ATI Technologies RADEON X1950 XTX manuel d'utilisation

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Table des matières du manuel d’utilisation

  • Page 1

    AT I Radeon ® X1950 XTX User ’ s Guide P/N 137-41074-1 0[...]

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    ii Copyright © 2006, A TI T echnologies In c. All rights reserved. A TI, t he A TI logo, and A TI product and produc t-featu re names are tradem arks and/or registered trademarks of A TI T echnologies Inc. All other company and/or prod uct names are trademarks and /or registered trademarks of their res pective owners. Feat ures, perform ance and s[...]

  • Page 3

    iii Note: This graphics card is for use only with compatible UL Li sted personal computers that have Installation Instructions detailing user installation of card cage accessories. L IMPORT ANT SAFETY INSTRUCTIONS • Read Instructions - All the safet y and operating instructions should be read before the product is operated. • Retain Instruction[...]

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    iv[...]

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    v T able of Content s Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Radeon ® X1950 XT X Features 1 Before You Begin 4 Installing Hardware . . . . . . . . . . . . . . . . . . . . . . . . . 7 Connecting Devices 9 Using Multiple Displays . . . . . . . . . . . . . . . . . . . . 11 Connecting Your Monitor s 11 Display Con[...]

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    vi Using TV Display and Captur e Features . . . . . . . 29 Using TV Out 29 Connecting to HDTV 31 Using the Radeon ® X1950 XTX with CrossFire ™ . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 CrossFire ™ Overvie w 35 CrossFire ™ Rendering Modes 35 Super Anti-alias i ng Mode 39 CrossFire ™ FAQ . . . . . . . . . . . . . . . . . . . .[...]

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    Radeon ® X1950 XTX Features 1 CHAPTER 1: Introduction Congratulations on the purchase of your A TI Radeon ® X1950 XTX graphics card. We hope that you will enjo y countless hours of trouble-free computing. Radeon ® X1950 XTX Features Graphic Features • Native PCI Express ® X16 bus suppo rt. • 256MB or 512 MB GDDR4GDDR3 on-board memory . •[...]

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    2 Radeon ® X1950 XTX Feat ures • Conserves video memory bandwidth. • Loss-less Z-buffer compression • Z Cache optimized for r eal-time shadow rendering. V ideoShader ™ • Seamlessly integrates pixel shad ers with video in real time. • All format DTV/HDTV decoding. • Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion. 512-bit[...]

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    Radeon ® X1950 XTX Features 3 • Render-to-vertex buffer support. • Complete feature set also supported in OpenGL ® 2.0 High Dynamic Range (HDR) Rende ring • 64-bit floating point HDR supported throughout th e pipeline • Includes support for blending and m ulti -sam ple anti-aliasing. • High precision 10 :10:10:2 integer fo rmat support.[...]

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    4 Before You Begin System Requirement s Before Y ou Begin Before you begin installi ng your new graphics card, please do the following. Hardware • Intel® Pentium® 4 or AMD Athlon®. • 512MB of system memory; 1GB or more for best performance. • Optical drive for installation software (CD-ROM or DVD-ROM drive). • S pecialized PCI Express® [...]

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    Before You Begin 5 Record Y our Serial and Part Numbers The serial number and 102 part numbe r printed on the graphics card are required for registration. They are lo cated on a sticker on the back of the card. Write the numbers, shown in bold above, down before instal ling your new ATI product. Uninst all Previous Graphics Card Drivers To ensure t[...]

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    6 Before You Begin[...]

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    7 CHAPTER 2: Inst alling Hardware This chapter will guide you through the physical instal lation of your new Radeon graphics card. L Consult your system builder or OE M to ensure that your system has an adequate power supply . A PCI Express ® compatible system has a specialized 12V graphics card power connector. A 450 watt or greater power supply [...]

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    8 Installing the graphi cs card 1 T urn off the computer , monitor , and other peripheral devices. 2 Unplug the computer ’ s power cord and disc onnect all cables from the back of your computer . 3 Remove the computer cover . If necessary , consult your computer ’ s manual for help in removing the cover . 4 Unscrew or unfasten and remove any ex[...]

