Roland JUNO-G Bedienungsanleitung

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Zur Seite of

Richtige Gebrauchsanleitung

Die Vorschriften verpflichten den Verkäufer zur Übertragung der Gebrauchsanleitung Roland JUNO-G an den Erwerber, zusammen mit der Ware. Eine fehlende Anleitung oder falsche Informationen, die dem Verbraucher übertragen werden, bilden eine Grundlage für eine Reklamation aufgrund Unstimmigkeit des Geräts mit dem Vertrag. Rechtsmäßig lässt man das Anfügen einer Gebrauchsanleitung in anderer Form als Papierform zu, was letztens sehr oft genutzt wird, indem man eine grafische oder elektronische Anleitung von Roland JUNO-G, sowie Anleitungsvideos für Nutzer beifügt. Die Bedingung ist, dass ihre Form leserlich und verständlich ist.

Was ist eine Gebrauchsanleitung?

Das Wort kommt vom lateinischen „instructio”, d.h. ordnen. Demnach kann man in der Anleitung Roland JUNO-G die Beschreibung der Etappen der Vorgehensweisen finden. Das Ziel der Anleitung ist die Belehrung, Vereinfachung des Starts, der Nutzung des Geräts oder auch der Ausführung bestimmter Tätigkeiten. Die Anleitung ist eine Sammlung von Informationen über ein Gegenstand/eine Dienstleistung, ein Hinweis.

Leider widmen nicht viele Nutzer ihre Zeit der Gebrauchsanleitung Roland JUNO-G. Eine gute Gebrauchsanleitung erlaubt nicht nur eine Reihe zusätzlicher Funktionen des gekauften Geräts kennenzulernen, sondern hilft dabei viele Fehler zu vermeiden.

Was sollte also eine ideale Gebrauchsanleitung beinhalten?

Die Gebrauchsanleitung Roland JUNO-G sollte vor allem folgendes enthalten:
- Informationen über technische Daten des Geräts Roland JUNO-G
- Den Namen des Produzenten und das Produktionsjahr des Geräts Roland JUNO-G
- Grundsätze der Bedienung, Regulierung und Wartung des Geräts Roland JUNO-G
- Sicherheitszeichen und Zertifikate, die die Übereinstimmung mit entsprechenden Normen bestätigen

Warum lesen wir keine Gebrauchsanleitungen?

Der Grund dafür ist die fehlende Zeit und die Sicherheit, was die bestimmten Funktionen der gekauften Geräte angeht. Leider ist das Anschließen und Starten von Roland JUNO-G zu wenig. Eine Anleitung beinhaltet eine Reihe von Hinweisen bezüglich bestimmter Funktionen, Sicherheitsgrundsätze, Wartungsarten (sogar das, welche Mittel man benutzen sollte), eventueller Fehler von Roland JUNO-G und Lösungsarten für Probleme, die während der Nutzung auftreten könnten. Immerhin kann man in der Gebrauchsanleitung die Kontaktnummer zum Service Roland finden, wenn die vorgeschlagenen Lösungen nicht wirksam sind. Aktuell erfreuen sich Anleitungen in Form von interessanten Animationen oder Videoanleitungen an Popularität, die den Nutzer besser ansprechen als eine Broschüre. Diese Art von Anleitung gibt garantiert, dass der Nutzer sich das ganze Video anschaut, ohne die spezifizierten und komplizierten technischen Beschreibungen von Roland JUNO-G zu überspringen, wie es bei der Papierform passiert.

Warum sollte man Gebrauchsanleitungen lesen?

In der Gebrauchsanleitung finden wir vor allem die Antwort über den Bau sowie die Möglichkeiten des Geräts Roland JUNO-G, über die Nutzung bestimmter Accessoires und eine Reihe von Informationen, die erlauben, jegliche Funktionen und Bequemlichkeiten zu nutzen.

Nach dem gelungenen Kauf des Geräts, sollte man einige Zeit für das Kennenlernen jedes Teils der Anleitung von Roland JUNO-G widmen. Aktuell sind sie genau vorbereitet oder übersetzt, damit sie nicht nur verständlich für die Nutzer sind, aber auch ihre grundliegende Hilfs-Informations-Funktion erfüllen.

Inhaltsverzeichnis der Gebrauchsanleitungen

  • Seite 1

    As of December 10, 2005 (ROLAND) Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Marcel 25 Rue Jules [...]

  • Seite 2

    2 USING THE UNIT SAFELY 001 • Before using this unit, make sure to read the instruc- tions below, and the Owner’s Manual. .......................................................................................................... 002d • Do not open or perform any internal modifications on the unit or its AC adaptor. (The only exception would b[...]

  • Seite 3

    3 011 • Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit. When you install the Wave Expansion Board (SRX series) or memory (DIMM), please be careful particularly. ................................................................................................[...]

  • Seite 4

    4 IMPORTANT NOTES 291a In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following: Power Supply 301 • Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a refrigerator, washing machine, microwave ove[...]

  • Seite 5

    5 IMPORTANT NOTES Before Using Cards Using Memory Cards (p. 178) 704 • Carefully insert the memory card all the way in—until it is firmly in place. 705 • Never touch the terminals of the memory card. Also, avoid getting the terminals dirty. 707 • This unit’s PC card slot accepts CompactFlash memory cards. Microdrive storage media are not [...]

  • Seite 6

    6 Contents USING THE UNIT SAFELY ...................................................................... 2 IMPORTANT NOTES ............................................................................... 4 Main Features ........................................................................................ 10 Panel Descriptions .....................[...]

  • Seite 7

    7 Displaying PART MIXER Screen ........................................................................................................... 58 Functions in the PERFORMANCE PLAY/MIXER Screen ................................................................. 58 Selecting a Performance.....................................................................[...]

  • Seite 8

    8 Editing a Song (MIDI Track) ................................................................. 94 Loading the Song You Want to Edit ...................................................................................................... 94 Editing Sequencer Data Over the Specified Range (Track Edit) ..................................................[...]

  • Seite 9

    9 Connecting to Your Computer via USB ............................................167 About USB Functions ............................................................................................................................. 167 Selecting the USB Operating Mode .................................................................................[...]

  • Seite 10

    10 Main Features The JUNO-G is a high-quality synthesizer with professional sounds and playability. It features the latest sound generator, a variety of effects, and a song recorder with audio tracks, all combined into an easy-to-use instrument. The features listed below make the JUNO-G a great choice for any style of music, in applications ranging[...]

  • Seite 11

    11 Panel Descriptions fig.Front D BEAM Switches D Beam function on/off. You can apply a variety of effects to sounds simply by moving your hand (p. 69). [SOLO SYNTH] Play the JUNO-G as a monophonic synthesizer (p. 70). [ACTIVE EXPRESS] Play the JUNO-G as a active expression (p. 71). [ASSIGNABLE] You can assign a variety of parameters and functions [...]

  • Seite 12

    12 Panel Descriptions [RHYTHM PATTERN] This button accesses the Rhythm Pattern playback screen (p. 79). [PART SELECT/TONE SW/SEL] When you press this button so it’s lit, the category group buttons will operate as part select, tone switch, or tone select buttons. [RHYTHM]–[BASS] These are the category group buttons (only in Patch mode). Function[...]

  • Seite 13

    13 Panel Descriptions fig.Rear LCD CONTRAST Knob This knob adjusts the contrast of the top panel display. USB Connector This connector lets you use a USB cable to connect your computer to the JUNO-G (p. 167, p. 170). PC CARD Slot A memory card can be inserted here (p. 178). 930 * Never insert or remove a memory card while this unit’s power is on.[...]

  • Seite 14

    14 Getting Ready Since JUNO-G contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use headphones to hear its sound. In order to fully experience the JUNO-G’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono system, [...]

  • Seite 15

    15 Getting Ready 941 * Once the connections have been completed (p. 14), turn on power to your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices. 1. Before turning on the JUNO-G’s power, consider these two questions: • Are all devices connec[...]

  • Seite 16

    16 Various Performance Features Velocity The velocity—the force with which you play the keyboard—can affect the volume or timbre of a sound. Pitch Bend/Modulation Lever While playing the keyboard, move the lever to the left to lower the pitch of the currently selected patch, or to the right to raise its pitch ( pitch bend ). You can also apply [...]

  • Seite 17

    17 Overview of the JUNO-G Broadly speaking, the JUNO-G consists of a controller section, a sound generator section, and a song recorder section. fig.BasicStruct.e Controller Section This section consists of the keyboard, pitch bend/modulation lever, panel knobs and buttons, and D Beam controller. It also includes any pedals that may be connected to[...]

  • Seite 18

    18 Overview of the JUNO-G effect is produced. * LFO is not included in the rhythm tones (percussion instrument sounds). Patches Patches are the basic sound configurations that you play during a performance. Each patch can be configured by combining up to four tones. How the four tones are combined is determined by the Structure Type parameter (p. 3[...]

  • Seite 19

    19 Overview of the JUNO-G The JUNO-G can play a maximum of 128 sounds simultaneously. The following paragraphs discuss what this means, and what will happen when more than 128 simultaneous voices are requested from the JUNO-G. Calculating the Number of Voices Being Used The JUNO-G is able to play up to 128 notes simultaneously. The polyphony, or th[...]

  • Seite 20

    20 Overview of the JUNO-G System Memory System memory stores system parameter settings that determine how the JUNO-G functions. User Memory User memory is the internal memory area that holds patches, performances, samples, and performance data. Memory Card You can use a memory card to store patches, performances, samples, and performance data just [...]

  • Seite 21

    21 Overview of the JUNO-G The song recorder records performance data from the keyboard and controllers and performance data for the samples created by audio track recording, and manages this data as a “song.” When you play back the song recorder, this performance data is sent to the sound generator, causing it to generate sound and reproduce th[...]

  • Seite 22

    22 Overview of the JUNO-G Temporary Area The song recorder has an area called Temporary Area that can temporarily store one song. So we call this temporary song . The song in Temporary Area is volatile and will be lost when the power is turned off. To keep a song, you must save it to user memory or memory card. Memory Card/User Memory If you want t[...]

  • Seite 23

    23 Basic Operation of the JUNO-G The JUNO-G has two sound generating modes: Patch mode, Performance mode. You can select the sound generating mode (state) that is most appropriate for how you are playing the JUNO-G. Use the following procedure to switch between these modes. This is the mode you’ll use to play a single sound (patch/rhythm set) fro[...]

  • Seite 24

    24 Basic Operation of the JUNO-G A single screen or window displays multiple parameters or items for selection. To edit the setting of a parameter, move the cursor to the value of that parameter. To select an item, move the cursor to that item. When selected with the cursor, a parameter value or other selection is highlighted. fig.CursorScreen Move[...]

  • Seite 25

    25 Playing in Patch Mode Patch mode lets you play a single sound (patch/rhythm set) from the keyboard. Press MODE [PATCH]. You will enter Patch mode, and the PATCH PLAY screen appears. fig.PatchPlay fig.PatchFunc 1. Indicates the current sound generating mode. 2. Indicates multi-effects (MFX), chorus (CHO), reverb (REV), and mastering (MASTER) on a[...]

