Daktronics All Sport 5000 manuel d'utilisation

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Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Daktronics All Sport 5000 décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

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Tout d'abord, le manuel d’utilisation Daktronics All Sport 5000 devrait contenir:
- informations sur les caractéristiques techniques du dispositif Daktronics All Sport 5000
- nom du fabricant et année de fabrication Daktronics All Sport 5000
- instructions d'utilisation, de réglage et d’entretien de l'équipement Daktronics All Sport 5000
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Daktronics All Sport 5000 ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Daktronics All Sport 5000 et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Daktronics en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Daktronics All Sport 5000, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Daktronics All Sport 5000, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Daktronics All Sport 5000. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    All Sport ® 5000 Control Console Operations Manual E D - 1197 6 Re v 16 – 10 Se p tember 2007[...]

  • Page 2

    ED-11976 Product 1196 Rev 16 – 10 September 2007 DA K T R O N I CS , I N C . Copyright © 2003-07 All rights reserved. While every precaution has been ta ken in the preparation of this manual, the publisher assumes no responsibility for errors or omissions. No par t of this book covered by the copyrights hereon may be reproduced or copied in any [...]

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    [...]

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    Table of Contents i Table of Contents Section 1: Introducti on ................................................................................................................ 1 Important Safeguards ................................................................................................................. 1 1.1 Console Ov erview..............[...]

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    ii Table of Contents Reset to First ................................................................................................................. ...........43 Reset Current Segment.......................................................................................................... ...43 Current Segment ....................................[...]

  • Page 6

    Table of Contents iii 5.2 Pitch and Sp eed Keys ........................................................................................................... 65 Pitch Keys ..................................................................................................................... ........... 65 Display Speed .................................[...]

  • Page 7

    iv Table of Contents Possession ..................................................................................................................... ........... 84 In Game/Out of Gam e ............................................................................................................ .. 84 Delete Player ...................................[...]

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    Table of Contents v Score +1, +2, +3, +6, -1 ....................................................................................................... .. 116 Quarter +1 ..................................................................................................................... ......... 117 Time Out On/Off ...................................[...]

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    vi Table of Contents Penalty Times.................................................................................................................. ....... 145 Time Outs...................................................................................................................... .........146 Select Ca ptions................................[...]

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    Table of Contents vii Points ......................................................................................................................... ............ 168 Set +1 ......................................................................................................................... ............ 168 Match Number +1 ....................[...]

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    viii Table of Contents Player ......................................................................................................................... ............ 194 Individual S ubstitution ........................................................................................................ ... 196 Mass Subs titution ........................[...]

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    Table of Contents ix Weight Class ................................................................................................................... ....... 226 Edit Se ttings .................................................................................................................. ......... 227 Time of Day ................................[...]

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    x Table of Contents Default Settings ............................................................................................................... ....... 246 Section 17: Tae Kw on Do Op erati ons....................................................................................... 247 17.1 Tae kwon do Keys ......................................[...]

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    Table of Contents xi 18.4 Menu ........................................................................................................................... .......... 264 New Game ....................................................................................................................... ...... 264 New Code ...............................[...]

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    xii Table of Contents Extras +1 ...................................................................................................................... .......... 285 Extras -1 ...................................................................................................................... ........... 285 Wickets +1 ............................[...]

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    Table of Contents xiii Default Settings ............................................................................................................... ...... 311 Appendix A: Reference Dr aw ings .............................................................................................. 313 Appendix B: Sport In serts ............................[...]

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    [...]

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    Introduction 1 Section 1: Introduction This manual is designed to explain the operation of the All Sport ® 5000 Series console. For questions regarding the safety, installation, operation or serv ice of this system, please refer to the telephone numbers listed on the cover page of this manua l. To fully understand this manua l and the operation of[...]

  • Page 19

    2 Introduction 1.1 Console Overview The All Sport ® 5000 Series console is a state-of-the-art scoring and tim ing system. The console’s liquid crystal display (LCD) will guid e you through the operation of t he system. As a safety feature, this product has a 3 -wire ground type plug equipped with a third (grounding) pin. This plug only fits into[...]

  • Page 20

    Introduction 3 • Add indication of console running from battery backup. Add message at console power up to indicate that AC power was not connected. Add message to LCD and sound beeper when AC power lost • Make shot/play clock horn turn off with reset operation • Make TOD in 24-hour format so it does not shift to mm:ss when hrs are zero • M[...]

  • Page 21

    4 Introduction Version 1.0.5 Release Date: 7 March 2000 • Track sport added • Test code 0001 added • Set TOD to 12:00 when start up so operators will set new time • Added caption control to basketball, volleyball, football, wrestling, and hockey • Added codes for the 2500 series basketball boards • Added previous game scores to volleyb [...]

  • Page 22

    Introduction 5 • The time out timer is blanked and the R TD sent when the timer is stopped • Formatted the specific TOD RTD item numbers as hh:mm:ss • Add PLR F PTS captions team name message cent er (TNMC) for the BB-3000 series scoreboard • Made the captions 1 and 2 control work on the sports of basketball, hockey, volleyball, wrestling, [...]

  • Page 23

    6 Introduction • Fixed “ball on” function to exit when a key was pressed afte r an illegal key value • Fixed problem with hockey shots-on-goal and home player 1 penalty number • Fixed dimming problem causing scoreboard to blank when dim level was changed • Added momentary relay closure setting for analog clock operation in soccer codes [...]

  • Page 24

    Introduction 7 • Modified pitch and speed routines to accept a faster pitch speed within 2 seconds of first reading • Modified auto racing code to use driv er name from ChronX for RTD display purposes • Made several changes to RTD output table • Modified sport menus to have the display dim selection in the main menu after New Code Version 1[...]

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    8 Introduction • Added a new code 6402 for football on hockey 2024 boards • Changed auto racing pylon scoreboard output s for pos 41-45 to use the correct RTD item numbers and display the correct information Version 1.4.1 Release Date: 1 March 2001 • Add outputs for a new MS-2009 to soccer and to footb all • Add basketball and hockey codes [...]

  • Page 26

    Introduction 9 • Added to judo to show the score, penalty, and medical status on the second line of the LCD • Added pitch count keys to pitch and speed code Version 1.4.4 Release Date: 26 July 2001 • Added alternative driver tables for reverse of white-blue to judo, karate, tae kwon do, at driver address 109,110,111 • Change radio channel l[...]

  • Page 27

    10 Introduction • Added 32 column captions for BB-3000 boards for TMFLS/TOL at address 225 • Changed delete of penalty time in hockey so it will scroll penalty time 2 up inst ead of bringing in time from penalty time 3 Version 1.5.1 Release Date: 27 December 2001 • Fixed the timeout indicators so they will clear when th e main clock is starte[...]

  • Page 28

    Introduction 11 • Added full and partial timeouts to BB-2046 • Switched SOG and SAVES position on the BB-2046 as requeste d (by scoreboard design) • Resume game does not restore TOD clock correctly in hockey. Made all sports go to game clock on a new game or resume • Added code 555 for Compulink interface for drag racing displays Version 1.[...]

  • Page 29

    12 Introduction • Added general stats to football for address 28 in code 6611 for the Fargodom e • Changed the default mode to race mode in auto racing • Made codes 6000 and 1000 update the time on t he display after doing a set time • Added code 4701 and made it identical to code 4601. Made code 4601 to work for football boards • Added c[...]

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    Introduction 13 • Added shot clock test to water polo and hockey • Made increment of period in set time so it would blank the q uarter score if scoring by quarter • Added time-outs-left (TOL) to column 15 of the rushing/passing stats boards in football • Added segment E (col 8) to the colon of address 22 for the multi-purpose timer • Adde[...]

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    14 Introduction • Added code 399 for rowing controller • Added weight class with H/G points for win on player foul stat panels to wrestling • Added code 8610 for 8-lane track timing • Added configuration to soccer for display of TOL or penalty • Changed hockey so penalty does not turn off opposite penalty • Added a second segment for co[...]

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    Introduction 15 • Fixed team fouls on stats panels for line 6, guest side did not show on power up or resume game • Added a key to basketball to clear team foul s • Added the period text messages and period descriptions • Added team name captions for FB-2002 for footb all, soccer, and lacrosse • Added speed-of-pitch indicators for mild, m[...]

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    16 Introduction • Added custom code 9606 for the San Francisco 49ers football board • Added code 9100 for BB-2139 basketball board with 12 electronic p layer name captions • Added period digit to soccer for a new SO-2013 board to address 14 (uses addresses 13 and 14) and also to hockey/lacrosse address 14 • Added power-on caption segments t[...]

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    Introduction 17 • Added player names to volleyball and pe nalty times to hockey/handball for the European board codes 9200 and 9400. Added code 9409 for handball with three penalty times • Added display codes D7 and D8 to the compulink inte rface (code 555) for left and right KPH Version 2.1.1 Release Date: 10 March 2005 • Added a code for ru[...]

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    18 Introduction • Changed baseball code to clear ball, strike, outs at top and bottom of inning, and clear of batter and average • Added a key to clear the batter number and batter avera ge • Changed entering of average in baseball, so the value is padded with leading 0’s • Added recovery time keys to wrestling • Changed wrestling so th[...]

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    Introduction 19 • Added captions for baseball codes 5601 and 5602 to match t he captions in football and soccer on address 226 • Added a separate warning time for the partial time outs in basketball • Fixed the advantage time in wrestl ing to update the home and guest advantage areas after an edit. Also fixed the adv time when it was edited t[...]

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    20 Introduction • Fixed a bug in edit of quarter scores in football and basketball. Locks up if a cold key is pressed when waiting for quarter # entry. • Changed baseball to show time/atba t/pitch on time digits and show HE/atbat/pitch on the HE digits. • Added TSI interface code 558 to drag race timing codes.[...]

  • Page 38

    Basic Operations 21 Section 2: Basic Operation 2.1 Console Operation The console face consists of a 2-line x 16-character liquid crystal display (LED), sport specific insert, numeric keypad, operation keys, main cl ock keys, and LEDs for status. In most cases, the top line of the LCD shows the main clock time, directi on the clock is counting, and [...]

  • Page 39

    22 Basic Operations (Continued form previous page) Sport Insert Number Number Code Judo 0G-96891, 0G-98376 Karate 0G-96890, 0G-98374 Pitch and Speed LL-2482 Segment Timer LL-2475 Not applicable Soccer LL-2440 Strikeout 0G-163409 Tae kwon do 0G-96889, 0G-98375 Tennis LL-2483 Track LL-2439 Team Name (TNMC) LL-2441 Volleyball LL-2434 Water Polo 0G-178[...]

  • Page 40

    Basic Operations 23 2.4 Start Up When the LCD Display is as shown, th e following actions may be selected. LCD Display Action AS-5000 v1.0.0 ED-xxxxx The console performs a self-test when it is powered on. During the self-test, a message displays the version of the standard softw are loaded in the console. V = version number and revision number ED [...]

  • Page 41

    24 Basic Operations (Continued from previous page) LCD Display Action nn = last radio channel used Radio chan nn Enter or change If a new code is selected, and the radio option is installed, the consol e prompts for a channel. When Resume Game is used the last channel selected is used. Press <ENTER> to accept the channel number or enter a new[...]

  • Page 42

    Basic Operations 25 Each radio receiver will accept data sent fr om the broadcast channel of it s respective broadcast group. This is selected by setti ng the transmitter radio (from the console) to the respective broadcast group (either 1, 2, 3 or 4). Every radio receiver will also accept data sent from the “Master Broadcast” channel. This is [...]

  • Page 43

    26 Basic Operations LCD Display Action The LCD will toggle these screens RADIO SETTINGS BCAST Y CHAN XX The LCD shows the current radio settings along with a prompt to accept or modify these values. If the radio settings are correct press < ENTER > If these values are incorrect press < CLEA R > If < CLEA R > is pressed to modify t[...]