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    Connecting Devices 9 7 Connect the power cable to the 6-pin power connection on the graphics card. 8 Screw in or fasten the graphics card securely . Make sure the cables are not interfering with anything in side the computer (for example, a cooling fan) and replace the computer cover . 9 Reconnect any cables you have disconnected and plug in the co[...]

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    10 Connecting Devices DVI-I Supports a digital monitor . VGA-DVI-I Adapter Supports an analog monitor on a DVI-I connection. S-Video In/Out Supports a TV , VCR, or camcorder . CA TV Supp orts a TV antenna or cable service. Composite Supports a TV , VCR, or camco rder .[...]

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    Connecting Your Monitors 11 CHAPTER 3: Using Multiple Displays Connecting Y our Monitors Your Radeon ® X1950 XTX graphi cs card provides hardware support for two DVI-I monitors and a VGA moni tor using the supplied DVI-I-to-V GA adapter. It also provides TV output v ia an S-Video Out connector. Connections and Adapte rs for the Radeon ® X19 50 XT[...]

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    12 Connecting Your Monitors Note: If you use multiple monitors, the Radeon ® X19 50 XTX card must be the primary graphics car d. Normally , the system BIOS determines which graphics card will be the primary . T o connect your monitors 1 Power off your computer and monitors. 2 Plug the moni tor cables into their appropriate connectors. 3 Power on y[...]

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    Display Configurations 13 Display Configurations Your Radeon ® X1950 XTX graphi cs card provides dual display functionality. The follow ing table list s the different ways you can connect displays to your card. Note: * Both DVI ports support dual-lin k DVI output comp atible with single-link DVI flat pa nel displ a ys as well as ultra-high resolut[...]

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    14 Display Configurations[...]

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    Installing Drivers and Software in Windows ® 15 CHAPTER 4: Inst alling Sof tware and Drivers This chapter will guide you through the installation of the drivers and software associated with your Radeon ® X1950 XTX graphics card. Inst alling Drivers and Sof tware in Windows ® You will need t o install the Radeon ® X1950 XTX drivers and software [...]

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    16 Monitor Configuration 2 Run the AT I S E T U P utility . Th e A TISETUP u tility will start automatically when you insert th e A TI Installation CD -ROM into your optical drive after the operating sy stem has start ed. If your CD- ROM auto-run is not enabled o r the AT I S E T U P utility does not start automatically: a) Cl ick th e S tart butto[...]

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    To set up a multi- monitor display 17 T o configure your primary display 1 Navigate to the Contr ol Panel and choose Display , or right-click on the desktop and choose Properties . 2 Choose the Settings tab and select the screen resolution and color depth that best suit your requirements and your moni tor ’ s performance. 3 Click Advanc ed and se[...]

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    18 Installing the Catalyst ™ Software Suite T o manually re install driver s If your CD-ROM auto-ru n is not enabled and th e A TISETUP utility does not start automatically, follo w these st eps. 1 In the Windows ® task bar , click S tart . 2 From the S tart menu, sel ect Run. 3 Browse to SETUP .EXE on the root direct ory of the A TI Installatio[...]

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    Installing the Cata lyst ™ Software Suite 19 Not all software componen ts are installed using the Express installation. Custom installatio n allows you to select individual software components for installation.[...]

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    20 Installing the Catalyst ™ Software Suite[...]

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    Help 21 CHAPTER 5: Cat a lyst ™ Control Center The Catalyst ™ Control Center is a graphical user application providing access to the display features containe d within the installed ATI hardware and software. Use the Catalyst ™ Control Center to fine-tune your graphics settings, enable or disable connected display devices, and change the orie[...]

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    22 Video Advanced V iew by selecting Advanced and click ing on the Next button. Vi d e o Use the Video aspect to use preconfig ured profiles that best match your viewing environment. Switch to the Advanced vi ew to manually adjust video overlay and choo se a preferred viewing mo de, such as Widescreen or Fullscreen modes. T o access t he V ideo asp[...]