  • Seite 26

    26 Playing in Patch Mode 1. Press MODE [PATCH] to access the PATCH PLAY screen. 2. To switch patches or rhythm sets, move the cursor to the location shown below and use the VALUE dial or [INC] [DEC] to make your selection. fig.PatchPlay 3. To select a patch (rhythm set) group, move the cursor to the location shown below and use the VALUE dial or [I[...]

  • Seite 27

    27 Playing in Patch Mode 4. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a patch/rhythm set. 5. Press [ENTER] to confirm your selection. You can display a list of patches and select a patch from that list. 1. Press MODE [PATCH] to access the PATCH PLAY screen. 2. Press [ENTER]. The PATCH LIST screen appears. fig.PatchPlay 3. To select a pa[...]

  • Seite 28

    28 Playing in Patch Mode In the patch mode, you can bring together your favorite and most frequently used patches (or rhythm sets) in one place by registering them in the favorite patch. By using this function, you can rapidly select favorite patches from Preset/User/Card area or a Wave Expansion Board. You can register a total of 64 sounds (8 soun[...]

  • Seite 29

    29 Playing in Patch Mode Transpose changes keyboard pitch in units of semitones. This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score. 1. In the PATCH PLAY screen, hold down [TRANSPOSE] and press [-] or [+] to specify the amount of transposition (G– F#: -5–+6 semitones). • [TRANSPO[...]

  • Seite 30

    30 Creating a Patch With the JUNO-G, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating patches, and the functions of the patch parameters. You can us[...]

  • Seite 31

    31 Creating a Patch 10. Press the SOUND MODIFY select button to make LFO light. 11. Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs. RATE: LFO RATE: Speed of LFO 1 PIT: LFO Pitch Depth: Depth by which LFO 1 changes the WG pitch FLT: LFO TVF Depth: Depth by which LFO 1 changes the TVF cutoff frequency AMP: LFO TVA Depth: Depth by which LFO 1 chan[...]

  • Seite 32

    32 Creating a Patch If a number is displayed for the parameter name (1, 2, 3, 4), you can use the SOUND MODIFY knobs 1–4 to set the value. * Press the SOUND MODIFY select button so all of the indicators are off. If any indicator is lit, the knob functions will change. For example, in the TVF ENVELOPE ZOOM screen, the knobs correspond to parameter[...]

  • Seite 33

    33 Creating a Patch 6. Use the VALUE dial, [INC] [DEC], or [ ] [ ] and [F1 (USER)] [F2 (CARD)] to select the write destination and patch number. * By pressing [F4 (COMPR)] to add a check mark ( ✔ ), you can check the write-destination patch (Compare function). 7. Press [F6 (WRITE)]. A message will ask you for confirmation. 8. Press [F6 (EXEC)] to[...]

  • Seite 34

    34 Creating a Patch GENERAL Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) Stretched Tuning fig.06-011.e Functions of Patch Parameters Settings Common to the Entire Patch Parameter Value Description Patch Category Refer to p. 26. Type (category) of the patch Patch Level 0–127 Volume of [...]

  • Seite 35

    35 Creating a Patch Changing How a Tone Is Sounded (Structure) * When TYPE 2–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 1 regardless of the displayed setting. * If you limit the keyboard area in which a tone will sound (Keyboard Range, p. 37) or limit the range of velocities for which it will sound[...]

  • Seite 36

    36 Creating a Patch MODIFY These values are added to the parameter values of each tone. Parameter Value Explanation Booster 1&2, 3&4 (Booster Gain) 0, +6, +12, +18 When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the depth of the booster. The booster increases the input signal in order to distort the sound. This creates[...]

  • Seite 37

    37 Creating a Patch PORTAMENTO Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key. fig.PortaStart.e CONTROL KEY RANGE You can use the note number to control the way each Tone is played. fig.TMT-K.e Parameter Value Explanation Portamento Switch OFF, ON Specifies whether the portamento effect wil[...]

  • Seite 38

    38 Creating a Patch VELOCITY RANGE You can use the force with which keys are played to control the way each Tone is played. fig.TMT-V.e When using the Matrix Control to have different tones played, set the lowest value (Lower) and highest value (Upper) of the value of the MIDI message used. Instead of using Velocity, you can also have tones substit[...]

  • Seite 39

    39 Creating a Patch Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) WAVE PITCH Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) Parameter Value Explanation FXM Switch OFF, ON This sets whether FXM will be used (ON) or not (OFF). FX[...]

  • Seite 40

    40 Creating a Patch WAVE PITCH ENV Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities. TVF PARAMETER Parameter marked with a “ ★ ” can be controlled using specified MIDI m[...]

  • Seite 41

    41 Creating a Patch TVF ENVELOPE Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) Parameter Value Explanation Cutoff V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequency Set this to “FIX” if you don’t want the Cutoff freque[...]

  • Seite 42

    42 Creating a Patch TVA PARAMETER Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) Adjusting the Volume (TVA/TVA Envelope) Parameter Value Explanation Tone Level ★ 0–127 Volume of the tone. This setting is useful primarily for adjusting the volume balance between tones. Level V-Curve FI[...]

  • Seite 43

    43 Creating a Patch TVA ENVELOPE Parameter marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control, p. 44) Parameter Value Explanation Random Pan Depth 0–63 Use this parameter when you want the stereo location to change randomly each time you press a key. Higher settings will produce a greater amount of change. A[...]

  • Seite 44

    44 Creating a Patch MATRIX CTRL1–4 The function which allows you use MIDI messages to make changes in realtime to the tone parameters is called the Matrix Control . Up to four Matrix Controls can be used in a single patch. To use the Matrix Control, specify which MIDI message (CTRL Source parameter) will be used to control which parameter (CTRL D[...]

  • Seite 45

    45 Creating a Patch MISC Tone Delay This produces a time delay between the moment a key is pressed (or released), and the moment the tone actually begins to sound. You can also make settings that shift the timing at which each tone is sounded. This differs from the Delay in the internal effects, in that by changing the sound qualities of the delaye[...]

  • Seite 46

    46 Creating a Patch An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cutoff frequency and volume to create modulation-type effects such as vibrato, wah and tremolo. Both LFOs have the same parameters so only one explanation is needed. L[...]

  • Seite 47

    47 Creating a Patch How to Apply the LFO STEP Pan Depth ★ -63– +63 How deeply the LFO will affect the pan Positive (+) and negative (-) settings for the Depth parameter result in differing kinds of change in pitch and volume. For example, if you set the Depth parameter to a positive (+) value for one tone, and set another tone to the same numer[...]

  • Seite 48

    48 Creating a Patch OUTPUT For details regarding effect settings, refer to the pages shown below. • Making Effect Settings (p. 125) • Making Multi-Effects Settings (MFX1–3) (p. 129) • Making Chorus Settings (p. 154) • Making Reverb Settings (p. 155) Parameter Value Explanation Patch Out Assign MFX, A, B, 1– 4, TONE Specifies how the dir[...]

  • Seite 49

    49 Creating a Rhythm Set With the JUNO-G, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating rhythm sets, and the functions of the rhythm set paramete[...]

  • Seite 50

    50 Creating a Rhythm Set 7. Use the VALUE dial or [INC] [DEC] to change the value. Parameters with an indication of 1–4 can also be edited using the corresponding SOUND MODIFY knob 1–4. 8. Repeat steps 4 – 6 to set each parameter. 9. Press [WRITE] to save the changes you’ve made (p. 51). If you do not wish to save changes, press [EXIT] to r[...]

  • Seite 51

    51 Creating a Rhythm Set 5. Press [F6 (EXEC)] to execute the copy operation. * To cancel, press [F5 (CANCEL)]. Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal USER group (user memory) or CARD group (memory c[...]

  • Seite 52

    52 Creating a Rhythm Set Tips for Using an Acoustic Instrument’s Waveform With many acoustic instruments such as piano and sax, extreme timbral changes occur during the first few moments of each note. This initial attack is what defines much of the instrument’s character. For such waveforms, it is best to use the complex tonal changes of the at[...]

  • Seite 53

    53 Creating a Rhythm Set WAVE PARAMETER WAVE PITCH Tone Receive Pan Mode CONTINUOUS, KEY-ON For each rhythm tone, specify how pan messages will be received. CONTINUOUS: Whenever Pan messages are received, the stereo position of the tone will be changed. KEY-ON: The pan of the tone will be changed only when the next note is played. If a pan message [...]

  • Seite 54

    54 Creating a Rhythm Set WAVE PITCH ENV WAVE MIX LV/PN WAVE MIX TUNE VELOCITY RANGE You can use the force with which keys are played to control the way each waveform is played. fig.TMT-V.e Parameter Value Explanation P-Env Depth -12– +12 Depth of the Pitch Envelope Higher settings will cause the pitch envelope to produce greater change. Negative [...]

  • Seite 55

    55 Creating a Rhythm Set A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities. TVF PARAMETER TVF ENVELOPE Velo Fade Upper 0–127 Determines what will happen to the waveform’s level when the rhythm tone is played at a velocity greater than Velo Range Upper. If you don’t want the wav[...]

  • Seite 56

    56 Creating a Rhythm Set TVA PARAMETER TVA ENVELOPE F-Env V-Curve FIX, 1–7 Curve that determines how keyboard playing dynamics (velocity) will affect the TVF envelope Set this to “FIX” if you don’t want the TVF Envelope to be affected by the keyboard velocity. F-Env V-Sens -63– +63 Specifies how keyboard playing dynamics will affect the d[...]

  • Seite 57

    57 Creating a Rhythm Set For details regarding effect settings, refer to the pages shown below. • Making Effect Settings (p. 125) • Making Multi-Effects Settings (MFX1–3) (p. 129) • Making Chorus Settings (p. 154) • Making Reverb Settings (p. 155) Output Settings (OUTPUT) Parameter Value Explanation Rhythm Out Assign MFX, A, B, 1– 4, TO[...]

  • Seite 58

    58 Playing in Performance Mode A performance contains settings that apply to each individual part, such as the patch (rhythm set) assigned to each part, and its volume and pan. Broadly speaking, Performance mode consists of two screens: PLAY screen and MIXER screen. Use the PLAY screen when you want to combine multiple sounds (patches or rhythm set[...]

  • Seite 59

    59 Playing in Performance Mode The JUNO-G has three performance groups, including the User group, Preset groups and Memory Card groups. USER This is the group inside the JUNO-G which can be rewritten. Performances you yourself create can be stored in this group. The JUNO-G contains 64 preset performances. PRST (Preset) This is the group inside the [...]

  • Seite 60

    60 Playing in Performance Mode The currently selected part is called the “ current part .” 1. From the PERFORM PLAY screen, use [] [] to select the part. You can also select the part by pressing [PART SELECT] to make it light and pressing PART SELECT [1]–[8]. * To select parts 9–16, press [9-16] to make it light, and then press PART SELECT [...]

  • Seite 61

    61 Playing in Performance Mode In Performance mode you can divide the keyboard and play a different patch in each area (this is called “split”). As the note range that plays each part can be specified individually, you can split the keyboard into a maximum of 16 sections. For instance, you can play strings in the lower range, piano in the upper[...]