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    Basic Operations 27 (Continued from previous page) LCD Display Action Enter to accept clear to modify The bottom line shows the current setting Bcast group 1 radio chan 01 The default setting is Broadcast 1 Channel 1 Edit the Broadcast Setting. Use the number keys to enter the desired br oadcast group and press < ENTER > to accept. The asteri[...]

  • Page 45

    28 Basic Operations Single Controller Systems Channel Setting Typically all single controller systems will use the default setting BCAST = 1, CHAN = 1. All radio receivers must be set with a switch setting of 1 wi th the Broadcast 1 (BCAST 1) jumper set. If you suspect interference from a nearby Daktronics system, press < CLEAR > at the “ R[...]

  • Page 46

    Basic Operations 29 Multiple Controller w/Single Broadcast Group Channel Setting Typically all single controller systems will use Broadcast 1 and Channel 1 for the first controller and Channels 2-8 for all remaining cont rollers. All radio receivers must be set with a switch setting corresponding to the consol e controlling t he scoreboard and a Br[...]

  • Page 47

    30 Basic Operations Multiple Controller w/Multiple Broadcast Systems Channel Setting Typically all multiple controller systems will use Broadcast Group 1 Channel 1 for th e first controller in Broadcast Group 1 and Broadcast Group 2 Channel 1 for the first controller in Broadcast Group 2. All other consoles in each group are added sequentially, usi[...]

  • Page 48

    Basic Operations 31 (Continued from previous page) LCD Display Action The bottom line shows default settings. bcast group 1 radio chan 01 Broadcas t Group Channel Setting Control Scoreboards 0 0 All Scoreboards 0 All in BCAST Group 1 1 1-8 Set to corresponding BCAST 1 Channel 0 All in BCAST Group 2 2 1-4 Set to Corresponding BCAST 2 Channel 0 All i[...]

  • Page 49

    32 Basic Operations Enter/Yes The < ENTER/YES *> key has two functions: • Completes an action. The asterisk is a reminder that this key is to be pressed when an asterisk appears on the LCD. • Serves as < YES > for input prompts. Clear/No The < CLEAR/NO > key has two functions: • Clears the LCD of numerical information. • S[...]

  • Page 50

    Basic Operations 33 Set Main Clock LCD Display Action MAIN CLOCK -SET CURR mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second After the main clock has been stopped press < SET MA IN CLOCK > to display the current time of the main clock. To change the time enter the desired time on the number pad and press < ENTER >. Press < CLEA[...]

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    34 Basic Operations (Continued from previous page) LCD Display Action MAIN CLOCK -EDIT BREAK mm:ss * mm:ss = minutes, seconds Press < SET MAIN CLOCK > a third time or the down arrow key to display the configured time for break length. To accept the break length press < YES >. To decline the selection of the break length press < NO &g[...]

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    Basic Operations 35 (Continued from previous page) LCD Display Action MAIN CLOCK -EDIT PRE mm:ss * mm:ss = minutes, seconds Press < SET MAIN CLOCK > a fifth time or the down arrow key to display the configured time for pre- game length. To accept the pre-game length press < YES >. To decline the selection of the pre-game length press &l[...]

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    36 Basic Operations Count Up/Down LCD Display Action MAIN CLOCK-DOWN 1-UP, 2-DOWN up/down = current direction After the main clock has been stopped, the direction of the clock can be set. Press < 1 > or < 2 > to select UP or DOWN (default). Notes: The current direction of the main clock is shown on the top li ne of the LCD. The < COU[...]

  • Page 54

    Basic Operations 37 Shot Clock Control The remote shot clock control box plugs into J7 on the back of the All Sport 5000 console. This unit has a rocker switch for Start/Stop and a momentary button f or reset. When the reset button is pressed, the shot clock timer is changed to the reset val ue and stops the timer from decrementing. The shot clock [...]

  • Page 55

    38 Basic Operations Accessing the Segment Timer Refer to Section 3 for details on running this function of the All Sport 5000 console. Turn on the console. Enter the multi-purpose sp ort code used for the scoreboard in use and press < ENTER >. A list of sport codes can be found in Appendix B . Press the < MENU > key and press the down o[...]

  • Page 56

    Segment Timer 39 Section 3: Segment T imer Sport Insert: LL-2475 (Code 100 is for the dedicated Segment Timer) The Sport Insert drawing is located at the end of this sect ion. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Segm ent Timer ...................................................................................[...]

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    40 Baseball Operations 3.2 Accessing Segment Timer Turn on the console. Enter the multi-purpose sp ort code used for the scoreboard in use and press < ENTER >. A list of sport codes can be found in Appendix B . The segment timer program is accessed through the main menu of ea ch individual sport. The DISPLAY MENU allows the user to start the [...]

  • Page 58

    Segment Timer 41 3.4 Segment Timer Keys Segment No x Time x The < SEGMENT NO x TIME x > key is used to edit each segment’s time. Select the segment to be edited, and enter the time desired. Follow the directions below to a ccomplish this. LCD Display Action SEGMENT: xx TIME EDIT xx = segment number SEGMENT: xx TIME EDIT nn:nn xx = segment n[...]

  • Page 59

    42 Baseball Operations Last Segment This key sets the last segment in a range of segments to run when < START > is pressed. LCD Display Action LAST SEGMENT NN nn = current last segment Press < LAST SEGMENT > and enter the segment to be set as the first segment. Press <ENTER> to accept the time and exit the function. After the segm[...]

  • Page 60

    Segment Timer 43 Copy Range This key sets a range of segments to a specific value. LCD Display Action COPY: nn:nn* SEG xx to yy nn:nn = segment value to be copied xx = starting segment value yy = ending segment value Press <COPY RANGE> and enter the time desired. Press <ENTER> to move to the next field. The asterisk denotes which field [...]

  • Page 61

    44 Baseball Operations Current Segment Press <CURRENT SEGMENT +1> to increment the segment number. Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Custo m 4 First Segment 1 Last Segment 99 Warning Timer 00:00 Display Interval No Auto Stop on Each Segment No [...]

  • Page 62

    Segment Timer 45 New Code LCD Display Action MENU-MAIN NEW CODE? Press <YES> to begin selection of a new code from the ENTER CODE prompt. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Warning Time LCD Display Action Warning time 00:00 00:00 =[...]

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    [...]

  • Page 64

    Baseball Operations 47 Section 4: Baseball Operations Sport Insert: LL-2438 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Ba seball ...............................................[...]

  • Page 65

    48 Baseball Operations LCD Display Action INNING-+1 n n = current setting Press < INNING +1 > to increment the current inning number. The LCD shows the new value. Out +1 The current out number is displayed on the main LCD screen. Press < OUT +1 > to increment the current out number. Press < OUT +1 > to set the out value to 0 when [...]

  • Page 66

    Baseball Operations 49 Ball Count, Strike Count, Clear Count The < BALL COUNT +1 > and < STRIKE COUNT +1 > keys increment the Ball and Strike digits. Pressing the < CLEAR COUNT > key sets the both counts to zero. When the Auto Pitch Increment setting is on, the < BALL COUNT +1 > and < STRIKE COUNT +1 > keys automatical[...]

  • Page 67

    50 Baseball Operations At Bat The < AT BAT > keys turn the home and guest at bat indicators on and off. It also cl ears the ball, strike, and out count and sets batter a nd average to blank when the At Ba t is turned on. LCD Display Action HOME at bat ON Press the home or guest < AT BAT > key to turn on the at bat indicator for that tea[...]

  • Page 68

    Baseball Operations 51 Hits, Errors, Left on Base The home and guest < HITS +1 >, < ERRORS +1 > and < LEFT ON BASE +1 > keys are all used to increment their respective totals. < HITS +1 > is used as an example. LCD Display Action hits: +1 HOME nn nn = current setting Press the appropriate key to increment statistics for the [...]

  • Page 69

    52 Baseball Operations Runs The way that Runs are edited is determined by the Score By Inning setting. If Score By Inning is disabled, only the team tota l can be ed ited. If Score By Inning is enabled the total by inning can be edited and the team total i s automatically upda ted. LCD Display Action team RUNS: edit nn nn = current setting When the[...]

  • Page 70

    Baseball Operations 53 4.3 Menu The <MENU> key allows the user to select from a lis t of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exit the Menu function. The MENU function should be us[...]

  • Page 71

    54 Baseball Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD. Press < NO > to resume the[...]

  • Page 72

    Baseball Operations 55 Pitcher Number home nn nn = current setting Enter the jersey number of the new pitcher and press < ENTER >. Press the down arrow key to scroll to the next selection. clear home pitches y/n? This function clears pitch count statistics and should only be used before t he start of a game or when a new pitcher enters the ga[...]

  • Page 73

    56 Baseball Operations LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program. Press < NO > or the down arrow key to scroll to the next selection. This prompt confirms that[...]

  • Page 74

    Baseball Operations 57 (Continued from previous page) MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press < 0 > through < 9 > or use the arrow keys < Í > < [...]

  • Page 75

    58 Baseball Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*12, 2-24 HOUR Press < 1 > or < 2 > to display the time of day in 12 hour (default) or 24 hour format. Press < ENTER > or the down arrow key to scroll to the next selection. hh:mm:ss = current setting MENU-TIME OF DAY TOD hh:mm:ss* Enter the[...]

  • Page 76

    Baseball Operations 59 LCD Display Action MAIN CLOCK-TIME PERIOD hh:mm:ss hh:mm:ss = current setting Enter the correct amount of time per period in minutes and seconds on the number pad and press < ENTER >. For example, 02:00:00 per game . Error Position On some scoreboards the < ERROR > key can also display the player’s position when[...]

  • Page 77

    60 Baseball Operations Auto Increment Inning The < OUT +1 > key automatically increments the i nning and resets the out number to zero when: • The Auto Inning Increment setting is on. • The Home AT BAT indicator is on. • The current out number is 3. The < OUT +1 > key turns on the Home AT BAT indicator when: • The Auto Inning In[...]

  • Page 78

    Baseball Operations 61 Select SHIFT when real time data (RTD) is us ed to display the inning numbers. SHIFT moves all of the inning numbers and scores left one digit. The innings and scores automaticall y shift when < INNING +1 > is incremented and the inning number exceeds the number of displayed innings. For example: Inning 1 2 3 4 5 6 7 8 [...]

  • Page 79

    62 Baseball Operations Display Time Select if Time or At Bat will be displayed on the scoreboard. Note: This applies only to BA-2001 and BA-2005 scoreboards. LCD Display Action display Time Y/n *Time ←→ At Bat * = current setting Pressing < YES > will select “Time”. Pressing < NO > will select “At Bat”. An asterisk will indi[...]

  • Page 80

    Baseball Operations 63 Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw it ch closes w hen the main clock reaches zero and remains closed until a nonzero value [...]

  • Page 81

    [...]

  • Page 82

    Pitch and Speed 65 Section 5: Pitch and S peed Sport Insert: LL-2482 The Sport Insert drawing is located at the end of t his section. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Pi tch Speed .............................................................................................. Draw ing A-130895 Refer to the i[...]

  • Page 83

    66 Pitch and Speed Blank Time LCD Display Action BLANK TIME MM:SS MM:SS = current blank time This setting determines t he length of time before speed and pitch data is blanked on the display. Set Blank Time to 00:00 to display speed and pitch data continuously. Speed LCD Display Action EDIT SPEED nnn MPH nnn = current speed The < SPEED > key [...]

  • Page 84

    Pitch and Speed 67 Pitch Count Keys (Home and Guest) Pressing one of the pitch count keys will increment the value by one. To edit one of t he values, use < EDIT > as described below. LCD Display Action H. Pitcher edit Strike: nnn nnn = current value To edit one of the pitch count values, press < EDIT > and then press the key of t he it[...]

  • Page 85

    68 Pitch and Speed New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Dimming Menu The Dimming Menu allows the user to cha[...]