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    Color 23 Use 3D Refresh Rate Override to set a refresh rate of your choice when a full-screen application or game has a de fault refresh rate that is lower than optimal. Choose one of the Display Detection Options to prevent screen flicker when detecting a display. If you are using an older TV or one that has non-standard inputs that may not be aut[...]

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    24 Component Video Properties •A C r o s s F i r e ™ Ready motherboard with two PCI Express ® X16 slots. •A C r o s s F i r e ™ Edition Series graphics card. • An interconnect cable, supplied wi th the CrossFire ™ Edition graphics card, connecting the tw o cards to a single monitor . Enable Catalyst ™ A.I. to automatically select the[...]

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    Hotkeys Manager 25 Hotkeys Manager The Hotkeys Manager allows you to create shortcut key combi nati ons to quickly perform task s such as changing a graphics settin g or opening an application. A hot key is a comb ination of one or more modifier keys, such as Ctrl, Alt, or Shift, and any letter from the alphabet. Note: Hotkeys Manager is only avail[...]

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    26 CrossFire ™ T o access Preferen ces •C l i c k Prefer ences in Advanced V iew of the Catalyst ™ Control Center. CrossFire ™ Access CrossFire ™ • Select CrossFir e ™ in Advanced V iew . Enable Cros sFire ™ 1 From the T ree V iew pane, click CrossFir e ™ in Advanced V iew . 2 Click Enable Cr ossFire ™ . When CrossFire ™ is su[...]

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    Profiles Manager 27 Profiles Manager Use profiles to create cu stomized enviro nments for your desk top, video, and 3D applications. Define and save into a profile your own personal video settings that can be qu ickly activated manually, t hrough a hot key, or by file association. Note: A profile applies to a specific graphics card. If there is mor[...]

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    28 Profiles Manager •[...]

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    Using TV Out 29 CHAPTER 6: Using TV Display and Capture Features This chapter describes how to use the TV display and vi d eo capture features of your Radeon ® X1950 XT X card. Using TV Out Your Radeon ® X1950 XTX has TV Out capability. Viewing Y our PC’ s Display on a TV You can attach your Radeon ® X1950 XTX to a TV and a monitor at the same[...]

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    30 Using TV Out 2 Power off your computer and your TV . 3 Looking at the back of your PC, locate your DVI connection. Using a DVI cable,attach one end of the cable to your graphi cs card and the other to your TV . 4 Power on your TVfirst , then your comp uter . Using a Monitor vs. Using TV Display Using your TV for your computer’s display can be [...]

  • Page 37

    Connecting to HDTV 31 Some single-frequency monit ors may not work with TV display enabled. If you experience problems when TV di splay is enabled, disable TV disp lay to restore your monitor’s display. Viewing T ext on a TV A TV is designed primarily to show moving images. The large d ot pitch of a TV will yield poor q uality static im ages. The[...]

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    32 Connecting to HDTV The HDTV Component Video Adapter can be used in place of the standard A/V Output cable to connect to an HD TV or other componen t input device, using component v ideo cables. Note: Input and output cables length s should not exceed 50 feet (15m). Installing your A TI HDTV video cable 1 T urn on your component input devi ce, an[...]

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    Connecting to HDTV 33 2 T urn on your computer . Note: Y our TV will not display anything unt il Windows starts. This can take several minutes. Using Y our A TI HDTV Video Cable Use the HDTV Video Cable to watch DVD movies and play video gam es on your High Definition Television. For maximum performance when yo u watch DVD movies or play computer g[...]

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    34 Connecting to HDTV[...]

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    CrossFire ™ Overview 35 CHAPTER 7: Using the Radeon ® X1950 XTX with CrossFire ™ The Radeon ® X1950 XTX can be used as a Slave graphics card in a CrossFire ™ system. For the full system requirements necessary to put tog ether a working CrossFire ™ system, see the CrossFire ™ FAQ. CrossFire ™ Overview This section provides an overview [...]

  • Page 42

    36 CrossFire ™ Rendering Modes The first three are perfor mance-oriented modes, while Super Anti-aliasing is a quality-oriented mode. Each mode uses a different method for dividing the workload required to render a 3D image across multiple GPUs. Only one mode can be in operation at any given time . The ATI Catalyst ™ display driv er will automa[...]