  • Seite 62

    62 Playing in Performance Mode In the PART MIXER screen you can set the following parameters for each part. 1. Press MODE [PART MIXER] to access the PART MIXER screen. 2. Press [F1 (LVL&PAN)]–[F4 (KEY/OUT)] to select the function. 3. Use [ ] [ ] [ ] [ ] to select the parameter and part that you want to edit. 4. Use the VALUE dial or [INC] [DE[...]

  • Seite 63

    63 Creating a Performance With the JUNO-G, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating Performances, and the functions of the Performance param[...]

  • Seite 64

    64 Creating a Performance The WRITE MENU screen appears. 3. Press [F1 (PERF)]. * Alternatively, you can use [ ] [ ] to select “Performance,” and then press [ENTER]. The PERFORMANCE NAME screen appears. 4. Assign a name to the performance. For details on assigning names, refer to Assigning a Name (p. 24). 5. When you have finished inputting the [...]

  • Seite 65

    65 Creating a Performance [F3 (PITCH)] [F4 (OUTPUT)] [F5 (FX SRC)] [PAGE ↓ ] - [F1 (OFFSET)] [PAGE ↓ ] - [F2 (VIBRATO)] Parameter Value Explanation Octave -3– +3 Pitch of the part’s sound (in 1-octave units) * Note that when a rhythm set is assigned to a part, you cannot modify this parameter. Coarse -48– +48 Pitch of the part’s sound ([...]

  • Seite 66

    66 Creating a Performance [PAGE ↓ ] - [F3 (KEYBORD)] [PAGE ↓ ] - [F4 (KEY MOD)] [PAGE ↓ ] - [F5 (S.TUNE)] Parameter Value Explanation Kbd OFF, ON ( ✔ ) Specifies, for each part, whether or not the keyboard controller section will be connected to the internal sound generator. K.L C - –(Upper) Lowest note that the tone will sound for each p[...]

  • Seite 67

    67 Creating a Performance 1. Access the PERFORM PLAY screen, and select the Performance whose settings you wish to modify (p. 59). 2. Press [F6 (MIDI)]. The MIDI FILTER screen appears. MIDI Settings Parameter Value Explanation Rx OFF, ON ( ✔ ) For each part, specify whether MIDI messages will be received (ON), or not (OFF). If this is “OFF,” [...]

  • Seite 68

    68 Creating a Performance The JUNO-G lets you assign the parameters that will be affected when you operate the D Beam. 1. Access the PERFORM PLAY screen, and select the Performance whose settings you wish to modify (p. 59). 2. Press [F3 (CONTROL)]. The CTRL SETTING screen appears. 3. Press [F2]–[F5] and/or [ ] [ ] to select the parameter. 4. Use [...]

  • Seite 69

    69 Modifying the Sound in Real Time You can use the D Beam controller or a control pedal to modify the sound while you perform. Here we will explain the procedures and settings for using these functions in Patch mode. The operations are the same in Performance mode. The D Beam controller can be used simply by waving your hand over it. It can be use[...]

  • Seite 70

    70 Modifying the Sound in Real Time On the JUNO-G you can play a monophonic synthesizer whose pitch is controlled by the D Beam. 1. Hold down [SHIFT] and press D BEAM [SOLO SYNTH]. A screen like the following appears. 2. Press [ ] [ ] to select the parameter. 3. Use the VALUE dial or [INC] [DEC] to make the setting. 4. If you want to save the setti[...]

  • Seite 71

    71 Modifying the Sound in Real Time You can use the D Beam to apply the ideal type of expression for each sound. * The way in which expression is applied will differ for each sound. For some sounds, the effect may be difficult to notice. 1. Hold down [SHIFT] and press D BEAM [ACTIVE EXPRESS]. A screen like the following appears. 2. Press [ ] [ ] to[...]

  • Seite 72

    72 Modifying the Sound in Real Time You can modify the sound by pressing a pedal that is connected to the rear panel HOLD PEDAL jack or CONTROL PEDAL jack. Pedal such as expression pedals (EV-5; available separately), pedal switches (DP series; available separately), or foot switches (BOSS FS- 5U; available separately) can be connected to the JUNO-[...]

  • Seite 73

    73 Playing Arpeggios The JUNO-G’s Arpeggio function lets you produce arpeggios automatically; simply hold down some keys, and a corresponding arpeggio will be played automatically. Not only can you use the factory-set Arpeggio Styles , which determine the way the arpeggio is played, but you can also freely rewrite Styles and enjoy performing your[...]

  • Seite 74

    74 Playing Arpeggios 1. Press [ARPEGGIO] so it’s lit. Alternatively, hold down [SHIFT] and press [ARPEGGIO]. The ARPEGGIO STYLE screen appears. * When you hold down [SHIFT] and press [ARPEGGIO], the ARPEGGIO STYLE screen will appear regardless of whether the arpeggio function is on or off. 2. Press [ ] [ ] to select the parameter. 3. Use the VALU[...]

  • Seite 75

    75 Playing Arpeggios This selects the method used to play sounds (motif) when you have a greater number of notes than programmed for the Arpeggio Style. * When the number of keys played is less than the number of notes in the Style, the highest-pitched of the pressed keys is played by default. Value: Up (L): Only the lowest of the keys pressed is s[...]

  • Seite 76

    76 Playing Arpeggios A maximum of sixteen note numbers (pitches) can be used in a single style. 10. When you have finished, press [F5 (EXIT)]. In this method, you’ll use the cursor to specify the step or pitch that you want to input, and use the dial or [INC] [DEC] to input values. This method is convenient when you want to edit or modify previou[...]

  • Seite 77

    77 Using the Chord Memory Function Chord Memory is a function that allows you to play chords based on pre-programmed Chord Forms , just by pressing a single key on the keyboard. The JUNO-G can store 64 preset chord forms and 64 user chord forms. If you wish, you can overwrite any of the 64 user (factory set) chord forms. The chord memory function o[...]

  • Seite 78

    78 Using the Chord Memory Function Not only can you use the prepared internal Chord Forms, which determine the constituent notes of chords played using the Chord Memory function, but you can also freely create and rewrite them as well. 1. Press [CHORD MEMORY] so it’s lit. Alternatively, hold down [SHIFT] and press [CHORD MEMORY]. The CHORD MEMORY[...]

  • Seite 79

    79 Playing Rhythms The JUNO-G contains 256 preset rhythm patterns. You can play a variety of rhythm patterns simply by pressing the function buttons ([F1]–[F6]). In addition to using these built-in rhythm patterns, you can also create your own. A “group” consists of settings for each of the six buttons, specifying the pattern that each functi[...]

  • Seite 80

    80 Playing Rhythms 1. Press [RHYTHM PATTERN]. 2. Hold down [SHIFT] and press [F2 (RHY PTN)]. The RHYTHM PATTERN screen appears. 3. Press [ ] [ ] to select the parameter. 4. Use the VALUE dial or [INC] [DEC] to make the setting. * You can audition the rhythm pattern by pressing [F4 (PREVU)] to add a check mark ( ✔ ). Rhythm Pattern Settings Parame[...]

  • Seite 81

    81 Playing Rhythms In addition to using the built-in Rhythm Patterns, you are free to create your own. After creating an original Rhythm Pattern, you can store it in the internal user memory. Broadly speaking, there are two ways to create a Rhythm Pattern. In this method, you use the keyboard to step-record your Rhythm Pattern. Each time you input [...]

  • Seite 82

    82 Playing Rhythms 1. Create a rhythm pattern. 2. Press [F6 (WRITE)]. The RHYTHM PATTERN NAME screen appears. 3. Assign a name to the Rhythm Pattern. For details on assigning names, refer to p. 24. 4. When you have finished inputting the name, press [F6 (WRITE)]. A screen will appear, allowing you to select the write- destination pattern. 5. Use th[...]

  • Seite 83

    83 Creating a List of Frequently Used Patches, Performances, or Songs (Live Setting) You can create a list of frequently used sounds, and recall them instantly. Since you can register Patches, Rhythm Sets, Performances, or Songs any type of sound you need can be recalled instantly regardless of the mode. Each list (bank) can store a total of twelve[...]

  • Seite 84

    84 Playing Back a Song This chapter explains how you can use the JUNO-G’s song recorder to play back a song. When you play back a song, we recommend that you use the sound generator in Performance mode . In Performance mode, up to sixteen different sounds can be played separately by the sixteen parts, making this mode ideal for playing songs that[...]

  • Seite 85

    85 Playing Back a Song Fast-forward, rewind, and jump can be performed during playback, as well as while stopped. Use the following procedures for each operation. Fast-forward: Press [FWD]. Continuous fast-forward: Press and hold [FWD]. Rapid fast-forward: Hold down [FWD] and press [BWD]. Rewind: Press [BWD]. Continuous rewind: Press and hold [BWD][...]

  • Seite 86

    86 Playing Back a Song The tempo at which a song will play back is recorded on its tempo track, but the tempo of the entire song can be adjusted during playback. The tempo at which the song actually plays is called the playback tempo . * The playback tempo is a temporary setting. It will be lost if you switch to another song or turn off the power. [...]

  • Seite 87

    87 Recording a Song (MIDI Track) This chapter explains the procedure for using the JUNO-G’s song recorder to record a song. Before you begin this procedure, put the sound generator in Performance mode . Normally, when recording or playing back a song, you will put the sound generator in Performance mode. The reason for this is that in this mode, [...]

  • Seite 88

    88 Recording a Song (MIDI Track) Before you record a new song, you must specify the time signature. However, a time signature of 4/4 is automatically specified when you perform the Song Initialize operation or when the power is turned on, so you will need to make this setting only if you want to record a new song in a different time signature. 1. P[...]

  • Seite 89

    89 Recording a Song (MIDI Track) In the MIDI Rec Standby (Real Time) window you can perform the following operations. • Specifying the punch-in/out points • Specifying the loop points • Quantize (p. 90) • Selecting the sequencer data that will be recorded (p. 91) For details on these operations, refer to the appropriate page. 4. When you ar[...]

  • Seite 90

    90 Recording a Song (MIDI Track) Using Auto Punch-In Recording You must pre-specify the area (punch points) in which recording is to take place. This is convenient when you want to re-record over a mistake. The song will play back when you begin recording. When you reach the punch-in point, playback will switch to record mode. 1. In the MIDI Rec St[...]

  • Seite 91

    91 Recording a Song (MIDI Track) Rate: When you use realtime recording, all of your sequencer data will normally be recorded. If you want to avoid recording a specific type of data, you can turn its Recording Select setting “OFF.” 1. Press [REC]. 2. Press [F5 (REC SELECT)]. The Recording Select window appears. 3. Press [ ] [ ] [ ] [ ] to select[...]

  • Seite 92

    92 Recording a Song (MIDI Track) The Rehearsal function lets you temporarily suspend recording during realtime recording. This is convenient when you want to audition the sound that you will use next, or to practice the phrase that you will record next. 1. Begin realtime recording (p. 88). The Realtime Rec Control window appears. 2. Press [F5 (REHE[...]

  • Seite 93

    93 Recording a Song (MIDI Track) 5. Specify the note that you want to input. Use [ ] [ ] to select the desired parameter. 6. Use the VALUE dial or [INC] [DEC] to make the setting. 7. Press [F5] or [F6] to move to the desired input location, and press a note on the keyboard. When you press a key, the input position will advance by the value of the N[...]