  • Page 86

    Pitch and Speed 69 LCD Display Action STALKER GUN TYPE *SPORT ←→ PRO * = current setting If the gun is a stalker type, the next prompt w ill be to select which ty pe of stalker gun is used. Press the left or right arrow key s to select and press < ENTER >. Speed Adjust Coefficient LCD Display Action SPEED ADJUST .nnnn nnnn = current setti[...]

  • Page 87

    70 Pitch and Speed Speed Indicator LCD Display Action Select Indicator 1st NN* mph nn = current setting Select Indicator 2nd NN* mph nn = current setting This setting allows the user to select the speed at which the three speed indicators should light. Speeds below the 1st setting w ill light the 1st indicator. Speeds equal to or greater than the 1[...]

  • Page 88

    Pitch and Speed 71 RTD Item Numbers The Pitch and speed program uses unique RT D item numbers to display speed and pitch information. Items 23-25 display either MPH or KPH dep ending on cycle and display settings. Item # Data 1 MPH x100 2 MPH x10 3 MPH x1 4-19 Pitch type text – 16 characters 20 KPH x100 21 KPH x10 22 KPH x1 23 MPH/KPH x100 24 MPH[...]

  • Page 89

    72 Pitch and Speed Frame Number and Pitch Types The frame number sent with each RTD frame also represents the pitch type (for manual mode). The pitch types for each frame number are shown below. Standard RTD Port configuration: 1,200 Baud Rate, 8 Data Bits, and No Parity for th e Jugs or Stalker Sport gun type. Use a Baud Rate of 9600 for the Stalk[...]

  • Page 90

    Clock Console Operation 73 Section 6: Clock Console Operation Sport Insert 0G-136301 The Sport Insert drawing is located at the end of this sect ion. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Clo ck Console .......................................................................................... Drawing A-136301 R[...]

  • Page 91

    74 Clock Console Operation Set Timer Time LCD Display Action PLAY CLOCK CURR – mm:ss mm:ss = current setting <SET TIMER TIME> sets the current time displayed on the shot clock or play clock timer. Set Reset Time 1 LCD Display Action PLAY CLOCK RESET 1 – mm:ss mm:ss = current setting <SET RESET TIME 1> sets the current Reset 1 value [...]

  • Page 92

    Clock Console Operation 75 6.4 Settings Refer to Section 7 for Basketball Settings. Refer to Section 8 for Football Settings. Note: Only settings that apply to the operat ion of the main clock or shot/play clocks will affect the operation of the clock console.[...]

  • Page 93

    [...]

  • Page 94

    Basketball Operations 77 Section 7: Basketball Operations Sport Insert: LL-2433 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Basketball ..........................................[...]

  • Page 95

    78 Basketball Operations 1.1 Basketball Keys Set Shot Time LCD Display Action SHOT CLOCK-EDIT CURRENT mm:ss* mm:ss = minutes, seconds Press < SET SHOT TIME > to display the configured shot clock time length. To accept the shot clock time length press < YES >. To decline the selection of the shot clock time length press < NO >. To [...]

  • Page 96

    Basketball Operations 79 (Continued on previous page) LCD Display Action SHOT CLOCK-EDIT RESET 2 mm:ss* mm:ss = minutes, seconds Press < SET SHOT TIME > a second time to display the configured time for shot clock Reset 2 length. To accept the shot clock Reset 2 length press < YES >. To decline the selection of the shot clock Reset 2 len[...]

  • Page 97

    80 Basketball Operations LCD Display Action TIME OUTs-SELECT FULL MM:SS mm:ss = minutes, seconds Press < TIME OUT ON/OFF > to display the configured time for full time out length. To accept the full time out length press < YES >. To decline the selection of the full time out length press < NO >. To change the full time out length [...]

  • Page 98

    Basketball Operations 81 Time Out The home and guest < TIME OUT > keys are used to decrement the number of time outs remaining and start the time out clock. The scoreboa rd indicator is turned on when the type of time out is selected (full or partial). The sc oreboard indicator is turned off when the time out clock expires or is stopped. Note[...]

  • Page 99

    82 Basketball Operations Score +1, +2, +3, -1 The home and guest < SCORE +1 >, < SCORE +2 > and < SCORE +3 > keys are used to increment the team score and the < SCORE -1 > key is used to decrement the team score . LCD Display Action TEAM SCORE-+1 HOME nnn nnn = current setting Press the appropriate score key to increment or [...]

  • Page 100

    Basketball Operations 83 Team Fouls +1 LCD Display Action TEAM FOULS-+1 HOME nn nn = current setting Press the home or guest < TEA M FOULS +1 > key to increment the number of team fouls for the corresponding team. The num ber of team fouls stop incrementing at the number of fouls configured for the 1-on-1 or 2-shot bonus. TEAM FOULS-+1 HOME P[...]

  • Page 101

    84 Basketball Operations Bonus Note: Only the types of bonuses that were configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. LCD Display Action HOME BONUS 1-ON-1 Press the home or guest < BONUS > key to turn on the 1-on-1 bonus indicator for that team. HOME BONUS 2-SHOT Press the home or guest < B[...]

  • Page 102

    Basketball Operations 85 Player Note: If player stats are being received from DSTI the keys PLAYER, IND SUB and MASS SUB will be disabled. The LCD will display th e messages shown below when these keys are pressed. LCD Display Action STATS received Key disabled Exit stats mode Y/n? The key disabled message will display for one second and then the &[...]

  • Page 103

    86 Basketball Operations (Continued from previous page) LCD Display Action HOME PLAYER nn S-I F-n* P-nn nn = player number S-I = in game S-o = out of game F-n = number of fouls P-nn = number of points If the player is found, t he play er’s game status and statistics can be changed. To change a player’s statistics: 1. Use the up and down arrow k[...]

  • Page 104

    Basketball Operations 87 Individual Substitution LCD Display Action IND SUB-HOME nn* in for nn* nn = current setting When the home or guest < INDIV. SUB. > key is pressed, this prompt asks the jersey number of the player entering and leaving the game. Enter the jersey number of the play er entering the game on the number pad and press < EN[...]

  • Page 105

    88 Basketball Operations Mass Substitution LCD Display Action MASS SUB-HOME PLAYER 1 nn* nn = current setting After the home or guest < MA SS SUB. > key is pressed the LCD will display a message on the LCD asking for the first of five player num bers that are going into the game. Enter the jersey number on the number pad and press < ENTER [...]

  • Page 106

    Basketball Operations 89 7.1 Edit The < EDIT > key allows the user to select and ed it the following scoreboard fields. Press < EDIT > and the key for the home or guest field to be edited. Time Out Note 1: Only the time outs configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. Note 2: The up and[...]

  • Page 107

    90 Basketball Operations Team Fouls +1 LCD Display Action TEAM FOULS-EDIT HOME nn* nn = current setting Press < EDIT > < TEAM FOULS > for the home or guest team to display the current team foul setting. Enter the correct number of team fouls on the number pad and press < ENTER >. Period +1 LCD Display Action PERIOD-EDIT n* n = cur[...]

  • Page 108

    Basketball Operations 91 7.2 Menu The < MENU > key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than < YES >, < NO >, the arrow keys, and other allowed keys, exit the Menu function. The MENU function should[...]

  • Page 109

    92 Basketball Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Roster submenu and show the first prompt on the LCD. Press < NO > to resume th[...]

  • Page 110

    Basketball Operations 93 LCD Display Action MENU-HOME EDIT PLAYERS? Press < YES > to assign the jersey numbers for all the players in the roster. Press < NO > or the left arrow key to exit the submenu and return to the Main menu. MENU-HOME PLAYER 01 nn* nn = current setting Enter the jersey number for that player from the official roste[...]

  • Page 111

    94 Basketball Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program. Press < NO > or the down arrow key to scroll to the next sel[...]

  • Page 112

    Basketball Operations 95 Edit Settings LCD Display Action MENU-MAIN edit SETTINGS? Press < YES > or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current dat a and exit the Menu. Press the down arrow key to scroll to the next selecti[...]

  • Page 113

    96 Basketball Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-tod * = current setting Press < 1 > or < 2 > to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game. MENU-TIME OF DAY BLANK GAME DATA? If 2-TOD is [...]

  • Page 114

    Basketball Operations 97 Main Clock Note 1: The settings entered for Main Clock are used with the < SET MAIN CLOCK > key. Note 2: The period, break and overtime lengths are used differently depending on the direction of the main clock. For count down, the main cl ock is set to the selected length, decrements towards zero, and stops at zero. F[...]

  • Page 115

    98 Basketball Operations Shot Clock LCD Display Action MAIN CLOCK-TIME RESET mm:ss* mm:ss = current setting This setting is used for the < RESET> button on the remote shot clock control console. Note: The current setting for the < RESET> time displays on the LCD until the first number key is pressed. Enter the correct amount of reset ti[...]

  • Page 116

    Basketball Operations 99 Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST < TIME OUT > keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for < TIME OUT ON/OFF >, enter zero for the time. Note 3: The number for each type of time out mu st be manually enter[...]

  • Page 117

    100 Basketball Operations (Continued from previous page) LCD Display Action TIME OUTS-MODE PARTIAL n* n = current setting Enter the number of partial time outs on the number pad and press < ENTER >. TIME OUTS-TIME PARTIAL mm:ss* mm:ss = current setting Enter the amount of time for a partial time out in minutes and seconds on the number pad an[...]

  • Page 118

    Basketball Operations 101 Team Fouls LCD Display Action TEAM FOULS-MODE UPDATE PLAYER? This feature must be enabled for all player-foul- points panels. Press < YES > to allow entry of a play er number after the home or guest team fouls are incremented or decremented. Press < NO > to prevent entry of a player number. TEAM FOULS-MODE 1-ON[...]

  • Page 119

    102 Basketball Operations Select Team Foul Display LCD Display Action team fouls show on stats? Y This menu option allows t he selection of show ing team fouls on line 6 of the player stats panel. To accept display of team fouls, press < YES >. To decline display of team fouls, press < NO >. Score by Quarter LCD Display Action Score by [...]

  • Page 120

    Basketball Operations 103 The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw it ch closes w hen the ma[...]

  • Page 121

    104 Basketball Operations Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Number of Periods 4 Tenth of a Second Yes Period Len g th 8:00 Break Len g th 10:00 Overtime Len g th 5:00 Shot Clock Reset 0:45 Shot Clock S y nc with Yes Shot Clock Auto Blank Yes Full Tim[...]

  • Page 122

    Football Options 105 Section 8: Football Operations Sport Insert: LL-2437 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Football ..................................................[...]

  • Page 123

    106 Football Options LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> to display the configured time for full time out length. To accept the full time out length, press <YES> . To decline the selection of the full time out length, press <NO>. To change the full time out length, enter t[...]

  • Page 124

    Football Options 107 LCD Display Action PLAY CLOCK-EDIT CURR mm:ss mm:ss = minutes, seconds Press <SET PLAY CLOCK> to display the configured time for overtime length. To accept the play clock time length, press <YES> . To decline the selection of the play clock time length, press <NO>. To change the play clock time length and set [...]

  • Page 125

    108 Football Options (Continued from previous page) LCD Display Action PLAY CLOCK-EDIT RESET 2 mm:ss mm:ss = minutes, seconds Press <SET PLAY CLOCK> a second time to display the configured time for overtime length. To accept the play clock reset 2 length, press <YES> . To decline the selection of the play clock reset 2 length, press <[...]

  • Page 126

    Football Options 109 Quarter +1 LCD Display Action quarter-+1 n n = current setting Press <QUA RTER +1> to increment the quarter number. The full time outs are automatically reset at halftime. quarter-Swap → n Y/N nn = current setting When the quarter number incr ements to 2 or 4 the PLA Y DIRECTION can be changed. Press <YES> to chan[...]

  • Page 127

    110 Football Options Ball On The <BALL ON> key is used to manually enter the fiel d position (yard line) of the ball. If Auto Calculate is on, SIDE OF FIELD must be selected first. LCD Display Action BALL ON nn* nn = current setting If Auto Calculate is on, SIDE OF FIELD must be selected first. Enter the field position (yard line) of the ball[...]

