Korg 61key Bedienungsanleitung

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Zur Seite of

Richtige Gebrauchsanleitung

Die Vorschriften verpflichten den Verkäufer zur Übertragung der Gebrauchsanleitung Korg 61key an den Erwerber, zusammen mit der Ware. Eine fehlende Anleitung oder falsche Informationen, die dem Verbraucher übertragen werden, bilden eine Grundlage für eine Reklamation aufgrund Unstimmigkeit des Geräts mit dem Vertrag. Rechtsmäßig lässt man das Anfügen einer Gebrauchsanleitung in anderer Form als Papierform zu, was letztens sehr oft genutzt wird, indem man eine grafische oder elektronische Anleitung von Korg 61key, sowie Anleitungsvideos für Nutzer beifügt. Die Bedingung ist, dass ihre Form leserlich und verständlich ist.

Was ist eine Gebrauchsanleitung?

Das Wort kommt vom lateinischen „instructio”, d.h. ordnen. Demnach kann man in der Anleitung Korg 61key die Beschreibung der Etappen der Vorgehensweisen finden. Das Ziel der Anleitung ist die Belehrung, Vereinfachung des Starts, der Nutzung des Geräts oder auch der Ausführung bestimmter Tätigkeiten. Die Anleitung ist eine Sammlung von Informationen über ein Gegenstand/eine Dienstleistung, ein Hinweis.

Leider widmen nicht viele Nutzer ihre Zeit der Gebrauchsanleitung Korg 61key. Eine gute Gebrauchsanleitung erlaubt nicht nur eine Reihe zusätzlicher Funktionen des gekauften Geräts kennenzulernen, sondern hilft dabei viele Fehler zu vermeiden.

Was sollte also eine ideale Gebrauchsanleitung beinhalten?

Die Gebrauchsanleitung Korg 61key sollte vor allem folgendes enthalten:
- Informationen über technische Daten des Geräts Korg 61key
- Den Namen des Produzenten und das Produktionsjahr des Geräts Korg 61key
- Grundsätze der Bedienung, Regulierung und Wartung des Geräts Korg 61key
- Sicherheitszeichen und Zertifikate, die die Übereinstimmung mit entsprechenden Normen bestätigen

Warum lesen wir keine Gebrauchsanleitungen?

Der Grund dafür ist die fehlende Zeit und die Sicherheit, was die bestimmten Funktionen der gekauften Geräte angeht. Leider ist das Anschließen und Starten von Korg 61key zu wenig. Eine Anleitung beinhaltet eine Reihe von Hinweisen bezüglich bestimmter Funktionen, Sicherheitsgrundsätze, Wartungsarten (sogar das, welche Mittel man benutzen sollte), eventueller Fehler von Korg 61key und Lösungsarten für Probleme, die während der Nutzung auftreten könnten. Immerhin kann man in der Gebrauchsanleitung die Kontaktnummer zum Service Korg finden, wenn die vorgeschlagenen Lösungen nicht wirksam sind. Aktuell erfreuen sich Anleitungen in Form von interessanten Animationen oder Videoanleitungen an Popularität, die den Nutzer besser ansprechen als eine Broschüre. Diese Art von Anleitung gibt garantiert, dass der Nutzer sich das ganze Video anschaut, ohne die spezifizierten und komplizierten technischen Beschreibungen von Korg 61key zu überspringen, wie es bei der Papierform passiert.

Warum sollte man Gebrauchsanleitungen lesen?

In der Gebrauchsanleitung finden wir vor allem die Antwort über den Bau sowie die Möglichkeiten des Geräts Korg 61key, über die Nutzung bestimmter Accessoires und eine Reihe von Informationen, die erlauben, jegliche Funktionen und Bequemlichkeiten zu nutzen.

Nach dem gelungenen Kauf des Geräts, sollte man einige Zeit für das Kennenlernen jedes Teils der Anleitung von Korg 61key widmen. Aktuell sind sie genau vorbereitet oder übersetzt, damit sie nicht nur verständlich für die Nutzer sind, aber auch ihre grundliegende Hilfs-Informations-Funktion erfüllen.

Inhaltsverzeichnis der Gebrauchsanleitungen

  • Seite 1

    4 E Opera tion Guide[...]

  • Seite 2

    ii About this manual The manuals and ho w to use them The  KROME  comes  with  the  foll owing  manuals. •V i d e o  Manual  (approximately  60  minutes) •Q u i c k  Start  Guide  (printed  and  PDF)  •O p e r a t i o n  Guide  (PDF) • Parameter  Guide  (PDF) •V o i c e  Name [...]