  • Seite 94

    94 Editing a Song (MIDI Track) This chapter explains the procedure for editing a song (MIDI track). When you’re going to edit a song, you have to first load it into the Temporary Area. The Temporary Song will be lost if you turn power off or load another song into Temporary Area. If Temporary Area contains a song you wish to keep, you must save t[...]

  • Seite 95

    95 Editing a Song (MIDI Track) When using Loop Play or Loop Recording, you can use the loop points you specify here to specify the repeated area, as an alternative to repeating the specified number of measures. 1. Press EDIT [SONG] to access the MIDI TRACK screen. 2. Hold down [SHIFT] and press SONG RECORDER [LOOP]. The Loop Play window will open, [...]

  • Seite 96

    96 Editing a Song (MIDI Track) 5. Press [F6 (EXEC)]. A message will ask you for confirmation. 6. Press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. If you are not satisfied with the results of executing the function, you can press [F1 (UNDO)] in the MIDI TRACK screen to revert to the state prior to recording (Undo). After executing Undo, you can [...]

  • Seite 97

    97 Editing a Song (MIDI Track) * The templates are designed for a 4/4 time signature. Applying them to a performance of a different time signature may not produce the desired result. * The style names shown here are only for your convenience; they are not intended to imply that the templates are usable only for the named style. You can certainly tr[...]

  • Seite 98

    98 Editing a Song (MIDI Track) This function copies a specified area of sequencer data. It is convenient for repeating the same phrase several times. For details on the settings, refer to Basic Operation for Track Editing (p. 97). * If you selected “ALL” for “Src Ch/Part” and “Dst Ch/Part,” the tempo track, beat track, and audio tracks [...]

  • Seite 99

    99 Editing a Song (MIDI Track) This function inserts blank measures into a specified song position. As you can set the time signature of the blank measures, this is convenient when inserting a phrase having a different time signature in the middle of a song. For details on the settings, refer to Basic Operation for Track Editing (p. 97). * Blank me[...]

  • Seite 100

    100 Editing a Song (MIDI Track) 3. Press [F5 (CH/PART)]. The Ch/Part Select window appears. 4. Select the track whose performance data you want to view or edit. • [F3 (MIDI)]: MIDI track Use the VALUE dial or [INC] [DEC] to make your selection. ALL: Tracks of all MIDI channels Ch1–Ch16: The track of the specified MIDI channel • [F4 (TEMPO)]: [...]

  • Seite 101

    101 Editing a Song (MIDI Track) Control Change This MIDI message applies various effects such as modulation or expression. The controller number (CC#) selects the function, and Value specifies the depth of the effect. Pitch Bend This MIDI message changes the pitch. The value specifies the amount of pitch change. Poly Aftertouch This MIDI messages a[...]

  • Seite 102

    102 Editing a Song (MIDI Track) If desired, you can erase just an individual event of sequencer data. You can also use the same operation to erase individual items of data from the tempo track or beat track. * It is not possible to erase the tempo change located at the beginning of the tempo track, the beat change located at the beginning of the be[...]

  • Seite 103

    103 Editing a Song (MIDI Track) 7. Press [F6 (EXEC)] to insert the tempo change data. 8. A default value is specified for the tempo change that is inserted, so press [ ] and use the VALUE dial or [INC] [DEC] to change the value as desired. If you are not satisfied with the results of executing this operation, press [EXIT] to close the MICROSCOPE sc[...]

  • Seite 104

    104 Recording a Song (Audio Track) The JUNO-G lets you sample audio sources, such as an audio device, mic, or CD. Before you record audio from a CD player, mic, or other external audio source connected to the AUDIO INPUT jacks, please follow the procedure described below. 1. Connect your CD player, mic, or other audio source to the AUDIO INPUT jack[...]

  • Seite 105

    105 Recording a Song (Audio Track) * You can also use the SOUND MODIFY knobs 1–4 to edit the value of the corresponding parameters. • 01: EQUALIZER Adjusts the tone of the low-frequency and high-frequency ranges. • 02: ENHANCER Modifies the harmonic content of the high-frequency range to add sparkle to the sound. • 03: COMPRESSOR Restrains [...]

  • Seite 106

    106 Recording a Song (Audio Track) 5. Use the Audio Rec Channel (audio recording channel) field to select whether you will record in stereo or in monaural. Use [] [] to move the cursor to Audio Rec Channel, and turn the VALUE dial or use [INC][DEC] to choose the desired setting. • MONO Record in monaural. • STEREO Record in stereo. 6. When you?[...]

  • Seite 107

    107 Recording a Song (Audio Track) 8. When you’ve finished recording, press [STOP]. The [REC] indicator will go dark. 9. The Audio Rec Sample Assign window will open. The location at which the recorded sample event is to be assigned will blink. Use [BWD]+[STOP] (TOP), [BWD] [FWD], the VALUE dial, or [ ] [ ] [ ] [ ] to specify the location at whic[...]

  • Seite 108

    108 Editing a Song (Audio Track) You will use the following two screens to edit audio tracks. • AUDIO TRACK screen Here you can edit each audio track. • AUDIO MIXER screen (p. 111) In this screen you can adjust the mixing of the audio tracks, such as their level and pan. 1. Press SONG RECORDER [AUDIO TRACK]. The AUDIO TRACK screen appears. 1. I[...]

  • Seite 109

    109 Editing a Song (Audio Track) • [INC] [DEC] Move the current location in steps of one tick. • [BWD] [FWD] Move the current location in steps of one measure. • VALUE dial Moves the current location in steps of 120 ticks. 3. Press [F1 (INSERT)]. The SAMPLE SEL screen will appear. 4. Select the sample event that you want to insert, and press [...]

  • Seite 110

    110 Editing a Song (Audio Track) • 2 Clear Track The selected audio track will be erased. (The track name and setup data will also revert to its default settings.) 3. Press [F6 (SELECT)]. A message will ask you for confirmation. 4. Press [F6 (EXEC)]. * If you decide to cancel, press [F5 (CANCEL)]. * This operation will not change the length of th[...]

  • Seite 111

    111 Editing a Song (Audio Track) 1. With the AUDIO TRACK screen displayed, press [F6 (MIXER)]. The AUDIO MIXER screen will appear. * Press [F6 (EDIT)] to switch the AUDIO TRACK screen. 1. Indicates the name of the currently selected song. 2. Indicates the on/off status of the multieffects (MFX 1–3), chorus (CHO), reverb (REV), and mastering effec[...]

  • Seite 112

    112 Editing a Song (Audio Track) Refer to p. 109. You can move the SONG RECORDER TRACK A1–A4 sliders to adjust the volume (track level) of each audio track. Viewing a List of Markers (Marker List) Using the Sliders to Control the Mixer JUNO-G_e.book 112 ページ 2006年2月13日 月曜日 午後2時44分[...]

  • Seite 113

    113 Saving/Loading a Song (Save/Load) Songs you record are initially held in Temporary Area. A song in Temporary Area will be lost when you turn off the power or when you load a different song. If you want to keep the song, you must save it to user memory or a memory card. Conversely in order to edit a song (p. 94, p. 108), you must first load it i[...]

  • Seite 114

    114 Saving/Loading a Song (Save/Load) Here’s how to save the Temporary Song with the current sound generator settings. 1. From the SAVE/LOAD MENU screen, press [F2 (2)]. The SONG FILE NAME screen appears. 2. Assign a file name to the song (up to 8 characters). A file name extension of “.SVQ” will automatically be added to the song. For detail[...]

  • Seite 115

    115 Saving/Loading a Song (Save/Load) 6. Press either [F3 (FMT 0)] or [F4 (FMT 1)] to select the format for saving. • FMT 0 (Format 0): Convert the song to a Format 0 Standard MIDI File (all performance data is saved in one phrase track) and save it to disk. An extension of “.MID” will be added automatically. • FMT 1 (Format 1): Convert the[...]

  • Seite 116

    116 Saving/Loading a Song (Save/Load) 3. Press [F6 (LOAD)]. A message will ask you for confirmation. 4. Press [F6 (EXEC)] to execute. * To cancel, press [F5 (CANCEL)]. Here’s how you can load a song into Temporary Area. 1. From the SAVE/LOAD MENU screen, press [F5 (5)]. The SONG LIST screen appears. * Alternatively, press EDIT [SONG] to access th[...]

  • Seite 117

    117 Editing a Audio Phrase (Sample) Audio phrases you record or import are saved and managed as editable samples. Editing is performed in sample memory—a memory area dedicated to samples (p. 22). Select a sample from the list. 1. Press EDIT [AUDIO]. The SAMPLE EDIT screen appears. 2. Press [F4 (LIST)] to access the SAMPLE LIST screen. * Pressing [...]

  • Seite 118

    118 Editing a Audio Phrase (Sample) Here’s how you can unload a sample from sample memory. The saved sample file itself will not be deleted. 1. With the SAMPLE LIST screen shown, press [ ] [ ] to select the group that contains the sample you want to erase. 2. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a sample. If you want to unload tw[...]

  • Seite 119

    119 Editing a Audio Phrase (Sample) 1. Press EDIT [AUDIO]. The SAMPLE EDIT screen appears. fig.SampleEdit * If you’re in the SAMPLE LIST screen, press [F4 (EDIT)]. You can also alternate between the SAMPLE LIST screen and the SAMPLE EDIT screen by pressing [AUDIO]. Samples that you edit will be lost when you turn off the power. If you want to kee[...]

  • Seite 120

    120 Editing a Audio Phrase (Sample) Automatically calculating a sample’s tempo 1. Move the cursor to “Tempo” and press [F1(CALC)]. The BPM Calculator window appears. * You will always be able to select [F1 (CALC)] if the cursor is located somewhere other than Start, Loop Start, or End. 2. Use [ ] [ ] [ ] [ ] to move the cursor, and use the VA[...]

  • Seite 121

    121 Editing a Audio Phrase (Sample) 5. Press [F6 (EXEC)]. A message will ask you for confirmation. 6. To execute, press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. In some cases, the audio quality will be improved if you boost the high-frequency range of an imported sample. Also, the high- frequency range of the sample may be emphasized when you[...]

  • Seite 122

    122 Editing a Audio Phrase (Sample) This operation stretches or shrinks the sample to modify the length or tempo. You can stretch or shrink the sample by a factor of one half to double the original length. * You cannot execute this with more than one sample selected. 1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open the Sample Modify Menu w[...]

  • Seite 123

    123 Editing a Audio Phrase (Sample) You can specify up to 15 dividing points; i.e., the sample will be divided into a maximum of 16 pieces. Automatically Dividing a Sample (Auto Chop) Here’s how you can automatically specify the points at which the sample is to be divided, and then divide the sample. 1. From step 3 of p. 122, press [F4 (AUTO)]. T[...]

  • Seite 124

    124 Editing a Audio Phrase (Sample) A edited sample, as well as any changes you’ve made in the settings for a sample will be lost as soon as you turn off the power. If you want to keep such data, you must save it as follows. 1. Access the SAMPLE LIST screen. (p. 117) Samples displayed as “N” or “E” have not yet been saved ( p. 117). 2. Se[...]