  • Page 128

    Football Options 111 Note 1: Only the types (full or partial) of time outs that were configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. Note 2: The up and down arrow keys can also be us ed to select the full and partial t ime outs. LCD Display Action TIME OUT-HOME FULL n n = current setting Press <TIME[...]

  • Page 129

    112 Football Options Score +1, +2, +3, +6, -1 The home and guest <SCORE +1>, <SCORE +2>, <SCORE +3> and <SCORE +6> keys are used to increment the team score and the <SCORE -1> key is used to decrement the team score. These keys will also blank the BALL ON, DOWN, and TO GO values when pressed. LCD Display Action TEAM SC[...]

  • Page 130

    Football Options 113 (Continued from previous page) LCD Display Action SIDE OF FIELD 1= ← 3= → Selects the current side of field for ball placement. Press 1 or the left arrow to set side of field to left. Press 3 or the right arrow to set side of field to right. BALL ON nn* nn = current setting Enter the field position (yard line) of the ball a[...]

  • Page 131

    114 Football Options (Continued from previous page) LCD Display Action BALL ON nn ILLEGAL VALUE nn = current setting ILLEGA L VA LUE displays w hen the BA LL ON value is greater than the CENTER FIELD value entered in the settings menu. Enter the correct field posit ion (yard line) of the ball and press < ENTER >. The down is automatically set[...]

  • Page 132

    Football Options 115 Yards Passing Press < YARDS PASSING > to manually enter the number of passing yards gained or lost on a play. LCD Display Action passing -home yards nn nn = current setting Enter the number of passing yards gained or lost on a play and press < ENTER >. Press <CLEAR > twice to clear changes and return to the ga[...]

  • Page 133

    116 Football Options 8.2 Edit The <EDIT> key allows the user to select and ed it the following scoreboard fields. Press <EDIT> and the key for the home or guest field to be edited. Time Out Note 1: Only the time outs configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. Note 2: The up and down ar[...]

  • Page 134

    Football Options 117 Quarter +1 LCD Display Action quarter-EDIT n* n = current setting Press <EDIT> <QUARTER +1> to display the current quarter setting. Enter the correct quarter number on the number pad and press <ENTER> . The full time outs may be reset. Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minute[...]

  • Page 135

    118 Football Options 8.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exits the Menu function. The MENU function should be used[...]

  • Page 136

    Football Options 119 Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press <YES> or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD. Press <NO> to resume the game [...]

  • Page 137

    120 Football Options LCD Display Action HOME-TEAM abbr aaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be installed to enter the Team Name Message Center (TNMC) settings. The TNMC is updated after each selection is completed. Use the COLUMNS, ROWS and STROKE keys to select the WIDTH, HEIGHT and FONT of the TNMC. The defaults are 48 columns, 8 row[...]

  • Page 138

    Football Options 121 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. MENU-D[...]

  • Page 139

    122 Football Options (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press < 0 > through < 9 > or use the arrow keys &[...]

  • Page 140

    Football Options 123 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu. MENU-TIME OF DAY 1*12, 2-24 HOUR Press <1> or <2> to display [...]

  • Page 141

    124 Football Options 8.4 Settings The user can edit the following settings when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the <SET MAIN CLOCK> key. Note 2: The period, break, and overtime lengths are used differently depending on the direction of the main clock. Fo[...]

  • Page 142

    Football Options 125 (Continued from previous page) LCD Display Action MAIN CLOCK-TIME OVERTIME mm:ss mm:ss = current setting Set the amount of time for the overtime periods. Enter the correct amount of time for overtime periods in minutes and seconds on the number pad and press <ENTER> . For example, 5:00. Play Clock The PLAY CLOCK setting i[...]

  • Page 143

    126 Football Options Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST <TIME OUT> keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for <TIME OUT ON/OFF>, enter zero for the time. Note 3: The number for each type of time out mu st be manually entered for a[...]

  • Page 144

    Football Options 127 (Continued from previous page) LCD Display Action TIME OUTS-MODE SHOW ON MAIN? n n = current setting Press <YES> to display the time out time on the LCD and the main clock digits of the scoreboard while the time out clock is active. Press <NO> to display the time out time on the LCD only. Center of Field Yard Line L[...]

  • Page 145

    128 Football Options Select Captions LCD Display Action Select captions On 1 ← → 2 off This menu option allows for the controlled backlit captions to be turned ON/OFF. Press the < 1 > key to select ON and OFF for captions controlled by control #1. Press the < 2 > key to select ON and OFF for captions controlled by control #2. Score [...]

  • Page 146

    Football Options 129 The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw itch closes when the main cloc[...]

  • Page 147

    130 Football Options Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Tenth of a Second No Period Length 8:00 Break Length 10:00 Overtime Length 5:00 Play Clock Reset 1 0:25 Play Clock Reset 2 0:25 Play Clock Reset On Stop No Full Time Outs 3 Full Time Out 1:00 Par[...]

  • Page 148

    Hockey Options 131 Section 9: Hockey Operations Sport Insert: LL-2436 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Hockey ........................................................[...]

  • Page 149

    132 Hockey Options LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> to display the configured time for full time out length. To accept the full time out length, press <YES> . To decline the selection of the full time out length, press <NO> . To change the full time out length, enter th[...]

  • Page 150

    Hockey Options 133 Period +1 LCD Display Action period +1 n n = current setting Press <PERIOD +1> to increment the period number. A prompt showing period number display s briefly. Penalty LCD Display Action HOME penalty ON Press the home or guest <PENA LTY> key, to turn on the penalty indicator for that team. HOME penalty OFF To turn of[...]

  • Page 151

    134 Hockey Options LCD Display Action TIME OUT-HOME FULL? n n = current setting Press <TIME OUT> to display the number of full time outs remaining. To accept the full time out and start the time out clock, press <YES> . Full time out decrements. To decline the selection of a full time out, press <NO> . Full time out does not decre[...]

  • Page 152

    Hockey Options 135 Player Penalty LCD Display Action home plyr/pen 1 pnn pn nn:nn nn = current setting Press < PLAYER PENA LTY > to add a new penalty or edit an existing penalty for the home or guest team. To edit an existing penalty, use the up and down arrow keys to scroll to the desired penalty and press < ENTER >. Enter the jersey n[...]

  • Page 153

    136 Hockey Options Set Main Clock LCD Display Action MAIN CLOCK -SET CURR mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second After the main clock has been stopped, press < SET MA IN CLOCK > to display the current time of the main clock. To change the time, enter the desired time on the number pad and press < ENTER >. Press < CLE[...]

  • Page 154

    Hockey Options 137 Clear All Penalties Press <CLEAR ALL PENALTIES> to delete all of the penalties for the home or guest team. LCD Display Action HOME PLYR/PEN CLEAR ALL Y/N? Press <YES> to clear the penalties for all players in the roster. Press <NO> to decline the selection and return to the game. Delete Penalty Press <DELETE [...]

  • Page 155

    138 Hockey Options LCD Display Action TIME OUT-HOME FULL n* n = current setting Press <EDIT> <TIME OUT> for the home or guest team to display the current setting of partial time outs remaining. Enter the correct number of full time outs on the number pad and press <ENTER> . TIME OUT-HOME PARTIAL n* n = current setting Press <ED[...]

  • Page 156

    Hockey Options 139 Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minutes, seconds Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs. Enter the correct time on the number pad and press <ENTER> . TIME OUT- edit PARTIAL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF[...]

  • Page 157

    140 Hockey Options New Code LCD Display Action MENU-MAIN NEW CODE? Press <YES> to begin selection of a new code from the ENTER CODE prompt. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Home Roster, Guest Roster Home Roster and Guest Roster a[...]

  • Page 158

    Hockey Options 141 (Continued from previous page) LCD Display Action HOME-TEAM abbr aaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed. Use the COLUMNS, ROWS and STROKE keys to select the WIDTH, HEIGHT and FONT of the TNMC. The d[...]

  • Page 159

    142 Hockey Options LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press <YES> to exit the sport code and run the segment timer program. Press <NO> or the down arrow key to scroll to the next selection. This prompt confirms that the use[...]

  • Page 160

    Hockey Options 143 Edit Settings LCD Display Action MENU-MAIN edit SETTINGS? Press <YES> or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Refer to Section 9.5 Settings. Press <NO> to resume the game in progress using the current data and ex it the Menu. Press the down arrow key to scrol[...]

  • Page 161

    144 Hockey Options LCD Display Action MENU-TIME OF DAY BLANK GAME DATA? I f 2-tod is selected, this message will be display ed. Press <ENTER> to blank all game data on the scoreboard except for the Time of Day digits. 9.5 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Cl[...]

  • Page 162

    Hockey Options 145 (Continued from previous page) LCD Display Action ' MAIN CLOCK-TIME BREAK mm:ss mm:ss = current setting Set the amount of time between periods. Enter the correct amount of time for break length in minutes and seconds on the number pad and press <ENTER> . For example, 1:00. MAIN CLOCK-TIME OVERTIME mm:ss mm:ss = current[...]

  • Page 163

    146 Hockey Options Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST <TIME OUT> keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for <TIME OUT ON/OFF>, enter zero for the time. Note 3: The number for each type of time out mu st be manually entered for an [...]

  • Page 164

    Hockey Options 147 (Continued from previous page) LCD Display Action TIME OUTS-MODE SHOW ON MAIN? n n = current setting Press <YES> to display the time out time on the LCD and the main clock digits of the scoreboard while the time out clock is active. Press <NO> to display the time out time on the LCD only. Select Captions LCD Display A[...]

  • Page 165

    148 Hockey Options Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw itch closes when the main clock reaches zero and remains closed until a nonzero value is ent[...]

  • Page 166

    Soccer Operations 149 Section 10: Soccer Operations Sport Insert: LL-2440 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Block Diagrams, A/S5000/ 3000, Outdoor Sports .....................[...]

  • Page 167

    150 Soccer Options 10.1 Soccer Keys Time Out On/Off <TIME OUT ON/OFF> stops and starts the time out clock. The length of both the ful l and partial time outs can al so be changed when the time out clock is stopped. LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> to display the configured ti[...]

  • Page 168

    Soccer Operations 151 (Continued from previous page) LCD Display Action TIME OUT-SELECT PARTIAL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> a second time to display the configured time for partial time out length. To accept the partial time out length and press <YES> . To decline the selection of t he partial time out length,[...]

  • Page 169

    152 Soccer Options Time Out The home and guest <TIME OUT> keys are used to decrement the number of time outs remaining and start the time out clock. The scoreboa rd indicator is turned on when the type of time out is selected (full or partial). The sc oreboard indicator is turned off when the time out clock expires or is stopped. Note 1: Only[...]

  • Page 170

    Soccer Operations 153 Score +1, -1 The home and guest <SCORE +1> and <SCORE -1> keys are used to increment and decrement the team score. LCD Display Action TEAM SCORE: +1 HOME nnn nnn = current setting Press the appropriate score key to increment or decrement the score for the home or guest team. The LCD shows w hich key w as pressed an[...]

  • Page 171

    154 Soccer Options Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minutes, seconds Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs. Enter the correct time on the number pad and press <ENTER> . TIME OUTs-edit PARTIAL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF[...]

  • Page 172

    Soccer Operations 155 Score +1, -1 LCD Display Action TEAM SCORE: EDIT HOME nnn* nnn = current setting Press <EDIT> and either of the SCORE keys for the home or guest team to display the current team score setting. Enter the correct team score on the number pad and press <ENTER> . Other Increment and Decrement Keys The home and guest &l[...]

  • Page 173

    156 Soccer Options New Game LCD Display Action MENU-MAIN NEW GAME? Press <YES> to clear all of the program data for the last game played or the game in progress and begin running the selected sport. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selectio[...]

  • Page 174

    Soccer Operations 157 (Continued from previous page) LCD Display Action HOME-TEAM NAME aaaaaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed. Use the COLUMNS, ROWS and STROKE keys to select the WIDTH, HEIGHT and FONT of the TNMC.[...]