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    CrossFire ™ Rendering Mo de s 37 SuperTiling has the advantage o f being able to work with practically any 3D application. However, there are a small number of applications where the SuperTiling workload distribution does n ot provide optimal performance. For these special cas es, Scissor Mode can be used. Scissor Mode In this mode, each frame is[...]

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    38 CrossFire ™ Rendering Modes Although Scissor Mode is generally a less efficient means of splitting the workload than using SuperTiling , th ere are a few cases where it can be more efficient. It is supported by CrossFire ™ in order to maximize compatibility an d performan ce. Alternate Frame Rendering (AFR) Mode In this mode, all even frames[...]

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    Super Anti-aliasing Mode 39 The main limitation of this mode is that it cannot be used in appl ications where the appearance of the current frame is dependent upon data generated in previous frames, since AFR generates successive frames simultaneously on d ifferent GPUs. In these cases, th e SuperTili ng or Scissor Mode is used instead. Super Anti-[...]

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    40 Super Anti-aliasing Mode Some types of textures, especially those with transpar ent portions, can exhibit aliasing that is not removed by MSA A techniques. Another form of anti-aliasing, known as Super-sample Anti-aliasing (SSAA), can be useful in these cases, because it affects ever y pixel in an im age. Although it normally operates more slowl[...]

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    Super Anti-aliasing Mode 41 pattern that does a better job of anti-aliasing near-h orizontal and near- vertical edges, resulting in better overall image quali ty. Two of the new Super Anti-a liasing modes use a combination of MSAA and SSAA to achieve the ultimate in im age quality. They work by not o nly using different multi-sample locations on ea[...]

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    42 Super Anti-aliasing Mode[...]

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    43 CHAPTER 8: CrossFire ™ FA Q The following are frequently-ask ed questions about CrossFire ™ . For the late st informatio n, please consult th e CrossFire ™ Web site at: ati.com/cro ssfire 1 What combination of products ar e requir ed to build a working CrossFir e ™ system? Three components are required: • a CrossFire ™ Edition graphi[...]

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    44 5 Which slot does the CrossFir e ™ Master card go into on the motherboard? The CrossFire ™ Master card must go into the primary PCI Ex press ® slot (slot zero) on the motherboard. Note: T o determine which PCIe ™ slot is the primary slot, consult your motherboard manual. Alternately , to determine whether or not a CrossFire ™ Edition ca[...]

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    45 T o access and enable CrossFire ™ in Catalyst ™ Control Center, do the following: •C l i c k CrossFir e ™ in Advanced V iew . Then, select Enable CrossFir e ™ . When CrossFire ™ is successfully enabled, all display devices except the one used by C rossFire ™ will be disabled. Multiple mo nit ors/ displays that are disa bled when Cr[...]

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    46 graphics card. The result is a comp lete frame rendered at up to twice the performance of a single graphics card. 8 How are the graphics cards connected on a CrossFir e ™ system ? The two cards are connected by an external cable. The cable is attached from the Slave graphics card’ s DVI-I connection to the CrossFire ™ Edition’ s CrossFir[...]

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    47 15 How many independent displays can be connected to a CrossFir e ™ system? While CrossFire ™ is designed for optimal use on a single display , it is possible to drive multiple monitors using a CrossFire ™ system when CrossFire ™ is not enabled. If the mother board contains an integrated video connection and SurroundV iew ™ is enabled,[...]

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    48[...]

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    Troubleshooting 49 CHAPTER 9: Reference This chapter provides information on troubleshooti ng, where to get additional accessories, how to register your product, plus warranty and compliance information. T roubleshooting The following troubleshooting tips may help if you experience problems. ATI’s documentation con tains helpful install ation/con[...]

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    50 Troubleshooting No Display • Check that the card is seated properly in its expansion slot. • Ensure that the monitor cable is securely fastened to the card. • Make sure that the monitor and computer are plugg ed in and receiving power . • If necessary , disable any bui lt-in graphics capabilities on your mother board. For more inform ati[...]