  • Seite 125

    125 Adding Effects This section explains the procedures and settings for applying effects in each mode. For details of the JUNO-G’s onboard effects, refer to About the Onboard Effects (p. 20). The JUNO-G’s onboard effects can be turned on/off as a whole. Turn these settings OFF when you wish to listen to the unprocessed sound as you create a so[...]

  • Seite 126

    126 Adding Effects In Patch mode you can use one multi-effect (MFX), one chorus, and one reverb. Here you can make overall settings for effects, and the output destination and level of each signal. fig.Routing For details on these settings, refer to Making Effect Settings (p. 125). Applying Effects in Patch Mode Specifying How the Sound Will Be Out[...]

  • Seite 127

    127 Adding Effects In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi-effects, the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or according to the effect settings of the patch or rhythm set assigned t[...]

  • Seite 128

    128 Adding Effects MFX Source PRF, P1–P16 Multi-effects parameter settings used by the performance PRF: Performance settings P1–P16: Settings of the patch/rhythm set assigned to one of the parts (Select the part number.) MFX Type 0–78 Selects from among the 78 available multi-effects. For details on multi-effects parameters, refer to Multi-Ef[...]

  • Seite 129

    129 Adding Effects fig.MFXSetting For details on these settings, refer to Making Effect Settings (p. 125). * In this setting screen, you can edit the parameters of the multi-effects that is selected by the Multi-effects Type setting. For details on the parameters that can be edited, refer to Multi-Effects Parameters (p. 131). Parameters marked by c[...]

  • Seite 130

    130 Adding Effects Here’s how to specify how MFX 1–3 will be connected. * This parameter is not found in Patch mode. fig.MFXStruct For details on these settings, refer to Making Effect Settings (p. 125). Specifying the Multi-Effects Structure (MFX Structure) Parameter Value Explanation Struct TYPE01–TYPE16 Specifies how MFX1–3 will be conne[...]

  • Seite 131

    131 Adding Effects The multi-effects feature 78 different kinds of effects. Some of the effects consist of two or more different effects connected in series. Parameters marked with a sharp “#” can be controlled using a specified controller (Two setting items will change simultaneously for “#1” and “#2”). About Note Some effect parameter[...]

  • Seite 132

    132 Adding Effects 01: EQUALIZER This is a four-band stereo equalizer (low, mid x 2, high). fig.MFX-01 02: SPECTRUM This is a stereo spectrum. Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies. fig.MFX-02 03: ISOLATOR This is an equalizer which cuts the volume greatly, allowing you to ad[...]

  • Seite 133

    133 Adding Effects 06: STEP FILTER This is a filter whose cutoff frequency can be modulated in steps. You can specify the pattern by which the cutoff frequency will change. fig.MFX-06 07: ENHANCER Controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound. fig.MFX-07 08: AUTO WAH Cyclically controls a filter [...]

  • Seite 134

    134 Adding Effects 09: HUMANIZER Adds a vowel character to the sound, making it similar to a human voice. fig.MFX-09 10: SPEAKER SIMULATOR Simulates the speaker type and mic settings used to record the speaker sound. fig.MFX-10 Specifications of each Speaker Type The speaker column indicates the diameter of each speaker unit (in inches) and the num[...]

  • Seite 135

    135 Adding Effects 13: MULTI STAGE PHASER Extremely high settings of the phase difference produce a deep phaser effect. fig.MFX-13 14: INFINITE PHASER A phaser that continues raising/lowering the frequency at which the sound is modulated. fig.MFX-14 15: RING MODULATOR This is an effect that applies amplitude modulation (AM) to the input signal, pro[...]

  • Seite 136

    136 Adding Effects 17: TREMOLO Cyclically modulates the volume to add tremolo effect to the sound. fig.MFX-17a 18: AUTO PAN Cyclically modulates the stereo location of the sound. fig.MFX-18a 19: STEP PAN This uses a 16-step sequence to vary the panning of the sound. fig.MFX-19 20: SLICER By applying successive cuts to the sound, this effect turns a[...]

  • Seite 137

    137 Adding Effects 21: ROTARY The Rotary effect simulates the sound of the rotary speakers often used with the electric organs of the past. Since the movement of the high range and low range rotors can be set independently, the unique type of modulation characteristic of these speakers can be simulated quite closely. This effect is most suitable fo[...]

  • Seite 138

    138 Adding Effects 24: FLANGER This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound. fig.MFX-24 25: STEP FLANGER This is a flanger in which the flanger pit[...]

  • Seite 139

    139 Adding Effects 27: TREMOLO CHORUS This is a chorus effect with added Tremolo (cyclic modulation of volume). fig.MFX-27 28: SPACE-D This is a multiple chorus that applies two-phase modulation in stereo. It gives no impression of modulation, but produces a transparent chorus effect. fig.MFX-28 29: 3D CHORUS This applies a 3D effect to the chorus [...]

  • Seite 140

    140 Adding Effects 31: 3D STEP FLANGER This applies a 3D effect to the step flanger sound. The flanger sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-31 32: 2BAND CHORUS A chorus effect that lets you apply an effect independently to the low-frequency and high-frequency ranges. fig.MFX-32 33: 2BAND FLANGER A flanger that lets[...]

  • Seite 141

    141 Adding Effects 34: 2BAND STEP FLANGER A step flanger that lets you apply an effect independently to the low- frequency and high-frequency ranges. fig.MFX-34 35: OVERDRIVE Creates a soft distortion similar to that produced by vacuum tube amplifiers. fig.MFX-35 36: DISTORTION Produces a more intense distortion than Overdrive. The parameters are t[...]

  • Seite 142

    142 Adding Effects 39: GUITAR AMP SIMULATOR This is an effect that simulates the sound of a guitar amplifier. fig.MFX-39 Specifications for each Speaker Type The speaker column indicates the diameter of each speaker unit (in inches) and the number of units. 40: COMPRESSOR Flattens out high levels and boosts low levels, smoothing out fluctuations in[...]

  • Seite 143

    143 Adding Effects 43: DELAY This is a stereo delay. When Feedback Mode is NORMAL: fig.MFX-43a When Feedback Mode is CROSS: fig.MFX-43b 44: LONG DELAY A delay that provides a long delay time. fig.MFX-44 45: SERIAL DELAY This delay connects two delay units in series. Feedback can be applied independently to each delay unit, allowing you to produce c[...]

  • Seite 144

    144 Adding Effects 46: MODULATION DELAY Adds modulation to the delayed sound. When Feedback Mode is NORMAL: fig.MFX-46a When Feedback Mode is CROSS: fig.MFX-46b 47: 3TAP PAN DELAY Produces three delay sounds; center, left and right. fig.MFX-47 48: 4TAP PAN DELAY This effect has four delays. fig.MFX-48a fig.MFX-48b Stereo location of each delay Para[...]

  • Seite 145

    145 Adding Effects 49: MULTI TAP DELAY This effect provides four delays. Each of the Delay Time parameters can be set to a note length based on the selected tempo. You can also set the panning and level of each delay sound. fig.MFX-49 50: REVERSE DELAY This is a reverse delay that adds a reversed and delayed sound to the input sound. A tap delay is[...]

  • Seite 146

    146 Adding Effects 52: 3D DELAY This applies a 3D effect to the delay sound. The delay sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-52 53: TIME CTRL DELAY A stereo delay in which the delay time can be varied smoothly. fig.MFX-53 54: LONG TIME CTRL DELAY A delay in which the delay time can be varied smoothly, and allowing a[...]

  • Seite 147

    147 Adding Effects 56: LOFI NOISE In addition to a Lo-Fi effect, this adds various types of noise such as white noise and disc noise. fig.MFX-56 57: LOFI COMPRESS This is an effect that intentionally degrades the sound quality for creative purposes. fig.MFX-57 58: LOFI RADIO In addition to a Lo-Fi effect, this effect also generates radio noise. fig[...]

  • Seite 148

    148 Adding Effects 59: TELEPHONE fig.MFX-59 60: PHONOGRAPH Simulates a sound recorded on an analog record and played back on a record player. This effect also simulates the various types of noise that are typical of a record, and even the rotational irregularities of an old turntable. fig.MFX-60 61: PITCH SHIFTER (Feedback Pitch Shifter) A stereo p[...]

  • Seite 149

    149 Adding Effects 63: STEP PITCH SHIFTER A pitch shifter in which the amount of pitch shift is varied by a 16- step sequence. fig.MFX-63 64: REVERB Adds reverberation to the sound, simulating an acoustic space. fig.MFX-64 65: GATED REVERB This is a special type of reverb in which the reverberant sound is cut off before its natural length. fig.MFX-[...]

  • Seite 150

    150 Adding Effects 66: OVERDRIVE → CHORUS fig.MFX-66 67: OVERDRIVE → FLANGER fig.MFX-67 68: OVERDRIVE → DELAY fig.MFX-68 69: DISTORTION → CHORUS The parameters are essentially the same as in “66: OVERDRIVE → CHORUS,” with the exception of the following two. Overdrive Drive → Distortion Drive, Overdrive Pan → Distortion Pan fig.MFX[...]

  • Seite 151

    151 Adding Effects 72: ENHANCER → CHORUS fig.MFX-72 73: ENHANCER → FLANGER fig.MFX-73 74: ENHANCER → DELAY fig.MFX-74 75: CHORUS → DELAY fig.MFX-75 Parameter Value Explanation Enhancer Sens # 0–127 Sensitivity of the enhancer Enhancer Mix # 0–127 Level of the overtones generat- ed by the enhancer Chorus Pre Delay 0.0–100.0 ms Adjusts [...]

  • Seite 152

    152 Adding Effects 76: FLANGER → DELAY fig.MFX-76 77: CHORUS → FLANGER fig.MFX-77 78: SYMPATHETIC RESONANCE On an acoustic piano, holding down the damper pedal allows other strings to resonate in sympathy with the notes you play, creating rich and spacious resonances. This effect simulates these sympathetic resonances. fig.MFX-78 Parameter Valu[...]

  • Seite 153

    153 Adding Effects note: fig.MFX-note2.e_88 (Double note) (Dotted whole note), (Dotted half note), (Dotted thirty-second note), (Whole note), (Double-note triplet), (Sixteenth-note triplet), (Thirty-second note), (Sixty-fourth-note triplet), (Sixty-fourth note), (Thirty-second-note triplet), (Dotted eighth note), (Quarter-note triplet), (Eighth not[...]

  • Seite 154

    154 Adding Effects * The JUNO-G’s Chorus effect unit can also be used as a stereo delay unit. fig.Chorus For details on these settings, refer to Making Effect Settings (p. 125). note: fig.MFX-note2.e Making Chorus Settings Parameter Value Explanation (Chorus Type) 00 (OFF)–03 Selects either chorus or delay. Chorus Level 0–127 Volume of the so[...]

  • Seite 155

    155 Adding Effects fig.Reverb For details on these settings, refer to Making Effect Settings (p. 125). Making Reverb Settings Parameter Value Explanation (Reverb Type) 00 (OFF)–05 Type of Reverb Reverb Level 0–127 Type 01: Reverb (Normal Reverb) Type ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DELAY Type of reverb/delay ROOM1: short [...]

