Roland XP-30 manuel d'utilisation

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Un bon manuel d’utilisation

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Qu'est ce que le manuel d’utilisation?

Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Roland XP-30 décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

Donc, ce qui devrait contenir le manuel parfait?

Tout d'abord, le manuel d’utilisation Roland XP-30 devrait contenir:
- informations sur les caractéristiques techniques du dispositif Roland XP-30
- nom du fabricant et année de fabrication Roland XP-30
- instructions d'utilisation, de réglage et d’entretien de l'équipement Roland XP-30
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Roland XP-30 ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Roland XP-30 et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Roland en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Roland XP-30, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Roland XP-30, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Roland XP-30. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    Thank you, and congratulations on your choice of the Roland XP-30 64 Voice Expandable Synthesizer. * Apple is a registered trademark of Apple Computer, Inc. * Macintosh is a registered trademark of Apple Computer, Inc. * IBM is a registered trademark of International Business Machines Corporation. * IBM PC is a registered trademark of International[...]

  • Page 2

    CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN ATTENTION : RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR CAUTION : TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to aler[...]

  • Page 3

    3 001 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. .......................................................................................................... 002b • Do not open or perform any internal modifications on the unit. (The only exception would be where this manual provides specific inst[...]

  • Page 4

    4 USING THE UNIT SAFELY 102b • Always grasp only the plug on the power-supply cord when plugging into, or unplugging from, an outlet or this unit. .......................................................................................................... 104 • Try to prevent cords and cables from becoming entangled. Also, all cords and cables sh[...]

  • Page 5

    5 Important Notes In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2 and 3, please read and observe the following: Power Supply • Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system). ?[...]

  • Page 6

    6 How to Read This Owner’s Manual This owner ’ s manual is organized as follows. Quick Start This section is intended for those using the XP-30 for the first time, and explains how to use various functions in a simple way. Please read Quick Start and follow along by actually operating the XP-30. This will help you understand most of what you ne[...]

  • Page 7

    7 Contents Main Features ........................................................................................ 11 Front and Rear Panel ............................................................................ 12 Quick Start ........................................................ 15 Getting Ready ..............................................[...]

  • Page 8

    8 Contents Chapter 2. Playing ................................................................................. 47 Playing in Patch Mode ............................................................................................................................. 47 Selecting a Patch ..................................................................[...]

  • Page 9

    9 Contents Setting Effects for a Rhythm Tone (EFFECTS) .......................................................................... 88 Controlling How a Rhythm Tone will Sound with Controllers (CONTROL) ..................... 90 Modifying Waveform of a Rhythm Tone (WAVE) .................................................................. 90 Modifying P[...]

  • Page 10

    10 Contents Chapter 6. Getting the Full Potential of the XP-30 ........................... 129 Techniques for Using Patches ............................................................................................................... 129 Reinforcing Filter Characteristics ...........................................................................[...]

  • Page 11

    11 Main Features ■ High-Performance Synthesizer Sound Source 64-Voice Polyphony and 16-Part Multitimbrality The XP-30 is a 16-part multitimbral sound source that produces up to 64 simultaneous polyphonic notes. Effectively used with an external sequencer or computer, the XP-30 ’ s true creative potential for music production becomes apparent (p[...]

  • Page 12

    12 B A H C D F E Front and Rear Panel ■ Front Panel A Volume Slider This slider adjusts the overall volume that is output from the rear panel OUTPUT jacks and PHONES jack. → p. 26 B PALETTE Section Use the four sliders to modify sounds in real time. [FILTER/ENV] Press this button ON when modifying filter and/or envelope settings in real time us[...]

  • Page 13

    13 Front and Rear Panel [EDIT] Press this button when you wish to adjust various settings. Use the function buttons to select the display screen for the parameter you wish to modify. Function Buttons The function of these buttons will depend on the operational mode and the status of the [EDIT] indicator. → p. 43 [1 – 8/9 – 16] Use this button[...]

  • Page 14

    14 Front and Rear Panel ■ Rear Panel Power Switch Press to turn the power on/off. → p. 26 AC Inlet Connect the AC power cable (included) to this inlet. → p. 24 * With units rated for 117V operation, the AC cable is already connected to the unit. fig.0-02a MEMORY CARD Slot An optional memory card (SmartMedia) can be inserted here. → p. 115 f[...]

  • Page 15

    15 Quick Start Quick Start[...]

  • Page 16

    16 Getting Ready Installing the Wave Expansion Board Up to two Wave Expansion Boards (SR-JV80 series; sold separately) can be installed in EXP-D and E Slots in the XP-30. Wave Expansion Boards contain Wave data, as well as Patches and Rhythm Sets that use this Wave data, which can be called directly into the temporary area and played. ■ Cautions [...]

  • Page 17

    17 Getting Ready Quick Start 1 Before installing the Wave Expansion Board, turn off the power of the XP-30 and all connected devices, and disconnect all cables from the XP-30. 2 Turn the XP-30 on its back, and remove only the screws shown in the following diagram. fig.Q-02a.e 3 Inside, there are two connectors and six board holders. Insert the conn[...]

  • Page 18

    18 Getting Ready 4 Use the Installation Tool supplied with the Wave Expansion Board to turn the holders in the LOCK direction, so the board will be fastened in place. fig.Q-02c.e 5 Use the screws that you removed in step 2 to fasten the cover back in place. This completes installation of the Wave Expansion Board. 6 Connect the cables that you disco[...]

  • Page 19

    19 Getting Ready Quick Start 9 Press [EXP D] or [EXP E], and verify that you can select patches from Wave Expansion Boards D or E. [EXP D] or [EXP E] indicator will light, and the following display will appear. fig.Q-04 The example here depicts what you would see if the SR-JV80-13 “ Vocal Collection ” Wave Expansion Board were installed in the [...]

  • Page 20

    20 Getting Ready Installation de la carte d ’ extension Wave (French language for Canadian Safety Standard) Vous pouvez installer jusqu ’à 2 cartes d ’ extension Wave (en option dans la s é rie SR-JV80) dans les cr é neaux EXP-D et E du XP-30. Les cartes d ’ exten- sion Wave contiennent des donn é es Wave, aussi bien que des morceaux mu[...]

  • Page 21

    21 Getting Ready Quick Start 1 É teindre le XP-30 et tous les appareils qui y sont reli é s et d é brancher tous les c â bles du XP-30. 2 Retournez le XP-30 et enlevez seulement les vis indiqu é es sur la figure. fig.Q-02a.f 3 À l ’ int é rieur, il y a 2 connecteurs et 6 supports à carte. Ins é rer les connecteurs de la carte d ’ exten[...]

  • Page 22

    22 Getting Ready 4 Pour tourner les supports en position LOCK (verrouill é ), utilisez l ’ outil d ’ installation de la carte d ’ extension fournie à cet effet. De cette fa ç on, la carte sera bien fix é e à sa place. fig.Q-02c.f 5 Reposez le couvercle en remettant les vis enlev é es (comme sp é cifi é ) à l ’é tape 2. L ’ insta[...]

  • Page 23

    23 Getting Ready Quick Start 9 Appuyer sur [EXP D] ou [EXP E] et v é rifier si vous pouvez s é lectionner les morceaux musicaux des cartes d ’ extension Wave D ou E. L ’ indicateur [EXP D] ou [EXP E] s ’ allumera et l ’ affichage suivant appara î tra. fig.Q-04 Ceci est un exemple d ’ affichage lorsque la carte d ’ extension Wave SR-J[...]

  • Page 24

    24 Getting Ready Making Connections The XP-30 does not contain an amp or speakers. In order to hear sound, you will need to connect it to a keyboard amp, audio system, or headphones. Refer to the following diagram and connect the XP-30 to the external equipment you are using. fig.Q-05.e 1 Before you make connections, make sure that power is turned [...]

  • Page 25

    25 Getting Ready Quick Start 2 Connect supplied AC power cable to the XP-30, and plug the other end into an AC power outlet. 3 Connect audio cables and MIDI cables as shown in the diagram. If you are using headphones, plug them into the PHONES jack. Connect pedal switches or expression pedals as necessary. On 117V models the AC cable is permanently[...]

  • Page 26

    26 Getting Ready Turning On the Power 1 Before you turn the power on, check to make sure that: • All external devices are correctly connected to the XP-30. • The volume controls of the XP-30 and the amp/mixer system are turned down all the way. 2 Turn on the power switch located on the rear panel of the XP- 30. fig.Q-06 3 Turn the power on of y[...]

  • Page 27

    27 Getting Ready Quick Start Reset to Default Factory Settings (Factory Reset) Before using XP-30 for the first time, reset it to its default factory settings using Factory Reset . Different settings may result in unexpected effects. fig.Q-08 1 Press [UTIL/CARD] to make the indicator blink. The UTIL 1 display will appear. fig.Q-09 2 Press [ ]. The [...]

  • Page 28

    28 Listening to the Demo Song The XP-30 contains 9 demo songs and you use Demo Play to play it. It ’ s the easiest introduction to the XP-30 ’ s exceptional sounds and effects. Demo Song Composer/Copyright TRANSFERENCE Scott Tibbs © 1999 Roland Corporation CHANTERELLE Scott Tibbs © 1999 Roland Corporation VECTORIAL Scott Tibbs © 1999 Roland [...]

  • Page 29

    29 Listening to the Demo Song Quick Start ■ Profile of the Composer Scott Tibbs Scott Tibbs has performed and conducted for several orchestral groups, including the Atlanta Symphony Orchestra, throughout the United States, Canada, Latin America, and Japan. His diverse compositional output ranges from numerous film, theater and television projects[...]

  • Page 30

    30 Playing the Sounds Selecting Patches and Playing the Sounds The XP-30 contains a large number of sounds ready for you to play. The sounds that you select and play on the XP-30 are generally called Patches . Here ’ s how to select and play Patches. fig.Q-14 1 Press [PATCH] to make the indicator light. The PATCH PLAY display will appear. fig.Q-1[...]