  • Seite 3

    iii T able of C on ten ts About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Introduction to the KROME . . . . . . . . . . . . 1 Front and rear panels . . . . . . . . . . . . . . . . . . . . . . . . . 1 Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rear panel . . . . . . . . . . [...]

  • Seite 4

    Table of Contents iv Creating an RPPR pattern . . . . . . . . . . . . . . . . . . . . 71 Creating RPPR data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Realtime-recording an RPPR performance . . . . . . . . 72 Creating and playing a Cue List .[...]

  • Seite 5

    1 Intr oduc tion to the KROME F ront and rear panels Fro nt p a n e l 1. V olume VOLUME knob This  knob  adjusts  the  vol um e  of  the  AUDIO  OUTP UT  L/MONO,  R  outputs,  as  wel l  as  the  vo lu m e  of  the  headphone  jack.  (See  page 15) 2. SW1, 2 and Joy stick SW1 and SW2[...]

  • Seite 6

    Introduction to the KROME 2 7. Display Display The  To u c h V i e w  display  feat ures  simple  touch  control  and  selection  of  numerous  features  and  parameters.  (See  page 4) 8. Mode COMBI, PROG, SEQ, GLOBAL, MEDIA buttons KROME  has  five  different  modes,  each  one  is[...]

  • Seite 7

    Front and rear panels Rear panel 3 Rear panel 1. P ower supply Be  sure  to  see  “T urning  the  pow er  on”  on  page 15  and  follow  the  correct  procedure  described  there. Note: The  KROME  has  an  auto  power ‐ off  function  that  automatically  turns  of[...]

  • Seite 8

    Introduction to the KROME 4 Objects in the display The  KROME  uses  Korg’ s  To u c h V i e w  graphical  user  interface. By  pressing  or  dragging  objects  shown  in  the  display ,  you  can  select  programs  or  combinations,  or  ed it  parameter  val u e s .  [...]

  • Seite 9

    Front and rear panels Ob jects in the display 5 i: Popup button (1) When  this  button  is  pressed,  a  popup  menu  will  appear ,  showing  the  parameter  va l ue s  that  are  av ailable  for  selection. To  enter  the  parameter  val u e ,  press  the  desi red  va [...]

  • Seite 10

    Introduction to the KROME 6 conv enient  when  you  wa n t  to  check  the  time  during  a  liv e  performance  or  rehearsal,  or  to  determine  the  approximate  playback  time  of  a  song. •S T A R T / S T O P :  Starts  or  stops  the  stopwatch • RESET: [...]

  • Seite 11

    Basic Information About the KROME’s modes 7 Basic Info rmation About the KR OME’ s modes The  KROME  has  numerous  functions  that  let  you  play  and  edit  programs  or  comb inations,  record  and  play  back  sequence  data,  and  manage  media.  These  functions  [...]

  • Seite 12

    Introduction to the KROME 8 Relational  diagram  of  the  KROME’s  modes IFX 1 IFX 5 MFX 1 MFX 2 TFX Insert / Master / T otal Eect TRACK 1 TRACK 8 TRACK 2 TRACK 3 TRACK 4 TRACK 5 TRACK 6 TRACK 7 PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM TRACK 9 TRACK 16 TRACK 10 TRACK 11 TRACK 12 TRACK 13 TRACK 14 TRACK 15 [...]

  • Seite 13

    Basic Information Basic operations 9 Basic opera tions After  you ’ ve  turned  on  the  KROME,  here’ s  how  to  perform  basic  operations,  such  as  selecting  modes  and  pages. Selecting modes In  order  to  use  a  particular  function  on  the  KROME,  you[...]

  • Seite 14

    Introduction to the KROME 10 When  a  dialog  box  is  open,  this  button  cancels  the  settings  made  in  the  dialog  box  and  closes  the  di alog  box,  just  like  pressing  the  Cancel  button. If  a  popup  menu  or  menu  is  open,  pre[...]

  • Seite 15

    Basic Information Basic operations 11 Compare function Program, Combination mode Use  this  when  you  wish  to  compare  the  edits  you  have  made  to  a  program  or  combination’ s  sound  with  the  un ‐ edited  original  (i.e.,  the  sound  that  is  written[...]