  • Seite 156

    156 Adding Effects This is a stereo compressor (limiter) that is applied to the final output of the JUNO-G. It has independent high, mid, and low ranges. Independently for the high-frequency, mid-frequency, and low-frequency regions, this compresses any sounds that exceed the specified level, making the volume more consistent. When mixing down to M[...]

  • Seite 157

    157 Settings Common to All Modes ( System Function) Settings that affect the entire operating environment of the JUNO-G, such as tuning and MIDI message reception, are referred to as system functions . This section explains how to make settings for the System functions and describes the functions of the different System parameters. 1. From the PATC[...]

  • Seite 158

    158 Settings Common to All Modes (System Function) This section explains what the different System parameters do, and also how these parameters are organized. [F1 (COMMON)] [F2 (AUTO LD)] [F3 (SOUND)] Functions of System Parameters System Menu [F1 (GENERAL)] Parameter Value Explanation System Common Power Up Mode PATCH, PERFORMANCE Mode that the JU[...]

  • Seite 159

    159 Settings Common to All Modes (System Function) [F4 (USB)] You must switch the USB Mode before you connect the JUNO-G to your computer via the USB cable. If you change this setting while the JUNO-G is connected, the computer may fail to recognize it correctly. For details on connections to your computer in each USB Mode, refer to p. 167. [F1 (KB[...]

  • Seite 160

    160 Settings Common to All Modes (System Function) [F3 (CTRL)] [F1 (GENERL)] Parameter Value Explanation Sys Ctrl 1–4 Source OFF, CC01–95, PITCH BEND, AFTERTOUCH Selects the MIDI message used as the System Control. OFF: The system control knob will not be used. CC01–95: Controller numbers 1–95 PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch S[...]

  • Seite 161

    161 Settings Common to All Modes (System Function) [F2 (TX)] [F3 (RX)] [F4 (MMC MTC)] Parameter Value Explanation Transmit Program Change OFF, ON Specifies whether Program Change messages will be transmitted (ON) or not (OFF). Transmit Bank Select OFF, ON Specifies whether Bank Select messages will be transmitted (ON) or not (OFF). Transmit Active [...]

  • Seite 162

    162 Settings Common to All Modes (System Function) [F1 (METRO)] [F2 (SYNC)] [F1 (GENERL)] System Menu [F4 (METRO/SYNC)] Parameter Value Explanation Metronome Mode OFF, PLAY-ONLY, REC-ONLY, PLAY&REC, ALWAYS Specifies when you want the metronome to sound. OFF: Will not sound. PLAY-ONLY: Will sound only during playback. REC-ONLY: Metronome will so[...]

  • Seite 163

    163 Settings Common to All Modes (System Function) [F2 (ASSIGN)] [F3 (ATV EXP)] [F4 (SYNTH)] Parameter Value Explanation Type CC01–31, 33–95, BEND UP, BEND DOWN, START/STOP, TAP TEMPO, ARP GRID, ARP DURATION, ARP MOTIF, ARP OCTAVE UP, ARP OCTAVE DOWN Function controlled by the D Beam controller CC01–31, 33–95: Controller numbers 1–31, 33?[...]

  • Seite 164

    164 Data Management Functions/ Reset to Factory Settings (Factory Reset) UTILITY MENU screen fig.UtilityMenu Here’s how all user data in the user area can be saved on a memory card. The following user data will be saved. * In order to execute User Backup, the memory card must have approximately 16MB or more free area. 1. Insert a memory card into[...]

  • Seite 165

    165 File-Related Functions (File Utility) Here you can perform a variety of operations related to the files stored in the JUNO-G’s user memory, and on memory cards. You can copy, delete, or move files, as well as format memory cards. The folder structure of the user area and memory card is as follows. fig.Folders.e You must observe the following [...]

  • Seite 166

    166 File-Related Functions (File Utility) Here’s how you can copy a file to a different folder. 1. As described in the basic procedure, select the file that you want to copy. [F1 (USER)] [F2 (CARD)]: Select the memory [ ] [ ]: Select the folder [ ] [ ]: Move between folder levels 2. Press [F6 (COPY)]. A screen will appear, allowing you to select [...]

  • Seite 167

    167 Connecting to Your Computer via USB The JUNO-G has two modes of USB functionality: storage mode for transferring files, and MIDI mode for sending and receiving MIDI messages. You must switch between these two modes on the JUNO- G; they cannot be used simultaneously. Each mode can be used with the following operating systems. * This may not work[...]

  • Seite 168

    168 Connecting to Your Computer via USB You must observe the following points when the JUNO-G is connected to your computer via USB. • Don’t use your computer to move or delete folders within the JUNO-G. • Don’t use your computer to format or optimize the JUNO-G’s user memory or memory card, or execute operations such as Scan Disk. • Th[...]

  • Seite 169

    169 Connecting to Your Computer via USB Driver Installation and Settings In order to use the JUNO-G as a USB MIDI device from your computer, you must first install the USB MIDI driver. The USB MIDI driver is on the included “JUNO-G Editor CD” CD-ROM. In order to use USB in MIDI mode, you must install the driver from the included CD-ROM into you[...]

  • Seite 170

    170 Using JUNO-G Editor/Librarian To help you take even greater advantage of its functionality, the JUNO-G comes with JUNO-G Editor/Librarian software. JUNO-G Editor assigns parameters to sliders and knobs in the computer screen, allowing you to work efficiently in a graphical editing environment. UNO-G Librarian is software that lets you manage li[...]

  • Seite 171

    171 Using JUNO-G Editor/Librarian • Operating System Mac OS X 10.2 or later • CPU/Clock PowerPC G4 867 MHz or higher • Memory (RAM) 384 MB or more • Hard Disk 110 M bytes or more • Display/Colors 800 x 600 or higher/32,000 colors or more 207 * Apple and Macintosh are registered trademarks of Apple Computer, Inc. 209 * Mac OS is a trademar[...]

  • Seite 172

    172 About V-LINK V-LINK is a function that allows music and images to be performed together. By using MIDI to connect two or more V-LINK compatible devices, you can easily enjoy performing a wide range of visual effects that are linked to the expressive elements of a music performance. For example if you use the JUNO-G in conjunction with Edirol mo[...]

  • Seite 173

    173 About V-LINK 1. Press [V-LINK] to access the V-LINK screen. 2. Press [F6 (SETUP)]. The V-LINK SETUP screen appears. fig.V-LINK-SETUP 3. Use [ ] [ ] to move the cursor to the parameter you want to edit. 4. Use the VALUE dial or [INC] [DEC] to set the value. * : On V-LINK compatible devices such as the Edirol DV-7PR/P-1, only Note Tx Channel A is[...]

  • Seite 174

    174 Installing the Wave Expansion Board An optional Wave Expansion Board (SRX series; sold separately) can be installed in the JUNO-G. Wave Expansion Boards store Wave data, patches, and rhythm sets, and by equipping the JUNO-G with these boards, you can greatly expand your sound palette. 901 • To avoid the risk of damage to internal components t[...]

  • Seite 175

    175 Installing the Wave Expansion Board 4. Use the Installation Tool supplied with the Wave Expansion Board to turn the holders in the LOCK direction, so the board will be fastened in place. fig.Exp4.e 5. Use the screws that you removed in step 2 to fasten the cover back in place. After installation of the Wave Expansion Board has been completed, c[...]

  • Seite 176

    176 Expanding the Memory The JUNO-G comes with 4 MB of memory into which audio samples can be loaded. However, in some cases, 4 MB of memory will be insufficient for loading large amounts of data. In such a case, you will have to add separately sold memory (DIMM). Memory can be expanded up to 64/128/256/512 MB. Before expanding the memory, consult [...]

  • Seite 177

    177 Expanding the Memory 4. Paying attention to the location of the notch on the memory module and the orientation, insert it vertically within the guides at either side of the socket. fig.DIMM2 If you have difficulty inserting the memory module, try tilting it a bit and inserting one end at a time. 5. Move the white clips upward, and press them un[...]

  • Seite 178

    178 Using a Memory Card The JUNO-G features a PC card slot, allowing you to use CompactFlash or SmartMedia via the appropriate PC card adaptor. Make sure that the correct side of the card is facing upward, and insert it into the JUNO-G’s PC card slot. When you need to remove the card, press the eject button located beside the card. fig.MemCard1.e[...]

  • Seite 179

    179 Troubleshooting If the JUNO-G does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If any sort of message is being displayed on the screen during an operation, refer to Error Messages (p. 186). The power does not turn on. Make s[...]

  • Seite 180

    180 Troubleshooting The sound cuts off when I switch Patches in Patch mode. Although you can apply a wide variety of multi-effects with the JUNO-G’s multi-effects, switching the Patch also switches the type of multi-effects used. In such instances, discrepancies between the sound being produced and the multi-effects type can arise, which may resu[...]

  • Seite 181

    181 Troubleshooting the Patches sounding different than intended. Raising the chorus or reverb send level for each part of a performance still does not cause the effect to be applied sufficiently. Although you can make Send level settings to the Chorus and Reverb for each individual Part in a Performance, these values only set the upper limit of th[...]

  • Seite 182

    182 Troubleshooting Can I record an audio source such as guitar or vocals at the same time that I record a MIDI performance from the JUNO-G’s keyboard? It’s not possible to record on an audio track at the same time that you record MIDI from the JUNO-G’s keyboard. Record your performance on the JUNO-G’s keyboard as MIDI, and then overdub you[...]

  • Seite 183

    183 Troubleshooting contain large amounts of data, thus placing a heavy burden on song recorders and sound modules. Try repositioning data and changing System Exclusive messages to Control Changes for any data for which Control Changes can be substituted. • Is there an Aftertouch or other such large Control Change at the point where the song perf[...]

  • Seite 184

    184 Troubleshooting No Sound from connected MIDI device. Check the following points. • Is the instrument set to transmit MIDI messages? • In Patch Mode Kbd Patch Rx/Tx Channel parameter (p. 160) • In Performance Mode KBD switch (p. 60). Exclusive messages are not received. Check the following points. • Is the instrument set to receive Exclu[...]

  • Seite 185

    185 Troubleshooting Recorded sound contains excessive noise or distortion. Check the following points. • Is the input level appropriate? If the input level is too high, the recorded sound will be distorted. If it is too low, noise will be heard. When audio recording, turn the AUDIO IN slider in the AUDIO TRACK screen or AUDIO MIXER screen to adju[...]

  • Seite 186

    186 Error Messages If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the explanation for the error message that appears, and take the appropriate action. Message Meaning Action Cannot Edit Preset Sample! This is a preset sample, and therefore cannot be edited. ?[...]

  • Seite 187

    187 Performance List USER (User Group) PRST (Preset Group) No. Name No. Name 001 Grand Orch 033 Rotary Multi 002 Clone Zone 034 Dist Gt Mult 003 Burning Lead 035 FreeFall Pad 004 1:00AM 036 Delay Santur 005 SweetTheramx 037 Str Stack 006 Brass Sect 038 JUNO Pop 2 007 Jupiter8 Str 039 Triple Int 008 Japan Arp 040 Piano+Pad 2 009 CompuTekno 041 Fat S[...]