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    Troubleshooting 51 CrossFire ™ -Specific T roubleshooting Problem Possible Solution CrossFire ™ is Not Functioning In order for CrossFire ™ to function the interconnect cable must be correctly connected to both the Master and Slave graphics cards. 1. Connect the DMS-59™ connector of the interconnect cable to the DMS-59™ connection on the [...]

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    52 Troubleshooting “CrossFire ™ Is Currently Unavailable.” This error is occurred because CrossFire ™ did not correctly detect your graphics hardware or t heir is a problem with the software. • Check the graphics card are installed correctly . • Check the interconnect cable is installed correctly . • Close all running 3D applications.[...]

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    Product Registration 53 Product Registration To activate Customer Care you must reg ister your product wit h ATI at: ati.com/onlin e/registrat ion Customer Care For detailed instructions on how to use your ATI product, refer to the Online User’s Guide included on you r ATI inst allation CD-ROM. HDTV/HDTV Adapter T roubleshooting Problem Possible [...]

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    54 Customer Care If you require fu rther assistance w ith your product, th e following Customer Care options are available: ATI Customer Care will work to resolve your issue and help you to get your ATI product up and running. If your issue is not resolved , our techni cians will determine whether the difficulty you are exp eriencing is the result [...]

  • Page 61

    Additional Accessories 5 5 • A TI Customer Care is unable to assist with refunds, returns, or exchange specific inquiries. If reso lvi ng the probl em being experienced is critical to your d ecision to keep the product, it is your responsibilit y to ensure that you know and are withi n the period of time your resel ler wi ll allow fo r refunds, r[...]

  • Page 62

    56 Compliance Information • Connect the equipmen t to an outlet on a circuit different from th at to which the receiver is connected. • Consult the dea ler or an experi enced radio/TV technician for he lp. Industry Canada Compliance St atement ICES-003 This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la[...]

  • Page 63

    Compliance Information 57 W aste Electrical and Electronic Equipment (WEEE) Directive Compliance This product was manu factured by ATI Technolo gies Inc.[...]

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    58 Compliance Information[...]

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    59 CHAPTER 10: Glossary 2D Acronym for “two dimensional,” a term applied to computer graphics that are “flat.” Typical desktop applica tions such as wo rd processors, spreadsheet programs, or other program s that manipulate print or simple graphics (such as pictures or line art) are generally considered to be operating within a 2D environme[...]

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    60 surfaces, allowing game pr ogrammers to include mo re texture and lighting details without affecting performance. Adaptive Anti -aliasing Adaptive anti-aliasing is a technique that applies a com binat ion of multi- sampling (MSAA) and super-sampling (SSAA) on 3 D objects to improve edge smoothness and fine detail. M ulti-sampling works best on s[...]

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    61 operation is only avai lable in Radeon ® CrossFire ™ graphics cards running Microsoft ® Direct 3D ® and OpenGL ® games or applicati ons. Anisotropic Filtering A technique that preserves the surface de tails of an object as it recedes into the distance by utilizing and blendin g together the object’s texture maps. This makes 3D objects ap[...]

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    62 single display within its exi sting ambient lighting environment, or to bett er color match two or mo re adjacent monitors. Back Buffer A type of offscreen memory used to provide smooth v ideo and 2D graphics acceleration. This techniqu e uses two frame buffers, so the process is often referred to as “double- buffering.” While the cont ents [...]

  • Page 69

    63 Brightness The amount of white or black that i s applied to all colors onscreen. By making the screen “brighter” you are adding more white to it. This sh ould not be confused w ith luminosit y, which measures the actual light l evel emitted from the computer display. Buffer A name referring to portions of on -boa rd video memory. One large b[...]

  • Page 70

    64 Component Video Typically used on DVD players and HDTV systems, component video is a standard Red/Green/Blue (RGB) color signal for televi sions. The signal is split and compressed into separate luminance and color values—luminance (“Y”), red minus luminance (R-Y), and blue minus lu minance (B-Y). The value for green is not transmitted. Th[...]