  • Seite 16

    Introduction to the KROME 12 Wr i t i n g / s av i n g After  editing,  you  should  write  or  sa ve  your  changes  as  necessary . For  example  if  you ’ve  edited  a  program,  you r  changes  will  be  lost  if  you  select  another  program  or  turn  of[...]

  • Seite 17

    Basic Information Basic operations 13 In  any  page  of  Program  or  Combination  mode,  pressing  EXIT  a  maximum  of  two  time s  will  immediately  allow  you  to  use  the  numeric  keys  or  INC/DEC  buttons  to  select  programs  or  combinations. [...]

  • Seite 18

    Introduction to the KROME 14[...]

  • Seite 19

    15 Set up T urning the pow er on/off C onnec ting th e A C adapter 1. Make  sure  that  the  KROME  is  powered ‐ off. 2. Connect  the  DC  plug  of  the  included  AC  adapter  to  the  power  supply  jack  on  the  KROM E’ s  rear  panel. Yo u  must  use  only ?[...]

  • Seite 20

    Setup 16 3. Press  the  power  switch  on  the  KROME’ s  rear  panel  to  turn  the  power  off. The  KROME’ s  internal  data  may  be  damaged  if  the  power  is  turned  off  while  data  is  being  written  into  internal  memory ,  such [...]

  • Seite 21

    Connections Turning the power off 17 C onnec tions Connecti ons  must  be  made  with  the  pow er  turned  off.  Please  be  aware  that  careless  usage  may  damage  you r  speaker  sy stem  or  cause  malfunctions. USB DAMPER ASSIGNABLE PEDAL ASSIGNABLE SWITCH INPUT MIDI IN MIDI [...]

  • Seite 22

    Setup 18 Audio c onnec tions The  KROME  does  not  contain  built ‐ in  speakers.  In  order  to  hear  the  sound  of  yo u r  performance,  yo u’ ll  need  to  connect  audio  equipment  such  as  powered  monitors,  a  mixer,  a  st ereo  set  or ?[...]

  • Seite 23

    Connections Connecting a damper pedal, foot switch, or foot pedal 19 •A r p e g g i a t o r  on/ off •S w i t c h  the  Drum  Track  on/off •U s e  various  KROME  controls  (real time  control  knobs,  joystick,  SW1/SW2,  etc.) This  button  will  alw ays  function  in  the  sam[...]

  • Seite 24

    Setup 20 C onnec ting the KROME to ac o m p u t e r USB connection The  KROME  provides  both  MIDI  and  USB  connectors  as  standard  equipment.  By  connecting  the  KROME  to  you r  computer  via  USB,  you  can  use  it  as  a  controller  and  MIDI  sound[...]

  • Seite 25

    21 Pla ying and editing Pr ogr ams About the KROME’s Programs Programs  are  the  basic  sounds  of  the  KROME. Yo u  can  play  them  by  themselv es,  layer  them  to gether  in  Combinations,  or  play  a  different  Program  on  each  of  the  16  MIDI  tr[...]

  • Seite 26

    Playing and editing Programs 22 For  example,  to  select  bank  B,  press  the  PROG  BANK  B  button.  The  B  button  will  light  up,  and  the  name  Bank  B  will  appear  on  the  left  side  of  the  displa y . • To  select  a  GM  ban[...]

  • Seite 27

    Playing Programs Selecting Programs 23 Fin d Here’ s  how  to  se arch  for  a  program  by  a  portion  of  its  name. 1. Access  the  Bank/Program  Select  menu  or  the  Category/Program  Select  menu,  etc. 2. Press  a  tab  to  select  the  bank  or  ca[...]

  • Seite 28

    Playing and editing Programs 24 Pr ogram inf ormation In  the  Prog  P0:  Play–  Main  page  you  can  view  the  following  information  about  the  selected  program. OSC  Picture:  This  is  a  graphic  that  represents  the  program’ s  oscillator . OSC  Oct: ?[...]

  • Seite 29

    Playing Programs Using Controllers 25 When  you  write  a  Program  or  Combination,  the  on/off  status  of  the  SW1  and  SW2  buttons  is  saved. For  details,  please  see  page 82. Locking the Joystick 1. Using  the  standard  factory  sounds,  select  Program ?[...]

