Roland Fantom-Xa manuel d'utilisation

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Un bon manuel d’utilisation

Les règles imposent au revendeur l'obligation de fournir à l'acheteur, avec des marchandises, le manuel d’utilisation Roland Fantom-Xa. Le manque du manuel d’utilisation ou les informations incorrectes fournies au consommateur sont à la base d'une plainte pour non-conformité du dispositif avec le contrat. Conformément à la loi, l’inclusion du manuel d’utilisation sous une forme autre que le papier est autorisée, ce qui est souvent utilisé récemment, en incluant la forme graphique ou électronique du manuel Roland Fantom-Xa ou les vidéos d'instruction pour les utilisateurs. La condition est son caractère lisible et compréhensible.

Qu'est ce que le manuel d’utilisation?

Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Roland Fantom-Xa décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

Donc, ce qui devrait contenir le manuel parfait?

Tout d'abord, le manuel d’utilisation Roland Fantom-Xa devrait contenir:
- informations sur les caractéristiques techniques du dispositif Roland Fantom-Xa
- nom du fabricant et année de fabrication Roland Fantom-Xa
- instructions d'utilisation, de réglage et d’entretien de l'équipement Roland Fantom-Xa
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Roland Fantom-Xa ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Roland Fantom-Xa et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Roland en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Roland Fantom-Xa, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Roland Fantom-Xa, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Roland Fantom-Xa. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    As of August 20, 2004 (ROLAND) Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Marcel 25 Rue Jules He[...]

  • Page 2

    This product complies with the requirements of European Directive 89/336/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada. NOTICE A[...]

  • Page 3

    3 011 • Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit. .......................................................................................................... 012b • Immediately turn the power off, remove the AC adaptor from the outlet, and request se[...]

  • Page 4

    4 IMPORTANT NOTES 291a In addition to the items listed under “USING THE UNIT SAFELY” on pages 2–3, please read and observe the following: Power Supply 301 • Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a refrigerator, washing machine, microwave ov[...]

  • Page 5

    5 IMPORTANT NOTES Before Using Cards Using Memory Cards 704 • Carefully insert the memory card all the way in—until it is firmly in place. 705 • Never touch the terminals of the memory card. Also, avoid getting the terminals dirty. 707 • This unit’s memory card slot accepts CompactFlash or Smart- Media (3.3 V). Microdrive storage media ar[...]

  • Page 6

    6 Contents USING THE UNIT SAFELY ...................................................................... 2 IMPORTANT NOTES ............................................................................... 4 Main Features ........................................................................................ 11 Panel Descriptions .....................[...]

  • Page 7

    7 Contents Creating a Rhythm Set ......................................................................... 55 How to Make Rhythm Set Settings ........................................................................................................ 55 Saving Rhythm Sets You’ve Created (Write) ........................................................[...]

  • Page 8

    8 Contents Sampling .............................................................................................. 100 Sampling Procedure ............................................................................................................................... 100 External Input Settings ........................................................[...]

  • Page 9

    9 Contents Adding Effects ..................................................................................... 157 Turning Effects On and Off ................................................................................................................... 157 Making Effect Settings ................................................................[...]

  • Page 10

    10[...]

  • Page 11

    11 Main Features The Fantom-Xa is a high-quality workstation synthesizer that makes pro-quality sound, playability, and compositional power available to everyone. The latest sound generator, versatile effects, a powerful sequencer, and a sampler that lets you record, process and play vocals or audio phrases—all brought together in a user-friendly[...]

  • Page 12

    12 Panel Descriptions fig.Front D BEAM Switches D Beam function on/off. You can apply a variety of effects to sounds simply by moving your hand (p. 80). [PAD TRIGGER] You can use the D Beam controller to control the sounding of the pads (p. 82). [SOLO SYNTH] Play the Fantom-Xa as a monophonic synthesizer (p. 81). [ASSIGNABLE] You can assign a varie[...]

  • Page 13

    13 Panel Descriptions [CHORD MEMORY] Switches the CHORD MEMORY on/off (p. 92). [RPS] Switches RPS on/off (p. 154). * Hold down [SHIFT] and press [CHORD MEMORY] or [RPS] to access the CHORD MEMORY or RPS setting screen. Display This displays information regarding the operation you are performing. [MENU] Opens the MENU. The contents of the menu will [...]

  • Page 14

    14 Panel Descriptions fig.Rear Ground Terminal 927 Depending on the circumstances of a particular setup, you may experience a discomforting sensation, or perceive that the surface feels gritty to the touch when you touch this device, microphones connected to it, or the metal portions of other objects, such as guitars. This is due to an infinitesima[...]

  • Page 15

    15 Getting Ready Since Fantom-Xa contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use headphones to hear its sound. In order to fully experience the Fantom-Xa’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono sy[...]

  • Page 16

    16 Getting Ready 941 * Once the connections have been completed (p. 15), turn on power to your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices. 1. Before turning on the Fantom-Xa’s power, consider these two questions: • Are all devices con[...]

  • Page 17

    17 Listening to the Demo Songs The internal demo songs will feature the Fantom-Xa’s exceptional sounds and effects. 1. Press [MENU] to open the Top Menu Window. fig.TopMenu 2. Press to select “6. Demo Play.” fig.DemoPlay 3. Press [ENTER]. The DEMO MENU screen appears. fig.DemoMenu You can also access the DEMO MENU screen by holding down [SHIF[...]

  • Page 18

    18 Various Performance Features Velocity The velocity—the force with which you play the keyboard—can affect the volume or timbre of a sound. Pitch Bend/Modulation Lever While playing the keyboard, move the lever to the left to lower the pitch of the currently selected patch, or to the right to raise its pitch ( pitch bend ). You can also apply [...]

  • Page 19

    19 Overview of the Fantom-Xa Broadly speaking, the Fantom-Xa consists of a controller section, a sound generator section, a sequencer section, and a sampler section. These sections are internally connected via MIDI. fig.BasicStruct.e Controller Section This section consists of the keyboard, pad, pitch bend/modulation lever, panel knobs and buttons,[...]

  • Page 20

    20 Overview of the Fantom-Xa LFO (Low Frequency Oscillator) Use the LFO to create cyclic changes (modulation) in a sound. The Fantom-Xa has two LFOs. You can use the LFO to apply an effect to either the WG (pitch), the TVF (filter), or the TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced. When an LFO is applied to [...]

  • Page 21

    21 Overview of the Fantom-Xa The Fantom-Xa can play a maximum of 128 sounds simultaneously. The following paragraphs discuss what this means, and what will happen when more than 128 simultaneous voices are requested from the Fantom-Xa. Calculating the Number of Voices Being Used The Fantom-Xa is able to play up to 128 notes simultaneously. The poly[...]

  • Page 22

    22 Overview of the Fantom-Xa Temporary Area This is the area that holds the data for the patch or performance that you’ve selected using the panel buttons. When you play the keyboard or play back a sequence, sound is produced based on data in the temporary area. When you edit a patch or performance, you do not directly change the data in memory; [...]

  • Page 23

    23 Overview of the Fantom-Xa In Patch Mode Multi-effects can be used individually by each patch and rhythm set.[...]

  • Page 24

    24 Overview of the Fantom-Xa Tempo Track The Tempo track records tempo changes of a song over time. It can be used for tempo changes during a song. If a song has the same tempo from beginning to end, the Tempo track can be ignored. When a song is first recorded on the Fantom-Xa, a tempo setting at the time of recording will be stored at the beginni[...]

  • Page 25

    25 Overview of the Fantom-Xa The Sampling section samples (records) external sounds from an audio device or mic as digital data. Sampled sounds can be played as a patch or rhythm set. You can also import WAV/AIFF format files and use them in the same way. Samples A sample contains the waveform data sampled by the Fantom-Xa. In addition to the actua[...]

  • Page 26

    26 Basic Operation of the Fantom-Xa The Fantom-Xa has two sound generating modes: Patch mode, Performance mode. You can select the sound generating mode (state) that is most appropriate for how you are playing the Fantom- Xa. Use the following procedure to switch between these modes. In this mode you can use the keyboard and pads to play individual[...]

  • Page 27

    27 Basic Operation of the Fantom-Xa A single screen or window displays multiple parameters or items for selection. To edit the setting of a parameter, move the cursor to the value of that parameter. To select an item, move the cursor to that item. When selected with the cursor, a parameter value or other selection is highlighted. fig.CursorScreen M[...]

  • Page 28

    28 Basic Operation of the Fantom-Xa On the Fantom-Xa, you can assign names to each patch, rhythm set, performance, Song, Sample, and Pattern. The procedure is the same for any type of data. fig.PatchName 1. Press to move the cursor to the location where you wish to input a character. 2. Turn the VALUE dial, or press [INC] [DEC] to specify the chara[...]

  • Page 29

    29 Playing in Patch Mode In Patch mode, the keyboard and the pads are each used to play a single sound (patch/rhythm set). The keyboard controller section and the pad controller section each have their own sound generator part, and each are connected by their own MIDI channel. This means you can play separate sounds on the keyboard and the pads. Pr[...]

  • Page 30

    30 Playing in Patch Mode The Fantom-Xa has several patch groups, including the User group and Preset groups A–F and GM, with each group storing 128 patches (256 in GM, USER). What’s more, you can further expand your options by installing an optional Wave Expansion Board (SRX series; sold separately), enabling you to select from a huge assortmen[...]

  • Page 31

    31 Playing in Patch Mode 1. Press [PATCH/RHYTHM] to access the PATCH PLAY screen. 2. Press [PATCH SELECT]. The PATCH SELECT screen appears. fig.PatchSelect 3. To select a rhythm set, press [F5 (RHYTHM)] to add a check mark ( ✔ ). If you add a mark, the RHYTHM SELECT screen appears. 4. Press [F1] or [F2] to select a group. 5. Use [F3], [F4], PART/[...]

  • Page 32

    32 Playing in Patch Mode The Fantom-Xa allows you to specify a type (category) of patch so that you can quickly find the desired patch. There are a total of 38 categories. 1. Press [PATCH/RHYTHM] to access the PATCH PLAY screen. 2. Press [F1 (KBD)] or [F2 (PAD)] to select the Keyboard part or Pad part. * If a check mark ( ✔ ) is displayed above [[...]

  • Page 33

    33 Playing in Patch Mode The Octave Shift function transposes the pitch of the keyboard in 1 octave units (-3– +3 octaves). For playing a bass part more easily using your right hand, transpose the keyboard down by 1 or 2 octaves. * Octave Shift applies only to the keyboard part. 1. In the PATCH PLAY screen, press OCTAVE [-] or [+] to set the amou[...]

  • Page 34

    34 Playing in Patch Mode When using a patch for a naturally monophonic instrument such as sax or flute, it is effective to play in mono. 1. From the PATCH PLAY screen, press [PATCH EDIT]. 2. Press [F1 (COMMON)] and then press [F4 (CTRL)]. 3. Press to move the cursor to “Mono/Poly.” 4. Use the VALUE dial or [INC] [DEC] to select “MONO.” Now [...]

