agged edges, shimmering, and pixelatio n pro blems that are common in rend ered 3D images. Rather than simply dete rmining the color of each pixel on the screen by sampling a single location at the pixel’s center, anti -ali asi ng[...]

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    CrossFire ™ Overview 107 Some types of textures, especially those with transpar ent portions, can exhibit aliasing that is not removed by MSA A techniques. Another form of anti-aliasing, kn own as Super-sample Anti-aliasing (SSAA), can be useful in these cases, because it affects ev ery pixel in an image. Although it normally operates more slowl [...]

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    108 CrossFire ™ Overview pattern that does a better jo b of ant i-al iasing near-horiz ont al and near- vertical edges, resulting in better overall im age quality. Two of the new Super Anti-aliasin g modes use a combination of MSAA and SSAA to achieve the ultimate in image quality. They work by not only using different multi-sample locations on e[...]

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    Troubleshooting 10 9 CHAPTER 8: Reference This chapter provides information on troublesho oti ng, where to get additional accessories, and how to regist er your product, plus warranty and compliance information. T roubleshooting The following troubleshooting tips may he lp if you experience problem s. ATI’s documentation contains helpfu l install[...]

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    110 Trouble shooting No Display • Check that the card is seated properly in its expansion slot. • Ensure that the monitor cable is securely fastened to the card. • Make sure that the monitor and computer are plugged in and receiving power . • If necessary , disable any bui lt-in graphics capabilities on your mother board. For mor e informat[...]

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    Troubleshooting 11 1 CrossFire ™ -Specific T roubleshootin g Problem Possible Solutio n CrossFire ™ is Not Functioning In order for Cro ssFire ™ to function the interconnect cable must be correctly conn ected to both the Master and Slave graphics cards. 1. Connect the DMS-59™ conn ector of the interconnect cable to the DMS-59™ connection [...]

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    112 Trouble shooting “CrossFire ™ Is Currently Unavailable.” This error is occurred because CrossFire ™ did not correctly detect your graphics hardwar e or their is a problem with the software. • Check the graphics card are installed correctly . • Check the interconnect cable is installed correctly . • Close all running 3D application[...]

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    Additional Accessories 115 • A TI Customer Care is unable to assist with refunds, returns, or exchange specific inqui ries. If reso lvi ng the problem being experienced is critical to your d ecision to keep the product, it is your responsibi lity to ensure th at you know and are within the period of time y our reseller wi ll allow for refunds, re[...]

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    116 Compliance Information • Connect th e equipmen t to an outlet on a circuit different from that to which the receiver is connected. • Consult the dealer or an expe ri enced radio/TV technician f or help. Industry Canada Compliance St atement ICES-003 This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de l[...]

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    Compliance Information 11 7 W aste Electrical and Electronic Equipment (WEEE) Directive Compliance This product was manufactured by ATI Techno logies Inc.[...]

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    119 CHAPTER 9: Glossary 2D Acronym for “two dimensional,” a term applied to computer graphics that are “flat.” Typical desktop applica tions such as wo rd processors, spreadsheet program s , or other program s that manipulate print or simpl e graphics (such as pictures or line art) are generally considered to be operating within a 2D enviro[...]

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    120 Adaptive Ant i-aliasing Adaptive anti-aliasing is a technique that applie s a com bination of multi - sampling (MSAA) and super-sampling (SSAA) on 3D o bjects to im prove edge smoothness and fine det ail. Multi-sampli ng works best on smo othing the edges of solid polygons, but cannot effectively smoot h edges with in polygons which are partial[...]

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    121 Anisotropic Filtering A technique that preserves the surface de tails of an object as it recedes into the distance by utilizing and bl ending together the object’s textu re map s. This makes 3D objects appear more r ealistic as the detail of their surface texture is retained in a smooth, seamle ss fashion on the sections that move or fade awa[...]

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    122 Back Buff er A type of offscreen memory used to provide sm ooth video and 2D graphics acceleration. This techniqu e uses two frame buffers, so the process is often referred to as “double- buffering.” While the cont ents of one buffer are displayed, a second buffer, called the “back” bu ffer, holds the frame being worked on. In this way,[...]

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    123 not be confu sed with lu minosity, which measures the actual light le vel emitted from the computer displ ay. Buf f er A name referring to portions of on -bo ard video memory. On e large buffer is always used to displ ay images to th e screen; this is the “display buffer.” The rest of offscreen memory is typically used by applications as ba[...]

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    124 Componen t V ideo Typically used on DVD players and HDTV systems, component video is a standard Red/Green/Blue (RGB) col or signal for t elevisions. The signal is split and compressed into separate luminance and color values—luminance (“Y”), red minus luminance (R-Y), and blue minu s luminance (B-Y). The value for green is not transmitted[...]