  • Seite 30

    Playing and editing Programs 26 tempo  function  (see  page 18,  and  pages  202,  349  of  the  Pa r a m e t e r  Guid e). Damper pedal / F oot switch / Foot pedal For  details  on  using  the  damper  pedal,  foot  switch,  or  pedal  to  control  the  sound,  please ?[...]

  • Seite 31

    Easy Program editing Adjusting the EQ 27 Easy Pr ogram editing The  fastest  way  to  create  the  sound  you  need  is  to  start  from  a  preload  program  that’ s  close  to  what  you  have  in  mind,  and  edit  that  program. Simple  editing  can  be [...]

  • Seite 32

    Playing and editing Programs 28 Using r ealtime con trols to edit the sound or effects Yo u  can  use  the  realtime  controls  (the  SELECT  button  and  knobs  1–4)  to  modify  the  sound  and  control  the  arpeggiator . 1. Press  the  REAL TIME  CONTROLS  SELECT  button [...]

  • Seite 33

    Easy Program editing Using Tone Adjust 29 USER controls In  the  USER  section  you  can  turn  knobs  1–4  to  control  va r i o u s  aspects  of  the  sound  such  as  volu m e,  portamento  time, pan,  filter  and  amp  EG,  pitch  LFO,  and  master  effect [...]

  • Seite 34

    Playing and editing Programs 30 Changing parameter assignments The  factory  Programs  include  de fault  assignments  of  To n e  Adjust  parameters  to  th e  sliders,  and  buttons  in  the  display .  If  yo u  like,  you  can  change  any  of  the  assignments. ?[...]

  • Seite 35

    Detailed Editing with Programs Before you start editing 31 Detailed Editing with Pr ograms Yo u  can  create  original  sounds  by  editing  a  pre loaded  program  or  by  editing  an  i nitialized  program.  The  programs  you  create  can  be  saved  in  ba nks  A–F . ?[...]

  • Seite 36

    Playing and editing Programs 32 An over vi ew o f th e edi t pa ges In  order  to  do  detailed  editi ng,  you ’l l  ne ed  to  access  the  edit  pages  in  the  display . The  preceding  section  “Easy  Program  editing”  on  page 27  explained  how  to  use  [...]

  • Seite 37

    Detailed Editing with Programs Basic oscillator settings 33 Oscillator image setting Yo u  can  specify  the  program  oscillator  image  that’ s  shown  in  the  P0:  Play–  Main  page.  Adjust  this  setting  in  Prog  P1:  Basic/Controllers–  Program  Basic  Oscillator[...]

  • Seite 38

    Playing and editing Programs 34 4. Press  the  Multisample  popup  button  for  multisample1. This  brings  up  a  list  of  Multisamples,  organized  by  category .  Use  the  tabs  on  the  left  of  the  display  to  browse  through  the  different  categor[...]

  • Seite 39

    Detailed Editing with Programs Creating time-varying changes (LFO and EG) 35 Creating time-var ying changes (LFO and EG) Usi ng LF O s Yo u  can  use  the  cyclic  change  produced  by  the  LFO  (Low  Frequency  Os cillator)  to  modulate  numerous  aspects  of  the  sound. Each  Program [...]

  • Seite 40

    Playing and editing Programs 36 Diverse modula tion settings (A M S a n d A M S m i xe r ) Usi ng A MS AMS  (Alternate  Modulation  Source)  lets  you  modulate  program  parameters  using  controllers,  EG,  or  LFO  as  the  modulation  source.  Extremely  creative  types  of  modu[...]

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    Detailed Editing with Programs Controlling Pitch 37 C ontrolling Pitch Pitch bend Pitch  bend  smoothly  changes  the  pitch  upward  or  downward,  similar  to  how  a  guitarist  can  “bend”  strings.  On  the  KROME,  you  will  normally  use  the  joystick  to [...]

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    Playing and editing Programs 38 Usi n g Fil t e r s The  filters  allow  you  to  dimi nish  or  emphasize  specified  frequency  areas  of  the  sound. The  tone  of  the  sound  will  depend  significantly  on  the  filter  settings. The  basic  filter  settings, [...]

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    Detailed Editing with Prog rams Using Filters 39 Resona nce Resonance  emphasizes  the  frequencies  around  the  cutoff  frequ ency ,  as  shown  in  the  diagram  below . When  this  is  set  to  0,  there  is  no  emphasis,  and  frequencies  beyond  the  cu toff ?[...]