  • Page 35

    35 Creating a Patch With the Fantom-Xa, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating patches, and the functions of the patch parameters. 1. Pres[...]

  • Page 36

    36 Creating a Patch If a number is displayed for the parameter name ( , , , ), you can use the REALTIME CONTROL knobs (C1–C4) to set the value. If you press the button located at the right of the REALTIME CONTROL knobs to make the indicator light, the knobs will control their original functions. fig.06-010 You can use the same knobs to edit the v[...]

  • Page 37

    37 Creating a Patch Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal USER group (user memory) or CARD group (memory card). When you edit the patch settings, an “*” will appear in the PATCH PLAY screen. Wh[...]

  • Page 38

    38 Creating a Patch * When TYPE 2–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 1 regardless of the displayed setting. Functions of Patch Parameters Changing How a Tone Is Sounded (Structure) Parameter Value Explanation Struct 1 & 2, 3 & 4 (Structure Type) TYPE 01–TYPE 10 Determines how tone[...]

  • Page 39

    39 Creating a Patch * If you limit the keyboard area in which a tone will sound (Keyboard Range, p. 42) or limit the range of velocities for which it will sound (Velocity Range, p. 42), the result in areas or ranges where the tone does not sound is just as if the tone had been turned off. This means that if TYPE 2–10 is selected and you create a [...]

  • Page 40

    40 Creating a Patch [F1 (GENERAL)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Stretched Tuning fig.06-011.e [F2 (MODIFY)] These values are added to the parameter values of each tone. Parameter Group [F1 (COMMON)] Settings Common to the Entire Patch Parameter Value Description Patch Ca[...]

  • Page 41

    41 Creating a Patch [F3 (PORTMNT)] Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key. fig.PortaStart.e [F4 (CTRL)] Parameter Value Explanation Portamento Switch OFF, ON Specifies whether the portamento effect will be applied (ON) or not (OFF). Portamento Mode NORMAL, LEGATO NORMAL: Portamento [...]

  • Page 42

    42 Creating a Patch [F5 (KEY RNG)] (TMT KEY RANGE) You can use the note number to control the way each Tone is played. fig.TMT-K.e [F6 (VEL RNG)] (TMT VELO RANGE) You can use the force with which keys are played to control the way each Tone is played. fig.TMT-V.e When using the Matrix Control to have different tones played, set the lowest value (Lo[...]

  • Page 43

    43 Creating a Patch [F1 (WG PRM)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Parameter Group [F2 (WG)] Modifying Waveforms/Pitch/Pitch Envelope Parameter Value Explanation Wave Group INT, EXP, SAMP, MSAM Group for the waveform that is to be the basis of the tone INT: Waveforms stored [...]

  • Page 44

    44 Creating a Patch [F2 (PITCH)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) [F3 (PCH ENV)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Parameter Value Explanation Tone Coarse Tune ★ -48– +48 Pitch of the tone’s soun[...]

  • Page 45

    45 Creating a Patch A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities. [F1 (TVF PRM)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Parameter Group [F3 (TVF)] Modifying the Brightness of a Sound with a Filter (TVF/TVF Enve[...]

  • Page 46

    46 Creating a Patch [F2 (TVF ENV)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Parameter Value Explanation Cutoff V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequency Set this to “FIX” if you don’t want the Cutoff freq[...]

  • Page 47

    47 Creating a Patch [F1 (TVA PRM)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Parameter Group [F4 (TVA)] Adjusting the Volume (TVA/TVA Envelope) Parameter Value Explanation Tone Level ★ 0–127 Volume of the tone. This setting is useful primarily for adjusting the volume balance bet[...]

  • Page 48

    48 Creating a Patch [F2 (TVA ENV)] Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) Parameter Value Explanation Random Pan Depth 0–63 Use this parameter when you want the stereo location to change randomly each time you press a key. Higher settings will produce a greater amount of change.[...]

  • Page 49

    49 Creating a Patch [F1 (CTRL1)]–[F4 (CTRL4)] The function which allows you use MIDI messages to make changes in realtime to the tone parameters is called the Matrix Control . Up to four Matrix Controls can be used in a single patch. To use the Matrix Control, specify which MIDI message (CTRL Source parameter) will be used to control which parame[...]

  • Page 50

    50 Creating a Patch Parameter Value Explanation CTRL 1–4 Sens 1–4 -63– +63 Amount of the Matrix Control’s effect that is applied If you wish to modify the selected parameter in a positive (+) direction—i.e., a higher value, toward the right, or faster etc.—from its current setting, select a positive (+) value. If you wish to modify the [...]

  • Page 51

    51 Creating a Patch [F5 (MISC)] Tone Delay This produces a time delay between the moment a key is pressed (or released), and the moment the tone actually begins to sound. You can also make settings that shift the timing at which each tone is sounded. This differs from the Delay in the internal effects, in that by changing the sound qualities of the[...]

  • Page 52

    52 Creating a Patch An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cutoff frequency and volume to create modulation-type effects such as vibrato, wah and tremolo. Both LFOs have the same parameters so only one explanation is needed. [[...]

  • Page 53

    53 Creating a Patch Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 49) How to Apply the LFO Parameter Value Explanation Fade Mode ON <, ON >, OFF <, OFF > How the LFO will be applied Fade Time 0–127 Time over which the LFO amplitude will reach the maximum (minimum) Key Trigger O[...]

  • Page 54

    54 Creating a Patch [F3 (STEP)] [F4 (OUTPUT)] For details regarding effect settings, refer to the pages shown below. • Making Effect Settings (p. 157) • Making Multi-Effects Settings (MFX1–3) (p. 162) • Making Chorus Settings (p. 189) • Making Reverb Settings (p. 190) Parameter Value Explanation Step Type TYP1, TYP2 When generating an LFO[...]

  • Page 55

    55 Creating a Rhythm Set With the Fantom-Xa, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating rhythm sets, and the functions of the rhythm set param[...]

  • Page 56

    56 Creating a Rhythm Set “Initialize” means to return the settings of the currently selected sound to a standard set of values. * The Initialize operation will affect only the currently selected sound; the sounds that are stored in user memory will not be affected. If you wish to restore all of the Fantom-Xa’s settings to their factory values[...]

  • Page 57

    57 Creating a Rhythm Set Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal USER group (user memory) or CARD group (memory card). When you edit the rhythm set settings, an “*” will appear in the PATCH PLAY [...]

  • Page 58

    58 Creating a Rhythm Set [F1 (GENERAL)] [F2 (CTRL)] [F3 (RX)] Functions of Rhythm Set Parameters Parameter Group [F1 (COMMON)] Settings Common to the Entire Rhythm Set Parameter Value Description Rhythm Level 0–127 Volume of the rhythm set Rhythm Tone Name You can assign a name of up to 12 characters to the rhythm tone. Press to move the cursor, [...]

  • Page 59

    59 Creating a Rhythm Set [F1 (WG PRM)] Parameter Group [F2 (WG)] Modifying Waveforms/Pitch/Pitch Envelope Parameter Value Explanation Wave Group INT, EXP, SAMP, MSAM Group containing the waveforms comprising the rhythm tone INT: Waveforms stored in internal EXP: Waveform stored in a Wave Expansion Board (SRX series) installed in EXP slots SAMP: Sam[...]

  • Page 60

    60 Creating a Rhythm Set [F2 (PITCH)] [F3 (PCH ENV)] Parameter Value Explanation Tone Coarse Tune 0 (C -)– 127 (G9) Pitch at which a rhythm tone sounds Set the coarse tuning for Waves comprising the rhythm tones with the Wave Coarse Tune parameter (p. 61). Tone Fine Tune -50– +50 Pitch of the rhythm tone’s sound (in 1-cent steps; one cent is [...]

  • Page 61

    61 Creating a Rhythm Set [F1 (LV/PAN)] [F2 (TUNE)] [F3 (VEL RNG)] You can use the force with which keys are played to control the way each waveform is played. fig.TMT-V.e Parameter Group [F3 (WAVE MIX)] Parameter Value Description Wave Level 0–127 Volume of the waveform Wave Pan L64–0–63R Left/right position of the waveform Wave Rnd Pan Sw OF[...]

  • Page 62

    62 Creating a Rhythm Set A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities. [F1 (TVF PRM)] Parameter Group [F4 (TVF)] Modifying the Brightness of a Sound with a Filter (TVF/TVF Envelope) Parameter Value Explanation Filter Type OFF, LPF, BPF, HPF, PKG, LPF2, LPF3 Type of filter OFF: N[...]

  • Page 63

    63 Creating a Rhythm Set [F2 (TVF ENV)] Parameter Value Explanation F-Env Depth -63– +63 Depth of the TVF envelope Higher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the envelope. F-Env V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect t[...]

  • Page 64

    64 Creating a Rhythm Set [F1 (TVA PRM)] [F2 (TVA ENV)] Parameter Group [F5 (TVA)] Adjusting the Volume (TVA/TVA Envelope) Parameter Value Explanation Tone Level 0–127 Volume of the tone This setting is useful primarily for adjusting the volume balance between tones. Level V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (vel[...]

  • Page 65

    65 Creating a Rhythm Set For details regarding effect settings, refer to the pages shown below. • Making Effect Settings (p. 157) • Making Multi-Effects Settings (MFX1–3) (p. 162) • Making Chorus Settings (p. 189) • Making Reverb Settings (p. 190) Parameter Group [F6 (OUTPUT)] Output Settings Parameter Value Explanation Rhythm Out Assign [...]

  • Page 66

    66 Playing in Performance Mode A performance contains settings that apply to each individual part, such as the patch (rhythm set) assigned to each part, and its volume and pan. Broadly speaking, Performance mode consists of two screens: LAYER screen and MIXER screen. Use the LAYER screen when you want to combine multiple sounds (patches or rhythm s[...]

  • Page 67

    67 Playing in Performance Mode The Fantom-Xa has two performance groups, including the User group and Preset groups, with each group storing 64 performances, for a total of 128 performances. USER This is the group inside the Fantom-Xa which can be rewritten. Performances you yourself create can be stored in this group. The Fantom-Xa contains 64 pre[...]

  • Page 68

    68 Playing in Performance Mode The currently selected part is called the “current part.” 1. From the PERFORM LAYER screen, use or to select the part. fig.PartSelect You can also select the part by pressing [SELECT] to make it light and pressing PART/TRACK [1]–[8]. * To select parts 9–16, press [9-16] to make it light, and then press PART/TR[...]

  • Page 69

    69 Playing in Performance Mode In Performance mode you can play the sounds of all parts whose Keyboard Switch is on, and all connected parts. Combining the parts will produce, thicker, fatter sounds. fig.Layer.e 1. Press [LAYER/SPLIT] to access the PERFORM LAYER screen. 2. Press [F1 (KBD SW)]. The Keyboard Switch window appears. fig.KbdSw 3. Press [...]

  • Page 70

    70 Playing in Performance Mode The currently selected part is called the “current part.” 1. In the PERFORM MIXER screen, press [CURSOR] to move the cursor to the Part number. fig.PartSelect2 2. Use the VALUE dial or [INC] [DEC] to select the part. You can also select the part by pressing [SELECT] to make it light and pressing PART/TRACK [1]–[[...]