  • Page 175

    158 Soccer Options (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press <YES> to exit the sport code and run the segment timer program. Press <NO> or the down arrow key to scroll to the next selection. Th[...]

  • Page 176

    Soccer Operations 159 Settings LCD Display Action MENU-MAIN edit SETTINGS? Press <YES> or the right or left arrow key to select the Edit Settings submenu and show the first prompt on the LCD. Refer to Section 10.4 . Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to [...]

  • Page 177

    160 Soccer Options (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-tod * = current setting Press <1> or <2> to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game. MENU-TIME OF DAY BLANK GAME DATA? If 2-tod is selected, [...]

  • Page 178

    Soccer Operations 161 (Continued from previous page) LCD Display Action MAIN CLOCK-TIME BREAK mm:ss mm:ss = current setting Set the amount of time between periods. Enter the correct amount of time for break length in minutes and seconds on the number pad and press <ENTER> . For example, 1:00. Corner Kicks, Saves, or Fouls Select whether to di[...]

  • Page 179

    162 Soccer Options LCD Display Action TIME OUTS-MODE FULL n n = current setting Enter the number of full time outs on the number pad and press <ENTER> . TIME OUTS-TIME FULL mm:ss mm:ss = current setting Enter the amount of time for a full time out in minutes and seconds on the number pad and press <ENTER> . For example, 1:00. TIME OUTS-[...]

  • Page 180

    Soccer Operations 163 Display Penalty/TOL LCD Display Action Display Mode Penalty* TOL This selection allows the oper ator to decide w hether or not to display the penalty or TOL on the penalty digits. The asterisk sign ( * ) indicates current selection Use the right or left arrow key s (  /  ) or any number key to change the selection, and t[...]

  • Page 181

    164 Soccer Options The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw itch closes when the main clock [...]

  • Page 182

    Tennis Operations 165 Section 11: T ennis Operations Sport Insert: LL-2483 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Block Diagrams, A/S5000/ 3000, Outdoor Sports ............................................. Drawing A-124690 Inse[...]

  • Page 183

    166 Tennis Operations Matches Won +1 LCD Display Action Matches won +1 Top nn Nn = current matches won Press <MATCHES WON +1> to increment the matches won for the current team. Games Won LCD Display Action GAMES WON +1 TOP N Press <GA MES WON +1> to increment the number of games won in the current set for the respective player. Point Th[...]

  • Page 184

    Tennis Operations 167 Reset Match LCD Display Action TOP=nn BOT=nn RESET MATCH? nnn = current setting Press <ENTER> to reset the current match. All set scores and current game score will be cleared and the set number will be set to 1. Reset Game Score Press < RESET GAME SCORE > to reset the player points values for the current game. Mat[...]

  • Page 185

    168 Tennis Operations Games Won LCD Display Action GAMES WON EDIT SET 1 TOP N nn = current setting Press <EDIT> <GA MES WON +1> to edit the number of games won in the current set for the respective player. Press the up or down arrow keys to move through the games won for sets other than the current set. Press the number keys to edit any[...]

  • Page 186

    Tennis Operations 169 Matches Won LCD Display Action Matches Won: EDIT Top nn Nn = current matches won Press <EDIT> <MATCH WON +1 > to edit the current matches won for the selected team. 11.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to s[...]

  • Page 187

    170 Tennis Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press <YES> or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD. Press <NO> to resume the game[...]

  • Page 188

    Tennis Operations 171 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. MENU-[...]

  • Page 189

    172 Tennis Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press < 0 > through < 9 > or use the arrow keys [...]

  • Page 190

    Tennis Operations 173 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu. MENU-TIME OF DAY 1*12, 2-24 HOUR Press <1> or <2> to display[...]

  • Page 191

    174 Tennis Operations 11.4 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the <SET MAIN CLOCK> key. Note 2: The period length is used differently depending on the direction of the main clock. For count down,[...]

  • Page 192

    Tennis Operations 175 The possible settings for switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw itch closes when the main clock r[...]

  • Page 193

    [...]

  • Page 194

    Track Operations 177 Section 12: T rack Operations Sport Insert: LL-2439 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Block Diagrams, A/S5000/ 3000, Outdoor Sports ......................[...]

  • Page 195

    178 Track Operations If you do not know the code number to enter for your scoreboard, refer to Appendix B in t his manual. If you do not know the model number of your scoreboard, refer to the Installation and Maintenance manual provided with the scoreboard. 12.1 Track Keys Reset LCD Display Action TIME 0:05.15 ↑ ENTER TO RESET n = current setting[...]

  • Page 196

    Track Operations 179 Place LCD Display Action PLACE:N n = current setting Press <PLA CE> to set the place of the runner in the lane specified on the scoreboard. PLACE: N EXTERNAL TIMER n = current setting This message is displayed when an external timer code is selected. Use the external timer to modify the value. Home and Guest 1 Score The H[...]

  • Page 197

    180 Track Operations Guest 2 and Guest 3 Score (Event/Heat) The function of the Guest 2 and Guest 3 score keys depends on the GUEST 2,3 VALUE in EDIT SETTINGS . Refer to Section 12.4 . LCD Display Action EVENT - EDIT nnn nnn = current setting If the value of Guest 2 and 3 in the settings menu is set to event/heat, and the manual timing code is sele[...]

  • Page 198

    Track Operations 181 Score +1 The home and guest 1 and 2 <SCORE +1> keys are used to increment the team score. LCD Display Action TEAM SCORE-+1 HOME nnn nnn = current setting Press the appropriate score key to increment or decrement the score for the home or guest team. The LCD shows w hich key w as pressed and the new value for the team scor[...]

  • Page 199

    182 Track Operations New Game LCD Display Action MENU-MAIN NEW GAME? Press <YES> to clear all of the program data for the last game played or the game in progress and begin running the selected sport. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next select[...]

  • Page 200

    Track Operations 183 (Continued from previous page) LCD Display Action HOME-TEAM NAME aaaaaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed. Use the COLUMNS, ROWS and STROKE keys to select the WIDTH, HEIGHT and FONT of the TNMC. [...]

  • Page 201

    184 Track Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press <YES> to exit the sport code and run the segment timer program. Press <NO> or the down arrow key to scroll to the next selection. [...]

  • Page 202

    Track Operations 185 Edit Settings LCD Display Action MENU-MAIN EDIT SETTINGS? Press <YES> or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Refer to Section 12.4 . Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to t[...]

  • Page 203

    186 Track Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-TOD * = current setting Press <1> or <2> to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game. MENU-TIME OF DAY BLANK GAME DATA? If 2-tod is selected[...]

  • Page 204

    Track Operations 187 (Continued from previous page) LCD Display Action Notes: If Event/Heat is selected, the Event/Heat value will be updated automatically when an external timer code is used. Use the SCORE setting if you do not w ant the values to be updated externa lly in an external timer code. Switch Output The All Sport 5000 series console has[...]

  • Page 205

    188 Track Operations (Continued from previous page) Setting Result 2-CLOCK STOP SWITCH OUTPUT=n 2-CLOCK STOP? n = current setting The switch closes w hen the main clock is stopped and opens when the main clock is running. External devices are disabled when the main clock is running. 3-MAIN HORN SWITCH OUTPUT=n 3-MAIN HORN? n = current setting The s[...]

  • Page 206

    Volleyball Operations 189 Section 13: V olleyball Operations Sport Insert: LL-2434 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Block Diagrams, A/S5000/ 3000, BB, VB & WR #1 ........[...]

  • Page 207

    190 Volleyball Operations 13.1 Volleyball Keys Time Out On/Off <TIME OUT ON/OFF> stops and starts the time out clock. The length of both the ful l and partial time outs can al so be changed when the time out clock is stopped. LCD Display Action TIME OUTs-SELECT FULL? MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> to display the [...]

  • Page 208

    Volleyball Operations 191 LCD Display Action TIME OUT-HOME FULL n n = current setting Press <TIME OUT> to display the number of full time outs remaining. To accept the full time out and start the time out clock, press <YES> . Full time out decrements. To decline the selection of a full time out, press <NO> . Full time out does not[...]

  • Page 209

    192 Volleyball Operations Score +1, -1 The home and guest <SCORE +1> and <SCORE -1> keys are used to increment and decrement the team score. LCD Display Action TEAM SCORE: +1 HOME nnn nnn = current setting Press the appropriate score key to increment or decrement the score for the home or guest team. The LCD shows w hich key w as presse[...]

  • Page 210

    Volleyball Operations 193 (Continued from previous page) LCD Display Action HOME PLAYER nn NOT FOUND, ADD? nn = current setting If the player is not in the roster, this prompt asks if the player should be added. Press < YES > to add the player to the roster and credit the play to that player. Press < NO > to decline the entry of the pla[...]

  • Page 211

    194 Volleyball Operations Player Note: If player stats are being received from DSTI the keys PLAYER, IND SUB, and MASS SUB will be disabled. The LCD will display th e messages shown below when these keys are pressed. LCD Display Action STATS received Key disabled Exit stats mode Y/n? The key disabled message will display for one second and then the[...]

  • Page 212

    Volleyball Operations 195 (Continued from previous page) LCD Display Action HOME PLAYER nn S-n a-nn* k-nn nn = player number S-I = in game S-o = out of game a-nn = number of aces k-nn = number of kills b-nn = number of blocks d-nn = number of digs If the player is found, t he play er’s game status and statistics can be changed. To change a player[...]

  • Page 213

    196 Volleyball Operations Individual Substitution LCD Display Action IND SUB-HOME nn* in for nn* nn = current setting When the home or guest <INDIV. SUB.> key is pressed, this prompt asks the jersey number of the player entering and leaving the game. Enter the jersey number of the play er entering the game on the number pad and press <ENTE[...]

  • Page 214

    Volleyball Operations 197 Mass Substitution LCD Display Action MASS SUB-HOME PLAYER 1 nn* nn = current setting After the home or guest <MA SS SUB> key is pressed, the LCD will display a message on the LCD asking for the first of six player numbers that are going into the game. Enter the jersey number on the number pad and press <ENTER> [...]

  • Page 215

    198 Volleyball Operations 13.2 Edit The <EDIT> key allows the user to select and ed it the following scoreboard fields. Press <EDIT> and the key for the field to be edited. Match Number +1, Games +1 The <MATCH NUMBER +1> and <GAMES +1> keys are edited in the same ways. <GAME +1> is used as an example. LCD Display Actio[...]

  • Page 216

    Volleyball Operations 199 Score +1, -1 LCD Display Action TEAM SCORE: EDIT HOME nnn* nnn = current setting Press <EDIT> and either of the SCORE keys for the home or guest team to display the current team score setting. Enter the correct team score on the number pad and press <ENTER> . Games Won +1 LCD Display Action GAMES WON: edit HOME[...]

  • Page 217

    200 Volleyball Operations Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minutes, seconds Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs. Enter the correct time on the number pad and press <ENTER> . TIME OUT- edit PARTIAL MM:SS mm:ss = minutes, seconds Press <TIME OUT[...]

  • Page 218

    Volleyball Operations 201 New Code LCD Display Action MENU-MAIN NEW CODE? Press <YES> to begin selection of a new code from the ENTER CODE prompt. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Home Roster, Guest Roster Home Roster and Guest R[...]

  • Page 219

    202 Volleyball Operations (Continued from previous page) LCD Display Action HOME-TEAM abbr aaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed. Use the COLUMNS, ROWS and STROKE keys to select the WIDTH, HEIGHT and FONT of the TNMC[...]

  • Page 220

    Volleyball Operations 203 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. M[...]

  • Page 221

    204 Volleyball Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press <0> through <9> or use the arrow keys [...]

  • Page 222

    Volleyball Operations 205 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show t he first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu. MENU-TIME OF DAY 1*12, 2-24 HOUR Press <1> or <2> to di[...]