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    Playing and editing Programs 40 Using the A mp section The  Amp  section  includes  controls  for  vol um e ,  pan,  and  the  driver  ci rcuit. Yo u  can  control  the  volu me  using  the  Amp  EG,  LFO  1/ 2,  Key  Tr a c k ,  and  ve lo c it y ,  along  with  ot[...]

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    Detailed Editing with Programs Making controller assignments 41 Amp EG The  Amp  EG  lets  you  control  how  the  vol um e  changes  over  the  cou rse  of  a  note. Every  instrument  has  its  own  characteristic  volum e  envelope.  This  is  part  of  what  giv[...]

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    Playing and editing Programs 42 Setting the functions of Realtime Con t ro l s U S E R k n o b s 1 – 4 When  the  Realtime  controls  is  set  to  USER,  the  four  knobs  on  the  right  function  as  Realtime  knobs  1–4. These  can  perform  a  number  of  different  [...]

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    43 Pla ying and editing C ombinations About the KROME’s c ombinatio n s Combinations  let  you  spl it  and  lay er  up  to  16  Programs  at  once.  A  Combination  is  made  up  of  16  Timbres  (Note  that  you  don’ t  have  to  use  all  16  Timbres). ?[...]

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    Playing and editing Combinations 44 •U s e  the  INC  or  DEC  buttons. •T u r n  the  VALUE  dial. •U s e  numeric  keys  0–9  to  enter  the  combination  number,  and  press  the  ENTER  button. 5. Press  a  COMBI  BANK  A–D  button  to  switch  bank[...]

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    Playing combinations Using controllers to modify the sound 45 Selecting by Category/C ombination Select menu Yo u  can  select  Combinations  arranged  by  category ,  such  as  keyboard,  organ,  bass,  and  drums. When  shipped  from  the  factory ,  the  preloaded  Combinations  are [...]

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    Playing and editing Combinations 46 Easy C ombination editing Yo u  can  edit  any  of  the  Combinations  shipped  with  KROME.  Yo u  can  create  your  own  combinations  by  editing  a  preloaded  combin ation,  or  by  starting  from  an  initializ ed  combination[...]

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    Detailed Editing with Combinations Simple editing using the knobs 47 Simple editing using the kno bs Yo u  can  use  the  Control  Surface  to  perform  a  var ie t y  of  edits. For  example,  yo u  can  use  the  control  surface  to  adjus t  the  Filter  cutoff  or  reso[...]

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    Playing and editing Combinations 48 A suggested approach for editing First,  select  a  Program  fo r  each  Timbre,  on  the  P0:  Play–  Program  T01–08  or  T09–16  page.  (Note  that  you  don’t  hav e  to  use  all  16  Timbres) Next,  create  any  desi[...]

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    Detailed Editing with Combinations Layers, Splits, and Velocity Switches 49 Crea ting K ey Splits and La yers Splits and Layers Let’ s  create  a  Combinatio n  that  combines  bot h  splits  and  layers,  like  the  diagram  below: 1. Access  the  Combi  P0:  Play–  Program  T01–08 [...]

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    Playing and editing Combinations 50 MIDI settings Timbre Param ete rs MI DI pa ge Status This  controls  the  status  of  MIDI  and  the  internal  tone  generator  for  each  Timbre.  Normally ,  if  you’ r e  playing  an  internal  Program,  this  should  be  set  to [...]

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    Detailed Editing with Combinations Alte ring Programs to fit within a Combination 51 Altering P rograms t o fit within a C ombination Yo u  can  make  var i o u s  changes  to  Programs  within  the  context  of  a  particular  Combination  to  make  them  fit  better  with  other  Prog[...]

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    Playing and editing Combinations 52 Delay Yo u  can  set  some  Timbres  so  that  they  don’ t  sound  immediately  at  note ‐ on.  This  can  create  cool  effects,  and  more  dramatic  layers.  Yo u  can  specify  the  delay  for  each  Timbre  either [...]

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    53 Crea ting songs (Sequencer mode) Ov erv ie w About the KROME’ s S equencer The  sequencer  brings  together  the  KROME’ s  numerous  functions  such  as  its  arpeggiator ,  RPPR,  high ‐ performance  effects,  and  controllers,  allowing  you  to  take  adv antage  of  [...]