  • Page 31

    31 Playing the Sounds Quick Start Selecting Wave Expansion Patches The XP-30 contains the patches of the following popular Wave Expansion Boards: • SR-JV80-09 “ Session ” • SR-JV80-02 “ Orchestral ” • SR-JV80-11 “ Techno Collection ” Here ’ s how to select and play these patches. fig.Q-16 1 Press [PATCH] to make the indicator li[...]

  • Page 32

    32 Playing the Sounds Selecting Patches by Category (Patch Search Function) The JV-2080 provides a Patch Search Function that allows you to quickly find Patches of the specified type (Category). The 38 categories are organized into 10 groups. Here ’ s an example of how to find organ-type Patches. fig.Q-18 1 Press [PATCH] to make the indicator lig[...]

  • Page 33

    33 Playing the Sounds Quick Start 5 Turn the VALUE dial or press [INC]/[DEC] to select a patch. 6 Press [CATEGORY] to make the indicator go dark. The Patch Search function will be turned off, and the normal PATCH PLAY display will reappear. Auditioning the Patches ( Phrase Preview) The XP-30 allows you to preview Patches by hearing a phrase appropr[...]

  • Page 34

    34 Playing the Sounds Try Out Performance Functions The XP-30 provides various controllers that can modify the sound. While playing patches, try out these controllers and listen to effects they can produce. ■ Velocity/Aftertouch The force with which you play the keyboard (velocity) can affect the volume or timbre of the sound. Aftertouch (pressur[...]

  • Page 35

    35 Playing the Sounds Quick Start ■ Hold Pedal If an optional pedal switch is connected to the rear panel HOLD PEDAL jack, pressing the pedal switch will sustain (hold) the sound even if the keys are released. ■ Expression Pedal If an optional expression pedal is connected to any of the rear panel CONTROL PEDAL jack, you can use the pedal to co[...]

  • Page 36

    36 Playing the Sounds ■ Sound Palette While playing the keyboard, you can move the sliders up or down to modify volume level or sound character. To change sound character, press [FILTER/ENV] to light the indicator and move the sliders. To change the volume level, press [LEVEL] to light the indicator and move the sliders. fig.Q-26 Play Arpeggios ([...]

  • Page 37

    37 Playing the Sounds Quick Start 3 Play a chord. XP-30 will play an arpeggio, according to the notes forming the chord you have just voiced. 4 Continue holding down [ARPEGGIO], and the ARP SELECT display will appear. fig.Q-28 In this page you can change the Style, Accent Rate, Octave Range and Tempo of the arpeggio. Here ’ s how to change the St[...]

  • Page 38

    38 Playing the Sounds Play Percussion Sounds from the Keyboard The XP-30 ’ s Rhythm Sets contain a wide variety of percussion sounds and special effects. Here ’ s how to select a Rhythm Set and play percussion sounds. fig.Q-29 1 Press [RHYTHM] to make the indicator light. The RHYTHM PLAY display will appear. fig.Q-30 2 Press different keys to p[...]

  • Page 39

    39 Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Advanced Use[...]

  • Page 40

    40 Chapter 1. Overview of the XP-30 XP-30 Configuration ■ Basic Configuration The XP-30 consists of a sound source and controllers. fig.1-01.e Sound Source The XP-30 sound source produces sound by responding to commands in the form of MIDI messages received from its controllers. It will also produce sound by responding to commands received from v[...]

  • Page 41

    41 Chapter 1. Overview of the XP-30 Chapter 1 Patches Patches are the basic sound configurations that you play during a performance. Each Patch can be configured by combining up to four Tones. How the four Tones are combined is determined on the STRUCT display (PATCH/ COMMON). fig.1-03.e Performances The next level in sound configuration. A single [...]

  • Page 42

    42 Chapter 1. Overview of the XP-30 ■ Number of Simultaneous Voices The XP-30 is able to produce up to 64 voices simultaneously. The following paragraphs discuss what this means, and what will happen when more than 64 simultaneous voices are requested from the XP-30. Calculating the Number of Voices Being Used The XP-30 is able to produce up to 6[...]

  • Page 43

    43 Chapter 1. Overview of the XP-30 Chapter 1 GM Mode This special mode makes the XP-30 function as a GM compatible sound source. You should select this mode when you want to play back a GM score (music files created for GM sound source). To set GM mode, hold down [SHIFT] and press [PERFORM]. [PERFORM], [PATCH] and [RHYTHM] indicators will not ligh[...]

  • Page 44

    44 Chapter 1. Overview of the XP-30 In Patch Mode ([EDIT] Indicator is Dark) fig.1-09 The function buttons will act as Tone Switch buttons ([TONE SWITCH]) and Tone Select buttons ([TONE SELECT]). [TONE SWITCH] allow you to turn each Tone in the Patch on (lit) or off (dark). When a Tone is turned on, it can be heard. Use [TONE SELECT] to select the [...]

  • Page 45

    45 Chapter 1. Overview of the XP-30 Chapter 1 Moving the Cursor (underline) When two or more items are shown in a single display page, move the cursor (underline) to the item whose value you wish to set. Press [ ] to move the cursor to the left, or [ ] to move it to the right. fig.1-14 A symbol appearing in the upper right of the display indicates [...]

  • Page 46

    46 Chapter 1. Overview of the XP-30 ■ Assigning a Name The XP-30 lets you assign names to Patches, Performances, and Rhythm Sets. The procedure is the same for any type of data. To assign a name, use [ ]/[ ] to move the cursor to the location where you wish to input a character. Then use the VALUE dial or [INC]/[DEC] or the Numeric Keys to input [...]

  • Page 47

    47 Chapter 2 Chapter 2. Playing Playing in Patch Mode Patches are what you normally play during a performance. Select a Patch before playing. ■ Selecting a Patch The 768 patches of the XP-30 are organized into six groups of 128 patches: User, and Preset A – E. In addition, the patches of three popular Wave Expansion Boards ( “ Session, ” ?[...]

  • Page 48

    48 Chapter 2. Playing Selecting Patches by Category (Patch Search Function) The XP-30 provides a Patch Search function which allows you to specify a type (category) of Patch so that you can quickly find the desired Patch. There are a total of 38 categories. 1. Press [PATCH] to call up the PATCH PLAY display. 2. Press [CATEGORY] to turn the Patch Se[...]

  • Page 49

    49 Chapter 2. Playing Chapter 2 The following categories can be selected. Category Group Category Contents --- NO ASSIGN No assign Piano PNO AC.PIANO Acoustic Piano EP EL.PIANO Electric Piano Keys&Organ KEY KEYBOARDS Other Keyboards (Clav, Harpsichord etc.) BEL BELL Bell, Bell Pad MLT MALLET Mallet ORG ORGAN Electric and Church Organ ACD ACCORD[...]

  • Page 50

    50 Chapter 2. Playing 8. Rotate the VALUE dial or press [INC]/[DEC] to make the setting. For details on the available categories, refer to page 49. * This setting is linked with the Category parameter (PATCH/ COMMON/PATCH CATEGORY). ■ Making a Patch Sound Thick or Thin (Turning a Tone On/Off) Since a Patch is a combination of up to four Tones, yo[...]

  • Page 51

    51 Chapter 2. Playing Chapter 2 Changing Sound Characters 1. Make sure that the PATCH PLAY display is showing. 2. Press [FILTER/ENV] and its indicator lights. 3. Move the sliders while you play to vary the sound. To modify the brightness, move the CUTOFF slider. To change resonance, move the RESO. slider. To change attack time, move the ATTACK slid[...]

  • Page 52

    52 Chapter 2. Playing ■ Playing Fatter and Richer Sounds by Combining Patches (Layer) If a Layer Performance is selected, you can play all Parts with the Local parameter ON. Combining the Parts will produce, thicker, fatter sounds. fig.2-08.e 1. Make sure that PERFORM PLAY display is showing. 2. Make sure that the upper right of the display indic[...]

  • Page 53

    53 Chapter 2. Playing Chapter 2 6. Make sure that the Key Range parameter is ON. If it is OFF, use the cursor buttons to move the cursor to the Key Range parameter, and rotate the VALUE dial or press [INC]/[DEC] to turn it ON. * If the Key Range parameter is OFF, the keyboard cannot be split even when you set the key range. 7. Press [ ] to access t[...]

  • Page 54

    54 Chapter 2. Playing ■ Assigning a Different Patch to a Part The Patch assigned to each Part can be stored as a Performance parameter. 1. Make sure that the PERFORM PLAY display is showing. 2. Press [ ] or [ ] to choose the Part to which you want to assign a different Patch. 3. While holding down [PERFORM], press [PATCH] to call up the PLAY disp[...]

  • Page 55

    55 Chapter 2. Playing Chapter 2 Playing in Rhythm Set Mode In Rhythm Set mode, you can play percussion instruments (Rhythm Tones) on the keyboard. As the Rhythm Tone assigned to each key varies by the Rhythm Set selected, you can play a wide range of percussion instruments. ■ Selecting a Rhythm Set The XP-30 contains a total of twelve rhythm sets[...]

  • Page 56

    56 Chapter 2. Playing ■ Playing Percussion Instruments 1. Press [RHYTHM] to call up the RHYTHM PLAY display. 2. Select a desired Rhythm Set. 3. Press a key on the keyboard to play a percussion instrument. The key (Note name) you press and its percussion instrument name (Rhythm Tone name, the same as the Wave it uses) will be displayed below the R[...]

  • Page 57

    57 Chapter 2. Playing Chapter 2 Playing in Reggae Style KBD COMPING E Playing Percussion Instruments PERCUSSION * There are also other styles besides the above, including those used for random play and for creating your own styles. For details regarding each style, refer to “Arpeggio Settings (ARPEGGIO)” (p. 108). 4. To change the “ groove ?[...]

  • Page 58

    58 Chapter 2. Playing ■ Holding an Arpeggio If you hold down [ARPEGGIO] and press [TRANSPOSE], and get the indicator to start blinking, the arpeggio will continue to be played even if you release the chord. 1. Hold down [ARPEGGIO] and press [TRANSPOSE] to make the indicator blink. 2. Play a chord. 3. If you play a different chord or notes while t[...]