  • Page 223

    206 Volleyball Operations 13.4 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the <SET MAIN CLOCK> key. Note 2: The period, break, and overtime lengths are used differently depending on the direction of the [...]

  • Page 224

    Volleyball Operations 207 Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST <TIME OUT> keys, enter zero for the number of time outs. Note 2 If a full or partial time out is not needed for <TIME OUT ON/OFF>, enter zero for the time. LCD Display Action TIME OUTS-MODE FULL n* n = current setting Enter the [...]

  • Page 225

    208 Volleyball Operations Team Stats UPDATE PLAYER? UPDATE PLAYER? allows the entry of a player number after the home or guest team aces, kills, blocks or digs are incremented or decrem ented. This feature must be enabled for all player-foul-points panels. LCD Display Action TEAM stats-MODE UPDATE PLAYER? n n = current setting This feature must be [...]

  • Page 226

    Volleyball Operations 209 (Continued from previous page) LCD Display Action user def 1 = n 2 - kills n = current setting user def 1 = Team Score user def 1 = Player/Foul Press <2> or use the left and right arrow key s to scroll to KILLS . Press <YES> to display KILLS on the scoreboard. Press <NO> to decline the selection and retur[...]

  • Page 227

    210 Volleyball Operations Select Captions LCD Display Action Select captions on 1 ← → 2 off This menu option allows for the controlled backlit captions to be turned ON/OFF. Press the < 1 > key to select ON and OFF for captions controlled by control #1. Press the < 2 > key to select ON and OFF for captions controlled by control #2.[...]

  • Page 228

    Volleyball Operations 211 Switch Output The All Sport 5000 series console has a switch that can be used t o drive a number of different devices. The switch can be configured to operate under different settings. The default setting is 1-CLOCK= 0. To display the switch setting that you want to select: Press the number (0,1,2,3) key as a shortcut or u[...]

  • Page 229

    212 Volleyball Operations Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Period Length 60:00 Break Length 3:00 Update Player No User Def 1 Aces User Def 2 Kills Full Time Outs 2 Full Time Out 0:30 Partial Time Outs 0 Partial Time Out 0:00 Main Clock Mode Tenths N[...]

  • Page 230

    Wrestling Operations 213 Section 14: W restling Operations Sport Insert: LL-2435 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D . Reference Draw ings: Block Diagrams, A/S5000/ 3000, BB, VB & WR #1 ..........[...]

  • Page 231

    214 Wrestling Operations 14.1 Wrestling Keys Match Number +1 LCD Display Action match- +1 n n = current setting Press <MA TCH +1> to increment the match number. A prompt showing match number display s briefly. Weight class 01 nnn nnn = weight class If weight classes are selected, a prompt to select a weight class w ill be show n on the LCD. U[...]

  • Page 232

    Wrestling Operations 215 Set Main Clock (Period Times) LCD Display Action MAIN CLOCK -SET CURR mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second After the main clock has been stopped, press < SET MA IN CLOCK > to display the current time of the main clock. To change the time, enter the desired time on the number pad and press < ENTER[...]

  • Page 233

    216 Wrestling Operations Home Advantage, Guest Advantage, Stop Advantage Clock LCD Display Action time n:nn ↓ AD TM n:nn.n >g n:nn = main clock n:nn.n = advantage timer g or h = guest or home The main clock must be running to use the advantage timer. Press the <HOME (GREEN) A DVANTA GE> or <GUEST (RED) A DVA NTAGE> key to start the[...]

  • Page 234

    Wrestling Operations 217 Team Score +1, -1 LCD Display Action team score- +1 home = n n = current setting Press <SCORE +1> or <SCORE -1> to increment or decrement the home or guest team score. A prompt showing total score w ill display briefly . Pressing a < TEAM SCORE > key will cause the team scores to show up on the LCD (TM w i[...]

  • Page 235

    218 Wrestling Operations Start/Stop Injury Time LCD Display Action g injury n:nn AD TM n:nn.n >g n:nn = injury timer n:nn.n = advantage timer g or h = guest or home The maximum allowed injury time is set for each competitor at the beginning of a match and reset to this time when the Reset Match function is performed. When enabled, the injury tim[...]

  • Page 236

    Wrestling Operations 219 LCD Display Action TOD 11:36:23 et The console will display the time of day , elapsed time of match, and points scored in the match. This will display until a key is pressed. Start/Stop Blood Time LCD Display Action g blood n:nn AD TM n:nn.n >g n:nn = blood timer n:nn.n = advantage timer g or h = guest or home The maximu[...]

  • Page 237

    220 Wrestling Operations Start/Stop Recovery Time LCD Display Action RECOVERY n:nn AD TM n:nn.n >g n:nn = recovery timer n:nn.n = advantage timer The recovery time is set to the configured recovery time for each competitor when the <STA RT RECOVERY TIME> key is pressed. When enabled, the recovery times are displayed in the main clock digit[...]

  • Page 238

    Wrestling Operations 221 LCD Display Action AD TM guest mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second Press <EDIT> <GUEST AD VANTA GE> to display the current advantage time fo r the guest competitor. Enter the advantage time fo r the guest competitor on the number pad and press <ENTER> . Press <CLEAR > twice to cle[...]

  • Page 239

    222 Wrestling Operations LCD Display Action TEAM score-edit HOME nnn nnn = current setting Press <EDIT> and the appropriate statistic key to display the current setting. For example, <TEA M SCORE +1, -1>. Enter the correct number on the number pad and press <ENTER> .[...]

  • Page 240

    Wrestling Operations 223 14.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys, exits the Menu function. The MENU function should b[...]

  • Page 241

    224 Wrestling Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press <YES> or the right or left arrow key to select the Home or Guest Roster submenu and show the first prompt on the LCD. Press <NO> to resume the ga[...]

  • Page 242

    Wrestling Operations 225 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. ME[...]

  • Page 243

    226 Wrestling Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press <0> through <9>, or use the arrow keys [...]

  • Page 244

    Wrestling Operations 227 Edit Settings LCD Display Action MENU-MAIN edit SETTINGS? Press <YES> or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Refer to Section 14.4 . Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll [...]

  • Page 245

    228 Wrestling Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-tod * = current setting Press <1> or <2> to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game. MENU-TIME OF DAY BLANK GAME DATA? If 2-tod is sele[...]

  • Page 246

    Wrestling Operations 229 Blood/Injury Time The maximum allowed blood and injury times are set for each competitor at the beginning of a match and reset to these times when the Reset Match f unction is performed. When enabled, the blood and injury times are displayed in the main clock digits and the corresponding (home or guest) match score digits f[...]

  • Page 247

    230 Wrestling Operations Select Captions LCD Display Action Select captions on 1 ← → 2 off This menu option allows for the controlled backlit captions to be turned ON/OFF. Press the < 1 > key to select ON and OFF for captions controlled by control #1. Press the < 2 > key to select ON and OFF for captions controlled by control #2. Di[...]

  • Page 248

    Wrestling Operations 231 Switch Output The All Sport 5000 series console has a switch that can be used t o drive a number of different devices. The switch can be configured to operate under different settings. The default setting is 1-CLOCK= 0. To display the switch setting that you w ant to select: Press the number (0,1,2,3) key as a shortcut or u[...]

  • Page 249

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  • Page 250

    Event Counter 233 Section 15: Event Counter Sport Insert: 06-58047 The Sport Insert drawing is located at the end of this sect ion. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Event Counter Codes ........................................................................................ Drawing A-58047 Refer to the info[...]

  • Page 251

    234 Event Counter Value/Days Use the <SET MAIN CLOCK> key to set the Time in addition to the number of days to be counted. Press <START> to start the main clock. If the console is set to count down, the ti me value decrements to 00:00.00 and the day value decremen ts by one. This continues until 0 days and 00:00.00 time occurs. The cons[...]

  • Page 252

    Event Counter 235 Increment Value LCD Display Action INCREMENT VALUE nnnn nnnn = current value This key is used to set the increment value. The increment value will be added to the total value each time interval. Decrement Value LCD Display Action DECREMENT VALUE nnnn nnn = current value This key is used to set the decrement value. The decrement va[...]

  • Page 253

    236 Event Counter 15.4 External Input Counter The External Input Counter counts the occurrences of switch inputs starting at the ini tial value. Value/Days LCD Display Action VALUE nnnnnnnn Nnnnnnnn = current value Press < V AL UE / D AY S > to begin counting from the entered initial value. The value can be up to eight significant digits. Inc[...]

  • Page 254

    Event Counter 237 15.5 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exit the Menu function. New Game LCD Display Action MENU-MA[...]

  • Page 255

    238 Event Counter Dim/ Bright LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press <0> through <9> or use the arrow keys < Í > < Î >, [...]

  • Page 256

    Karate Operations 239 Section 16: Karate Operations Sport Insert: 0G-96890 Red/White Code 282 0G-98374 White/Red Code 285 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert, Kara te C ode 282 ........................................[...]

  • Page 257

    240 Karate Operations M (Mubobi) LCD Display Action WHITE M +1 N N = new value <M+1> and <M-1> increment or decrement the Mubobi value for the selected competitor J (Jogai) LCD Display Action WHITE J +1 N N = new value <J+1> and <J-1> increment or decrement the Jogai value for the selected competitor Win LCD Display Action W[...]

  • Page 258

    Karate Operations 241 16.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exit the Menu function. New Game When the LCD Display i[...]

  • Page 259

    242 Karate Operations Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. MENU-[...]

  • Page 260

    Karate Operations 243 (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press <0> through <9> or use the arrow keys <[...]

  • Page 261

    244 Karate Operations Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu. MENU-TIME OF DAY 1*12, 2-24 HOUR Press <1> or <2> to display[...]

  • Page 262

    Karate Operations 245 16.4 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Clock LCD Display Action MAIN CLOCK-TIME PERIOD mm:ss mm:ss = current setting Enter the correct amount of time per period in minutes and seconds on the number pad and press <ENTER> . For example, 5[...]

  • Page 263

    246 Karate Operations Setting Result 2-CLOCK STOP SWITCH OUTPUT=n 2-CLOCK STOP? N = current setting The relay closes when the main clock is stopped and opens when the main clock is running. External devices are disabled when the main clock is running. 3-MAIN HORN SWITCH OUTPUT=n 3-MAIN HORN? N = current setting The relay closes when the main horn s[...]

  • Page 264

    Tae Kw on Do Operations 247 Section 17: T ae Kwon Do Operations Sport Insert: 0G-96889 Red/White Code 283 0G-98375 White/Red Code 286 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A Reference Draw ings: Insert, Tae Kw on Do, C ode 283 ........................[...]

  • Page 265

    248 Tae Kw on Do Operations Kyong-go (K) LCD Display Action WHITE K +1 N N = new value < WHITE K+1 > and < WHITE K-1 > increment or decrement the ½ point deduction warnings for the selected opponent. Win LCD Display Action WHITE WIN ON < WIN > turns on the Win indicator for the selected opponent. √ LCD Display Action WHITE CHEC[...]

  • Page 266

    Tae Kw on Do Operations 249 Round Length LCD Display Action ROUND LENGTH Nn:nn nn = current setting < ROUND LENGTH > sets the length of the round. Rest Length LCD Display Action REST LENGTH Nn:nn nn = current setting < REST LENGTH > sets the length of the rest period. The rest length is automatically counted down after the round time ex[...]

  • Page 267

    250 Tae Kw on Do Operations New Game LCD Display Action MENU-MAIN NEW GAME? Press < YES > to clear all of the program data for the last game played or the game in progress and begin running the selected sport. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the [...]

  • Page 268

    Tae Kw on Do Operations 251 Reset Rest LCD Display Action MENU-MAIN RESET REST? Press < YES > reset the main clock to the configured rest length value. Note: This function is disabled when the clock is running. Press the down arrow key to scroll to the next selection. Display Menu The DISPLAY MENU allows the user to start and edit the segment[...]

  • Page 269

    252 Tae Kw on Do Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program. Press < NO > or the down arrow key to scroll to the next [...]