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    Creating songs (Sequencer mode) 54 Recording and editing a pattern Yo u  can  record  a  patte rn  in  either  of  two  way s :  realtime  recording  or  step  recording.  Howev er ,  unlike  realtime ‐ recording  to  a  track,  you  can  select  only  one  recordin g ?[...]

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    Playing Songs Playback 55 Pla ying S ongs Playback In  order  to  play  back  song  data  in  the  sequencer ,  you  must  first  record,  load  or  dump  song  data  into  the  KROME. Let’ s  start  by  loading  and  playing  the  demo  song  data.  For [...]

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    Creating songs (Sequencer mode) 56 Exclusive Solo Exclusiv e  Solo  is  a  function  that  limits  the  Solo  function  (described  above)  to  a  single  track  at  a  time.  If  Exclusiv e  Solo  is  on,  only  the  track  for  which  Solo  wa s  last [...]

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    Recording Preparati ons for recording 57 Recor ding Prepar ations for r ecording Before  you  begin  recording,  make  sur e  that  the  memory  protect  setting  in  Global  mode  is  turned  off.  For  details,  please  see  “Protecting  the  memory ”  on  page 110. Cr[...]

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    Creating songs (Sequencer mode) 58 contro llers,  you  will  be  playing  and  controlling  the  track  selected  by  T rack  Select .  EXT ,  EX2,  BTH:  During  playback,  the  MIDI  data  recorded  on  that  track  will  be  transmitted  from  MIDI  OUT [...]

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    Recording Preparati ons for recording 59 This  dialog  box  is  the  same  as  the  one  that  appears  for  the  Copy  To  T rack  (P1 0:  Pa t t e r n / R P P R –  Pa t t e r n  Edit)  menu  command. 5. In  the  “Pattern”  field,  select  the  pa ttern  that[...]

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    Creating songs (Sequencer mode) 60 Recor ding MIDI in real time When  you ’ ve  finished  with  “Preparations  for  recording,”  you  can  start  recording.  This  is  a  method  of  recording  what  yo u’ r e  playing  on  the  keyboard  and  yo ur  controller  u[...]

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    Recording Step recording 61 An example of r ealtime recording In  this  example,  we ’ l l  assign  a  drum  program  to  track  01  and  create  the  following  one ‐ measure  drum  phrase. 1. Create  a  new  song,  and  specify  a  drum  pr ogram  for  track  [...]

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    Creating songs (Sequencer mode) 62 3. Set  “From  Measure”  to  001. Wi t h  this  setting,  step  recording  will  begin  from  measure  1. 4. Press  the  menu  button ,  and  press  menu  command  “Step  Recording.” A  dialog  box  will  appea r . 5. In  “S[...]

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    Recording Recording multiple trac ks from an external sequencer 63 Recor ding multiple tracks from an e xternal sequencer The  playback  from  an  external  MIDI  sequencer  connected  to  the  KROME  can  be  recorded  simultaneously  using  multi ‐ recording.  1. Make  sure  that  the [...]

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    Creating songs (Sequencer mode) 64 Recor ding Sy stem Ex clusive events Exclusiv e  messages  received  from  an  external  MID I  device  or  the  parameter  changes  produced  when  yo u  edit  a  track  parameter  or  effect  parameter  can  be  recorded  in  real  [...]

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    Recording Recording pa tterns 65 Exclusive messages that will be recorded dur- ing realtime recording The  following  exclusive  messages  will  be  recorded.  (See  page 191  of  the  Par a m e t e r  Gu ide) •E x c l u s i v e  messages  received  from  an  external  MIDI  device. • Par[...]

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    Creating songs (Sequencer mode) 66 A  dialog  box  will  appea r . 6. Set  the  number  of  measures  in  the  pattern  to  a  “Length”  of  04  (four  measures),  and  set  “M eter ”  to  a  time  signature  of  4/4.  Press  the  OK  button. 7. As [...]

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    Song editing Song 67 Song editing Yo u  can  apply  a  var i et y  of  editing  procedures  to  a  song.  The  available  types  of  editing  procedures  are  listed  below . Song Load  (Save)  T emplate  Song:  Loads  a  song  template  into  the  song  (or ?[...]

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    Creating songs (Sequencer mode) 68 Pat te r n Step  Recording  (Loop  Ty p e ) :  He re  yo u  can  perform  step  recording  into  a  pattern. Event  Edit:  Here  you  can  edit  individual  events  of  the  musical  data  in  a  pattern. Piano  Roll:  Yo u  can[...]