  • Page 59

    59 Chapter 2. Playing Chapter 2 1. Press [SYSTEM] to make the indicator lit, and then press the [ARPEGGIO] function button to access the ARPEGGIO display. fig.2-20 * For details regarding each parameter, refer to “Arpeggio Settings (ARPEGGIO)” (p. 108) 2. Move the cursor to “ Style ” and specify the style you want. 3. Move the cursor to “[...]

  • Page 60

    60 Chapter 2. Playing ■ Transposing the Keyboard in Semitone Steps (Transpose) Transpose changes keyboard pitch in units of semitones (-5 – +6 semitones). This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score. 1. Press [TRANSPOSE] to light indicator. This turns Transpose on. 2. While [...]

  • Page 61

    61 Chapter 3 Chapter 3. Creating Your Own Sounds Regarding Effects The XP-30 contains three independent effects units. Multi-Effects (EFX) The Multi-Effects offers 40 different effects ranging from single effects such as distortion and delay to powerful combination effects. The Multi-Effects also includes chorus and reverb effects which are indepen[...]

  • Page 62

    62 Chapter 3. Creating Your Own Sounds ■ Turning Effects On/Off Built-in effects units (Multi-Effects, Chorus and Reverb) can be turned on/off for the XP-30 as a whole. Turn them off if you want to edit sound while listening to the original sound or if you want to use external effects units. 1. Press [EFFECTS ON/OFF] to call up the EFFECTS ON/ OF[...]

  • Page 63

    63 Chapter 3. Creating Your Own Sounds Chapter 3 1. Press [PATCH] to access the PATCH PLAY display, and select the Patch whose settings you wish to modify (p. 47). 2. Press [EDIT] to make the indicator light. 3. Use the function buttons to select the display group. The button indicator of the selected display group will blink. fig.3-05 4. Use [ ] o[...]

  • Page 64

    64 Chapter 3. Creating Your Own Sounds Note on Tone Editing Because the XP-30 is designed to create wholly realistic sounds, editing necessarily affects the complex PCM waveforms sound are based on. So if you try to create a sound which is totally different from the original waveform, the results may not be what you want. XP-30 waveforms are divide[...]

  • Page 65

    65 Chapter 3. Creating Your Own Sounds Chapter 3 ■ Editing a Performance Start with an existing Performance and edit it to create a new Performance. But before you do, try to envision what the entire Performance will sound like and decide which Patch to assign to each of 16 Parts. 1. Press [PERFORM] to access the PERFORM PLAY display, and select [...]

  • Page 66

    66 Chapter 3. Creating Your Own Sounds Modifying the Patch Assigned to a Part When using Patches in Performance mode, some settings such as effects settings will be affected by Performance settings. If you wish to edit a Patch while hearing how it will sound in the Performance, use this procedure: 1. Make sure that the PERFORM PLAY display is showi[...]

  • Page 67

    67 Chapter 3. Creating Your Own Sounds Chapter 3 Keeping Edited Sound ■ Memory and Data Storage The location where Patch and Performance settings, etc. are stored is Memory . There are three memory types: temporary memory, rewritable memory and non-rewritable memory. fig.3-19.e Temporary Memory Temporary Area This area holds data for the Performa[...]

  • Page 68

    68 Chapter 3. Creating Your Own Sounds ■ Storing a Sound You Modify into User Memory The modified settings you make are only temporary, and will be lost if you turn the power off or select another Patch, Performance or Rhythm Set. To keep the modified settings, you must write them into user memory. 1. In Patch mode (when storing a Patch), Perform[...]

  • Page 69

    69 Chapter 3. Creating Your Own Sounds Chapter 3 Pan Adjust the stereo position of the Patch. A setting of L64 is far left, 0 is center, and 63R is far right. Analog Feel (Analog Feel Depth) Adjust the depth at which 1/f modulation is applied to the Patch. Octave (Octave Shift) Specify the transposition of the Patch when played on the keyboard, in [...]

  • Page 70

    70 Chapter 3. Creating Your Own Sounds KEY RANG (Key Range) These parameters specify the range of notes that will play the Tone. This can be used to make notes in different areas of the keyboard play different Tones. Lower (Key Range Lower) Specify the lowest note that will play the Tone. Upper (Key Range Upper) Specify the highest note that will p[...]

  • Page 71

    71 Chapter 3. Creating Your Own Sounds Chapter 3 The display will graphically indicate the selected Structure. The symbols displayed have the following meanings. W1 (WG1), W2 (WG2), F1 (TVF1), F2 (TVF2), A1 (TVA1), A2 (TVA2), B (booster), R (ring modulator) * If you select a Tone while in the Structure display, the Tone that is paired with the sele[...]

  • Page 72

    72 Chapter 3. Creating Your Own Sounds PATCH EFX OUT (Patch EFX Output) These parameters specify the output for the Tone for which EFX was selected in Output Assign. * For Tones which have an Output Assign setting of MIX, the settings of this display will be ignored. Mix Out (EFX Output Level) Adjust the volume level of the original sound and the M[...]

  • Page 73

    73 Chapter 3. Creating Your Own Sounds Chapter 3 PATCH REVERB These parameters control the Reverb effect of the Patch. Type (Reverb/Delay Type) Select the type of Reverb effect. ROOM1: dense reverb with short decay ROOM2: sparse reverb with short decay STAGE1: reverb with greater late reverberation STAGE2: reverb with strong early reflections HALL1[...]

  • Page 74

    74 Chapter 3. Creating Your Own Sounds Start (Portamento Start Pitch) Portamento will begin anew if you press another key during a pitch movement. This setting specifies how the new portamento will start. PITCH: Pitch will begin changing when the new key is pressed. fig.3-30.e NOTE: Pitch will begin changing from the destination of the current move[...]

  • Page 75

    75 Chapter 3. Creating Your Own Sounds Chapter 3 EfxCtrl (EFX Control Peak/Hold) Specify how Hold messages will affect the parameters you specify in the PATCH EFX CTRL display (PATCH/ EFFECTS). OFF: Parameter values will not be held even if Hold messages are received. HOLD: Parameter values will be held when Hold messages are received. PEAK: Parame[...]

  • Page 76

    76 Chapter 3. Creating Your Own Sounds ■ Modifying Waveform (WAVE) This group contains parameters related to the basic waveform (Wave) of the Tone. WAVE Group (Wave Group) Select the Group of the Wave. INT-A, B: Internal A, B EXP-A – E: Wave Expansion Boards A – E * It is not possible to select a Group of a Wave Expansion Board that is not in[...]

  • Page 77

    77 Chapter 3. Creating Your Own Sounds Chapter 3 KEY-OFF-N: The Tone will not sound while the key is being pressed, but will sound after the Delay Time when the key is released. fig.3-34.e KEY-OFF-D: The Tone will not sound while the key is being pressed, but will sound after the Delay Time when the key is released. However for this setting, the TV[...]

  • Page 78

    78 Chapter 3. Creating Your Own Sounds ■ Modulating Sounds (LFO) The LFO (Low Frequency Oscillator) creates cyclic change. Each Tone has two LFOs, and these can be used to apply change to the WG Pitch/TVF Cutoff Frequency/TVA Level/ TVA Pan. LFO1/LFO2 Since both LFOs have the same parameters, there are explained here together. Form (LFO Form) Sel[...]

  • Page 79

    79 Chapter 3. Creating Your Own Sounds Chapter 3 OFF-OUT: The LFO will be immediately applied when the key is pressed, and will begin fading out when the key is released. fig.3-40.e Delay (LFO Delay Time) Adjust the time from when the key is pressed (or released) until the LFO begins to take effect. (Refer to the diagrams for Fade Mode.) Fade (LFO [...]

  • Page 80

    80 Chapter 3. Creating Your Own Sounds Velocity Sens (Pitch Envelope Velocity Sensitivity) Set this parameter when you want your keyboard playing dynamics to affect the amount of pitch change. For higher settings, there will be a greater difference between softly and strongly played notes. Negative (-) settings will invert the direction of change. [...]

  • Page 81

    81 Chapter 3. Creating Your Own Sounds Chapter 3 TVF VELOCITY These parameters determine how keyboard velocity will affect TVF Envelope/Cutoff Frequency/Resonance. V-Sens (TVF Envelope Velocity Sensitivity) Use this parameter when you want velocity to affect the TVF Envelope. Higher settings will result in a greater difference between strongly and [...]

  • Page 82

    82 Chapter 3. Creating Your Own Sounds BIAS Use the Bias parameter when you want keyboard position to affect the TVA level. fig.3-45.e Bias (Bias Level) Adjust the angle of the volume change that will occur in the selected Bias Direction. Higher settings will result in greater change. Negative (-) values will invert the change. Point (Bias Point) S[...]

  • Page 83

    83 Chapter 3. Creating Your Own Sounds Chapter 3 Functions of Performance Parameters fig.3-11 ■ Settings Common to the Entire Performance (COMMON) This display is used when setting parameters that are not part of other groups. These include Performance Name and Key Mode. PERFORM NAME (Performance Name) You can assign a name to the Performance of [...]

  • Page 84

    84 Chapter 3. Creating Your Own Sounds ■ Setting Effects for a Performance (EFFECTS) This group contains settings for the Multi-Effects/Chorus/ Reverb effects used by a Performance. OUTPUT Specify how each Part will be output. Output Assign (Output Assign/Output Level) Select whether the output of each Part will be sent through Multi-Effects, and[...]

  • Page 85

    85 Chapter 3. Creating Your Own Sounds Chapter 3 EFX Control Source 1, 2 The MIDI controllers that can be used are shown below. If you wish to use a controller that is common to all Patches, or a controller that cannot be selected here, first select SYS- CTRL1 or SYS-CTRL2, and then use the Control 1/2 parameter (SYSTEM/CONTROL/SYS-CTRL ASSIGN) to [...]

