Hasbro LAZER TAG Deluxe 1 Player System 71970 manuel d'utilisation

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Un bon manuel d’utilisation

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Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Hasbro LAZER TAG Deluxe 1 Player System 71970 décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

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Tout d'abord, le manuel d’utilisation Hasbro LAZER TAG Deluxe 1 Player System 71970 devrait contenir:
- informations sur les caractéristiques techniques du dispositif Hasbro LAZER TAG Deluxe 1 Player System 71970
- nom du fabricant et année de fabrication Hasbro LAZER TAG Deluxe 1 Player System 71970
- instructions d'utilisation, de réglage et d’entretien de l'équipement Hasbro LAZER TAG Deluxe 1 Player System 71970
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Hasbro LAZER TAG Deluxe 1 Player System 71970 ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Hasbro LAZER TAG Deluxe 1 Player System 71970 et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Hasbro en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Hasbro LAZER TAG Deluxe 1 Player System 71970, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Hasbro LAZER TAG Deluxe 1 Player System 71970, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Hasbro LAZER TAG Deluxe 1 Player System 71970. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    ® ™ * AGES 8+ 71970 Delux e 1 Player Sy s t em Tig er®* recommends ENERGIZER® batteries f or ideal performance. CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play . Thank you f or pur chasing t he L AZER T AG Deluxe 1 Play er Syst em. Please be sure to read and follow all ins tructions carefully before using this product. I[...]

  • Page 2

    Quick St ar t Guide .......................................................................... 1 Introduction ..................................................................................... 2 Batter y Inst allation Information ................................................ 3 T agger™* Unit Illustration ....................................[...]

  • Page 3

    1 " " F or a qui ck, “G rab & Go ” gam e of L aze r T ag ®, simp ly fol low th ese ste ps : 1 . Pr ess t he TRIGGER t o wake your TAGGER up. 2. Verify t hat t he pow er-up SFX are played, and “LT AG” appears on the LCD screen. 3. Press the T rigg er t o s tar t the Classic LAZER TA G “L T AG” game. All player s should pre[...]

  • Page 4

    2 Thank you f or pur chasing t he Lazer T ag® Deluxe 1 Player Sys tem! St ep int o L AZER T AG – wher e video game action comes to life!™* L AZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electr onic T ag™* to become the T ag Mas ter™*! Please be sur e t o r ead [...]

  • Page 5

    Using a Phillips/cr oss head screwdriver , loosen the screw in the batter y compar tment cover of each T AGGER (screw st ays attac hed t o cover). Remove cover . Inser t 6 x 1 .5V “ A A ” or LR6 size alkaline batteries. Replace cover and tighten screw. TO INSER T BA TTERIES IMPOR T ANT : BA TTERY INFORMA TION Please retain this information for [...]

  • Page 6

    T AGGER RIGHT SIDE T AGGER LEFT SIDE T AGGER REAR VIEW HUD (HEADS UP DISPL A Y) Shield Button Launching Tube Receiving Tube 4 LCD Screen Increase/ +10 Button Decrease/ -10 Button Cancel/ Sleep Button 2ndF Button Display/Contrast Button Reset Button Battery Door Reload Lever Indoor/Outdoor Switch TAGGER Speaker Switch (On/Off) Trigger Speaker Access[...]

  • Page 7

    The following buttons are used to enter infor mation int o your T AGGER bef ore, during, and af ter t he g ame. Each button has two functions: its Main Function and its Second F unction. 2ndF: Hold t his button down and quickl y pr ess t hen release any of the other buttons t o per f orm that button’s Second F unction. Pressing and holding 2ndF f[...]

  • Page 8

    HUD (HEADS UP DISPL A Y) Flashes when you are tagged by another player . Flashes when your T AGGER is aimed directly at another player . Flashes when you tag another player . VISUAL CONFIRMA TION SYMBOL S: 1 . Aler t Icons (T agged, Locked-On, Scored, Dang er) 2. Alpha-Numeric Display (Ins truction, Game Type, T ime, Warnings) 3. Multipurpose Bar G[...]

  • Page 9

    TO HOOK UP THE T AGGER T O THE HUD (HEADS UP DISPLA Y) HEADSET SYSTEM Plug this end of t he Connector Cable int o t he HUD (HEADS UP DISPL A Y) Cable Por t. Plug this end of t he Connector Cable into the HUD port on the T AGGER. S TICKERS Several sticker s have been included for you to decorate your T AGGER. Please apply the s tickers anywhere you [...]

  • Page 10

    TO WEAR THE HUD (HEADS UP DISPL A Y) HEADSET SYS TEM 1 . Wake up the TA GGER by pr essing t he TRIGGER. 2. Put the HUD (HEADS UP DISPLA Y) HEADSET on over your head, similar to putting on a pair of sunglasses. T ake the right side of the headband, and s tretch it across t he bac k of you head, and loop it t hrough the holder on the lef t side. Pull[...]

  • Page 11

    Common to all LAZER T AG games are: •Lock-On – Y our on your L CD scr een will blink to indicate that t here is anot her player in your sight. The gr een light icon in the HUD (HEADS UP DISPL A Y) will also f lash. T ag your opponent when you ar e loc k ed-on. •IFF – (Identification, F riend or Foe) Y ou will hear t he sounds “bee-bee-bee[...]