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    Song editing Track view edit 69 5. In  this  example,  an  event  exists  in  the  move ‐ destination  measure,  so  the  Drag  Move  dialog  box  will  appear . Overwrite  will  overwrite  the  source  data  over  the  destination  data  (replacing  the  desti[...]

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    Creating songs (Sequencer mode) 70 The  copy  will  be  executed. 5. If  desired,  you  can  press  another  co py ‐ destination  to  copy  the  data  repeatedly . Example) Copying the da ta of an entire track Yo u  can  copy  the  data  of  an  entire  track  to  another [...]

  • Seite 75

    Creating an RPPR pattern Creating RPPR data 71 Creating an RPPR pa ttern RPPR  stands  for  Realtime  Pat t e r n  Play/Recording,  and  is  a  function  that  lets  yo u  assign  pattern  data  to  each  key ,  and  then  play  back  that  pattern  simply  by  pressin[...]

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    Creating songs (Sequencer mode) 72 RPPR playback Let’ s  us e  the  RPPR  pattern  that  you  created  to  perform  in  the  P0:  Play/REC–  Program  T01–08  page. 1. Access  the  P0:  Play/REC–  Program  T01–08  page. 2. Check  the  “RPPR”  check  box. The [...]

  • Seite 77

    Creating an RPPR pattern Realtime-recording an RPPR performance 73 5. Since  you  want  the  track s  you  play  via  RPPR  and  the  track  you  play  from  the  keyboard  to  be  recorded  at  the  same  time,  check  the  Multi  REC  check  box. Note: If  R[...]

  • Seite 78

    Creating songs (Sequencer mode) 74 Creating and pla ying a C ue List A  cue  list  allows  you  to  play  multiple  songs  in  succession.  Yo u  can  create  the  individual  sections  of  a  song,  such  as  the  intro,  melody  A,  me lody  B,  chorus,  and ?[...]

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    Saving your song Converting a cue list to a song 75 program  that’s  specified  for  the  song  that’s  currently  playing  will  play. C onv er ting a cue list to a song The  Convert  to  Song  menu  command  lets  you  convert  a  cue  list  to  a  single  song. For ?[...]

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    Creating songs (Sequencer mode) 76[...]

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    77 Us i n g E f fe c t s An o verview of the KROME’ s effects Yo u  can  choose  from  19 3  different  types  of  high ‐ quality  digital  effects.  The  KROME  provides  fiv e  insert  effects,  two  master  effects,  and  one  total  effect,  to gether  with  a [...]

  • Seite 82

    Using Effects 78 Eff ec ts in each mode Program mode For  programs,  you  can  use  insert  effects  to  process  the  final  sound  in  the  same  wa y  that  you  use  the  Filter ,  Driver ,  Amplifier ,  and  EQ  (equalizer)  to  process  the  sound  from [...]

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    Routing effect settings Program Eff ects settings 79 Routing effect settings The  insert  effects,  master  effects,  and  total  effect  hav e  the  same  struc ture  in  all  modes,  but  the  routing  settings  will  determine  how  the  oscillators  of  a  program [...]

  • Seite 84

    Using Effects 80 10. Access  the  P8:  Routing/IFX–  Insert  FX  Setup  page,  and  edit  the  parameters  of  the  insert  effect  you  selected. Press  the  IFX  1–5  tabs  and  edit  the  para meters. Effect  1  On/Off:  Tu r n s  the  insert  effect[...]

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    Routing effect settings Us ing effects in Combinations and Songs 81 20. Press  the  On/Off  button  to  turn  the  total  effect  on. The  total  effect  will  to ggle  on/of f  each  time  yo u  press  the  button.  If  this  is  Off,  the  result  will  be  the[...]

  • Seite 86

    Using Effects 82 Dynamic modulation, C ommon FX LFO Dynamic modulation (Dmod) Dynamic  modulation  (Dmod)  lets  you  us e  MIDI  messages  or  the  KROME ’ s  controlle rs  to  modulate  specific  effect  parameters  in  real ‐ time. Dynamic modulation to control an effect pa- rameter in re[...]

  • Seite 87

    Dynamic modulation, Common FX LFO Common FX LFO 83 Co m m o n F X L F O Tw o  Common  FX  LFOs  are  available  for  modulation  effects,  such  as  choruses,  filters,  phasers,  etc.  Normally ,  the  phase  of  the  LFOs  of  multip le  modulation ‐ type  effects  will [...]