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    125 CRT Acronym for “cathod e ray tube”, which is the main componen t of computer monitors and TVs. Color CRTs use th ree separate electron beams fired through a shadow mask and onto the b ack of the glass sc reen. The electron beams activate separate red, green, and blue values in various strengt hs in order to produce a colored image. Dashboa[...]

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    126 the smaller the number, the sharper the image. The most common dot pitches for monitors range from .24 mm to .31 m m. Also, if a monitor with a .24 mm dot pitch is set to its highest possible resolution, the pix el size will equal the dot pitch. If the mon itor is set to lower resolutio ns, the pixels w ill be comprised of mu lti ple dots. DVI [...]

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    127 this stage and this buffer contains onl y a one-to-one relationsh ip of the data to be relayed to the display. Frames Per Second In terms of 3D graphics, refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better, more naturalistic perfo rmance for such things as gam es set in a 3D env ironme[...]

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    128 computers, and set-top boxes. A DV I ad apter can be used to transfer the video si gnal to an H DMI ™ -capable display, although audio must be transferred from a differ ent route, as DVI output does n ot support aud io. HDTV Acronym for “H igh Definition Television,” a format that produces much greater picture qualit y than a st andard te[...]

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    129 of the 3D rendering process, maki ng it a maj or perfo rmance bottleneck. HyperZ ™ HD technol ogy reduces the mem ory bandwidth consumed by t he Z-Buffer, thereby increasing perfor mance while also making the 3D environment more realistic. Keyframe Interpolation This feature is also known as “morphing.” In an animation, a start and end po[...]

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    130 NTSC The name for the type of analog telev ision signal used throughout the Americas (except Brazil) and in Japan. It draws a tot al of 525 vertic al interlaced frames of video at a refres h rate of 60 Hz, making it relatively flicker-free. The acronym refers to the Natio nal Television Systems Committee, which devised this color video stand ar[...]

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    131 peripherals to a computer ’s motherboard. PCI enco mpasses both integrated motherboard components (such as built-in graphical processors) and peripherals that fit into an ex pansion card slot, such as a separate graphics card. PCI replaced the older ISA and VESA bus standards, and was itself superseded by the AGP standard for the m ain grap h[...]

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    132 processing in the Vector Adaptive Deinterlacing feature within Catalyst ™ Control Center. Refresh Rate Also referred to as “vertical refresh rate .” This is the rate at which a monitor or television can redraw the screen from top to bottom. NTSC television systems have a refresh rate of approximately 60 Hz whereas comput er displays typic[...]

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    133 mainly in Eu rope for transferring an alog audio and video signals between VCRs, DVD players, personal computers, and set-top box es. It is sometimes ref erred to as Pé ritel or the Euroconnector. Scissor Mode A graphical load-balancing scheme wher e two graphics cards are used to render two halves of an image displa y. One graphics card rende[...]

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    134 SmartShader ™ HD SmartShader ™ HD contains advanced vertex and pixel-shading capabilities. A shader is a small program that run s on the GPU and describes how an im age should be rend ered. Vertex shaders manipulate the individual polyg ons that make up 3D objects, and pixel shaders op erate on the individual pixels that fill in these pol y[...]

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    135 SuperTiling A graphical load-balancing scheme wher e two graphics cards are used to render alternate small 32x32 pix e l sq ua res in a fine-grained checkerboard pattern. This configura tion increases image render ing quality, as each card processes half of the com plex 3D object s in the pixel sq uares. SuperTiling is better optimized for m os[...]

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    136 Tr ansition Minimized Diff erential Signaling (TMDS) A technology designed to reduce el ectromagnetic inte rference (EMI) and improve the digital signal deli vered to flat panel displays. Its encoding algorithm converts th e original 8-bit graphic data into a more fault-tolerant 10-bit signal, which is then converted b ack to i ts original 8-bi[...]

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    137 carries a considerable amount of info rm atio n describing its coordinates in 3D space, as well as its weight, color, texture coordinates, fog, and point size data. A vertex shader is a graphi cs processing functi on th at manipulates these values, producing su ch things as more realistic lighti ng effects, improved complex textures such as hai[...]

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    138 de-interlacing, frame-rate conversion, color-space c onversion, and more. It also enables better MPEG-2 d ecoding with motion compensati o n . VPU Recover A feature designed to significantly reduce the number of system crashes caused by problems occurring with the graphics hard ware. If the display driver detects that the graphics pr ocessor ha[...]