  • Page 12

    •T eam T ags – The Hos t can choose whether tags from your own teammates will or will not af fect you. Make sur e you ask whether the T AG MAS TER has selected T eam T ags or not! T agging members of your own team counts agains t your ranking at the end of t he g ame and in some g ames can hur t your team’s ranking as well. •Alter nate Disp[...]

  • Page 13

    Medic Mode is used to give assist ance t o, or r eceive assis tance from, other player s on your team. It can be used to assist a player who is in danger of being t agged out, or to build-up one of your t eam’s pla yer s int o a “bulldog” by giving t hem the ability to t ake extra t ags. Bulldogs can charg e int o t he middle of the opposing [...]

  • Page 14

    that t he Medic Mode operation has concluded successfully. The actual transfer is per formed via the Receiver Dome. Medic Mode has many benef its, but it also has impor t ant limitations. Please note the f ollowing: - The Assisting Player must respond within 20 seconds of receiving the reques t f or assist ance. - The Assisting Player can never sen[...]

  • Page 15

    1 . Press the TRIGGER to wake up your T AGGER. 2. The T AGGER will make a power -up sound and t hen display t he Main Menu whic h has four options: • L TAG – Play a basic Grab & Go game of Classic LAZER T AG. • JOIN – Join a g ame Hos ted by anot her player . • HOST – Be t he TAG MAS TER and host a game for other players to join. ?[...]

  • Page 16

    • RELD: <##> - Number of reloads available f or each player . Each reload gives you 1 0 additional t ags. This value can be anywhere from 0 t o 99, or unlimited (“UL ”). • MEGA: <##> - Number of Meg a- T ags av ailable for each player . This value can be anywher e fr om 0 (no Meg a- T ags allowed) to 99, or unlimited (“UL ”)[...]

  • Page 17

    the T AG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone g ame (OWNZ, 2TOZ, 3TOZ) the T AG MASTER T AGGER will become t he Zone, not a player T AGGER. When the T -Minus countdown screen has concluded and the T AGGER says “GOOD LUCK!” it will display “ZONE” on the LCD screen and the number of minut es and [...]

  • Page 18

    then press t he OK button and the T AG MAS TER will assign you to the team with t he f ewest players, in order to keep the teams even. NOTE: The team you are assigned t o ma y be dif ferent from the team you reques ted. The T AG MASTER will attempt to honor all t eam requests, but it cannot assign more t han 8 players t o any given team. Players sh[...]

  • Page 19

    player and t heir t eam did in the game. If a player is slow g etting to t he Debrief ing, the T AG MASTER can temporaril y skip over him by pr essing OK t o move on to the next Player TAGGER t o be debriefed. The T AG MASTER will eventually come back t o the skipped T AGGER automaticall y and debrief it. If a player has quit the game, reset t heir[...]

  • Page 20

    1 . CL ASSIC L AZER T AG (L T AG) The object of t his g ame is to be the las t player not tagg ed out. It is an agg ressive, go-get-em type of game. In the Classic LAZER T AG game, all ot her player s are your opponents. [T AG09] Of all t he games you can choose to play , Classic L AZER TAG is the only game that has no hosting or joining at t he be[...]

  • Page 21

    In these games, some of t he ot her players are on the same team as you, while ot hers are on one or two opposing teams. It is im port ant that you work wit h your teammat es in or der t o achieve a high t eam r anking. Do this by helping to protect any of your t eammates who are in dang er of being tagg ed out, and working with your teammates to t[...]

  • Page 22

    • Reloads – 0-99 or Unlimited (default =5) • Mega- T ags – 0-99 or Unlimited (def ault =1 5) • Shields – 0-99 seconds (default =30) • T ags – 1-99 (default =25) • Ranking is individual and team - Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point f or ever y time you’r[...]

  • Page 23

    The Kings on any of the teams are not known t o the other teams, the onl y clue is that the King’s T AGGER will not send out an IFF signal. This prevents enemy player s from snif fing f or his IFF signal, but also makes it easier for them to det ermine that he is in f act t he King once they do find him. These games may require individual players[...]

  • Page 24

    A player may remain in the Zone as long as he/she is not “Neutralized.” When a player t ak es a T ag from any other player , whether he/she is in t he Zone or not, the tagg ed player becomes “Neutr alized” f or 1 5 seconds. The neutralized T AGGER will display “NEUT” wit h a f if teen-second countdown. A neutralized player cannot t ag o[...]

  • Page 25

    • Ranking is individual onl y - Individual ranks are based only on t he player’s accumulated Zone Time. 1 0. 2- TEAMS OWN THE ZONE (2TOZ) AND 1 1 . 3- TEAMS OWN THE ZONE (3TOZ) The object of t he g ame is to accumulat e as much collective Zone Time as possible f or the whole t eam. These two g ames ar e played in the same way as the Individual [...]

  • Page 26

    FCC ST A TEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits ar e designed to provide r easonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy , and, i[...]