  • Page 71

    71 Playing in Performance Mode When playing along with a song, you can turn off (i.e., mute) parts you don’t want to hear. This allows you to turn off the melody part for karaoke applications or for practicing the muted part. 1. In Performance mode, press [MUTE]. [MUTE] lights. 2. Press PART/TRACK [1]–[8] to turn the corresponding part off so t[...]

  • Page 72

    72 Creating a Performance With the Fantom-Xa, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating Performances, and the functions of the Performance pa[...]

  • Page 73

    73 Creating a Performance 1. Make sure that the performance you wish to save is selected. 2. Press [WRITE]. The WRITE MENU screen appears. fig.PfmWrite 3. Press [F1 (PERF)]. * Alternatively, you can use or to select “Performance,” and then press [ENTER]. The PERFORMANCE NAME screen appears. fig.PfmName 4. Assign a name to the performance. For d[...]

  • Page 74

    74 Creating a Performance [F3 (PITCH)] [F4 (OUTPUT)] [F5 (FX SRC)] [F6 (OFFSET)] Parameter Value Explanation Octave -3– +3 Pitch of the part’s sound (in 1-octave units) Note that when a rhythm set is assigned to a part, you cannot modify this parameter. Coarse -48– +48 Pitch of the part’s sound (in semitones, +/-4 octaves) Fine -50– +50 P[...]

  • Page 75

    75 Creating a Performance [PAGE] - [F1 (VIBRATO)] [PAGE] - [F2 (KEYBORD)] Attack -64– +63 Adjusts the TVA/TVF Envelope Attack Time for the patch or rhythm set assigned to a part. Releas -64– +63 Adjusts the TVA/TVF Envelope Release Time for the patch or rhythm set assigned to a part. Decay -64– +63 Adjusts the TVA/TVF Envelope Decay Time for [...]

  • Page 76

    76 Creating a Performance [PAGE] - [F3 (KEY MOD)] [PAGE] - [F4 (S.TUNE1)] [F5 (S.TUNE2)] Parameter Value Explanation Mono/Poly MONO, POLY, PAT Set this parameter to “MONO” when the patch assigned to the part is to be played monophonically, or to “POLY” when the patch is to be played polyphonically. If you want to use the Mono/Poly setting o[...]

  • Page 77

    77 Creating a Performance [PAGE] - [F6 (EXT)] Parameter Value Explanation Bank Sel (MSB) 0–127, OFF If you want a Bank Select number MSB (controller number 0) to also be transmitted when you switch Perfor- mances, specify the value that you want to transmit (0–127) for each part. If you do not want this message to be transmitted, set this to ?[...]

  • Page 78

    78 Creating a Performance The Fantom-Xa lets you assign the parameters that will be affected when you operate the realtime control knobs, assignable switches, D Beam, pitch bend, or modulation lever. This lets you modify the sound in a variety of ways by operating the controllers. 1. Access the PERFORM LAYER screen, and select the Performance whose[...]

  • Page 79

    79 Creating a Performance 1. Access the PERFORM LAYER screen, and select the Performance whose settings you wish to modify (p. 67). 2. Press [F6 (MIDI)]. The MIDI FILTER screen appears. fig.MidiFilter MIDI Settings Parameter Value Explanation Rx OFF, ON ( ✔ ) For each part, specify whether MIDI messages will be received (ON), or not (OFF). If thi[...]

  • Page 80

    80 Modifying the Sound in Real Time You can use the D Beam controller, realtime controllers, assignable switches or a pedal to modify the sound while you perform. Here we will explain the procedures and settings for using these functions in Patch mode. The operations are the same in Performance mode. The D Beam controller can be used simply by wavi[...]

  • Page 81

    81 Modifying the Sound in Real Time On the Fantom-Xa you can play a monophonic synthesizer whose pitch is controlled by the D Beam. 1. Hold down [SHIFT] and press D BEAM [SOLO SYNTH]. A screen like the following appears. fig.DBeamSyn 2. Press to select the parameter. 3. Use the VALUE dial or [INC] [DEC] to make the setting. 4. If you want to save t[...]

  • Page 82

    82 Modifying the Sound in Real Time You can use the D Beam controller to control the pads as an alternative to striking the pads themselves. 1. Hold down [SHIFT] and press D BEAM [PAD TRIGGER]. A screen like the following appears. fig.DBeamTrig 2. Press to select the parameter. 3. Use the VALUE dial or [INC] [DEC] to make the setting. 4. Press [EXI[...]

  • Page 83

    83 Modifying the Sound in Real Time You can use the REALTIME CONTROL knobs and ASSIGNABLE SW buttons to modify the sound in real time. 1. Access the Patch Play screen (p. 29). 2. You can select the function of the knobs by pressing the button located at the right of the REALTIME CONTROL knobs. • When the FILTER/ENV indicator is lit Turning the kn[...]

  • Page 84

    84 Modifying the Sound in Real Time 1. Hold down [SHIFT] and press one of the ASSIGNABLE SW button. A screen like the following appears. fig.RealtimeSw 2. Press to select the parameter. 3. Use the VALUE dial or [INC] [DEC] to make the setting. 4. If you want to save the settings, press [F6 (WRITE)]. 5. Press [EXIT] to return to the previous screen.[...]

  • Page 85

    85 Modifying the Sound in Real Time You can modify the sound by pressing a pedal that is connected to the rear panel PEDAL HOLD jack or PEDAL CONTROL jack. Pedal such as expression pedals (EV-5; available separately), pedal switches (DP series; available separately), or foot switches (BOSS FS- U; available separately) can be connected to the Fantom[...]

  • Page 86

    86 Playing Arpeggios The Fantom-Xa’s Arpeggio function lets you produce arpeggios automatically; simply hold down some keys, and a corresponding arpeggio will be played automatically. Not only can you use the factory-set[...]

  • Page 87

    87 Playing Arpeggios By using the following procedure, you can produce arpeggios even without continuing to press the keyboard. 1. Press [ARPEGGIO] to turn on the arpeggio. 2. Press [HOLD]. The indicator will light. 3. Play a chord on the keyboard. 4. If you play a different chord or notes while the arpeggio is being held, the arpeggio will change [...]

  • Page 88

    88 Playing Arpeggios Parameter Value Explanation (Arpeggio Style) U001–128 (User), P001–128 (Preset) This selects the arpeggio’s basic performance Style. The arpeggio styles are kept in preset memory and user memory. Grid 1/4, 1/8, 1/8L, 1/8H, 1/12, 1/16, 1/16L, 1/16H, 1/24 This sets the particular note division and resolution in a “single [...]

  • Page 89

    89 Playing Arpeggios This selects the method used to play sounds (motif) when you have a greater number of notes than programmed for the Arpeggio Style. * When the number of keys played is less than the number of notes in the Style, the highest-pitched of the pressed keys is played by default. Value: Up (L): Only the lowest of the keys pressed is s[...]

  • Page 90

    90 Playing Arpeggios In addition to using the built-in arpeggio styles, you are free to create your own. After creating an original arpeggio style, you can store it in the internal user memory. Broadly speaking, there are two ways to create an arpeggio style. In this method, you use the keyboard and pads to step-record your arpeggio. Each time you [...]

  • Page 91

    91 Playing Arpeggios In this method, you’ll use the cursor to specify the step or pitch that you want to input, and use the dial or [INC] [DEC] to input values. This method is convenient when you want to edit or modify previously input data. 1. Hold down [SHIFT] and press [ARPEGGIO]. 2. Press [F5 (EDIT)]. The ARPEGGIO STYLE EDIT screen appears. f[...]

  • Page 92

    92 Using the Chord Memory Function Chord Memory is a function that allows you to play chords based on pre-programmed Chord Forms , just by pressing a single key on the keyboard. The Fantom-Xa can store 64 preset chord forms and 64 user chord forms. If you wish, you can overwrite any of the 64 user (factory set) chord forms. The chord memory functio[...]

  • Page 93

    93 Using the Chord Memory Function Not only can you use the prepared internal Chord Forms, which determine the constituent notes of chords played using the Chord Memory function, but you can also freely create and rewrite them as well. 1. Hold down [SHIFT] and press [CHORD MEMORY]. The CHORD MEMORY screen appears. 2. Use the VALUE dial or [INC] [DE[...]

  • Page 94

    94 Playing Rhythms The Fantom-Xa contains 256 preset rhythm patterns. You can play a variety of rhythm patterns simply by pressing the pads. In addition to using these built-in rhythm patterns, you can also create your own. The 256 rhythm patterns are maintained as independent data; they are not part of a performance’s data. This means that any o[...]

  • Page 95

    95 Playing Rhythms This sets the Rhythm Pattern tempo. 1. Press [TEMPO]. The current tempo value appears in the display. fig.Tempo 2. Use the VALUE dial or [INC] [DEC] to set the tempo value (5–300), or set the value by tapping [F4 (TAP)] a number of times with the same rhythm (Tap Tempo). * If you press [F5 (CLICK)] to add a check mark ( ✔ ), [...]

  • Page 96

    96 Playing Rhythms 1. Hold down [SHIFT] and press [RHYTHM]. 2. Press [F2 (RHYTHM)]. The RHYTHM PATTERN screen appears. fig.RhyPtn 3. Press to select the parameter. 4. Use the VALUE dial or [INC] [DEC] to make the setting. * You can audition the rhythm pattern by pressing [F4 (PREVU)] to add a check mark ( ✔ ). 5. When you hav./F132.868– pattera[...]

  • Page 97

    97 Playing Rhythms You can use the realtime control knobs to control the rhythm in real time by adjusting the rhythm parameters. 1. Play rhythm. 2. Press the REALTIME CONTROL button so the ARP/RHY indicator lights. fig.RhyKnob 3. Turn the REALTIME CONTROL knobs. While Rhythm Patterns are playing, you can use the knobs to control the following param[...]

  • Page 98

    98 Playing Rhythms In this method, you’ll use the cursor to specify the step or pitch that you want to input, and use the dial or [INC] [DEC] to input values. This method is convenient when you want to edit or modify previously input data. 1. Hold down [SHIFT] and press [RHYTHM]. 2. Press [F2 (RHYTHM)]. 3. Press [F5 (EDIT)]. The RHYTHM PATTERN ED[...]

  • Page 99

    99 Playing Rhythms Not only can you use the prepared internal Rhythm Groups that determine how rhythm are played, but you can also create them as well. This way, you can enjoy performing your own original rhythm group. 1. Hold down [SHIFT] and press [RHYTHM]. 2. Press [F1 (RHY GRP)]. 3. Use the VALUE dial or [INC] [DEC] to select a rhythm group you[...]

  • Page 100

    100 Sampling The Fantom-Xa lets you sample audio sources, such as an audio device, mic, or CD. This section explains the sampling procedure and what the parameters do. 1. Press [SAMPLING] to access the SAMPLING MENU screen. fig.SmplMenu The upper part of the screen will show the amount of free memory. If the free memory reaches 0%, no further sampl[...]