  • Seite 188

    188 Patch List USER (User Group) No. Name Voices Category 001 Juno-G Grand 2 AC.PIANO 002 Autotrance 4 BEAT&GROOVE 003 Magestic Str 8 STRINGS 004 Rubber Bass 3 SYNTH BASS 005 106 String 1 2 BRIGHT PAD 006 Searing COSM 2 DIST.GUITAR 007 Dreaming Box 4 BELL 008 Brass & Sax 5 AC.BRASS 009 Xadecimal 4 PULSATING 010 Mk2 Stg Phsr 3 EL.PIANO 011 8[...]

  • Seite 189

    189 Patch List PR-A (Preset A Group) No. Name Voices Category 001 Juno-G Grand 2 AC.PIANO 002 Bright Grand 2 AC.PIANO 003 Soft Grand 2 AC.PIANO 004 A’live Piano 2 AC.PIANO 005 SoundCheck 2 AC.PIANO 006 JD-800 Piano 1 AC.PIANO 007 E-Grand 4 AC.PIANO 008 Blend Piano 5 AC.PIANO 009 LA Piano 3 AC.PIANO 010 Warm Pad Pno 4 AC.PIANO 011 Warm Str Pno 6 A[...]

  • Seite 190

    190 Patch List PR-C (Preset C Group) No. Name Voices Category 001 Wind & Str 2 5 ORCHESTRA 002 Farewell 6 ORCHESTRA 003 Orch & Horns 5 ORCHESTRA 004 Soft Orch 1 4 ORCHESTRA 005 Soft Orch 2 7 ORCHESTRA 006 Ending Scene 4 ORCHESTRA 007 Sub Hit 3 HIT&STAB 008 In da Cave 2 HIT&STAB 009 Orange Skin 4 HIT&STAB 010 Venus 2 HIT&STAB[...]

  • Seite 191

    191 Patch List PR-E (Preset E Group) No. Name Voices Category 001 Regenerator 2 PULSATING 002 Ionizer 4 PULSATING 003 Newcomers 4 PULSATING 004 Tumblerz 2 PULSATING 005 FX World 2 PULSATING 006 Mr. 4ier 3 PULSATING 007 Space Ocean 4 PULSATING 008 Hellrazor 3 PULSATING 009 Dirty Beat 7 PULSATING 010 Electrons 1 PULSATING 011 Protons 2 PULSATING 012 [...]

  • Seite 192

    192 Patch List GM (GM2 Group) Voice: number of voice LSB: Bank Select LSB (CC#32), MSB (CC#0) is all 121 PC: Program Change Number No. Name Voices LSB PC 001 Piano 1 4 0 1 002 Piano 1w 4 1 1 003 European Pf 4 2 1 004 Piano 2 4 0 2 005 Piano 2w 4 1 2 006 Piano 3 2 0 3 007 Piano 3w 2 1 3 008 Honky-tonk 2 0 4 009 Honky-tonk 2 2 1 4 010 E.Piano 1 3 0 5[...]

  • Seite 193

    193 Rhythm Set List PRST (Preset Group) USER (User Group) GM (GM2 Group) No. Name 001 StandardKit1 002 StandardKit2 003 StandardKit3 004 Rock Kit 1 005 Rock Kit 2 006 Brush Jz Kit 007 Orch Kit 008 909 808 Kit 009 Limiter Kit 010 HipHop Kit 1 011 HipHop Kit 2 012 HipHop&Latin 013 Machine&Hip 014 R&B Kit 015 HiFi R&B Kit 016 Machine K[...]

  • Seite 194

    194 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Prst: User: Note No. 99 001 001 StandardKit1 MaxLow Kick3 Rk CmpKick Gospel Clap Bo[...]

  • Seite 195

    195 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Prst: User: Note No. 99 007 007 Orch Kit Timpani Roll ConcertBD Shaker 2 Jngl pkt S[...]

  • Seite 196

    196 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Prst: User: Note No. 99 013 013 Machine&Hip TR909 Kick 2 TR909 Kick 4 Chemical [...]

  • Seite 197

    197 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Prst: User: Note No. 99 019 019 House Kit TR909 Kick 3 SH32 Kick Urbn Sn Roll TR909[...]

  • Seite 198

    198 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Prst: User: Note No. 99 025 025 Snare Menu 1 Reg.Snr1 p Reg.Snr1 mf Reg.Snr1 f Reg.[...]

  • Seite 199

    199 Rhythm Set List 100 101 103 102 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 96 89 91 93 95 90 92 94 C7 98 97 Prst: User: Note No. 99 031 027 Percussion ----- ----- ----- ----- ----- ----- ----[...]

  • Seite 200

    200 Rhythm Set List 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 27 GM (GM2 Group) 001 (PC: 1) GM2 STANDARD High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell M[...]

  • Seite 201

    201 Rhythm Set List 28 29 31 33 35 30 32 34 39 40 41 43 45 47 42 44 46 36 38 37 87 88 84 86 85 51 52 53 55 57 59 54 56 58 48 50 49 63 64 65 67 69 71 66 68 70 60 62 61 75 76 77 79 81 83 78 80 82 72 74 73 C2 C3 C4 C5 C6 Note No. 27 GM (GM2 Group) 007 (PC: 41) GM2 BRUSH High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Jaz[...]

  • Seite 202

    202 Waveform List No. Wave Name 0001 Juno Saw HD 0002 TB303 Saw HD 0003 Custm Saw HD 0004 Real MG Saw 0005 MG Saw HD 0006 700 Saw A 0007 700 Saw B 0008 700 Saw C 0009 OB2 Saw HD 0010 DigitalSawHD 0011 Calc.Saw 0012 Calc.Saw inv 0013 Synth Saw 0014 JD Syn Saw 0015 JD Fat Saw 0016 JP-8 Saw 0017 P5 Saw HD 0018 D-50 Saw 0019 Air Wave 0020 Unison Saw A [...]

  • Seite 203

    203 Waveform List 0481 Flugel C 0482 Trumpet A 0483 Trumpet B 0484 Trumpet C 0485 Wide Tp A 0486 Wide Tp B 0487 Wide Tp C 0488 Mute Tp A 0489 Mute Tp B 0490 Mute Tp C 0491 Trombone A 0492 Trombone B 0493 Trombone C 0494 Tbn mf A 0495 Tbn mf B 0496 Tbn mf C 0497 Tuba A 0498 Tuba B 0499 Tuba C 0500 Sft F.Horn A 0501 Sft F.Horn B 0502 Sft F.Horn C 050[...]

  • Seite 204

    204 Waveform List 0961 Keen Snr 2 0962 Boys Snr 1 0963 Slap Snr 3 0964 Neck Snr 0965 Artful Snr 0966 Pin Snr 0967 Chemical Snr 0968 Sizzle Snr 0969 Tiny Snare 0970 R&B Snare 1 0971 R&B Snare 2 0972 Cross Snr 0973 Grave Snr 0974 Boys Snr 2 0975 Boys Snr 3 0976 Low Down Snr 0977 TR909 Snr 1 0978 TR909 Snr 2 0979 TR909 Snr 3 0980 TR909 Snr 4 0[...]

  • Seite 205

    205 Arpeggio Style List Recommended number of notes to press (1) – (6): One to six notes (1-3): One bass note + three-note chord (A): As desired (P): One note, with Motif (p. 75) set to “Phrase” PRST (Preset Group) USER (User Group) * Arpeggio Styles are common between Preset Group and User Group. No. Name 001 Basic 1 (A) 002 Basic 2 (A) 003 [...]

  • Seite 206

    206 Rhythm Group List PRST (Preset Group) USER (User Group) * Rhythm Groups are common between Preset Group and User Group. No. Name Recommended Rhythm Set 001 Pop 1 PRST:001 Standard Kit1 002 Pop 2 PRST:001 Standard Kit1 003 Pop 3 PRST:001 Standard Kit1 004 Pop 4 PRST:001 Standard Kit1 005 Pop 5 PRST:001 Standard Kit1 006 Pop 6 PRST:001 Standard K[...]

  • Seite 207

    207 Rhythm Pattern List PRST (Preset Group) USER (User Group) * Rhythm Patterns are common between Preset Group and User Group. * Recommended tempo is shown in parentheses ( ) No. Name Recommended Rhythm Set 001 Pop 1-1 (120) PRST:001 Standard Kit1 002 Pop 1-2 (120) 003 Pop 1-3 (120) 004 Pop 1-4 (120) 005 Pop 1-5 (120) 006 Pop 1-6 (120) 007 Pop 1-7[...]

  • Seite 208

    208 Rhythm Pattern List 169 Trance 2-A (143) PRST:018 Kit-Euro:POP 170 Trance 2-B (142) 171 Trance 2-C (135) 172 Trance 2-D (140) 173 Trance 2-E (130) 174 Trance 2-F (154) 175 Trance 2-G (140) 176 Trance 2-H (138) 177 Techno 1-A (132) PRST:022 ArtificalKit 178 Techno 1-B (142) 179 Techno 1-C (138) 180 Techno 1-D (141) 181 Techno 1-E (136) 182 Techn[...]

  • Seite 209

    209 About MIDI MIDI (Musical Instruments Digital Interface) is a standard specification that allows musical data to be exchanged between electronic musical instruments and computers. MIDI With a MIDI cable connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI ins[...]

  • Seite 210

    210 MIDI Implementation 1. Data Reception (Sound Generator Section) ■ Channel Voice Messages * Not received in Performance mode when the Receive Switch parameter (PERFORM/ MIDI) is OFF. ● Note off Status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note off vel[...]

  • Seite 211

    211 MIDI Implementation ❍ Hold 1 (Controller number 64) Status 2nd byte 3rd byte BnH 40H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON * Not received when Tone Receive Hold-1 parameter (PATCH/CONTROL or RHYTHM/ COMMON) is OFF. * Not received in Performance mode when Receive Hold-1[...]

  • Seite 212

    212 MIDI Implementation ❍ Portamento control (Controller number 84) Status 2nd byte 3rd byte BnH 54H kkH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = source note number: 00H - 7FH (0 - 127) * A Note-on received immediately after a Portamento Control message will change continuously in pitch, starting from the pitch of the Source Note Number.[...]

  • Seite 213

    213 MIDI Implementation ■ Channel Mode Messages * Not received in Performance mode when the Receive Switch parameter (PERFORM/ MIDI) is OFF. ● All Sounds Off (Controller number 120) Status 2nd byte 3rd byte BnH 78H 00H n = MIDI channel number: 0H - FH (ch.1 - 16) * When this message is received, all notes currently sounding on the corresponding[...]

  • Seite 214

    214 MIDI Implementation ❍ GM System Off Status Data byte Status F0H 7EH, 7F, 09H, 02H F7H Byte Explanation F0H Exclusive status 7EH ID number (Universal Non-realtime Message) 7FH Device ID (Broadcast) 09H Sub ID#1 (General MIDI Message) 02H Sub ID#2 (General MIDI Off) F7H EOX (End Of Exclusive) * When this messages is received, this instrument wi[...]

  • Seite 215

    215 MIDI Implementation ❍ Channel Pressure Status Data byte Status F0H 7FH, 7FH, 09H, 01H, 0nH, ppH, rrH F7H Byte Explanation F0H Exclusive status 7FH ID number (universal realtime message) 7FH Device ID (Broadcast) 09H Sub ID#1 (Controller Destination Setting) 01H Sub ID#2 (Channel Pressure) 0nH MIDI Channel (00 - 0F) ppH Controlled parameter rr[...]