  • Page 86

    86 Chapter 3. Creating Your Own Sounds Fbk (Delay Feedback Level) Adjust the amount of delayed sound that is returned (fed back) to the delay. Higher values result in more delay repeats. * If you have selected any one of the Reverb types (ROOM1– HALL2), this parameter has no effect. HF Damp (Reverb/Delay HF Damp) Adjust the frequency above which [...]

  • Page 87

    87 Chapter 3. Creating Your Own Sounds Chapter 3 * Bank Select and Program Change messages will not be transmitted for Parts whose Tx parameter (PERFORM/MIDI/ MIDI) is turned off. Transmit Volume If you want Volume messages to also be transmitted when you select a Performance, specify the desired volume here. If you do not want Volume messages to b[...]

  • Page 88

    88 Chapter 3. Creating Your Own Sounds Functions of Rhythm Set Parameters fig.3-16 ■ Naming a Rhythm Set (COMMON) RHYTHM NAME (Rhythm Set Name) You can assign a name of up to 12 characters to a Rhythm Set. * For details on assigning names, refer to “Assigning a Name” (p. 46). ■ Setting Effects for a Rhythm Tone (EFFECTS) * Rhythm Sets use t[...]

  • Page 89

    89 Chapter 3. Creating Your Own Sounds Chapter 3 PERFORM EFX CTRL (Performance EFX control) Use this parameter when you wish to use a specific controller to control an EFX parameter. The types of EFX parameters available for control will depend on the EFX type. For details refer to “ Multi-Effects Types (EFX Parameter) ” (p. 93). The upper line[...]

  • Page 90

    90 Chapter 3. Creating Your Own Sounds Fbk (Delay Feedback Level) Adjust the amount of delayed sound that is returned (fed back) to the delay. Higher values result in more delay repeats. * If you have selected any one of the Reverb types (ROOM1– HALL2), this parameter has no effect. HF Damp (Reverb/Delay HF Damp) Adjust the frequency above which [...]

  • Page 91

    91 Chapter 3. Creating Your Own Sounds Chapter 3 ■ Modifying Pitch of a Rhythm Tone (PITCH) This group contains parameters that affect the pitch of the Rhythm Tone for each key. PITCH Specify the basic pitch for the Rhythm Tone. Coarse (Coarse Tune) Select the key corresponding to the pitch at which you wish to sound the Rhythm Tone. Fine (Fine T[...]

  • Page 92

    92 Chapter 3. Creating Your Own Sounds TVF VELOCITY V-Sens (TVF Envelope Velocity Sensitivity) Use this parameter when you want velocity to affect the TVF Envelope. Higher settings will result in a greater difference between strongly and softly played notes. Negative (-) settings will invert the effect. V-Time (TVF Envelope Time Velocity Sensitivit[...]

  • Page 93

    93 Chapter 3. Creating Your Own Sounds Chapter 3 Multi-Effects Types (EFX Parameter) Multi-Effects provides 40 types of effect. Some of these consist of two different effects connected in series or parallel. * Parameters marked with a sharp “#” can be controlled using a specified controller (Two setting items will change simultaneously for “#[...]

  • Page 94

    94 Chapter 3. Creating Your Own Sounds Hi Gain (High Gain) Adjust the gain of the high frequency range. Amp Type (Amp Simulator Type) Select the type of guitar amp. SMALL: small amp BUILT-IN: single-unit type amp 2-STACK: large double stack amp 3-STACK: large triple stack amp Pan (Output Pan) # Adjust the stereo location of the output sound. L64 is[...]

  • Page 95

    95 Chapter 3. Creating Your Own Sounds Chapter 3 Mix (Mix Level) # Adjust the ratio with which the overtones generated by the enhancer are combined with the direct sound. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Level (Output Level) Adjust the output level. 7: AU[...]

  • Page 96

    96 Chapter 3. Creating Your Own Sounds 9: COMPRESSOR The Compressor flattens out high levels and boosts low levels, smoothing out unevenness in volume. fig.3-56 Attack Adjust the attack time of an input sound. Sustain Adjust the time over which low level sounds are boosted until they reach the specified volume. Post Gain Adjust the output gain. Low[...]

  • Page 97

    97 Chapter 3. Creating Your Own Sounds Chapter 3 12: TREMOLO-CHORUS Tremolo Chorus is a chorus effect with added Tremolo (cyclic modulation of volume). fig.3-59 Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the chorus sound is heard. ChoRate (Chorus Rate) Adjust the modulation speed of the chorus effect. ho [...]

  • Page 98

    98 Chapter 3. Creating Your Own Sounds Level (Output Level) Adjust the output level. 15: STEREO-FLANGER This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged soun[...]

  • Page 99

    99 Chapter 3. Creating Your Own Sounds Chapter 3 LowGain Adjust the gain of the low frequency range. Hi Gain Adjust the gain of the high frequency range. Balance (Effect Balance) Adjust the volume balance between the direct sound and the flanger sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W onl[...]

  • Page 100

    100 Chapter 3. Creating Your Own Sounds Delay R (Delay Time Right) Adjust the time from the original sound until when the right delay sound is heard. Fbk (Feedback Level) Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. Mode (Feedback Mode) Select the way in which delay soun[...]

  • Page 101

    101 Chapter 3. Creating Your Own Sounds Chapter 3 Level (Output Level) Adjust the output level. 20: QUADRUPLE-TAP-DELAY The Quadruple Tap Delay has four delays. Each of the Delay Time parameters can be specified as a note length of the selected tempo. fig.3-65a The stereo location of each delay sound is as follows. fig.3-65b Delay 1 (Delay Time 1) [...]

  • Page 102

    102 Chapter 3. Creating Your Own Sounds LowGain Adjust the gain of the low frequency range. Hi Gain Adjust the gain of the high frequency range. Balance (Effect Balance) Adjust the volume balance between the direct sound and the delay sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay[...]

  • Page 103

    103 Chapter 3. Creating Your Own Sounds Chapter 3 Hi Gain Adjust the gain of the high frequency range. Balance (Effect Balance) Adjust the volume balance between the direct sound and the pitch shift sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output. Level ([...]

  • Page 104

    104 Chapter 3. Creating Your Own Sounds ChoRate (Chorus Rate) Adjust the modulation speed of the chorus effect. Chorus Depth Adjust the modulation depth of the chorus effect. Chorus Balance # Adjust the volume balance between the overdrive sound that is sent through the chorus and the overdrive sound that is not sent through the chorus. With a sett[...]

  • Page 105

    105 Chapter 3. Creating Your Own Sounds Chapter 3 30: DISTORTION → FLANGER This effect connects distortion and flanger in series. The parameters are essentially the same as in “ 27: OVERDRIVE → FLANGER, ” with the exception of the following two. OD Drive → Dist Drive (Specify the amount of distortion.) OD Pan → Dist Pan (Specify the ste[...]

  • Page 106

    106 Chapter 3. Creating Your Own Sounds 34: ENHANCER → DELAY This effect connects an enhancer and a delay in series. fig.3-79 Enhancer Sens # Adjust the sensitivity of the enhancer. Enhancer Mix (Enhancer Mix Level) Adjust the ratio with which the overtones generated by the enhancer are combined with the direct sound. DlyTime (Delay Time) Adjust [...]

  • Page 107

    107 Chapter 3. Creating Your Own Sounds Chapter 3 Dly Fbk (Delay Feedback Level) Adjust the proportion (%) of the delay sound that is fed back into the delay input. Negative (-) settings will invert the phase. HF Damp Adjust the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequenci[...]

  • Page 108

    108 Chapter 3. Creating Your Own Sounds XP-30 Operating Environment Setup (System Parameters and Their Functions) fig.3-86 ■ Display Screen Contrast and Clock Settings (SETUP) SYSTEM SETUP LCD Contrast Adjust the contrast (brighthess) of the display. Power Up Mode Select the condition that the XP-30 will be in when the power is turned on. LAST-SE[...]

  • Page 109

    109 Chapter 3. Creating Your Own Sounds Chapter 3 LIMITLESS: The settings of all parameters can be freely combined without restriction. * Choices can be set for the Motif, Beat Pattern, Shuffle Rate and Accent Rate parameters for each style. Refer to the “Arpeggio Style List” (p. 182). Octave Range Sets the key range in octaves over which arpeg[...]

  • Page 110

    110 Chapter 3. Creating Your Own Sounds Part (Arpeggio Part) When using a Layer performance, you can use this parameter to specify the Part for playing an arpeggio. Parts other than that you specify will sound as you play on the keyboard. * This setting will be invalid if Single performance, Patch mode or Rhythm Set mode is selected. Tempo Sets the[...]

  • Page 111

    111 Chapter 3. Creating Your Own Sounds Chapter 3 Polarity (Pedal Polarity) This parameter switches the polarity of the pedals. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to REVERSE . If you are [...]

  • Page 112

    112 Chapter 3. Creating Your Own Sounds ■ MIDI Settings (MIDI) These parameters determine MIDI channel settings and how exclusive data is handled. * The first display of the MIDI group will be different depending on the mode you were in when you pressed [SYSTEM] (Patch mode/Performance mode/GM mode). PERFORM MIDI (Performance MIDI) Make MIDI sett[...]

  • Page 113

    113 Chapter 3. Creating Your Own Sounds Chapter 3 Active Sensing (Transmit Active Sensing Switch) If you want Active Sensing messages to be transmitted, turn this ON. If not, turn it OFF. SYS-EXC MIDI (Exclusive MIDI) Specify how Exclusive messages will be transmitted and received. Device# (Exclusive Device ID Number) When you want to transmit or r[...]

  • Page 114

    114 Chapter 3. Creating Your Own Sounds PATCH SCALE KEY SCALE If you wish to define a scale for use in Patch mode, press [SYSTEM] while in Patch mode, and then press [TUNE] located in the row of function buttons. to access the PATCH SCALE display. If you wish to define a scale for use in Performance mode/GM mode, press [SYSTEM] while in Performance[...]