  • Page 101

    101 Sampling 5. Press [F6 (START)] to begin sampling. If Auto Trigger is set to ON, sampling will begin automatically when the input sound is detected. 6. Stop sampling. (If Stop Trigger is set to MANUAL, press [F5 (STOP)].) The SAMPLE EDIT screen appears. fig.SmplEdit1 If you want to edit the sample, refer to p. 104. When you finish sampling, the [...]

  • Page 102

    102 Sampling 1. Hold down [SHIFT] and press [MIX IN]. The INPUT SETTING screen appears. 2. When using the Input Effect, add a check mark ( ✔ ) by pressing [F5 (In FX SW)] to turn it on. 3. Press [F6 (In FX SETUP)]. The INPUT FX SETUP screen appears. fig.InFxSetup 4. Press or to select the parameter. 5. Turn the VALUE dial, or press [INC] /[DEC] t[...]

  • Page 103

    103 Sampling Sometimes you may want to preserve a nice phrase that you happened to play a bit earlier. In such cases, you can use the Skip Back Sampling function to sample sounds played earlier in time. When you execute skip-back sampling, several beats of your prior performance are saved as a sample. You can assign this sample to a pad and play it[...]

  • Page 104

    104 Editing a Sample This section explains how you can edit a sample that you sampled/ imported Editing is performed in sample memory—a memory area dedicated to samples (p. 25). Select a sample from the list. 1. Press [SAMPLE EDIT <-> LIST] to access the SAMPLE LIST screen. fig.SampleList 2. Press or to select the group that contains the de[...]

  • Page 105

    105 Editing a Sample Here’s how you can unload a sample from sample memory. The saved sample file itself will not be deleted. 1. With the SAMPLE LIST screen shown, press or to select the group that contains the sample you want to erase. 2. Use the VALUE dial, [INC] [DEC], or to select a sample. If you want to unload two or more samples, press [F2[...]

  • Page 106

    106 Editing a Sample 1. From the SAMPLE LIST screen, Press [SAMPLE EDIT <-> LIST]. The SAMPLE EDIT screen appears. fig.SampleEdit Samples that you edit will be lost when you turn off the power. If you want to keep them, you must Save them (p. 116). Here’s how to change the magnification of the sample display. • Horizontal axis (time axis)[...]

  • Page 107

    107 Editing a Sample Automatically calculating a sample’s tempo 1. Move the cursor to “Tempo” and press [F1(CALC)]. The Tempo Calculator window appears. 2. Use [CURSOR] to move the cursor, and use the VALUE dial or [INC] [DEC] to specify the number of measures in the sample and its time signature. 3. Press [F3 (EXEC)]. The sample’s tempo wi[...]

  • Page 108

    108 Editing a Sample This operation cuts the portions of the sample that are earlier than the Start Point and later than the Loop End Point. * You cannot execute this with more than one sample selected. 1. Press [SAMPLE EDIT <-> LIST] to access the SAMPLE EDIT screen. 2. Specify the Start/End points of the sample (p. 106). 3. Press [F3 (MODIF[...]

  • Page 109

    109 Editing a Sample This operation raises the level of the entire sample as much as possible without exceeding the maximum level. In some cases, the volume of a phrase you resampled (p. 100) will be lower than the volume of the original phrase. In this case, it is a good idea to boost the volume by executing the Normalize operation. * You cannot e[...]

  • Page 110

    110 Editing a Sample This operation stretches or shrinks the sample to modify the length or tempo. You can stretch or shrink the sample by a factor of one half to double the original length. * You cannot execute this with more than one sample selected. 1. Press [SAMPLE EDIT <-> LIST] to access the SAMPLE EDIT screen. 2. Press [F3 (MODIFY)] to[...]

  • Page 111

    111 Editing a Sample Automatically Dividing a Sample (Auto Chop) Here’s how you can automatically specify the points at which the sample is to be divided, and then divide the sample. 1. From step 3 of p. 110, press [F4 (AUTO)]. The Auto Chop window will appear. 2. Use the VALUE dial or [INC] [DEC] to select the method by which the sample is to be[...]

  • Page 112

    112 Editing a Sample Here’s how to assign samples as the rhythm tones of a rhythm set. For example, you can create an original rhythm set by replacing certain tones of a preset rhythm set with different samples. * From the SAMPLE LIST screen you can also press [F4 (ASSIGN)]-> [F5 (To PAD)] to execute Assign to Pad. * You cannot execute this wi[...]

  • Page 113

    113 Editing a Sample Here’s how you can use the currently selected sample to create a patch, and assign it to a keyboard part. * From the SAMPLE LIST screen you can also press [F4 (ASSIGN)]-> [F4 (To KBD)] to execute Assign to Keyboard. * You cannot execute this with more than one sample selected. 1. With the SAMPLE LIST screen shown, select a[...]

  • Page 114

    114 Editing a Sample Here’s how you can use the sample(s) to create a rhythm set. This operation is called Create Rhythm. When you execute Create Rhythm, the sample(s) will become a rhythm set and will be assigned to a part. For example, you could record a sample, use the Chop function to divide it, and then use this Create Rhythm operation to as[...]

  • Page 115

    115 Editing a Sample 1. Press [SAMPLE EDIT <-> LIST] to access the SAMPLE LIST screen, and select the sample(s) that you want to include in your new multisample. If you want to select two or more samples, press [F2 (MARK)] to add a check mark ( ✔ ) to the samples that you want to select. To remove the check mark from a selected sample, sele[...]

  • Page 116

    116 Editing a Sample A newly loaded sample, as well as any changes you’ve made in the settings for a sample will be lost as soon as you turn off the power. If you want to keep such data, you must save it as follows. 1. Press [SAMPLE EDIT <-> LIST] to access the SAMPLE LIST screen. Samples displayed as “N” or “E” have not yet been sa[...]

  • Page 117

    117 Using the Pads The pads of the Fantom-Xa function in the same way as the keyboard, and can also be used to play RPS and rhythm patterns. You can use the Hold function to make the sound continue even after you take your finger off the pad. This is useful when you want a sound such as a looped (repeating) phrase to play continuously. 1. Hold down[...]

  • Page 118

    118 Using the Pads Quick Setup This lets you make basic pad settings. For the greatest efficiency, use Quick Setup to choose the settings that are closest to what you have in mind. Then make the necessary changes for each pad. 1. In the PAD SETTING screen, press [F2 (QUICK SETUP)]. The Quick Setup window appears. fig.QuickSetup * This won’t work [...]

  • Page 119

    119 Playing Back a Song This chapter explains how you can use the Fantom-Xa’s sequencer to play back a song. When you play back a song, we recommend that you use the sound generator in Performance mode . In Performance mode, up to sixteen different sounds can be played separately by the sixteen parts, making this mode ideal for playing songs that[...]

  • Page 120

    120 Playing Back a Song Fast-forward, rewind, and jump can be performed during playback, as well as while stopped. Use the following procedures for each operation. Fast-forward: Press [ ]. Continuous fast-forward: Press and hold [ ]. Rapid fast-forward: Hold down [ ] and press [ ]. Rewind: Press [ ]. Continuous rewind: Press and hold [ ]. Rapid rew[...]

  • Page 121

    121 Playing Back a Song If the tempo changes while a song is being played back, this is because those tempo changes have been recorded in the Tempo track. If you want to override these tempo changes and play back at a fixed tempo, you can mute the Tempo track. For details on this operation, refer to Silencing the Playback of a Track (Track Mute) (p[...]

  • Page 122

    122 Recording Songs This chapter explains the procedure for using the Fantom-Xa’s sequencer to record a song. Before you begin this procedure, put the sound generator in Performance mode . Normally, when recording or playing back a song, you will put the sound generator in Performance mode. The reason for this is that in this mode, only the sound[...]

  • Page 123

    123 Recording Songs Before you record a new song, you must specify the time signature. However, a time signature of 4/4 is automatically specified when you perform the Song Initialize operation or when the power is turned on, so you will need to make this setting only if you want to record a new song in a different time signature. 1. Press [SONG ED[...]

  • Page 124

    124 Recording Songs Realtime Recording is the recording method in which your keyboard playing and controller operations are recorded just as you perform them. Use this recording method when you want to capture the nuances of your own performance. 1. Make sure that the preparations for recording have been completed as described in “Before You Reco[...]

  • Page 125

    125 Recording Songs 5. When you are finished recording, press [ ]. The [ ] indicator will go dark. If you are not satisfied with the realtime recording you just made, you can press [ERASE/UNDO] to return to the state prior to recording. After executing Undo, you can use Redo to revert to the previous state. After executing Undo, you can execute Red[...]

  • Page 126

    126 Recording Songs The Quantize function automatically corrects inaccuracies in the timing of your keyboard or pad performance, aligning the notes to accurate timing intervals. During realtime recording, you can quantize while you record. Set the following recording parameters in addition to the basic settings described in step 3 of p. 124. When Q[...]

  • Page 127

    127 Recording Songs When you use realtime recording, all of your sequencer data will normally be recorded. If you want to avoid recording a specific type of data, you can turn its Recording Select setting “OFF.” 1. Press [ ]. 2. Press [F5 (REC SELECT)]. The Recording Select window appears. fig.RecSelect 3. Press [CURSOR] to select the sequencer[...]

  • Page 128

    128 Recording Songs Step Recording is the method of inputting notes and rests individually, as if you were writing them onto a musical staff. In addition to inputting notes, this method can also be used to create a song by joining patterns. 1. Make sure that the preparations for recording have been performed as described in “Before You Record a N[...]

  • Page 129

    129 Recording Songs 8. Repeat the above steps to continue inputting. The previous value of each parameter is remembered. This means that if you want to use the same settings as the previously input note, there is no need to change the settings. Once you have set the Gate Time parameter and Input Velocity parameter, it is not normally necessary to c[...]

  • Page 130

    130 Recording Songs You can create a song by combining previously recorded patterns. This is done using step recording to assign patterns to a phrase track. However, please be aware that the patterns themselves are not placed in the phrase track. Rather, Pattern Call messages are placed in the phrase track to specify which pattern should be played [...]

  • Page 131

    131 Editing Songs This chapter explains the procedure for editing songs. When you’re going to edit a song, you have to first load it into the Temporary Area. The Temporary Song will be lost if you turn power off or load another song into Temporary Area. If Temporary Area contains a song you wish to keep, you must save that song to user memory or [...]

  • Page 132

    132 Editing Songs If you have selected a song file (extension “.SVQ”) or Standard MIDI File (extension “.MID”), you can load individual phrase tracks or patterns. 1. After step 3 of “Loading the Song You Want to Edit,” press [F5 (LD TRK)]. The Load Track window appears. fig.LoadTrack 2. Move the cursor to the left of “Source” (load [...]

  • Page 133

    133 Editing Songs When using Loop Play or Loop Recording, you can use the loop points you specify here to specify the repeated area, as an alternative to repeating the specified number of measures. * It is not possible to assign a loop point to a pattern. 1. Press [SONG EDIT <-> LIST] to access the SONG EDIT screen. 2. Press [F1 (LOOP)]. The [...]