  • Page 270

    Tae Kw on Do Operations 253 Edit Settings LCD Display Action MENU-MAIN EDIT SETTINGS? Press < YES > or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selec[...]

  • Page 271

    254 Tae Kw on Do Operations 17.3 Edit D,G,K The D, G, and K values are edited in the same way. D is shown as an example. LCD Display Action WHITE D EDIT n nn = current setting When < EDIT >< D + 1 > is pressed, the current D value is displayed for editing. The current value is show n in the n position on the LCD. 17.4 Settings The user [...]

  • Page 272

    Tae Kw on Do Operations 255 Press < NO > or the down arrow key to leave the relay setting and displa y the next prompt. The possible settings for relay output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? N = current setting The relay remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH[...]

  • Page 273

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  • Page 274

    Judo Operations 257 Section 18: Judo Operations Sport Insert: 0G-96891 Blue/White Code 281 0G-98376 White/Blue Code 284 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert, J udo code 281 .............................................[...]

  • Page 275

    258 Judo Operations 18.2 Judo Keys White and Blue Osaekomi LCD Display Action TIME 4:00 ↓ WHITE OSAEKOMI < WHITE OSA EKOMI > and < BLUE OSAEKOMI > start the Osaekomi timer. The timer displays on the corresponding opponents side of the scoreboard. The Osaekomi timer counts up to the time configured as Ippon time and sounds the horn unl[...]

  • Page 276

    Judo Operations 259 Sono-Mama LCD Display Action TIME 4:00 ↓ SONO-MAMA < SONO-MA MA > stops the Osaekomi and main clock and disables the < STAR T > key. The values of Osaekomi and main clock are held until the < YOSHI > key is pressed to resume. Note: An “S” appears next to the Osaekomi time on the bottom line of the LCD to [...]

  • Page 277

    260 Judo Operations Clear LCD Display Action TIME 4:00 ↓ CLEAR OSAEK < CLEA R > clears the Osaekomi time from both opponents’ sides of the scoreboard. Note: This key is disabled if the Osaekomi timer is running or if the Osaekomi timer is currently on. Win LCD Display Action WHITE WIN ON < WIN > flashes the Winner indicator for the [...]

  • Page 278

    Judo Operations 261 Medical Exam LCD Display Action BLUE MEDICAL 1 ON Max Medical There are two < MEDICA L EXA M > keys on the All Sport 5000. The first press of < MEDICAL EXA M > turns on the indicator for the selected opponent and starts the medical timer. The timer will display in the Osaekomi digits and the medical indicator will fl[...]

  • Page 279

    262 Judo Operations Wazaari LCD Display Action WAZAARI +1 n N = current value < W AZ AARI + 1 > and < W AZ AAR I - 1 > keys increment or decrement the selected opponent’s Wazaari value. Wazaari values can be 1,2, or zero. Chui LCD Display Action WHITE CHUI ON BLUE YUKO n n = new value < CHUI > lights the corresponding penalty in[...]

  • Page 280

    Judo Operations 263 Shido LCD Display Action WHITE SHIDO ON BLUE KOKA n n = new value < SHIDO > lights the corresponding penalty indicator and increments the opposing players Koka by one. Pressing < SHIDO > a second time clears the penalty indicator and decrements the opposing players Koka by one. The LCD shows the current indicator sta[...]

  • Page 281

    264 Judo Operations 18.3 Edit Yuko/Koka The Yuko and Koka values are edited in the same way. Yuko is shown as an example. LCD Display Action WHITE YUKO EDIT n n = current setting When < EDIT >< YUKO + 1 > is pressed, the current yuko value is displayed for editing. The current value is show n in the n position on the LCD. WHITE Medical [...]

  • Page 282

    Judo Operations 265 New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current dat a and exit the Menu. Press the down arrow key to scroll to the next selection. Display Menu The DISPLAY MENU allows the user to s[...]

  • Page 283

    266 Judo Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program. Press < NO > or the down arrow key to scroll to the next selectio[...]

  • Page 284

    Judo Operations 267 Edit Settings LCD Display Action MENU-MAIN EDIT SETTINGS? Press < YES > or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Ti[...]

  • Page 285

    268 Judo Operations 18.5 Settings The user can edit the following settings when EDIT SETTINGS has been selected from the Main Menu. Main Clock LCD Display Action MAIN CLOCK-TIME PERIOD mm:ss mm:ss = current setting Enter the correct amount of time per period in minutes and seconds on the number pad and press < ENTER >. For example, 4:00. Note[...]

  • Page 286

    Judo Operations 269 Medical Time LCD Display Action Medical Time 0:60 This function sets the configured time for a medical exam time. The time can be set up to 99 seconds. Setting the time to 0:00 will disable the timing function of the medical exam key. Switch Output The All Sport 5000 series console has a switch that can be used t o drive a numbe[...]

  • Page 287

    270 Judo Operations The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled. 1-CLOCK = 0 SWITCH OUTPUT=n 1-CLOCK =0? n = current setting In count down mode, the sw itch closes when the main clock[...]

  • Page 288

    Boxing Operations 271 Section 19: Boxing Operations Sport Insert: 0G-96892 Boxing Code 0291 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert, Boxi ng, C ode 291 .....................................................................[...]

  • Page 289

    272 Boxing Operations Maximum Round Number LCD Display Action Max Round : Edit nn* nn = current value < MA X ROUND NUMBER > sets the value for the maximum number of rounds in the match. Enter the value from the keypad and press < ENTER >. Press < CLEAR > tw ice to cancel the selection and resume match. Round Number +1 LCD Display [...]

  • Page 290

    Boxing Operations 273 New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Dimming LCD Display Action MENU- Dimming level (0[...]

  • Page 291

    274 Boxing Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD. Press < NO > to resume the [...]

  • Page 292

    Boxing Operations 275 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press < YES > to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. MEN[...]

  • Page 293

    276 Boxing Operations Auto Time The Auto Time option allows the user to choose automati c time transitions. If turned ON, the time will automatically switch between round and rest time. If OFF is selected, this change must be done manually. ON is the default and is recommended. LCD Display Action Auto Time on 1 – on, 2 - off Nn = new value Press&[...]

  • Page 294

    Boxing Operations 277 19.3 Edit Though < EDIT > is not disabled for this sport code, the buttons avai lable on the insert are able to edit the settings without the use of the < EDIT > button. Therefore, this manual lists no function for the < EDIT > button.[...]

  • Page 295

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  • Page 296

    Strikeout Count 279 Section 20: S trikeout Count Sport Insert: 0G-163409 Strikeout Count Code 5099 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert, Strikeout Count, Code 5099 ......................................................[...]

  • Page 297

    280 Strikeout Count Strikeouts +1, -1 LCD Display Action Cur value : +1 Nn Nn = new value < STRIKEOUTS +1 > and < STRIKEOUTS –1 > increment and decrement the strikeout count for the game and season by one. The selected frame for the game strikeout count is sent through the RTD port each time the key is press ed. Display Control Keys T[...]

  • Page 298

    Strikeout Count 281 20.2 Menu The < MENU > key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than < YES >, < NO >, the arrow keys, and other allowed keys exits the Menu function. New Game LCD Display Action [...]

  • Page 299

    282 Strikeout Count Dimming LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press <0> through <9> or use the arrow keys < Í > < Î >, to[...]

  • Page 300

    Cricket Operations 283 Section 21: Cricket Operations Sport Insert: 0G-164973 Cricket Code 5599 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert; Cri cket, C ode 5599 ...............................................................[...]

  • Page 301

    284 Cricket Operations Batsman Left, Batsman Right < LEFT BATSMAN > and < RIGHT BATSMAN > set the Home and Guest Batsman numbers for the players that are currently batti ng. LCD Display Action home batsman left nn* Nn = current value Press Home or Guest < LEFT BATSMA N > to set the left batsman's number for that team. The cur[...]

  • Page 302

    Cricket Operations 285 Extras +1 LCD Display Action Extra runs: +1 home nn nn = current setting Press the appropriate < EXTRA +1 > key to increment the total number of extra runs for the Home or Guest team. The LCD shows w hich key w as pressed and the new value for the game. Extras -1 < EXTRAS -1 > is used to make corrections if an ent[...]

  • Page 303

    286 Cricket Operations Overs +1 LCD Display Action Overs: +1 nn nn = current setting Press the appropriate < O VERS +1 > key to increment the number of overs for the game. The LCD shows w hich key w as pressed and the new value for the game. Overs -1 < OVERS -1 > is used to make corrections if an entry error has occurred. LCD Display Ac[...]

  • Page 304

    Cricket Operations 287 Inning #1, Inning #2 LCD Display Action Change Inning? are you sure y/n Y = < ENTER > key N = < CLEAR > key Press the appropriate < INNING #1 > or < INNING #2 > key to select an inning for the home or guest team to score and display on the scoreboard. The console will ask if you are sure y ou want to c[...]

  • Page 305

    288 Cricket Operations Wickets +1, -1 LCD Display Action Wickets-EDIT nn* nn = current setting Press < EDIT > and one of the WICKETS keys to display the w ickets setting. Enter the correct wickets number on the number pad and press < ENTER >. Overs +1, -1 LCD Display Action overs-EDIT nn* nn = current setting Press < EDIT > and on[...]

  • Page 306

    Cricket Operations 289 New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection. Dimming LCD Display Action MENU- Dimming level ([...]

  • Page 307

    290 Cricket Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD. Press < NO > to resume the[...]

  • Page 308

    Cricket Operations 291 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press < YES > or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu. MENU-TIME OF DAY 1*12, 2-24 HOUR Press < 1 > or < 2 > t[...]

  • Page 309

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  • Page 310

    Water Polo Operations 293 Section 22: W ater Polo Operations Sport Insert: 0G-178439 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Block Diagrams, A/S5000/3000 Hockey ............................................................. Draw [...]

  • Page 311

    294 Water Polo Operations LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press < TIME OUT ON/OFF > to display the configured time for full time out length. To accept the full time out length, press < YES >. To decline the selection of the full time out length, press < NO >. To change the full time out lengt[...]

  • Page 312

    Water Polo Operations 295 Period +1 LCD Display Action period +1 n n = current setting Press < PERIOD +1 > to increment the period number. A prompt showing period number display s briefly. Time Out The home and guest < TIME OUT > keys are used to decrement the number of time outs remaining and start the time out clock. The scoreboa rd i[...]

  • Page 313

    296 Water Polo Operations LCD Display Action TIME OUT-HOME FULL? n n = current setting Press < TIME OUT > to display the number of full time outs remaining. To accept the full time out and start the time out clock, press < YES >. Full time out decrements. To decline the selection of a full time out, press <NO> . Full time out does[...]

  • Page 314

    Water Polo Operations 297 Player Penalty Start LCD Display Action home plyr/pen Player o1* nn = current setting Press < PLAYER PENALTY STA RT > to start a new penalty time for the home or guest team. The penalty time will start to count immediately . On the number pad, enter t he jersey number of the player w ith the penalty, and press < E[...]

  • Page 315

    298 Water Polo Operations Score The home and guest < SCORE +1, -1 > keys are used to increment and decrement their respective totals. LCD Display Action TEAM score-edit HOME nnn nnn = current setting Press the appropriate key to increment or decrement the total for the home or guest team. For example, < SCORE +1, -1 >. Enter the correct[...]

  • Page 316

    Water Polo Operations 299 22.2 Edit The < EDIT > key allows the user to select and ed it the following scoreboard fields. Press < EDIT > and the key for the home or guest field to be edited. Time Out Note 1: Only the time outs configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. Note 2: The up a[...]

  • Page 317

    300 Water Polo Operations Period +1 LCD Display Action Period edit n n = current setting Press < EDIT > < PERIOD +1 > to display the current quarter setting. Enter the correct quarter number on the number pad and press < ENTER >. The full time outs are reset. Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = min[...]

  • Page 318

    Water Polo Operations 301 22.3 Menu The < MENU > key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than < YES >, < NO >, the arrow keys, and other allowed keys, exits the Menu function. The Menu function sho[...]