  • Seite 216

    216 MIDI Implementation ● Data Transmission This instrument can use exclusive messages to exchange many varieties of internal settings with other devices. The model ID of the exclusive messages used by this instrument is 00H 00H 15H. ❍ Data Request 1 (RQ1) This message requests the other device to transmit data. The address and size indicate th[...]

  • Seite 217

    217 MIDI Implementation 2. Data Transmission (Sound Generator Section) ■ Channel Voice Messages ● Note off Status 2nd byte 3rd byte 8nH kkH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note off velocity: 00H - 7FH (0 - 127) ● Note on Status 2nd byte 3rd byte 9nH kkH vvH n = MIDI channel number: 0[...]

  • Seite 218

    218 MIDI Implementation ❍ General Purpose Controller 7 (Controller number 82) Status 2nd byte 3rd byte BnH 52H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) ❍ General Purpose Controller 8 (Controller number 83) Status 2nd byte 3rd byte BnH 53H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Contr[...]

  • Seite 219

    219 MIDI Implementation 3. Data Reception (Sequencer Section) 3.1 Messages recorded during recording ■ Channel Voice Messages ● Note Off Status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H n=MIDI channel number: 0H - FH (ch.1 - ch.16) kk=note number: 00H - 7FH (0 - 127) vv=note off velocity: 00H - 7FH (0 - 127) * Not received when the Note paramet[...]

  • Seite 220

    220 MIDI Implementation 3.2 Messages not recorded during recording ■ Channel mode messages ● Local On/Off (Controller number 122) Status 2nd byte 3rd byte BnH 7AH vvH n=MIDI channel number: 0H - FH (ch.1 - ch.16) vv=Value: 00H, 7FH (Local Off, Local On) ● All notes off (Controller number 123) Status 2nd byte 3rd byte BnH 7BH 00H n=MIDI channe[...]

  • Seite 221

    221 MIDI Implementation ■ System Exclusive Message ● MIDI Machine Control (MMC) * Received when the MMC Mode parameter (SYSTEM/MIDI/MMC MTC) is SLAVE. ❍ STOP (MCS) Status Data byte Status F0H 7FH, dev, 06H, 01H F7H Byte Remarks F0H Exclusive status 7FH Universal System Exclusive Realtime Header 7FH Device ID 06H MMC command message 01H STOP ([...]

  • Seite 222

    222 MIDI Implementation ■ System Exclusive Message ● MIDI Time code ❍ Full Message Full Messages are used, which encode the complete time into a single message. This message transmitted when the song position moves. Status Data Byte Status F0H, 7FH xxH, 01H, 01H, hrH, mnH, scH, frH F7H F0H, 7FH : Realtime Universal System Exclusive Header xxH[...]

  • Seite 223

    223 MIDI Implementation ❍ Chord +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————[...]

  • Seite 224

    224 MIDI Implementation | | | 23, 24 [dB] | | 00 10 | 0000 0aaa | Split Freq Low (0 - 6) | | | | 200, 250, 315, 400, 500, | | | | 630, 800 [Hz] | | 00 11 | 0000 0aaa | Split Freq High (0 - 6) | | | | 2000, 2500, 3150, 4000, 5000, | | | | 6300, 8000 [Hz] | |-------------+----------------------------------------------------------------| | 00 00 00 12[...]

  • Seite 225

    225 MIDI Implementation | | | PERFORM, 1 - 16 | | 00 34 | 00aa aaaa | Reverb Source (0 - 16) | | | | PERFORM, 1 - 16 | |-------------+-----------+----------------------------------------------------| | 00 35 | 00aa aaaa | MFX2 Control Channel (0 - 16) | | | | 1 - 16, OFF | | 00 36 | 00aa aaaa | MFX3 Control Channel (0 - 16) | | | | 1 - 16, OFF | | [...]

  • Seite 226

    226 MIDI Implementation |# 00 24 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 28 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2C | 0000 aaaa | | | | 0000 bbbb | | | | 00[...]

  • Seite 227

    227 MIDI Implementation | 00 1F | 0000 aaaa | Part Output Assign (0 - 13) | | | | MFX, A, B, ---, ---, | | | | 1, 2, 3, 4, ---, ---, ---, ---, | | | | PATCH | | 00 20 | 0000 00aa | Part Output MFX Select (0 - 2) | | | | MFX1, MFX2, MFX3 | |-------------+-----------+----------------------------------------------------| | 00 21 | 0aaa aaaa | Part Dec[...]

  • Seite 228

    228 MIDI Implementation | | 0000 bbbb | Step18 Data (0 - 128) | |# 00 26 | 0000 aaaa | | | | 0000 bbbb | Step19 Data (0 - 128) | |# 00 28 | 0000 aaaa | | | | 0000 bbbb | Step20 Data (0 - 128) | |# 00 2A | 0000 aaaa | | | | 0000 bbbb | Step21 Data (0 - 128) | |# 00 2C | 0000 aaaa | | | | 0000 bbbb | Step22 Data (0 - 128) | |# 00 2E | 0000 aaaa | | |[...]

  • Seite 229

    229 MIDI Implementation | | | OFF, ON | | 00 76 | 0000 000a | Chord Note119 (0 - 1) | | | | OFF, ON | | 00 77 | 0000 000a | Chord Note120 (0 - 1) | | | | OFF, ON | | 00 78 | 0000 000a | Chord Note121 (0 - 1) | | | | OFF, ON | | 00 79 | 0000 000a | Chord Note122 (0 - 1) | | | | OFF, ON | | 00 7A | 0000 000a | Chord Note123 (0 - 1) | | | | OFF, ON | [...]

  • Seite 230

    230 MIDI Implementation | | | -63 - +63 | | 00 30 | 00aa aaaa | Matrix Control 1 Destination 3 (0 - 34) | | | | OFF, PCH, CUT, RES, LEV, PAN, | | | | DRY, CHO, REV, PIT-LFO1, | | | | PIT-LFO2, TVF-LFO1, TVF-LFO2, | | | | TVA-LFO1, TVA-LFO2, PAN-LFO1, | | | | PAN-LFO2, LFO1-RATE, LFO2-RATE, | | | | PIT-ATK, PIT-DCY, PIT-REL, | | | | TVF-ATK, TVF-DCY[...]

  • Seite 231

    231 MIDI Implementation | | 0000 dddd | MFX Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 29 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 8 (12768 - 52768) | | | | [...]

  • Seite 232

    232 MIDI Implementation | | | -20000 - +20000 | |# 00 0B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 13 | 0000 aaaa | | |[...]

  • Seite 233

    233 MIDI Implementation |# 00 30 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Wave Number R (0 - 16384) | | | | OFF, 1 - 16384 | | 00 34 | 0000 00aa | Wave Gain (0 - 3) | | | | -6, 0, +6, +12 [dB] | | 00 35 | 0000 000a | Wave FXM Switch (0 - 1) | | | | OFF, ON | | 00 36 | 0000 00aa | Wave FXM Color (0 - 3) | | | | 1 - 4 | | 0[...]

  • Seite 234

    234 MIDI Implementation | | | OFF, 1 - 16 | | 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) | | | | OFF, 1 - 16 | |# 00 11 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 15 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 2 (127[...]

  • Seite 235

    235 MIDI Implementation |# 00 50 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 20 (12768 - 52768) | | | | -20000 - +20000 | |-------------+----------------------------------------------------------------| | 00 00 00 54 | Total Size | +—————————————————————————?[...]

  • Seite 236

    236 MIDI Implementation | | | -50 - +50 | | 00 53 | 0aaa aaaa | WMT2 Wave Pan (0 - 127) | | | | L64 - 63R | | 00 54 | 0000 000a | WMT2 Wave Random Pan Switch (0 - 1) | | | | OFF, ON | | 00 55 | 0000 00aa | WMT2 Wave Alternate Pan Switch (0 - 2) | | | | OFF, ON, REVERSE | | 00 56 | 0aaa aaaa | WMT2 Wave Level (0 - 127) | | 00 57 | 0aaa aaaa | WMT2 V[...]

  • Seite 237

    237 MIDI Implementation 5.2 GS (Model ID = 42H) ❍ System Parameter +——————————————————————————————————————————————————————————————————————————————+ | Start | | | Address | Description | |—?[...]

  • Seite 238

    238 MIDI Implementation |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 40 | 0aaa aaaa | CC1 Pitch Control (40 — 88) | | | | —24 — +24 [semitone] | | 4[...]

  • Seite 239

    239 MIDI Implementation ■ Examples of Actual MIDI Messages <Example1> 92 3E 5F 9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and 5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4), and velocity 95. <Example2> CE 49 CnH is the Program Change status, and n is the [...]

  • Seite 240

    240 MIDI Implementation ■ The Scale Tune Feature (address: 40 1x 40) The scale tune feature allows you to finely adjust the individual pitch of the notes from C through B. Though the settings are made while working with one octave, the fine adjustments will affect all octaves. By making the appropriate Scale Tune settings, you can obtain a comple[...]

  • Seite 241

    241 MIDI Implementation Chart MIDI Implementation Chart Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Real Time Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key’s Channel’s [...]

  • Seite 242

    242 MIDI Implementation Chart Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Real Time Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key’s Channel’s 0–119 : True Number : Qu[...]

  • Seite 243

    243 Specifications JUNO-G: Synthesizer Keyboard (Conforms to General MIDI 2 System) Keyboard: 61 keys (with velocity) Sound Generator Section Maximum Polyphony 128 voices (shared with audio track section) Parts: 16 parts Wave Memory 64 M bytes (16-bit linear equivalent) Preset Memory Patches: 768 + 256 (GM2) Rhythm Sets: 36 + 9 (GM2) Performances: [...]

  • Seite 244

    244 Index Symbols .MID ......................................................................................................................... 22 .SVA ........................................................................................................ 22 , 165 , 168 .SVQ ........................................................................[...]

  • Seite 245

    245 CTRL 1–4 Destination 1–4 .................................................................................... 44 CTRL 1–4 Sens 1–4 ................................................................................................ 44 CTRL 1–4 Source .........................................................................................[...]

  • Seite 246

    246 J JUNO-G Editor/Librarian .................................................................................. 170 Just Temperament ................................................................................................. 67 K K.L .............................................................................................................[...]

  • Seite 247

    247 VK ROTARY ................................................................................................ 137 VS DISTORTION ......................................................................................... 141 VS OVERDRIVE .......................................................................................... 141 MFX Chorus Send Lev[...]

  • Seite 248

    248 PITCH SHIFTER .................................................................................................. 148 Place Event ........................................................................................................... 102 Polyphony ...............................................................................................[...]

  • Seite 249

    249 Recording (Audio Track) ........................................................................... 104 Recording (MIDI Track) ............................................................................... 87 Save ............................................................................................................... 113 Song Clear ....[...]

  • Seite 250

    250 USER ................................................................................................................. 25 , 59 User Backup ......................................................................................................... 164 User Memory .....................................................................................[...]

  • Seite 251

    This product complies with the requirements of European Directive 89/336/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada. NOTICE A[...]

  • Seite 252

    As of December 10, 2005 (ROLAND) Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Marcel 25 Rue Jules [...]