  • Page 134

    134 Editing Songs In the chapter “Recording Songs” (p. 122), we explained Recording Quantize , which lets you quantize during realtime recording. Alternatively, it is also possible to quantize a song that has already been recorded. The Fantom-Xa has a Preview function that allows playing back the results of a Quantize operation while you are st[...]

  • Page 135

    135 Editing Songs When Quantize Type is “GRID” fig.Qtz1.e When Quantize Type is “SHUFFLE” fig.Qtz2.e Rate: fig.ShuffleRate.e When Quantize Type is “TEMPLATE” Here is a list of quantize templates. * The templates are designed for a 4/4 time signature. Applying them to a performance of a different time signature may not produce the desire[...]

  • Page 136

    136 Editing Songs This function erases all the sequencer data inside the specified area. As the erased data is replaced by rests, the original measures will remain. For details on the settings, refer to Basic Operation for Track Editing (p. 133). fig.Erase This function deletes a specified area of sequencer data, and moves the subsequent data to fi[...]

  • Page 137

    137 Editing Songs This function copies a specified area of sequencer data. It is convenient for repeating the same phrase several times. You can copy patterns to a phrase track, or copy data from a phrase track to a pattern. For details on the settings, refer to Basic Operation for Track Editing (p. 133). fig.Copy Copying Phrases (Copy) Parameter V[...]

  • Page 138

    138 Editing Songs This function inserts blank measures into a specified song position. As you can set the time signature of the blank measures, this is convenient when inserting a phrase having a different time signature in the middle of a song. For details on the settings, refer to Basic Operation for Track Editing (p. 133). fig.Insert This transp[...]

  • Page 139

    139 Editing Songs This function changes the keyboard playing dynamics (velocity) of a specified note area. For details on the settings, refer to Basic Operation for Track Editing (p. 133). fig.ChangeVelo This function transfers the MIDI channel of a specified area of sequencer data into a different MIDI channel. For details on the settings, refer t[...]

  • Page 140

    140 Editing Songs This function changes the duration (time from note-on to note-off) of notes within a specified area. Depending on the setting, you can also create staccato or tenuto. For details on the settings, refer to Basic Operation for Track Editing (p. 133). fig.ChangeDur The sequencer data of two phrase tracks or patterns will be combined [...]

  • Page 141

    141 Editing Songs This function extracts a specified sequencer data area from a phrase track or pattern and moves it to the same Song position of another phrase track or pattern. Additionally, just as with Standard MIDI File Format 0, when sequencer data from multiple MIDI channels is recorded on one track, you can also assign one MIDI channel to a[...]

  • Page 142

    142 Editing Songs This function shifts the timing of sequencer data backward or forward in time within a specified area in steps of 1 tick. Slight shifts of timing can speed up or drag performance. * When this function is executed, data that would be moved to a point before the beginning of the song will automatically shift to the beginning of the [...]

  • Page 143

    143 Editing Songs Continuously variable controllers such as aftertouch, pitch bend, and expression tend to create unexpectedly large amounts of data when operated. Data Thin will strip out redundant data to increase the amount of memory available for the sequencer. For details on the settings, refer to Basic Operation for Track Editing (p. 133). fi[...]

  • Page 144

    144 Editing Songs Copying or merging may sometimes create blank measures at the beginning of a phrase track or pattern. Truncate deletes silent portions from the beginning of the specified phrase track to the first note-on. * If other sequencer data (such as program changes or control changes) is recorded between the beginning and the first note-on[...]

  • Page 145

    145 Editing Songs For an explanation of each type of sequencer data, refer to “Sequencer Data Handled by a Phrase Track/Pattern,” below. 5. Press to move the cursor to “Ch/Part,” and select the MIDI channel of the sequencer data that you want to view. 6. Press [F6 (CLOSE)] to close the window. 7. Use or the VALUE dial to select the performa[...]

  • Page 146

    146 Editing Songs Pattern Call This is data that causes a pattern to play back. Use the Number parameter to select the pattern number. The pattern name is shown in parentheses ( ). If the pattern called by the Pattern Call message extends beyond the last measure of the song, the pattern playback will be interrupted at that point. * Only one pattern[...]

  • Page 147

    147 Editing Songs You can insert new sequencer data into a desired location of a phrase track or pattern. For details on the sequencer data that can be inserted, refer to Sequencer Data Handled by a Phrase Track/Pattern (p. 145). 1. Access the MICROSCOPE screen for the track or pattern into which you want to insert data (p. 144). 2. Press [F1 (CREA[...]

  • Page 148

    148 Editing Songs Sequencer data can be copied to the desired location. This is convenient when you want to use the same sequencer data at multiple locations. Data recorded in the tempo track or beat track can also be copied in this way. 1. Access the MICROSCOPE screen for the track or pattern whose data you want to copy (p. 144). 2. Press to selec[...]

  • Page 149

    149 Editing Songs If you want to change the time signature midway through the song, insert a new Beat Change. The song will play back using that time signature for measures following the inserted beat change. 1. From the MICROSCOPE screen, press [F5 (TRK/CH)]. 2. Press to move the cursor to “Track.” 3. Select “BEAT” to “Track,” and then[...]

  • Page 150

    150 Saving/Loading a Song (Save/Load) Songs you record are initially held in Temporary Area. A song in Temporary Area will be lost when you turn off the power or when you load a different song. If you want to keep the song, you must save it to user memory or a memory card. Conversely in order to edit a song (p. 131), you must first load it into Tem[...]

  • Page 151

    151 Saving/Loading a Song (Save/Load) When samples are saved, they will automatically be overwritten onto the same numbers of the same bank in the sample list. The samples will be saved with a file name of “smpl****.wav (aif)” in the “ROLAND/SMPL” folder of user memory or memory card. The number of the file name will correspond to the numbe[...]

  • Page 152

    152 Saving/Loading a Song (Save/Load) Here’s how to convert and save an Temporary Song as an SMF file. 1. From the SONG EDIT screen, press [F3 (UTILITY)]. 2. Press [F5 (SAVE AS SMF)]. The SAVE AS SMF screen appears. fig.SaveAsSMF 3. Assign a file name to the song. For details on assigning names, refer to p. 28. Song file names may not contain low[...]

  • Page 153

    153 Saving/Loading a Song (Save/Load) 1. Hold down [SHIFT] and press [WRITE]. The SAVE/LOAD MENU screen appears. fig.SaveLoadMenu 2. Press [F4]–[F6] to select the format in which you want to load the song. • Load Song+Smpls: Loads a song into Temporary Area. All samples will be loaded into sample memory. • Load Song: Loads a song into Tempora[...]

  • Page 154

    154 Playing a Phrase at the Touch of a Finger (RPS) The RPS (Realtime Phrase Sequence) function lets you assign patterns to the keyboard or Pad, and play a pattern by pressing a single note. For example, a complex phrase that would be difficult to play live can be assigned to a note of the keyboard, and played with one finger at the appropriate mom[...]

  • Page 155

    155 Playing a Phrase at the Touch of a Finger (RPS) * Pattern parameter, Playback Mode parameter, and Mute Group parameter are set for each key. Although the Fantom-Xa has a 61-note keyboard, you can also make settings for all keys in the range of A-1 to G9. Settings for the Trigger Quantize parameter and Velocity Sens parameter are for the entire [...]

  • Page 156

    156 Playing a Phrase at the Touch of a Finger (RPS) Normally, when playing patterns individually, the song containing the patterns must be loaded into Temporary Area. However, when using the RPS function to play back patterns, you can use Quick Play. 1. Make sure that the preparations for using the RPS function have been made correctly. 2. Access t[...]

  • Page 157

    157 Adding Effects This section explains the procedures and settings for applying effects in each mode. For details of the Fantom-Xa’s onboard effects, refer to About the Onboard Effects (p. 22). The Fantom-Xa’s onboard effects can be turned on/off as a whole. Turn these settings OFF when you wish to listen to the unprocessed sound as you creat[...]

  • Page 158

    158 Adding Effects In Patch mode you can use two multi-effects (MFX1, MFX2), one chorus, and one reverb. Multi-effect 1 (MFX1) will operate according to the effect settings of the patch or rhythm set assigned to the Keyboard part. Multi-effect 2 (MFX2) will operate according to the effect settings of the patch or rhythm set assigned to the Pad part[...]

  • Page 159

    159 Adding Effects MFX Reverb Send Level 0–127 Amount of reverb for the sound passed through multi-effects Chorus Source KBD, PAD Chorus parameter settings KBD: Settings of the patch or rhythm set assigned to the Keyboard part PAD: Settings of the patch or rhythm set assigned to the Pad part Chorus Type 0–3 Selects either chorus or delay. 0 (OF[...]

  • Page 160

    160 Adding Effects In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi-effects, the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or according to the effect settings of the patch or rhythm set assigned t[...]

  • Page 161

    161 Adding Effects Chorus Source PRF, P1–P16 Chorus parameter settings used by the performance PRF: Performance settings P1–P16: Settings of the patch/rhythm set assigned to one of the parts (Select the part number.) Chorus Type 0–3 Selects either chorus or delay. 0 (OFF): Neither chorus or delay is used. 1 (CHORUS): Chorus is used. 2 (DELAY)[...]

  • Page 162

    162 Adding Effects Here we will explain how to make multi-effects settings in Performance mode. fig.MFXSetting For details on these settings, refer to Making Effect Settings (p. 157). * In this setting screen, you can edit the parameters of the multi-effects that is selected by the Multi-effects Type setting. For details on the parameters that can [...]

  • Page 163

    163 Adding Effects multi-effects control, confirm that any MIDI messages used for the multi-effects control will be received. If the Fantom-Xa is set up such that reception of MIDI messages is disabled, then the multi-effects control will not function. Here’s how to specify how MFX 1–3 will be connected. * This parameter is not found in Patch m[...]

  • Page 164

    164 Adding Effects The multi-effects feature 78 different kinds of effects. Some of the effects consist of two or more different effects connected in series. Parameters marked with a sharp “#” can be controlled using a specified controller (Two setting items will change simultaneously for “#1” and “#2”). About Note Some effect parameter[...]

  • Page 165

    165 Adding Effects 01: EQUALIZER This is a four-band stereo equalizer (low, mid x 2, high). fig.MFX-01 02: SPECTRUM This is a stereo spectrum. Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies. fig.MFX-02 03: ISOLATOR This is an equalizer which cuts the volume greatly, allowing you to ad[...]

  • Page 166

    166 Adding Effects 05: SUPER FILTER This is a filter with an extremely sharp slope. The cutoff frequency can be varied cyclically. fig.MFX-05 06: STEP FILTER This is a filter whose cutoff frequency can be modulated in steps. You can specify the pattern by which the cutoff frequency will change. fig.MFX-06 07: ENHANCER Controls the overtone structur[...]

  • Page 167

    167 Adding Effects 08: AUTO WAH Cyclically controls a filter to create cyclic change in timbre. fig.MFX-08 09: HUMANIZER Adds a vowel character to the sound, making it similar to a human voice. fig.MFX-09 10: SPEAKER SIMULATOR Simulates the speaker type and mic settings used to record the speaker sound. fig.MFX-10 Specifications of each Speaker Typ[...]