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    65 beams activate separate red, green, and blue values in various strengths in order to produce a colored image. Dashboard The dashboard is the part of the Ca talyst ™ Control Center used to displa y a graphical representation of the features available in installed ATI hardware and software. The dashboard can be used to access all of the aspects [...]

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    66 DVI Acronym for “Digital Vide o Int erface,” a standard video connection used on many current computer disp lays . There are three types of DVI connections: DVI-A (analog) , DVI-D (digital), and DVI-I (in tegr ated, capable of either analog or digital). It supports high-bandw idth video signals over 160 H z, so it is most often u sed for hig[...]

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    67 Frames Per Se cond In terms of 3D graphics, refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better, more naturalistic performance fo r such things as games set in a 3D environment. Sometimes abbreviated to “fps.” Gamma Sometimes confused with brightness, gam ma actual ly refers to th e[...]

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    68 HDTV Acronym for “High Definition Tel evision,” a format that produces much greater picture quality than a st andard televi sion, and in a wide-screen format that matches that of a movie theater screen. The two most popular formats are 1080i and 720p, where the numb er represents how many horizontal scan lines they have, and th e following l[...]

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    69 Keyframe Interpolation This feature is also known as “morphing.” In an animation, a start and end point are picked as the key frames. In a 3D rendering, the start point could have a character with a neutral expr ession, and the end point could have that same character smili ng. Additional frames are interpol ated (inserted) between the two k[...]

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    70 flicker-free. The acronym refers to the National Televi sion Systems Committee, which devised this color video standard in 1953. Offscr een Memory An area of memory used to preload im ages so that they can be quickly drawn to the screen. Offscreen memory refers to all of the remaining video memory not taken up by the front buffer, which hol ds t[...]

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    71 PCI Express ® (PCIe ™ ) The successor standard to the PCI and AGP bus standards, with a significantly faster serial communi cations system, further opening up bandwidth for more communicatio ns between such peripherals as graphics cards and the computer’s CPU. PCIe cards can come in several physical configurations, the fastest currently bei[...]

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    72 Resolution The resolution of any display is the number of pixels that can be depicted on screen as specified by the number of horizontal rows against the number of vertical columns. The default VGA resolution of many vid eo cards is capable of displaying 640 rows of pixels by 480 col um ns. The typ ical resolution of current displays is set to h[...]

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    73 (HDTV) systems. SDTV systems use the same 4:3 aspect ratio and 480 scan lines to produce a picture as regul ar analog television sets, but digital decoding enhanced of the signal, displa ying a sharper and crisper picture. SDTV broadcasts are eith er interlaced (480i) or use progressive scan (480p), the latter meth od providing the b est overall[...]

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    74 Super Anti-aliasing A feature that improves image quality by comb ining the results of full- screen anti-aliasing across two graphics cards in a CrossFire ™ configuration. The two graphics cards work on differ ent anti-aliasin g patterns within each frame. The resu lts of which are combined by the compositing engine on the C rossFire ™ Maste[...]

  • Page 81

    75 textured surface that look s like cloth and wrap it around a 3D sphere, the sphere will now a ppear to have a cloth-like surface. T exture Prefer ence Texture Preference is a feature enabling the user to select the texture quality level for the surface of a 3D object. Selecting the highes t quality possible will provide the m ost realism, alth o[...]

  • Page 82

    76 V ersaV ision ™ An ATI technology enabling accelerated display rotation and scaling. Any desktop can now be rotated 90 degrees left or right, or even 180 degrees, while maintaining the full feature set of other ATI 2D and 3D technologies, such as SmoothVision ™ . VersaVision ™ works with single or multiple displays. V ertex Shader Three-di[...]

  • Page 83

    77 capability. It also supports component output support for EDTV displ ays at 480i (interlaced scanning), 480p (progressive scanning ), and for HDTV displays at 720p, and 1080i. V ideoShader ™ HD A feature that integrates pixel-shad ing technology with vid eo filtering and processing functions. It accelerates noise removal, de-blo cking, adaptiv[...]