  • Page 115

    115 Chapter 4 Chapter 4. Memory Settings (Utility/Card Mode) The Utility mode allows you to store Patch/Performance/ Rhythm Set settings (Write), and transmit data (Data Transfer), as well as other global XP-30 memory settings. About Utility/Card Mode The XP-30 goes into Utility/Card mode if you press [UTIL/ CARD]. The indicator will blink. Utility[...]

  • Page 116

    116 Chapter 4. Memory Settings (Utility/Card Mode) Storing Sound Data in User Memory (WRITE) If you turn the power off or select another Patch, Performance, or Rhythm Set after you have modified a Patch, Performance, or Rhythm Set settings, the modified data will be lost. If you wish to keep the data, store it into user memory. ■ Performance Writ[...]

  • Page 117

    117 Chapter 4. Memory Settings (Utility/Card Mode) Chapter 4 Copying Sound Source Settings (COPY) This function lets you copy data of any Patch, Performance, or Rhythm Set into the current Patch, Performance, or Rhythm Set. Using this function effectively makes editing easier. ■ Performance Copy To copy the settings of a Performance, press [UTIL/[...]

  • Page 118

    118 Chapter 4. Memory Settings (Utility/Card Mode) Patch Name Copy The name of a Patch will be copied to the current Patch. fig.4-16.e ■ Rhythm Set Copy When you want to copy Rhythm Set settings to the current Rhythm Set, press [UTIL/CARD] in Rhythm Set mode and perform Copy operation. Rhythm Key Copy Individual key settings in a Rhythm Set will [...]

  • Page 119

    119 Chapter 4. Memory Settings (Utility/Card Mode) Chapter 4 Initializing Sound Source Settings (INIT) This function resets settings of the current Patch, Performance, or Rhythm Set to a standard value or to factory default settings. * Only current data will be initialized, and data resident in user memory will not be rewritten. To reset all settin[...]

  • Page 120

    120 Chapter 4. Memory Settings (Utility/Card Mode) Specifies the data to be transmitted through the combinations as shown below. For example, if you wish to transmit the USER group Patches 001 – 020, you would specify “ PATCH USER:001-020. ” Type Block ALL USER TEMP PERFORM USER 01 – 32 TEMP -PATCH *1 +PATCH *2 CTRL PATCH USER 001 – 128 T[...]

  • Page 121

    121 Chapter 4. Memory Settings (Utility/Card Mode) Chapter 4 Block (Source Block) Specify the source of the data to be transmitted. USER: Data from user memory will be transmitted. PR-A – C, E: Preset A/B/C/E data will be transmitted. GM: GM data will be transmitted. XP-A – E: Data from an Wave Expansion Board will be transmitted. * XP-D, E can[...]

  • Page 122

    122 Chapter 4. Memory Settings (Utility/Card Mode) ■ Formatting the Memory Card for the XP-30 (FORMAT) This function initializes (formats) a memory card so that XP- 30 data can be saved to it. Before a new memory card or a memory card used on another device can be used on the XP- 30, it must be formatted on the XP-30. * Please be aware that forma[...]

  • Page 123

    123 Chapter 4. Memory Settings (Utility/Card Mode) Chapter 4 Recalling Factory Default Settings (FACTORY RESET) This operation will restore all the data in the XP-30 to the factory settings. * If the XP-30 internal memory already contains important data that you have created, this operation will cause all of this data to be lost. If you wish to kee[...]

  • Page 124

    124 Chapter 5. Using the XP-30 as the GM Sound Module The XP-30 features a GM mode — a convenient way to play back or create GM score data (music files for GM sound module). You ’ re able to play back commercial GM score data releases and even modify various parameter settings for enhanced musical expression. Entering GM Mode Use GM mode to pla[...]

  • Page 125

    125 Chapter 5. Using the XP-30 as the GM Sound Module Chapter 5 Modifying GM Mode Settings GM mode also offers parameters that you can modify for each Part. You can modify settings like effects, pan and level to customize a GM score playback to your preference. * When GM mode is initialized (p. 128), all these settings will be lost. 1. Hold down [S[...]

  • Page 126

    126 Chapter 5. Using the XP-30 as the GM Sound Module Reverb (Reverb Send Level) Adjust the amount of reverb applied to the sound that passed through Multi-Effects. GM CHORUS Make settings for the chorus effect used in GM mode. * In GM mode, the chorus effect settings for the GM Patch assigned to each Part will be ignored (except for the Send Level[...]

  • Page 127

    127 Chapter 5. Using the XP-30 as the GM Sound Module Chapter 5 ■ Setting a Part (PART) PATCH Select the GM Patch assigned to each Part. Number (GM Patch Number) Select the number (001 – 128) of the GM Patch. * In GM mode it is not possible to select USER or PRESET A/B/ C/E Patches. SETTING Make settings for the volume, pan, and pitch of each P[...]

  • Page 128

    128 Chapter 5. Using the XP-30 as the GM Sound Module ■ Copying Effects Settings (COPY) This function copies effects settings from a Patch or Performance to the GM mode. fig.5-04.e Press [ ] to move to the next display, and then select the contents of the effect that you wish to copy. fig.5-05.e ALL: Multi-effects, chorus, and reverb settings EFX[...]

  • Page 129

    129 Chapter 6 Chapter 6. Getting the Full Potential of the XP-30 This section discusses various techniques for effectively using the XP-30 for specific applications. The more you use the XP-30, the faster you ’ ll appreciate the real power of this unit. Techniques for Using Patches ■ Reinforcing Filter Characteristics If you want to reinforce f[...]

  • Page 130

    130 Chapter 6. Getting the Full Potential of the XP-30 ■ Modifying Multi-Effects to Match the System ’ s Tempo 1. Select PR-C:094 Albion on the PATCH PLAY display. 2. Set the Source parameter (PATCH/COMMON/PATCH CLOCK) to SYSTEM. 3. Make sure that the Type parameter (PATCH/EFFECTS/ PATCH EFX TYPE) is set to STEP-FLANGER. If not, reset. 4. Make [...]

  • Page 131

    131 Chapter 6. Getting the Full Potential of the XP-30 Chapter 6 ■ Using the Slider to Pan Sounds in Real Time You can assign various functions to the C1 slider. In this example, the stereo location (pan position) of a Patch will change by moving the C1 sliders up or down. 1. Call up the C1 ASSIGN display (SYSTEM/CONTROL). 2. Set the Assign param[...]

  • Page 132

    132 Chapter 6. Getting the Full Potential of the XP-30 Using External MIDI Devices ■ Using the XP-30 to Control External MIDI Devices 1. Use a MIDI cable to connect the MIDI OUT connector of the XP-30 to the MIDI IN connector of the external MIDI device. fig.6-01.e 2. Set the XP-30 ’ s transmit channel to match the external MIDI device ’ s re[...]

  • Page 133

    133 Chapter 6. Getting the Full Potential of the XP-30 Chapter 6 Selecting Patches The MIDI messages transmitted by the external MIDI device will be received by the XP-30 to select Patches as shown in the following table. Group Number Bank Select Program Number MSB LSB USER 1 – 128 80 0 1 – 128 PR-A 1 – 128 81 0 1 – 128 PR-B 1 – 128 81 1 [...]

  • Page 134

    134 Chapter 6. Getting the Full Potential of the XP-30 Enjoying Desktop Music The XP-30 can be controlled by music software running on a computer. This will allow you to create your own songs, and also to select sounds or edit sounds from the computer display. The features available to you when using a computer will vary greatly, depending on the s[...]

  • Page 135

    135 Chapter 6. Getting the Full Potential of the XP-30 Chapter 6 4. Connect the other end of the Computer cable to the COMPUTER connector on the left side of the XP-30. fig.6-05.e * In order to hear the sounds of the XP-30, you will also need to connect an AC cord, and audio cables or headphones. If you have not yet made connections, please read ?[...]

  • Page 136

    136 Chapter 6. Getting the Full Potential of the XP-30 3. Use a MIDI cable (sold separately) to connect the MIDI OUT connector of the MIDI interface to the MIDI IN connector of the XP-30. 4. Use a MIDI cable to connect the MIDI IN connector on the MIDI interface to the MIDI OUT connector on the XP-30. * This connection is necessary in order to use [...]

  • Page 137

    137 Chapter 6. Getting the Full Potential of the XP-30 Chapter 6 ■ Disconnecting the Keyboard from the Internal Sound Source (Local OFF) The XP-30 contains a controller section (keyboard section) and sound generating section, packaged as a single unit. This means that you can make a setting (Local Control) that specifies whether or not the perfor[...]

  • Page 138

    138[...]

  • Page 139

    139 Appendices Appendices[...]

  • Page 140

    140 Troubleshooting If the this unit does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station (listed at the end of this manual). * If a message appears during operation, consult the following section “Error Messages” (p. 142) Cannot T[...]

  • Page 141

    141 Troubleshooting Appendices - Does the MIDI send channel for the XP-30 ’ s controller match the MIDI receive channel for the connected MIDI instrument? In the Patch mode, make the setting for the Tx-Ch parameter (SYSTEM/MIDI/PATCH MIDI) (p. 112). In the Performance mode, set the MIDI send channel with the Channel parameter (PERFORM/MIDI/MIDI) [...]

  • Page 142

    142 Error Messages If there has been a mistake in operation, or if the XP-30 is unable to continue processing as you directed, an error message will appear in the display. Take the appropriate action for the displayed error message. This section gives the error messages in alphabetical order. Battery Low Situation: The internal backup battery that [...]

  • Page 143

    143 Appendices Quick Reference of Procedures The XP-30 has a large number of functions. This section gives the procedures for using some of the frequently-used functions. For functions that are used simply by setting the applicable parameter, only the “ Parameter name (mode/ display group/display) ” is listed. * “[A] + [B]” indicates that y[...]

  • Page 144

    144 Quick Reference of Procedures Selecting Performances Using the Digit Hold Function 1. Press [SHIFT] + [ENTER] (turn on the Digit Hold function). 2. Use the numeric keys to specify the number of the one ’ s place. * To turn off the Digit Hold function, press [SHIFT] + [ENTER] once again. Modifying a Performance (basic procedure) 1. Make the [E[...]