  • Page 168

    168 Adding Effects 11: PHASER A phase-shifted sound is added to the original sound and modulated. fig.MFX-11 12: STEP PHASER The phaser effect will be varied gradually. fig.MFX-12 13: MULTI STAGE PHASER Extremely high settings of the phase difference produce a deep phaser effect. fig.MFX-13 14: INFINITE PHASER A phaser that continues raising/loweri[...]

  • Page 169

    169 Adding Effects 15: RING MODULATOR This is an effect that applies amplitude modulation (AM) to the input signal, producing bell-like sounds. You can also change the modulation frequency in response to changes in the volume of the sound sent into the effect. fig.MFX-15 16: STEP RING MODULATOR This is a ring modulator that us7[...]

  • Page 170

    170 Adding Effects 19: STEP PAN This uses a 16-step sequence to vary the panning of the sound. fig.MFX-19 20: SLICER By applying successive cuts to the sound, this effect turns a conventional sound into a sound that appears to be played as a backing phrase. This is especially effective when applied to sustain- type sounds. fig.MFX-20 21: ROTARY The[...]

  • Page 171

    171 Adding Effects 22: VK ROTARY This type provides modified response for the rotary speaker, with the low end boosted further. This effect features the same specifications as the VK-7’s built-in rotary speaker. fig.MFX-22 23: CHORUS This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound. fig.MFX-23 24[...]

  • Page 172

    172 Adding Effects 25: STEP FLANGER This is a flanger in which the flanger pitch changes in steps. The speed at which the pitch changes can also be specified in terms of a note-value of a specified tempo. fig.MFX-25 26: HEXA-CHORUS Uses a six-phase chorus (six layers of chorused sound) to give richness and spatial spread to the sound. fig.MFX-26 27[...]

  • Page 173

    173 Adding Effects 29: 3D CHORUS This applies a 3D effect to the chorus sound. The chorus sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-29 30: 3D FLANGER This applies a 3D effect to the flanger sound. The flanger sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-30 31: 3D STEP FLANGER This applies a 3D [...]

  • Page 174

    174 Adding Effects 32: 2BAND CHORUS A chorus effect that lets you apply an effect independently to the low-frequency and high-frequency ranges. fig.MFX-32 33: 2BAND FLANGER A flanger that lets you apply an effect independently to the low- frequency and high-frequency ranges. fig.MFX-33 Parameter Value Explanation Split Freq 200–8000 Hz Frequency [...]

  • Page 175

    175 Adding Effects 34: 2BAND STEP FLANGER A step flanger that lets you apply an effect independently to the low- frequency and high-frequency ranges. fig.MFX-34 35: OVERDRIVE Creates a soft distortion similar to that produced by vacuum tube amplifiers. fig.MFX-35 36: DISTORTION Produces a more intense distortion than Overdrive. The parameters are t[...]

  • Page 176

    176 Adding Effects 39: GUITAR AMP SIMULATOR This is an effect that simulates the sound of a guitar amplifier. fig.MFX-39 Specifications for each Speaker Type The speaker column indicates the diameter of each speaker unit (in inches) and the number of units. 40: COMPRESSOR Flattens out high levels and boosts low levels, smoothing out fluctuations in[...]

  • Page 177

    177 Adding Effects 42: GATE Cuts the reverb’s delay according to the volume of the sound sent into the effect. Use this when you want to create an artificial- sounding decrease in the reverb’s decay. fig.MFX-42 43: DELAY This is a stereo delay. When Feedback Mode is NORMAL: fig.MFX-43a When Feedback Mode is CROSS: fig.MFX-43b 44: LONG DELAY A d[...]

  • Page 178

    178 Adding Effects 45: SERIAL DELAY This delay connects two delay units in series. Feedback can be applied independently to each delay unit, allowing you to produce complex delay sounds. fig.MFX-45 46: MODULATION DELAY Adds modulation to the delayed sound. When Feedback Mode is NORMAL: fig.MFX-46a When Feedback Mode is CROSS: fig.MFX-46b 47: 3TAP P[...]

  • Page 179

    179 Adding Effects 48: 4TAP PAN DELAY This effect has four delays. fig.MFX-48a fig.MFX-48b Stereo location of each delay 49: MULTI TAP DELAY This effect provides four delays. Each of the Delay Time parameters can be set to a note length based on the selected tempo. You can also set the panning and level of each delay sound. fig.MFX-49 50: REVERSE D[...]

  • Page 180

    180 Adding Effects 51: SHUFFLE DELAY Adds a shuffle to the delay sound, giving the sound a bouncy delay effect with a swing feel. fig.MFX-51 52: 3D DELAY This applies a 3D effect to the delay sound. The delay sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-52 53: TIME CTRL DELAY A stereo delay in which the delay time can be v[...]

  • Page 181

    181 Adding Effects 54: LONG TIME CTRL DELAY A delay in which the delay time can be varied smoothly, and allowing an extended delay to be produced. fig.MFX-54 55: TAPE ECHO A virtual tape echo that produces a realistic tape delay sound. This simulates the tape echo section of a Roland RE-201 Space Echo. fig.MFX-55 56: LOFI NOISE In addition to a Lo-[...]

  • Page 182

    182 Adding Effects 57: LOFI COMPRESS This is an effect that intentionally degrades the sound quality for creative purposes. fig.MFX-57 58: LOFI RADIO In addition to a Lo-Fi effect, this effect also generates radio noise. fig.MFX-58 59: TELEPHONE fig.MFX-59 60: PHONOGRAPH Simulates a sound recorded on an analog record and played back on a record pla[...]

  • Page 183

    183 Adding Effects 61: PITCH SHIFTER (Feedback Pitch Shifter) A stereo pitch shifter. fig.MFX-61 62: 2VOICE PITCH SHIFTER Shifts the pitch of the original sound. This 2-voice pitch shifter has two pitch shifters, and can add two pitch shifted sounds to the original sound. fig.MFX-62 63: STEP PITCH SHIFTER A pitch shifter in which the amount of pitc[...]

  • Page 184

    184 Adding Effects 64: REVERB Adds reverberation to the sound, simulating an acoustic space. fig.MFX-64 65: GATED REVERB This is a special type of reverb in which the reverberant sound is cut off before its natural length. fig.MFX-65 66: OVERDRIVE → CHORUS fig.MFX-66 67: OVERDRIVE → FLANGER fig.MFX-67 Parameter Value Explanation Type ROOM1, ROO[...]

  • Page 185

    185 Adding Effects 68: OVERDRIVE → DELAY fig.MFX-68 69: DISTORTION → CHORUS The parameters are essentially the same as in “66: OVERDRIVE → CHORUS,” with the exception of the following two. Overdrive Drive → Distortion Drive, Overdrive Pan → Distortion Pan fig.MFX-69 70: DISTORTION → FLANGER The parameters are essentially the same as[...]

  • Page 186

    186 Adding Effects 73: ENHANCER → FLANGER fig.MFX-73 74: ENHANCER → DELAY fig.MFX-74 75: CHORUS → DELAY fig.MFX-75 Parameter Value Explanation Enhancer Sens # 0–127 Sensitivity of the enhancer Enhancer Mix # 0–127 Level of the overtones generat- ed by the enhancer Flanger Pre Delay 0.0–100.0 ms Adjusts the delay time from when the direc[...]

  • Page 187

    187 Adding Effects 76: FLANGER → DELAY fig.MFX-76 77: CHORUS → FLANGER fig.MFX-77 78: SYMPATHETIC RESONANCE On an acoustic piano, holding down the damper pedal allows other strings to resonate in sympathy with the notes you play, creating rich and spacious resonances. This effect simulates these sympathetic resonances. fig.MFX-78 Parameter Valu[...]

  • Page 188

    188 Adding Effects note: fig.MFX-note2.e_88 When Using 3D Effects The following 3D effects utilize RSS (Roland Sound Space) technology to create a spaciousness that cannot be produced by delay, reverb, chorus, etc. 52: 3D DELAY 29: 3D CHORUS 30: 3D FLANGER 31: 3D STEP FLANGER When using these effects, we recommend that you place your speakers as fo[...]

  • Page 189

    189 Adding Effects * The Fantom-Xa’s Chorus effect unit can also be used as a stereo delay unit. fig.Chorus For details on these settings, refer to Making Effect Settings (p. 157). note: fig.MFX-note2.e Making Chorus Settings Parameter Value Explanation (Chorus Type) 00 (OFF)–03 Selects either chorus or delay. Chorus Level 0–127 Volume of the[...]

  • Page 190

    190 Adding Effects fig.Reverb For details on these settings, refer to Making Effect Settings (p. 157). Making Reverb Settings Parameter Value Explanation (Reverb Type) 00 (OFF)–05 Type of Reverb Reverb Level 0–127 Type 01: Reverb (Normal Reverb) Type ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DELAY Type of reverb/delay ROOM1: short [...]

  • Page 191

    191 Adding Effects This is a stereo compressor (limiter) that is applied to the final output of the Fantom-Xa. It has independent high, mid, and low ranges.[...]

  • Page 192

    192 Settings Common to All Modes (System Function) Settings that affect the entire operating environment of the Fantom- Xa, such as tuning and MIDI message reception, are referred to as system functions . This section explains how to make settings for the System functions and describes the functions of the different System parameters. 1. From the P[...]

  • Page 193

    193 Settings Common to All Modes (System Function) This section explains what the different System parameters do, and also how these parameters are organized. [F1 (COMMON)] [F2 (AUTO LD)] Functions of System Parameters System Menu [F1 (GENERAL)] Parameter Value Explanation System Common LCD Contrast 1–20 Adjusts the contrast of the display. Power[...]

  • Page 194

    194 Settings Common to All Modes (System Function) [F3 (SOUND)] [F4 (USB)] You must switch the USB Mode before you connect the Fantom-Xa to your computer via the USB cable. If you change this setting while the Fantom-Xa is connected, the computer may fail to recognize it correctly. For details on connections to your computer in each USB Mode, refer[...]

  • Page 195

    195 Settings Common to All Modes (System Function) [F1 (KBD)] [F2 (PDL BND)] System Menu [F2 (KBD/CTRL)] Parameter Value Explanation Keyboard Velocity REAL, 1–127 Velocity value that will be transmitted when you play the keyboard REAL: Actual keyboard velocity will be transmitted. 1–127: A fixed velocity value will be transmitted regardless of [...]

  • Page 196

    196 Settings Common to All Modes (System Function) [F3 (KNOB SW)] [F4 (CTRL)] Parameter Value Explanation Realtime CTRL Knob Knob Part Select KBD, PAD Part controlled by the realtime control knobs Knob C1 Assign CC01–31, 33–95, PITCH BEND, AFTERTOUCH, ARP STYLE, ARP GRID, ARP DURATION, ARP MOTIF, CHORD FORM, MASTER LEVEL Functions that will be [...]