  • Page 319

    302 Water Polo Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD. Press < NO > to resume [...]

  • Page 320

    Water Polo Operations 303 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD. Press the down arrow key to scroll to the next selection. M[...]

  • Page 321

    304 Water Polo Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5> 40% = <6> 30% = <7> 20% = <8> 10% = <9> Press <0> through <9> or use the arrow keys [...]

  • Page 322

    Water Polo Operations 305 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press < YES > or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu. MENU-TIME OF DAY 1*12, 2-24 HOUR Press < 1 > or < 2 >[...]

  • Page 323

    306 Water Polo Operations 22.4 Settings The user can edit the following settings when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the < SET MAIN CLOCK > key. Note 2: The period, break, and overtime lengths are used differently depending on the direction of the main c[...]

  • Page 324

    Water Polo Operations 307 (Continued from previous page) LCD Display Action MAIN CLOCK-TIME BREAK mm:ss mm:ss = current setting Set the amount of time between periods. Enter the correct amount of time for break length in minutes and seconds on the number pad and press < ENTER> . For example, 1:00. MAIN CLOCK-TIME OVERTIME mm:ss mm:ss = curren[...]

  • Page 325

    308 Water Polo Operations (Continued from previous page) LCD Display Action SHOT CLOCK-MODE SYNC W/ MAIN? Press < YES > to synchronize the shot clock wi th the main clock. If < STOP > for the main clock is pressed while the main and shot clocks are running, the shot clock stops. The shot clock restarts when < STA RT > is pressed f[...]

  • Page 326

    Water Polo Operations 309 Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST < TIME OUT > keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for < TIME OUT ON/OFF > , enter zero for the time. Note3: The number for each type of time out mu st be manually ente[...]

  • Page 327

    310 Water Polo Operations Switch Output The All Sport 5000 series console has a switch that can be used t o drive a number of different devices. The switch can be configured to oper ate under different settings. The default setting is 1-CLOCK= 0. To display the switch setting that you want to select: Press the number (0,1,2,3) key as a shortcut or [...]

  • Page 328

    Water Polo Operations 311 Default Settings Write the settings for this installa tion in the space (Custo ) provided. Setting Default Custom 1 Custom 2 Custom 3 Tenth of a Second Yes Period Length 15:00 Break Length 10:00 Overtime Length 5:00 Minor Penalty 0:25 Full Time Outs 1 Full Time Out 1:00 Partial Time Outs 0 Partial Time Out 0:00 Switch Outp[...]

  • Page 329

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    Reference Draw ings 313 Appendix A: Reference Drawings In this appendix, the follow ing draw ings are filed in numerical order by drawing number. Track/Football SCBD w/ Finish Lynx, in Press Box (opt ion #3) ................................ Draw ing A-095152 Track/Football SCBD w/ Fi nish Lynx, in Field .............................................[...]

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    Sport Inserts 315 Appendix B: S port Insert s Sport Insert Draw ings: Insert; Event Count er Codes 371- 376 ...................................................................... Draw ing A-058047 Insert; Tae Kw an Do, C ode 283................................................................................ Draw ing A-096889 Insert; Kara te C ode 2[...]

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    Sports Code Numbers 317 Appendix C: S port s Code Numbers Reference Draw ings: Address Table, 1 thr ough 128 ........................................................................... Draw ing A-115078 Address Table, 129 thr ough 256 ...................................................................... Draw ing A-115079 Protocol Table, 1 thr ough[...]

  • Page 379

    318 Sports Code Numbers Model Address Basketball Volley ball Wrestling Hockey Football BB-2046 12,14 1105 2105 3105 4105 6105 BB-2047 12,14 1105 2105 3105 4105 6105 BB-2101 17 1105 2105 3105 4105 6105 BB-2102 17 1105 2105 3105 4105 6105 BB-2103 17 1101,1102 1 2101,2111 2 3101,3102 3 BB-2104 17 1101,1102 1 2101,2111 2 3101,3102 3 BB-2105 17 1105 210[...]

  • Page 380

    Sports Code Numbers 319 Model Address Basketball Volley ball Wrestling Hockey Football H-2021 71,72,73 4401,4402 H-2022 71,72,73 4401,4402 H-2023 71,72,73 1402 2402 4402 H-2024 71,72,73 1402 2402 4402 H-2025 71,72 4401 H-2026 71,72 4401 H-2030 71,72,73 4401,4402 H-2031 71,72,73 4401,4402 H-2101 71 1401,1402 2401,2402 4401,4402 H-2102 72 or 73 1401,[...]

  • Page 381

    320 Sports Code Numbers Model Address Basketball Volley ball Wrestling Hockey Football TI-2102 1 All All All All All TI-2200 4 All All All All All VB-2001 12 2105 VB-2002 15 2105 VB-2101 17 2105 WR-2024 104 3304 WR-2025 104 3304 WR-2026 104 3304 WR-2027 n/a 3304 WR-2028 n/a 3304 WR-2029 n/a 3304 WR-2101 104 3304 WR-2102 104 3304 WR-2103 104 3304 WR[...]

  • Page 382

    Sports Code Numbers 321 Notes: 1) code 1101 is Player-Foul and code 1102 is Foul-Player 2) code 2101 is Game Number & Match Numb er and code 2111 is Game Number only 3) code 3101 is Match Number and code 3102 is Advantage Time 4) Game Clock only C.2 Outdoor Model Numbers Model Address Baseball Football Soccer Track Lacrosse BA-515 61 + Columns [...]

  • Page 383

    322 Sports Code Numbers Model Address Baseball Football Soccer Track Lacrosse FB-1630 15,16 5601,5602 1 6601 7601 4601 FB-1630L 15,16 5601,5602 1 6601 7601 4601 FB-1730 15,16 5601,5602 1 6601 7601 8601 2 4601 FB-1830 15,16 5601,5602 1 6601 7601 8601 2 4601 FB-1830L 15,16 5601,5602 1 6601 7601 8601 2 4601 FB-2001 15,16 5601,5602 1 6601 7601 8601 2 4[...]

  • Page 384

    Sports Code Numbers 323 Model Address Baseball Football Soccer Track Lacrosse SO-824 11 6601 7701 4701 SO-918 11 5601 6601 7701 4701 SO-1424 12 5601,5602 1 6601 7701 4701 SO-1624 13,14 5601,5602 1 6601 7701 4701 SO-1830 15,16 6601 7701 4701 SO-1830L 15,16 6601 7701 4701 SO-1930 15,16 6601 7701 8601 2 4701 SO-2008 17 5601,5602 1 6601 7601 4701 SO-20[...]

  • Page 385

    324 Sports Code Numbers Model Address Baseball Football Soccer Track Lacrosse TI-2019 1 All All All All All TI-2101 1 All All All All All Notes : 1) Code 5601 is With Clock and code 5602 is With Out C lock. 2) To receive data from an external timer substit ute code 8602 for the Omega PowerTime and code 8603 for the Daktronics Omni Sport 1000/6000. [...]

  • Page 386

    Sports Code Numbers 325 Model Address Sport Code TI-2013 1 + Columns 1-4 Multi-Purpose T imer 99 TI-2014 2 + Columns 1-4 Multi-Purpose T imer 99 TI-2015 2 + Columns 1-4 Multi-Purpose T imer 99 RO-2002 11 Rodeo 8000 1 RO-2005 11 Rodeo 8000 1 RO-2006 11 Rodeo 8000 1 RO-2008 12 Rodeo 8000 1 RO-2009 12 Rodeo 8000 1 RO-2010 12 Rodeo 8000 1 RO-2011 12 Ro[...]

  • Page 387

    326 Sports Code Numbers Model Address Sport Code Game/Shot Clock Console 1,2 Basketball 1000 Game/Play Clock Console 1,2 Football 6000 Shots On Goal Console 74 Hockey 4000 See Table for Indoor M odels 1,2,12,13,17 Boxing 291 Relay Driver 220 TNMC – Home/Guest Team Name 221 T eam Name 98 TNMC – Player-Foul-Points Caption 223 Notes: 1) Code 8000 [...]

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    Quick Reference 327 Appendix D: Quick Reference All Sport 5000 ® Standard Keys Note: Refer to Section 2.6 Standard Keys for more detailed operating instructions . Start/Stop Clock • <START> and <STOP> control the function of the main clock. The green LED on the <START> button is illuminated when the clock is running. Horn • &[...]

  • Page 401

    328 Quick Reference All Sport 5000 ® Segment Timer Note: Refer to Section: 3 Segment Timer Operation for more detailed operating instructions . First and Last Segment • <FIRST SEGMENT> and <LAST SEGMENT> set the range of segments to be used. Auto Stop • <AUTO STOP> sets the console to stop at the end of each segment or at the[...]

  • Page 402

    Quick Reference 329 All Sport 5000 ® Baseball Note: Refer to Section 4: Baseball Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. At Bat[...]

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    330 Quick Reference • < HIT> or < ERROR> turn on or off their respective scoreboard indicators. • The < ERROR> key may also prompt for an error position depending on the Error Position setting • The total Team Hits and Errors are modified using the < HITS+1> and < ERRORS+1> keys. See Team Hits, Errors, Left On Ba[...]

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    Quick Reference 331 All Sport 5000 ® Basketball Note: Refer to Section 7: Basketball Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. Te[...]

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    332 Quick Reference • <SET SHOT TIME> changes the current value of the shot clock timer. Pressing <SET SHOT TIME> a second time allows the reset value of the shot clock timer to be edited. Player Roster Keys • < PLAYER> selects the player number for statistics edit. Pressing <IN GAME> or <OUT OF GAME> within the pl[...]

  • Page 406

    Quick Reference 333 All Sport 5000 ® Football Note: Refer to Section 8: Football Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. Team S[...]

  • Page 407

    334 Quick Reference • The < TIME OUT ON/OFF> selects a full (1 st press) or partial (2 nd press) time out and starts the time out clock. • The time out clock may be displayed on the main scoreboard using the Time Outs Show on Main setting in the Menu under Edit Settings . Possession • <POSS> turns the possession indicators on or o[...]

  • Page 408

    Quick Reference 335 All Sport 5000 ® Hockey Note: Refer to Section 9: Hockey Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER/YES> to resume the game where last shut off. or • Press <CLEAR/NO> to enter a new sport code number. Team Score [...]

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    336 Quick Reference • < ENABLE PENALTY CLOCKS> and < DISABLE PENALTY CLOCKS> control the automatic decrement of the penalty clocks with the main clock. The current status is shown as an EN or DS in the bottom right corner of the LCD screen. Edit Key Function • Press < EDIT> followed by any of the following keys to edit the res[...]

  • Page 410

    Quick Reference 337 All Sport 5000 ® Soccer Note: Refer to Section 12: Soccer Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. Team Scor[...]

  • Page 411

    338 Quick Reference • <FOULS+1> and <FOULS-1> increment and decrement the team fouls. Edit Key Function • Press < EDIT> followed by any of the following keys to edit the respective value <SCORE+1>, <SCORE-1>, < SHOTS ON GOAL+1>, < SHOTS ON GOAL-1> , <SAVES+1> , < SAVES-1>, <HALF+1>, &l[...]

  • Page 412

    Quick Reference 339 All Sport 5000 ® Track Note: Refer to Section 12: Track Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. Team Score [...]

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    Quick Reference 341 All Sport 5000 ® Volleyball Note: Refer to Section 13: Volleyball Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. T[...]

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    342 Quick Reference Player Roster Keys • < PLAYER> selects the player number for statistics edit. Pressing <IN GAME> or <OUT OF GAME> within the player statistics edit screen ch anges the status of the player selected. Press the left and right arrow keys to edit t he aces, kills, blocks, and digs for the selected player. Press t[...]

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    Quick Reference 343 All Sport 5000 ® Wrestling Note: Refer to Section 14: Wrestling Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off. or • Press <Clear/NO> to enter a new sport code number. Tea[...]