  • Page 145

    145 Quick Reference of Procedures Appendices Adjusting the Keyboard Response Sens parameter (SYSTEM/CONTROL/KEYBOARD) Set the Keyboard to Produce a Fixed Velocity Vel parameter (SYSTEM/CONTROL/KEYBOARD) ■ Saving and Loading Data * After completing these procedures, press [UTIL/CARD] to return to the PLAY display. Formatting a Memory Card 1. Press[...]

  • Page 146

    146 Quick Reference of Procedures Turning Off Transmission of Program Change/Bank Select MIDI Messages (System) TRANSMIT MIDI display (SYSTEM/MIDI) Transmitting Bank Select Messages for the Patch Assigned to a Specific Part when a Performance is Selected 1. Set the Bank Select Group parameter (PERFORM/MIDI/ TRANSMIT) to the desired Bank Select Grou[...]

  • Page 147

    147 Appendices Parameter List ■ Patch Parameters * Parameters that can be set independently for each Tone are indicated by “T.” COMMON Group (p. 68) Display Parameter Value PATCH NAME — Patch name ASCII Characters (max. 12) PATCH CATEGORY Category Patch category (*1) PATCH CLOCK Source Patch clock source PATCH, SYSETEM Tempo Patch tempo 20 [...]

  • Page 148

    148 Parameter List CONTROL Group (p. 73) Display Parameter Value KEY MODE&BENDER Assign Key assign mode POLY, SOLO Legato Solo legato switch OFF, ON Bend Range Bend range down -48 – 0 semitone Bend range up 0 – +12 semitone PORTAMENTO Sw Portamento switch OFF, ON Time Portamento time 0 – 127 Mode Portamento mode NORMAL, LEGATO Type Portam[...]

  • Page 149

    149 Parameter List Appendices PITCH Group (p. 79) Display Parameter Value PITCH Coarse Coarse tune -48 – +48 semitone T Fine Fine tune -50 – +50 cent T Random Random pitch depth 0 – 1200 cent (*1) T Keyfollow Pitch keyfollow -100 – +200 (*2) T PCH ENVELOPE Envelope Depth Pitch envelope depth -12 – +12 T Velocity Sens Pitch envelope veloci[...]

  • Page 150

    150 Parameter List ■ Performance Parameters * Parameters that can be set independently for each Part are indicated by “P.” COMMON Group (p. 83) Display Parameter Value PERFORM NAME — Performance name ASCII Characters (max. 12) PERFORM CLOCK Source Performance clock source PERFORM, SYSTEM Tempo Performance tempo 20 – 250 PERFORM COMMON Key[...]

  • Page 151

    151 Parameter List Appendices PART Group (p. 87) Display Parameter Value PATCH Group Patch group USER, PR-A, PR-B, PR-C, GM, PR-E, XP-A, XP-B, XP-C, XP-D, XP-E P Number Patch number 001 – 256 P SETTING Level Level 0 – 127 P Pan Pan L64 – 0 – 63R P Coarse Coarse tune -48 – +48 semitone P Fine Fine tune -50 – +50 cent P RESERVE Voice Rese[...]

  • Page 152

    152 Parameter List CONTROL Group (p. 90) Display Parameter Value CONTROL Bend Range Bend range 0 – 12 Env Mode Envelope mode NO-SUS, SUSTAIN Mute Group Mute group OFF, 1 – 31 RxSWITCH Volume Receive volume switch OFF, ON Pan Receive pan control switch OFF, CONT, KEY-ON Hold-1 Receive hold-1 switch OFF, ON WAVE Group (p. 90) Display Parameter Va[...]

  • Page 153

    153 Parameter List Appendices ■ GM Mode Parameters * Parameters that can be set independently for each Part are indicated by “P.” EFFECTS Group (p. 125) Display Parameter Value OUTPUT Output Assign Output assign MIX, EFX P Output level 0 – 127 P Chorus Chorus send level 0 – 127 P Reverb Reverb send level 0 – 127 P GM EFX TYPE Type EFX t[...]

  • Page 154

    154 Parameter List ■ EFX Parameters 1: STEREO-EQ (p. 93) Parameter Value LowFreq Low frequency 200, 400 Hz LowGain Low gain -15 – +15 dB Hi Freq High frequency 4000, 8000 Hz Hi Gain Hi gain -15 – +15 dB P1 Freq Peaking1 frequency 200 – 8000Hz (*1) P1 Q Peaking1 Q 0.5, 1.0, 2.0, 4.0, 8.0 P1 Gain Peaking1 gain -15 – +15 dB P2 Freq Peaking2 [...]

  • Page 155

    155 Parameter List Appendices 12: TREMOLO-CHORUS (p. 97) Parameter Value Pre Dly Pre delay time 0.0 – 100.0 ms ChoRate Chorus rate 0.05 – 10.00 Hz Cho Dpt Chorus depth 0 – 127 Phase Tremolo phase 0 – 180 degree TrmRate Tremolo rate 0.05 – 10.00 Hz Trm Sep Tremolo separation 0 – 127 Balance Effect balance D100:0W – D0:100W Level Output[...]

  • Page 156

    156 Parameter List 20: QUADRUPLE-TAP-DELAY (p. 101) Parameter Value Delay 1 Delay time 1 200 – 1000 ms, note Delay 2 Delay time 2 200 – 1000 ms, note Delay 3 Delay time 3 200 – 1000 ms, note Delay 4 Delay time 4 200 – 1000 ms, note Level 1 Level 1 0 – 127 Level 2 Level 2 0 – 127 Level 3 Level 3 0 – 127 Level 4 Level 4 0 – 127 Fbk Fe[...]

  • Page 157

    157 Parameter List Appendices 29: DISTORTION → CHORUS (p. 104) The parameters are essentially the same as "26: OVERDRIVE → CHORUS," with the exception of the following two. OD Drive → Dist Drive, OD Pan → Dist Pan 30: DISTORTION → FLANGER (p. 105) The parameters are essentially the same as "27: OVERDRIVE → FLANGER," [...]

  • Page 158

    158 Parameter List ■ System Parameters SETUP Group (p. 108) Display Parameter Value SYSTEM SETUP LCD LCD contrast 1 – 10 Power Up Mode Power up mode LAST-SET, DEFAULT Patch Remain Patch remain switch OFF, ON Clock Source Clock source INT, MIDI System Tempo System tempo 20 – 250 Category Select Mode Category select mode LAST-SET, DEFAULT ARPEG[...]

  • Page 159

    159 Parameter List Appendices MIDI Group (p. 112) Display Parameter Value PERFORM MIDI Control Channel Performance control channel 1 – 16, OFF Local Local switch OFF, ON Remote Remote keyboard switch OFF, ON PATCH MIDI Rx-Ch Patch mode receive channel 1 – 16 Tx-Ch Patch mode transmit channel 1 – 16, Rx-Ch, OFF Local Local switch OFF, ON Remot[...]

  • Page 160

    160 Waveform List INT-A (Internal A) No. Name 001 Ac Piano1 A 002 Ac Piano1 B 003 Ac Piano1 C 004 Ac Piano2 pA 005 Ac Piano2 pB 006 Ac Piano2 pC 007 Ac Piano2 fA * 008 Ac Piano2 fB * 009 Ac Piano2 fC * 010 Piano Thump * 011 Piano Up TH * 012 MKS-20 P3 A 013 MKS-20 P3 B 014 MKS-20 P3 C 015 SA Rhodes 1A 016 SA Rhodes 1B 017 SA Rhodes 1C 018 SA Rhodes[...]

  • Page 161

    161 Waveform List Appendices INT-B (Internal B) No. Name 001 Kalimba 002 Marimba Wave 003 Log Drum 004 Vibes 005 Bottle Hit 006 Glockenspiel 007 Tubular 008 Steel Drums 009 Fanta Bell A 010 Fanta Bell B 011 Fanta Bell C 012 FantaBell A+ 013 Org Bell 014 Agogo 015 DIGI Bell 1 016 DIGI Bell 1+ 017 DIGI Chime 018 Wave Scan 019 Wire String 020 2.2 Bell[...]

  • Page 162

    162 Waveform List XP-A (WAVE EXPANSION A: Session) No. Name 001 StGrand L pA 002 StGrand L pB 003 StGrand L pC 004 StGrand R pA 005 StGrand R pB 006 StGrand R pC 007 StGrand L fA 008 StGrand L fB 009 StGrand L fC 010 StGrand R fA 011 StGrand R fB 012 StGrand R fC 013 OrcStrings A 014 OrcStrings B 015 OrcStrings C 016 Choir Aah A 017 Choir Aah B 018[...]

  • Page 163

    163 Waveform List Appendices ● XP-A Menu Waveforms Menu Waveforms provide multiple Waveforms, with each one assigned to a different key. Key No. Name C 4 98 Wah Down 1 D 4 99 Wah Up 1 E 4 100 Wah Down 2 F 4 101 Wah Up 2 Key No. Name C 4 103 Gtr Feedback D 4 104 Gtr Scrap E 4 105 Gtr Slid Nz F 4 106 Gtr Cut Nz G 4 107 Gtr Slap Key No. Name C 4 116[...]

  • Page 164

    164 Waveform List XP-B (WAVE EXPANSION B: Orchestral) No. Name 001 Vl Sect A 002 Vl Sect B 003 Vl Sect C 004 Va Sect A 005 Va Sect B 006 Va Sect C 007 Vc Sect A 008 Vc Sect B 009 Vc Sect C 010 Cb Sect 011 Multi STR A 012 Multi STR B 013 Multi STR C 014 Vl Sect Lp 015 Va Sect Lp 016 Vc Sect Lp 017 Cb Sect Lp 018 Multi STR Lp 019 Vl Solo A 020 Vl Sol[...]