  • Page 197

    197 Settings Common to All Modes (System Function) [F1 (GENERL)] System Menu [F3 (MIDI)] Parameter Value Explanation Local Switch OFF, ON Determines whether the internal sound generator is disconnected (OFF) from the controller sec- tion (keyboard, Pad, pitch bend/modulation lever, knobs, buttons, D Beam controller, pedal, and so on); or not discon[...]

  • Page 198

    198 Settings Common to All Modes (System Function) [F2 (TX)] [F3 (RX)] [F4 (MMC MTC)] Parameter Value Explanation Transmit Program Change OFF, ON Specifies whether Program Change messages will be transmitted (ON) or not (OFF). Transmit Bank Se- lect OFF, ON Specifies whether Bank Select messages will be transmitted (ON) or not (OFF). Transmit Activ[...]

  • Page 199

    199 Settings Common to All Modes (System Function) MTC Offset Time Frame 0–29 (frames) Coordinates the playback timing of the Fantom-Xa and the external device in a frame units. MTC Error Level 0–10 Determines how often the reception status is checked when MTC is being received from an ex- ternal device. Stop synchronization if a problem become[...]

  • Page 200

    200 Settings Common to All Modes (System Function) [F1 (METRO)] [F2 (REC TRK)] [F3 (SYNC)] System Menu [F4 (SEQ/TEMPO)] Parameter Value Explanation Metronome Mode OFF, PLAY-ONLY, REC-ONLY, PLAY&REC, ALWAYS Specifies when you want the metronome to sound. * If a check mark ( ✔ ) is added by pressing [F5 (CLICK)] in the Tempo window which appear[...]

  • Page 201

    201 Settings Common to All Modes (System Function) [F1 (GENERL)] [F2 (TRIGGER)] [F3 (ASSIGN)] System Menu [F5 (D BEAM)] Parameter Value Explanation SENSIBILITY D Beam Sens 0–127 This sets the D Beam controller’s sensitivity. The higher the value set, the more readily the D Beam Controller goes to into erect. PART D Beam Part Select KBD, PAD Par[...]

  • Page 202

    202 Settings Common to All Modes (System Function) [F4 (DB SYN)] Parameter Value Explanation Level & Range Level 0–127 Sets the volume. Chorus Send Level 0–127 Level of the signal sent to chorus Reverb Send Level 0–127 Level of the signal sent to reverb Range 2OCT, 4OCT, 8OCT Range in which the pitch of the solo synth will vary Osc1 Osc 1[...]

  • Page 203

    203 Data Management Functions/ Reset to Factory Settings (Factory Reset) UTILITY MENU screen fig.UtilityMenu Here’s how all user data in the user area can be saved on a memory card. The following user data will be saved. * In order to execute User Backup, the memory card must have approximately 16MB or more free area. 1. Insert a memory card into[...]

  • Page 204

    204 File-Related Functions (File Utility) Here you can perform a variety of operations related to the files stored in the Fantom-Xa’s user memory, and on memory cards. You can copy, delete, or move files, as well as format memory cards. The folder structure of the user area and memory card is as follows. fig.Folders.e You must observe the followi[...]

  • Page 205

    205 File-Related Functions (File Utility) Here’s how you can copy a file to a different folder. 1. As described in the basic procedure, select the file that you want to copy. [F1 (USER)] [F2 (CARD)]: Select the memory , : Select the folder , : Move between folder levels 2. Press [F6 (COPY)]. A screen will appear, allowing you to select the folder[...]

  • Page 206

    206 Connecting to Your Computer via USB The Fantom-Xa has two modes of USB functionality: storage mode for transferring files, and MIDI mode for sending and receiving MIDI messages. You must switch between these two modes on the Fantom-Xa; they cannot be used simultaneously. The USB mode (file transfer/MIDI communication) must be switched before yo[...]

  • Page 207

    207 Connecting to Your Computer via USB By connecting the Fantom-Xa with your computer via a USB cable, you can transfer files from Internal user area or a memory card to and from the hard disk or other media of your computer, in order to back up your data. You can use software on your computer to edit wave data you’ve created on the Fantom-Xa. C[...]

  • Page 208

    208 Connecting to Your Computer via USB Windows Me/2000/XP Users 1. In My Computer, right-click the “removable hard disk” icon and execute “Remove.” Macintosh Users 1. Drag the Fantom-Xa drive icon into the trash. If you want to power off the Fantom-Xa when it is connected to your computer in Storage mode, you must first cancel USB communic[...]

  • Page 209

    209 Connecting to Your Computer via USB Driver Installation and Settings In order to use the Fantom-Xa as a USB MIDI device from your computer, you must first install the USB MIDI driver. The USB MIDI driver is on the included “Fantom-X Editor CD-ROM.” In order to use USB in MIDI mode, you must install the driver from the included CD-ROM into y[...]

  • Page 210

    210 Using Fantom-X Editor To help you take even greater advantage of its functionality, the Fantom-Xa comes with Fantom-X Editor software. Fantom-X Editor assigns parameters to sliders and knobs in the computer screen, allowing you to work efficiently in a graphical editing environment. Detailed instructions on installing the software can be found [...]

  • Page 211

    211 Using Fantom-X Editor • Operating System Microsoft® Windows® XP Microsoft® Windows® Me Microsoft® Windows® 2000 Professional Microsoft® Windows® 98 • CPU/Clock Pentium®/Celeron™ processor 400 MHz or higher Pentium® III 500 MHz or higher (recommended) • Memory (RAM) 128 M bytes or more 256 M bytes or more (recommended) • Disp[...]

  • Page 212

    212 About V-LINK V-LINK ( ) is a function that allows music and images to be performed together. By using MIDI to connect two or more V-LINK compatible devices, you can easily enjoy performing a wide range of visual effects that are linked to the expressive elements of a music performance. (Examples) By using the Fantom-Xa and Edirol DV-7PR togethe[...]

  • Page 213

    213 About V-LINK 1. In the V-LINK screen, press [F3 (CLIP)] or [F4 (ALL)]. * For details on clips/palettes, dissolve time, color difference signals (Cb/Cr), refer to the Edirol DV-7PR manual. * The Fantom-Xa does not support the Edirol DV-7PR’s dual stream mode. V-LINK Parameters Parameter Value Explanation Note Tx Ch 1–16 MIDI channel that wil[...]

  • Page 214

    214 Installing the Wave Expansion Board An optional Wave Expansion Board (SRX series; sold separately) can be installed in the Fantom-Xa. Wave Expansion Boards store Wave data, patches, and rhythm sets, and by equipping the Fantom-Xa with these boards, you can greatly expand your sound palette. 901 • To avoid the risk of damage to internal compon[...]

  • Page 215

    215 Installing the Wave Expansion Board 3. As shown in the following illustration, plug the connector of the Wave Expansion Board into the connector of the relevant slot, and at the same time insert the board holder through the hole of the Wave Expansion Board. fig.Exp3.e 4. Use the Installation Tool supplied with the Wave Expansion Board to turn t[...]

  • Page 216

    216 Expanding the Memory The Fantom-Xa comes with 4 MB of memory into which audio samples can be loaded. However, in some cases, 4 MB of memory will be insufficient for loading large amounts of data. In such a case, you will have to add separately sold memory (DIMM). Memory can be expanded up to 64/128/256/512 MB. Before expanding the memory, consu[...]

  • Page 217

    217 Expanding the Memory 4. Paying attention to the location of the notch on the memory module and the orientation, insert it vertically within the guides at either side of the socket. fig.DIMM2 * If you have difficulty inserting the memory module, try tilting it a bit and inserting one end at a time. 5. Move the white clips upward, and press them [...]

  • Page 218

    218 Using a Memory Card The Fantom-Xa features a PC card slot, allowing you to use CompactFlash or SmartMedia via the appropriate PC card adaptor. Make sure that the correct side of the card is facing upward, and insert it into the Fantom-Xa’s PC card slot. When you need to remove the card, press the eject button located beside the card. fig.MemC[...]

  • Page 219

    219 Troubleshooting If the Fantom-Xa does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If any sort of message is being displayed on the screen during an operation, refer to Error Messages (p. 225). The power does not turn on. Mak[...]

  • Page 220

    220 Troubleshooting When I press a pad, the sound does not stop sounding. Could the PAD [0] (HOLD) be lit? Press the PAD [0] (HOLD) once again so the light goes out. The sound cuts off when I switch Patches in Patch mode. Although you can apply a wide variety of multi-effects with the Fantom-Xa’s multi-effects, switching the Patch also switches t[...]

  • Page 221

    221 Troubleshooting Effects not applied. Check the following points. • The “MFX,” “CHO,” “REV” or “MASTER” effect switches located in the upper part of the PLAY screen may have been turned off. Press [EFFECTS]/[F6 (SWITCH)] to turn them on. • Are the various effect settings correct? (p. 157) • If the send level of each effect [...]

  • Page 222

    222 Troubleshooting Song data does not play back correctly Check the following points. • Has the Receive General MIDI/General MIDI 2 System On Switch been turned ON? Set the Receive GM System ON/Receive GM2 System ON parameter (SYSTEM/MIDI/RX) to “ON” (p. 198). • Are you trying to start playback from midway through the song? The beginning o[...]

  • Page 223

    223 Troubleshooting • Is there a Program Change at the point where the song performance is sluggish? Change the position of the Program Change. When Program Changes are inserted in songs, processing time for switching patches increases, which may then cause the performance to become sluggish. • Is there a System Exclusive message at the point w[...]

  • Page 224

    224 Troubleshooting External input sound cannot be heard/volume is too low. Check the following points. • Could [MIX IN] be unlit? Press [MIX IN] so it is lit. • The level of the external input may be lowered. When you sample, use the LEVEL knob to adjust the level appropriately. • Hold down [SHIFT] and press [MIX IN] to access the Input Sett[...]

  • Page 225

    225 Error Messages If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the explanation for the error message that appears, and take the appropriate action. Message Meaning Action Cannot Edit Preset Sample! This is a preset sample, and therefore cannot be edited. ?[...]

  • Page 226

    226 Performance List USER (User Group) PRST (Preset Group) CC#0 = 85, CC#32 = 0 CC#0 = 85, CC#32 = 64 No. Name 001 Bump It Up! 002 Save Some 003 Auto Slicer 004 High-Nrg 005 2-byte 006 *Graceful 007 Merry Festa 008 AutoNoiseOSC 009 Rocker Set 010 Sound Alarm 011 Grand Orch 012 Ac.Gtr w/ARP 013 Bend’nMod Me 014 Mini Growl 015 Oh So Smooth 016 Blue[...]

  • Page 227

    227[...]

  • Page 228

    228 Patch List PR-A (Preset A Group) PR-B (Preset B Group) CC#0 = 87, CC#32 = 64 CC#0 = 87, CC#32 = 65 No. Name Voices Category 001 So true... 2 AC.PIANO 002 ConcertPiano 3 AC.PIANO 003 Warm Piano 2 AC.PIANO 004 Warm Pad Pno 4 AC.PIANO 005 Warm Str Pno 6 AC.PIANO 006 BealeSt Walk 4 AC.PIANO 007 Rapsody 7 AC.PIANO 008 JD-800 Piano 1 AC.PIANO 009 SA [...]