  • Page 84

    78[...]

  • Page 85

    79 Index Numerics 102 part number 5 1080i 68, 77 16:9 (aspect ratio) 61, 68 2D 59 3D 23, 36, 37, 39, 46, 51, 52, 59, 68, 74 3Dc 59, 73 4:3 (aspect rat io) 61, 68, 73 480i 53, 68, 73, 77 480p 53, 73, 77 5:4 (aspect rat io) 61 720p 53, 68, 77 A Accelerated Graphics Port (AGP) 60, 70, 71 accessories 55 Adjustments 24 Advanced 24 Advanced View 22 Alpha[...]

  • Page 86

    80 Bitmap 62 brightness 23, 50, 61, 63, 67, 68 Buffer 63, 66 C Catalyst 18, 36 Catalyst A.I. 24, 46 Catalyst Control Center 17, 18, 21, 23, 24, 36, 44, 45, 46, 52, 63 Cathode Ray Tube (CRT) 24, 75 chrominanc e 74, 77 CMOS 43 Color 17, 23, 39, 50, 61 Color component 63 Color correction 63 Color Depth 63 Compliance Info rmation 55 compliance informat[...]

  • Page 87

    81 D Dashboard 21, 65 de-interlacing 76 Depth Buffer 68 Digital 50 Digital Flat Panel (DFP) 13, 50 Digital flat-panel (DFP) display 4 Digital Panel properties 24 Digital Video Interface 66 Direct 3D 22, 61, 65, 72, 74 DirectX 65 Display Data Channel (DDC) 23 Display Detection Options 23 Display Options 22 Displays Manager 21 Dithering 65 DMS-59 51 [...]

  • Page 88

    82 Frame Buffer 66 frame rate 59 Frames per second (fps) 67 Fullscreen 22 Fullscreen modes 22 G games TV display 31 gamma 23, 39, 61, 67 Gouraud Shading 66, 67 GPU 36, 37, 38, 39, 64 Graphical Processor Unit (GPU) 36, 37, 38, 39, 40, 41, 70 H Hardware installing 7 HDTV 31, 33 HDTV Adapter Troub leshooting 53 HDTV Component Video Adapter 32 Help 17,[...]

  • Page 89

    83 Master graphics card 4, 40, 43, 44, 45, 46, 51, 64, 74 Microsoft DirectX 65 mipmap 61 Mipmapping 69 motherboard 4, 24, 35, 44, 51, 60 MPEG-2 77 multi-monitor 21, 68 Multi-Sample Anti-Aliasing (MSAA) 39, 40, 41, 60 N NTSC 59, 66, 69, 71 O Offscreen Memory 70 OpenGL 22, 69, 70 P PAL 70, 73 PCI 70, 71 PCI Express 4, 36, 37, 38, 39, 40, 43, 44, 51, [...]

  • Page 90

    84 Resolution 4, 17, 31, 40, 50, 72 RGB 64 rotation 52, 76 S Safe Mode 49 safety instructions iii Saturation 61, 68, 72 scaling 76 SCART 72 Scissor Mode 35, 37, 38, 39, 72, 74 Screen rotation 52 SECAM 73 Separate Video 74 serial number 5 Shadow mas k 73 Slave graphics car d 40, 43, 45, 46, 64 slot zero 44 SmoothVision HD 41, 73 Software installing [...]

  • Page 91

    85 Troubleshooting 49, 53 CrossFire-specific 51 HDTV adapter 53 troubleshooting 49 TV 21, 23, 30, 31, 53 TV display 29, 31 games 31 TV Out 29 U UXGA 72 V VCR 64, 67, 74 Vector Adaptive Deinterlacing 59, 75 VersaVision 76 vertex proces sing 38 Vertex shader 76 Vertex shader un its 76 vertical refresh rate 71 VGA 4, 13, 72 VGA connector 76 Video 22, [...]

  • Page 92

    86 Y Y/C 74 Y/C video 74 YCbCr 77 YPbPr 13, 53, 64, 77 YPbPr connector 31 Z Z-buffer 68, 77 z-buffer 63[...]