  • Page 165

    165 Waveform List Appendices XP-C (WAVE EXPANSION C: Techno Collection) No. Name 001 PHRASE MENU * 002 120:House 1 ** 003 120:House 2 ** 004 120:House 3 ** 005 120:TeknoBNG ** 006 144:Tekno BD ** 007 144:TeknoHAT ** 008 160:Drum ’ nBs ** 009 184:Gabba ** 010 132:Detroit ** 011 132:Agogo ** 012 116:Elect ’ 80 ** 013 120:Electro1 ** 014 138:Elect[...]

  • Page 166

    166 Waveform List ● XP-C Menu Waveforms Menu Waveforms provide multiple Waveforms, with each one assigned to a different key. *: This waveform is used only in the MENU WAVEFORM. Key No. Name C 4 2 120:House 1 C# 4 3 120:House 2 D 4 4 120:House 3 D# 4 5 120:TeknoBNG E 4 6 144:Tekno BD F 4 7 144:TeknoHat F# 4 8 160:Drum ’ nBs G 4 9 184:Gabba G# 4[...]

  • Page 167

    167 Waveform List Appendices Key No. Name C 4 157 TR909 OHH 1 C# 4 158 TR909 OHH 2 D 4 TR909 OHH 4 * D# 4 159 TR909 OHH 3 E 4 160 TR909 DstOHH F 4 TR808 OHH 2 * F# 4 161 TR808 OHH G 4 TR808 OHH 3 * G# 4 162 TR606 DstOHH A 4 TR707 HH * A# 4 163 TR707 OHH B 4 164 CR78 OHH C 5 DM OHH * C# 5 Hop OHH * D 5 165 R8 OHH D# 5 166 Cym OHH Key No. Name C 4 16[...]

  • Page 168

    168 Patch List USER (User Group) PR-A (Preset A Group) No. Name Voice Key Assign 001 Temple of XP 4 POLY 002 Power Split 4 POLY 003 Symphonique2 4 POLY 004 Robot Voice 4 POLY 005 St.Concert 4 POLY 006 ViennaStrgs2 4 POLY 007 R&R Brass 3 POLY 008 Disto Stack 4 POLY 009 Tone Wh.Solo 3 POLY 010 Combing Slow 3 POLY 011 SessionNyln2 3 POLY 012 Celes[...]

  • Page 169

    169 Patch List Appendices PR-B (Preset B Group) PR-C (Preset C Group) No. Name Voice Key Assign 001 Dist Gtr 1 3 POLY 002 Dist Gtr 2 3 POLY 003 R&R Chunk 4 POLY 004 Phripphuzz 1 SOLO 005 Grungeroni 3 POLY 006 Black Widow 4 POLY 007 Velo-Wah Gtr 1 POLY 008 Mod-Wah Gtr 2 POLY 009 Pick Bass 1 SOLO 010 Hip Bass 2 POLY 011 Perc.Bass 3 SOLO 012 Homey[...]

  • Page 170

    170 Patch List PR-D (GM Group) PR-E (Preset E Group) No. Name Voice Key Assign 001 Piano 1 2 POLY *1 002 Piano 2 2 POLY *2 003 Piano 3 2 POLY 004 Honky-tonk 2 POLY 005 E.Piano 1 2 POLY 006 E.Piano 2 4 POLY 007 Harpsichord 1 POLY *2 008 Clav. 2 POLY 009 Celesta 1 POLY *2 010 Glockenspiel 2 POLY *2 011 Music Box 1 POLY 012 Vibraphone 1 POLY 013 Marim[...]

  • Page 171

    171 Patch List Appendices XP-A (WAVE EXPANSION A: Session) No. Name Voice 001 St.Concert 4 002 9ft.Grand 1 4 003 9ft.Grand 2 4 004 Euro Classic 2 005 St.Pno & Str 4 006 Compress Pno 1 007 LA Session 4 008 Water Piano 4 009 Vibra Rhodes 3 010 Stack Rhodes 4 011 ArcoEnsemble 2 012 Vienna Strgs 3 013 Str Adagio 2 014 Oct Strings 3 015 Silky Filter[...]

  • Page 172

    172 Patch List XP-B (WAVE EXPANSION B: Orchestral) No. Name Voice 001 Warm Violins 3 002 Slow Vlns 1 3 003 Vlns+Vlas 1 4 004 Vl Sect mono 2 005 Arco Violins 4 006 Marcato Vls1 4 007 Vlns+Vlas 2 2 008 Agitato Vls1 4 009 Rosin Pad 1 2 010 Dry Mid-High 4 011 Natural Vlns 2 012 Sad Vln Sect 2 013 Marcato Vas 2 014 Arco Violas 2 015 Thick Violas 2 016 V[...]

  • Page 173

    173 Patch List Appendices XP-C (WAVE EXPANSION C: Techno Collection) No. Name Voice 001 Teknoperator(132) 4 002 Transmission(144) 4 003 X-Tronic Jam(120) 4 004 Dirt Jungle(160) 2 005 DJ Spinnin(151) 4 006 Zipper Beat(151) 4 007 Tribal House(151) 3 008 Obsession(144) 4 009 Sonic Empire(144) 4 010 Double Dutch(140) 4 011 E-tronicBoom(116) 3 012 Chill[...]

  • Page 174

    174 Patch List ■ B.P.M. CONVERSION TABLE By changing the pitch, you can change the B.P.M. (tempo). The B.P.M. used when sampling the original (Original B.P.M.) is reproduced by the C4 key when both “ c.t. ” (Coarse Tune) and “ f.t. ” (Fine Tune) are at “ 0. ” If you want to obtain twice the tempo of the original B.P.M., either play th[...]

  • Page 175

    175 Patch List Appendices dst key c.t f.t 41 F 2 -19 +41 42 F# 2 -18 -17 43 F# 2 -18 +23 44 G 2 -17 -37 45 G 2 -17 +02 46 G 2 -17 +40 47 G# 2 -16 -23 48 G# 2 -16 +14 49 G# 2 -16 +49 50 A 2 -15 -16 51 A 2 -15 +19 52 A# 2 -14 -48 53 A# 2 -14 -15 54 A# 2 -14 +18 55 A# 2 -14 +49 56 B 2 -13 -19 57 B 2 -13 +11 58 B 2 -13 +41 59 C 3 -12 -29 60 C 3 -12 00 [...]

  • Page 176

    176 Patch List dst key c.t f.t 41 D 2 -22 +25 42 D# 2 -21 -33 43 D# 2 -21 +08 44 D# 2 21 +47 45 E 2 -20 -14 46 E 2 -20 +24 47 F 2 -19 -38 48 F 2 -19 -02 49 F 2 -19 +34 50 F# 2 -18 -31 51 F# 2 -18 +03 52 F# 2 -18 +37 53 G 2 -17 -30 54 G 2 -17 +02 55 G 2 -17 +34 56 G# 2 -16 -35 57 G# 2 -16 -04 58 G# 2 -16 +26 59 A 2 -15 -45 60 A 2 -15 -16 61 A 2 -15 [...]

  • Page 177

    177 Appendices 35 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 89 91 93 95 90 92 94 96 98 97 C7 Rhythm Set List USER (User) PR-A (Preset A Group) PR-B (Preset B Group) 001 HouseDrumSet 1 Scratch 1 808 SN Dry Stic[...]

  • Page 178

    178 Rhythm Set List 35 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 89 91 93 95 90 92 94 96 98 97 C7 PR-C (Preset C Group) PR-D (GM Group) PR-E (Preset E Group) 001 JazzDrumSet2 Round Kick Old Kick Side Stick Bal[...]

  • Page 179

    179 Rhythm Set List Appendices 35 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 89 91 93 95 90 92 94 96 98 97 C7 XP-A (WAVE EXPANSION A: Session) 001 SessionSet 1 Deep Kick 3 Mix Kick Side Stick Solo Snr HC2 Claps[...]

  • Page 180

    180 Rhythm Set List 35 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 89 91 93 95 90 92 94 96 98 97 C7 XP-C (WAVE EXPANSION C: Techno Collection) 001 TR-909 SET Plastic BD 1 TR909 Kick 1 TR909 Rim TR909 Snr 5 TR909[...]

  • Page 181

    181 Appendices Performance List USER (User Group) PR-A (Preset A Group) PR-B (Preset B Group) No. Name Key Mode 01 EasternSplit LAYER 02 Opening Orch LAYER 03 Feedback EP LAYER 04 Humming Vox LAYER 05 Tekno Loop 1 LAYER 06 Fr.Horn Sect LAYER 07 SpaceCarrier LAYER 08 Orchestral LAYER 09 Nebular Vox LAYER 10 Terminator LAYER 11 Flying Jazz LAYER 12 S[...]

  • Page 182

    182 Arpeggio Style List Style Motif Beat Pattern Accent Rate Shuffle Rate 1/4 all 1/ 4 0 – 100% 50 – 90% 1/6 all 1/ 6 0 – 100% 50 – 90% 1/8 all 1/ 8 0 – 100% 50 – 90% 1/12 all 1/12 0 – 100% 50 – 90% 1/16 all 1/16 1 – 30 – 100% 50 – 90% 1/32 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, 1/32 1 – 30 – 100% 50 – 90% SINGLE RA[...]

  • Page 183

    183 Appendices MIDI Implementation Model: XP-30 (64 Voice Expandable Synthesizer) Version: 1.00 Date: Jan. 18 1999 1. Data Reception (sound source section) ■ Channel Voice Messages ● Note Off status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H n=MIDI channel number: 0H - FH (ch.1 - ch.16) kk=note number: 00H - 7FH (0 - 127) vv=Note Off velocity: 0[...]

  • Page 184

    184 MIDI Implementation ❍ Balance (Controller number 8) status 2nd byte 3rd byte BnH 08H vvH n=MIDI channel number: 0H - FH (ch.1 - ch.16) vv=Balance: 00H - 7FH (0 - 127) ❍ Panpot (Controller number 10) status 2nd byte 3rd byte BnH 0AH vvH n=MIDI channel number: 0H - FH (ch.1 - ch.16) vv=Panpot: 00H - 40H - 7FH (left - center - right) * Adjust [...]