  • Page 229

    229 Patch List PR-C (Preset C Group) PR-D (Preset D Group) CC#0 = 87, CC#32 = 66 CC#0 = 87, CC#32 = 67 No. Name Voices Category 001 FS Flute 2 FLUTE 002 Atk Flute 2 FLUTE 003 Piccolo 2 FLUTE 004 Andes Mood 1 FLUTE 005 Pan Pipes 2 FLUTE 006 Solo Tp 2 AC.BRASS 007 Horn Chops 2 AC.BRASS 008 Flugel Horn 1 AC.BRASS 009 Spit Flugel 3 AC.BRASS 010 Mute Tp[...]

  • Page 230

    230 Patch List PR-E (Preset E Group) PR-F (Preset F Group) CC#0 = 87, CC#32 = 68 CC#0 = 87, CC#32 = 69 No. Name Voices Category 001 Digital Aahs 3 SOFT PAD 002 FreezinNight 5 SOFT PAD 003 FS MovinPad 8 SOFT PAD 004 Seq-Pad 1 8 SOFT PAD 005 Digi-Swell 3 BRIGHT PAD 006 Stringship 4 BRIGHT PAD 007 SaturnHolida 2 BRIGHT PAD 008 India Garden 6 BRIGHT PA[...]

  • Page 231

    231 Patch List GM (GM2 Group) Voice: number of voice LSB: Bank Select LSB (CC#32), MSB (CC#0) is all 121 PC: Program Change Number No. Name Voice LSB PC 001 Piano 1 4 0 1 002 Piano 1w 4 1 1 003 European Pf 4 2 1 004 Piano 2 4 0 2 005 Piano 2w 4 1 2 006 Piano 3 2 0 3 007 Piano 3w 2 1 3 008 Honky-tonk 2 0 4 009 Honky-tonk 2 2 1 4 010 E.Piano 1 3 0 5 [...]

  • Page 232

    232 USER (User Group) CC#0 = 86, CC#32 = 0 PRST (Preset Group) CC#0 = 86, CC#32 = 64 GM2 (GM2 Group) CC#0 = 120, CC#32 = 0 CARD (Card Group) CC#0 = 86, CC#32 = 32 * The Rhythm Set with * mark to the head of its name uses the Preset Samples. Therefore, in order to play this Rhythm Set, the Preset Samples need to be loaded to Fantom-Xa. No. Name 001 [...]

  • Page 233

    233 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Note No. 99 PRST (Preset Group) 001 StandardKit1 MaxLow Kick3 Rk CmpKick Gospel Cla[...]

  • Page 234

    234 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Note No. 99 PRST (Preset Group) 007 Orch Kit Timpani Roll ConcertBD Shaker 2 Jngl p[...]

  • Page 235

    235 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Note No. 99 PRST (Preset Group) 013 Machine&Hip TR909 Kick 2 TR909 Kick 4 Chemi[...]

  • Page 236

    236 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Note No. 99 PRST (Preset Group) 019 House Kit TR909 Kick 3 SH32 Kick Urbn Sn Roll T[...]

  • Page 237

    237 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Note No. 99 PRST (Preset Group) 025 Snare Menu 1 Reg.Snr1 p Reg.Snr1 mf Reg.Snr1 f [...]

  • Page 238

    238 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Note No. 99 PRST (Preset Group) 031 Percussion ----- ----- ----- ----- ----- ----- [...]

  • Page 239

    239 Rhythm Set List 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 27 GM (GM2 Group) 001 (PC: 1) GM2 STANDARD High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell M[...]

  • Page 240

    240 Rhythm Set List 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 27 GM (GM2 Group) 007 (PC: 41) GM2 BRUSH High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Jaz[...]

  • Page 241

    241 Waveform List No. Wave Name 0001 Ac.Pno p A L 0002 Ac.Pno p A R 0003 Ac.Pno p B L 0004 Ac.Pno p B R 0005 Ac.Pno p C L 0006 Ac.Pno p C R 0007 Ac.Pno f A L 0008 Ac.Pno f A R 0009 Ac.Pno f B L 0010 Ac.Pno f B R 0011 Ac.Pno f C L 0012 Ac.Pno f C R 0013 JD Piano A 0014 JD Piano B 0015 JD Piano C 0016 Piano Atk Nz 0017 MKS Piano A 0018 MKS Piano B 00[...]

  • Page 242

    242 Waveform List No. Wave Name 0451 Vcs Pizz C 0452 VcsPizzRev A 0453 VcsPizzRev B 0454 VcsPizzRev C 0455 Unison Saw A 0456 Unison Saw B 0457 Unison Saw C 0458 Super Saw A 0459 Super Saw B 0460 Super Saw C 0461 Trance Saw A 0462 Trance Saw B 0463 Trance Saw C 0464 Alpha Rave 0465 Saw Sync A 0466 Saw Sync B 0467 Saw Sync C 0468 Warm Pad A 0469 Warm[...]

  • Page 243

    243 Waveform List No. Wave Name 0901 BmbCmp Snr 0902 MrchCmp Snr 0903 Frenzy Snr 1 0904 Frenzy Snr 2 0905 Slap Snr 1 0906 Keen Snr 1 0907 Reggae Snr 0908 DR660 Snr 0909 Pop Snr p 0910 Pop Snr f 0911 Pop Snr Rim 0912 Med Snare 0913 Jngl pkt Snr 0914 Pocket Snr 0915 Flange Snr 0916 Slap Snr 2 0917 Analog Snr 1 0918 Analog Snr 2 0919 Analog Snr 3 0920[...]

  • Page 244

    244 Arpeggio Style List/Chord Form List USER (User Group) PRST (Preset Group) No. Arpeggio Name 001 Basic 1 002 Basic 2 003 Basic 3 004 Basic 4 005 2 Tone Up 006 3 Tone Up 007 4 Tone Up 008 2 Tone Down 009 3 Tone Down 010 4 Tone Down 011 4 Tone Up&Down 012 Seq Pattern 1 013 Seq Pattern 2 014 Seq Pattern 3 015 Seq Pattern 4 016 Seq Pattern 5 017[...]

  • Page 245

    245 Rhythm Group List USER (User Group) PRST (Preset Group) * The sound data (Rhythm Group and Rhythm Set) with * mark to the head of their names use the Preset Samples. Therefore, in order to play these sound data, the Preset Samples need to be loaded to Fantom-Xa. No. Pattern Name Recommended Rhythm Set Recommended Tempo (BPM) 01 Pop 1 USER:001 S[...]

  • Page 246

    246 Rhythm Pattern List No. Pattern Name Recommended Rhythm Set Recommended Tempo (BPM) 001 Pop 1-1 002 Pop 1-2 003 Pop 1-3 004 Pop 1-4 PRST:002 StandardKit2 BPM112 005 Pop 1-5 (USER:001 StandardKit3) 006 Pop 1-6 007 Pop 1-7 008 Pop 1-8 009 Pop 2-1 010 Pop 2-2 011 Pop 2-3 012 Pop 2-4 PRST:001 StandardKit1 BPM120 013 Pop 2-5 014 Pop 2-6 015 Pop 2-7 [...]

  • Page 247

    247 Rhythm Pattern List USER (User Group) * The sound data (Rhythm Pattern and Rhythm Set) with * mark to the head of their names use the Preset Samples. Therefore, in order to play these sound data, the Preset Samples need to be loaded to Fantom-Xa. PRST (Preset Group) 145 Drum’n’Bass 1 146 Drum’n’Bass 2 147 Drum’n’Bass 3 148 Drum’n?[...]

  • Page 248

    248 About MIDI MIDI (Musical Instruments Digital Interface) is a standard specification that allows musical data to be exchanged between electronic musical instruments and computers. MIDI With a MIDI cable connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI ins[...]

  • Page 249

    249 MIDI Implementation Chart MIDI Implementation Chart Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Real Time Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key’s Channel’s [...]

  • Page 250

    250 MIDI Implementation Chart Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Real Time Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key’s Channel’s 0–119 : True Number : Qu[...]

  • Page 251

    251 Specifications Fantom-Xa: Synthesizer Keyboard (Conforms to General MIDI 2 System) Keyboard 61 keys (with velocity) Sound Generator Section Maximum Polyphony 128 voices (shared with the sampling section) Parts 16 parts Wave Memory 64 M bytes (16-bit linear equivalent) Waveforms 1,228 Preset Memory Patches: 768 + 256 (GM2) Rhythm Sets: 36 + 9 (G[...]

  • Page 252

    252 Specifications Others Arpeggiator Preset: 128 User: 128 Rhythm Pattern Preset: 256 (32 groups) User: 256 (32 groups) Chord Memory Preset: 64 User: 64 Display 240 x 64 dots graphic LCD (with backlit) Pad Buttons 10 pads (Trigger/Category Selection/Numeric Keys) Controllers Pitch Bend/Modulation Lever Control Knob x 4 Assignable Switch x 2 D Beam[...]

  • Page 253

    253 Index Symbols .MID ................................................................................ 24 .SVQ ................................................................ 24, 204, 207 .WAV ............................................................. 105, 204, 207 Numerics 2BAND CHORUS ....................................................... 1[...]

  • Page 254

    254 Index Color Cb Ctrl ................................................................ 213 Color Cr Ctrl ................................................................ 213 COMBINE .................................................................... 111 Compare Function Patch ......................................................................[...]

  • Page 255

    255 Index F-Env Level 0–4 Patch .......................................................................... 46 Rhythm Set ............................................................... 63 F-Env T1 V-Sens Patch .......................................................................... 46 Rhythm Set .................................................[...]

  • Page 256

    256 Index L LAYER ............................................................................ 26 Layer ............................................................................... 69 LCD Contrast ......................................................... 16, 193 Legato .............................................................................[...]

  • Page 257

    257[...]

  • Page 258

    258 Index P Pad Sample ..................................................................... 112 Pad Common Velo ...................................................... 117 Pad Control Mode ......................................................... 82 Pad Exchange ............................................................... 118 Pad Number ........[...]

  • Page 259

    259 Index R Rand Pitch Depth .......................................................... 44 Random Pan Depth ....................................................... 64 Patch .......................................................................... 48 Range Solo Synth ......................................................... 81, 202 Range High .....[...]

  • Page 260

    260 Index Sens ........................................................................ 102, 162 Sequencer ....................................................................... 23 Sequencer Section .......................................................... 19 SERIAL DELAY ........................................................... 178 Shift Clock[...]

  • Page 261

    261 Index Tone Fine Tune Patch .......................................................................... 44 Rhythm Set ............................................................... 60 Tone Level Patch .......................................................................... 47 Rhythm Set .........................................................[...]

  • Page 262

    262 Index Wave No. L (Mono) Patch .......................................................................... 43 Rhythm Set ............................................................... 59 Wave No. R Patch .......................................................................... 43 Rhythm Set ......................................................[...]

  • Page 263

    This product complies with the requirements of European Directive 89/336/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada. NOTICE A[...]

  • Page 264

    As of August 20, 2004 (ROLAND) Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Marcel 25 Rue Jules He[...]