  • Page 185

    185 MIDI Implementation Appendices ❍ Effect 1 (Reverb Send Level) (Controller number 91) status 2nd byte 3rd byte BnH 5BH vvH n=MIDI channel number: 0H - FH (ch.1 - ch.16) vv=Reverb Send Level: 00H - 7FH (0 - 127) * In Performance mode, the Reverb Send Level parameter of each Part will change. ❍ Effect 3 (Chorus Send Level) (Controller number 9[...]

  • Page 186

    186 MIDI Implementation ● All Note Off (Controller number 123) status 2nd byte 3rd byte BnH 7BH 00H n=MIDI channel number: 0H - FH (ch.1 - ch.16) * When All Note Off is received, all currently sounding notes of the corresponding channel will be turned off. However if Hold 1 or Sostenuto are on, the sound will be held until these are turned off. *[...]

  • Page 187

    187 MIDI Implementation Appendices ● Universal Realtime System Exclusive messages ❍ Master Volume status data byte status F0H 7FH, 7FH, 04H, 01H, llH, mmH F7H Byte Remarks F0H Exclusive status 7FH ID number (Universal Realtime message) 7FH device ID (Broadcast) 04H sub ID#1 (Device Control Message) 01H sub ID#2 (Master Volume) llH LSB of Master[...]

  • Page 188

    188 MIDI Implementation 2. Data transmission (sound source section) ■ Channel Voice Messages ● Note Off status 2nd byte 3rd byte 8nH kkH vvH n=MIDI channel: 0H - FH (ch.1 - ch.16) kk=Note Number: 00H - 7FH (0 - 127) vv=Note Off Velocity: 00H - 7FH (0 - 127) ● Note On status 2nd byte 3rd byte 9nH kkH vvH n=MIDI channel number: 0H - FH (ch.1 - [...]

  • Page 189

    189 MIDI Implementation Appendices ❍ General Purpose Controller 6 (Controller number 81) status 2nd byte 3rd byte BnH 51H vvH n=MIDI channel number: 0H - FH (ch.1 - ch.16) vv=control value: 00H - 40H - 7FH (-128 - 0 - +126) ❍ General Purpose Controller 7 (Controller number 82) status 2nd byte 3rd byte BnH 52H vvH n=MIDI channel number: 0H - FH [...]

  • Page 190

    190 MIDI Implementation 3. Parameter Address Map 1. XP-30 (Model ID=6AH) * For addresses marked by a #, the data must be divided into 2 parts for transmission. For example, data with the hexadecimal value ABH would be divided into 0AH and 0BH, and transmitted in that order. * Parameter values enclosed in < > are for the JV-1010 / JV-1080 / JV[...]

  • Page 191

    191 MIDI Implementation Appendices | 00 33 | 0000 000a | Pedal(1) Polarity 0 - 1 *20 | | 00 34 | 0aaa aaaa | Pedal2 Assign 1 - 104 *17 | | 00 35 | 0000 00aa | Pedal2 Output Mode 0 - 3 *19 | | 00 36 | 0000 000a | Pedal2 Polarity 0 - 1 *21 | | 00 37 | 0aaa aaaa | C1 Assign 1 - 97 *9 | | 00 38 | 0000 00aa | C1 Output Mode 0 - 3 *18 | | 00 39 | 0aaa aa[...]

  • Page 192

    192 MIDI Implementation ● 1-2.Performance +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————?[...]

  • Page 193

    193 MIDI Implementation Appendices ● 1-2-2.Performance Part +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Size | Description Data (V[...]

  • Page 194

    194 MIDI Implementation |—————————————+———————————+————————————————————————————————————————————————————| |# 00 2C | 0000 aaaa | Patch Tempo 20 - 250 | | | 0000 bbbb | | | 00 2E | 0aaa aaaa | Patch L[...]

  • Page 195

    195 MIDI Implementation Appendices |—————————————+———————————+————————————————————————————————————————————————————| | 00 2D | 0000 0aaa | LFO1 Waveform 0 - 7 *10 | | 00 2E | 0000 000a | LFO1 Key Syn[...]

  • Page 196

    196 MIDI Implementation *16 -100 – +150 *17 -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100 *18 OFF, LPF, BPF, HPF, PKG *19 LOWER, UPPER, LOWER&UPPER, ALL *20 MIX, EFX, <DIRECT-1>, <DIRECT-2> ● 1-4.Rhythm Setup +——————————————————————————————?[...]

  • Page 197

    197 MIDI Implementation Appendices *1 INT, <PCM>, EXP *2 -6, 0, +6, +12 *3 NO-SUS, SUSTAIN *4 OFF, CONTINUOUS, KEY-ON *5 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200 *6 -100 – +150 *7 -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100 *[...]

  • Page 198

    198 MIDI Implementation 2. GS (Model ID = 42H) +—————————————————————————————————————————————————————————————————————————————+ | Start | | | address | Description | |——————————[...]

  • Page 199

    199 MIDI Implementation Appendices 4. Supplementary Material ■ Correspondence of the EFX Algorithm and Exclusive Address (EFX Parameter 1 – 12) EFX | Parameter | Value ———————+————————————————————————————————+———————————————————?[...]

  • Page 200

    200 MIDI Implementation ● Type17: STEREO-DELAY ———————+————————————————————————————————+——————————————————————— prm1 | Feedback Mode | 0 - 1 prm2 | Delay Time Left | 0 - 126 prm3 | Delay Time Right | 0 - 126 prm4 | Feedback [...]

  • Page 201

    201 MIDI Implementation Appendices ● Type33: ENHANCER → FLANGER (serial) ———————+————————————————————————————————+——————————————————————— prm1 | Enhancer Sens | 0 - 127 prm2 | Enhancer Mix Level | 0 - 127 prm3 | Flanger Pr[...]

  • Page 202

    202 MIDI Implementation ■ List of the Arpeggio Parameter ● Arpeggio Style +—————————————————————————+—————————————————————————+—————————————————————————+ |value| parameter |value| parameter |value[...]

  • Page 203

    203 MIDI Implementation Appendices ■ Decimal/Hexadecimal Table (hexadecimal values are indicated by a following “ H ” ) MIDI uses 7-bit hexadecimal values to indicate data values and the address and size of exclusive messages. The following table shows the correspondence between decimal and hexadecimal numbers. +——————+———?[...]

  • Page 204

    204 MIDI Implementation ■ Examples of Exclusive Messages and Calculating the Checksum Roland exclusive messages (RQ1, DT1) are transmitted with a checksum at the end of the data (before F7) to check that the data was received correctly. The value of the checksum is determined by the address and data (or size) of the exclusive message. ● How to [...]

  • Page 205

    205 MIDI Implementation Appendices ■ Scale Tune Function (Model ID : 42H (GS), address: 40 1x 40H) Scale Tune is a function that makes fine adjustments to the pitch of each note C-B. Settings are made for one octave, and applied to the notes of all octaves. By making Scale Tune settings you can use tunings and temperaments other than the standard[...]

  • Page 206

    206 Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Real Time Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key's Channel's 0, 32 1 2 4 5 6, 38 7 8 10 11 64 65 66 67 69 7[...]

  • Page 207

    207 Specifications XP-30: 64 Voice Expandable Synthesizer(Conforms to General MIDI System) ● Keyboard 61 keys (with velocity, channel aftertouch) ● Number of Parts 16 (Part 10 is Rhythm Part) ● Maximum Polyphony 64 voices ● Effects EFX: 40 sets Reverb: 1 set (8 types) Chorus: 1 set ● Preset Memory Patches: 1406 (640 same as the JV-2080 + [...]

  • Page 208

    208 Computer Cable Wiring Diagrams 67 8 34 5 12 67 8 34 5 12 67 8 34 5 12 mini DIN, 8-pin, male mini DIN, 8-pin, male mini DIN, 8-pin, male D-sub, 25-pin, female mini DIN, 8-pin, male mini DIN, 8-pin, male 1 HSKo 2 HSKi 3 TXD- 4 GND 5 RXD- 6 TXD+ 7 GPi 8 RXD+ HSKo 1 HSKi 2 TXD- 3 GND 4 RXD- 5 TXD+ 6 GPi 7 RXD+ 8 67 8 34 5 12 mini DIN, 8-pin, male D[...]

  • Page 209

    209 Index Symbols [+OCT] ....................................................................... 12, 59 [-OCT] ........................................................................ 12, 59 Numerics [1 – 8/9 – 16] ........................................................................ 13 2VOICE-PITCH-SHIFTER ..................................[...]

  • Page 210

    210 Index D Data transfer ................................................................. 115 Data type ....................................................................... 120 [DEC] .......................................................................... 13, 45 Delay feedback level .................................. 73, 86, 90, 126 [DEMO] .[...]

  • Page 211

    211 Index K Key assign mode ............................................................ 73 KEY EFFECTS section .................................................... 12 Key mode ......................................................................... 83 Key range lower ....................................................... 70, 83 Key range switch [...]

  • Page 212

    212 Index Pedal switch ............................................................ 25, 131 [PERFORM] ............................................................... 12, 51 PERFORM NAME .......................................................... 83 PERFORM PLAY display .............................................. 51 Performance ...................[...]

  • Page 213

    213 Index S Save ................................................................................ 115 Scale tune switch .......................................................... 113 Session .................................................................. 31, 47, 55 [SHIFT] .........................................................................[...]

  • Page 214

    214 Index U Undo ................................................................................. 45 [UNDO/COMPARE] .............................. 13, 45, 116, 118 User memory .................................................... 67 – 68, 116 User memory protect ................................................... 115 UTIL 1 display ..............[...]

  • Page 215

    For the USA FEDERAL COMMUNICATIONS COMMISSION RADIO FREQUENCY INTERFERENCE STATEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipm[...]

  • Page 216

    Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of December 1, 2002 (Roland) ARGENTINA Instrumentos Musicales S.A. Av.Santa Fe 2055 (1123) Buenos Aires ARGENTINA TEL: (011) 4508-2700 BRAZIL Roland Brasil Ltda Rua San Jose, 780 Sala B Parque Industr[...]