  • Seite 88

    Using Effects 84[...]

  • Seite 89

    85 Arpeggia tor func tion U sing the arp eggiat or while you pla y The  arpeggiator  is  a  function  that  automatically  generates  arpeggios  (patterns  of  individual  notes  derived  from  a  chord).  Most  arpeggiators  produce  an  arpeggio  when  you  play  a  cho[...]

  • Seite 90

    Arpeggiator function 86 Using knobs 1–4 to con trol the arpeggiat or •Y o u  can  control  the  arpeggiator  by  pressing  the  SELECT  butto n  to  select  ARP  and  then  turning  knobs  1–4. Adjusting the duration of the arpeggiated notes •T u r n  knob  1  to  adjust  th [...]

  • Seite 91

    Using the arpeggiator while you play Using the arpeggiator in Program mode 87 P1: DOWN P2: ALT1 P3: ALT2 P4: RANDOM Changing the note value of the arpeggiated notes The  Resolution  param eter  lets  you  set  the  note  va l u e  of  the  arpeggiated  notes,  over  a  range  from  3 –  . •P[...]

  • Seite 92

    Arpeggiator function 88 Unchecked:  Only  the  arpeggiated  notes  will  sound. Changing the duration of the arpe ggiated notes The  P7:  ARP/DT–  ARP  Setup  Gate  parameter  specifies  the  duration  of  the  arpeggiated  notes.  Wit h  a  setting  of  000–100(%),  the[...]

  • Seite 93

    Using the arpeggiator while you play Arpeggiato r settings in Combination and Sequencer modes 89 Arpeggiator-A, Arpeggiator-B For  each  arpeggiator  A  and  B,  you  can  adjust  settings  for  Pattern  (Select) ,  Re solution ,  Octave ,  Sort ,  Latch ,  Key  Sync ,  and  Keyboard  ([...]

  • Seite 94

    Arpeggiator function 90 Arpeggiator settings 1. Select  Combi  P0:  Play–  Program  T01–08  page. Select  programs  for  the  timbres  that  you  wish  to  use.  For  this  example,  select  any  desired  program  for  timbres  1–4. 2. Select  Combi  P3:  Ti m[...]

  • Seite 95

    Using the arpeggiator while you play Linking th e arpeggiator to p rograms or combinations 91 •N o t e s  from  any  MIDI  channel  that  is  assigned  to  a  timbre  will  trigger  the  arpeggiat or.  In  this  case,  these  will  be  MIDI  Channel  02  and  Gch  (glob[...]

  • Seite 96

    Arpeggiator function 92 4. “ Arpeggiator  Select”  will  a utomatically  be  set  to  A  when  you  navi gate  to  this  page  from  Program  mode. 5. In  “Pattern,”  select  the  arpeggio  pattern  that  yo u  wish  to  edit. For  this  example,  select [...]

  • Seite 97

    Using the arpeggiator while you play Creating a user arpeggio pattern 93 3. When  you  play  the  keyboard  as  shown  in  the  illustration,  the  arpe ggiator  will  begin  playing. To n e  0  corresponds  to  the  pitch  of  the  lowest  key  of  chord  yo u  play ?[...]

  • Seite 98

    Arpeggiator function 94 Then  return  to  the  Global  P6:  Arpeggio  P attern–  Setup  page.  For  odd ‐ numbered  steps,  set  Flam  to  a  positiv e  (+)  val u e .  For  even ‐ numbered  steps,  set  Flam  to  a  negative  (–)  valu e . Drum pattern Y[...]

  • Seite 99

    Using the arpeggiator while you play Creating a user arpeggio pattern 95 11. Set  the  parameters  for  each  step. Use  Ve l o c i t y  etc.  to  add  accents  to  the  rhythm  pattern. The  Gate  and  V elocity  settings  you  select  here  w ill  be  val i d  if  the ?[...]

  • Seite 100

    Arpeggiator function 96 Regarding arpeggia tor synchroniza tion “Key S ync. ” parameter The  timing  of  the  arpeggiator  notes  depends  on  the  state  of  the  arpeggiator  Key  Sync.  check  box. If  this  box  is  checked,  the  arpeggiator  will  start  running ?[...]

  • Seite 101

    97 Drum T r ack func tion P er forming with the Drum T r ack func tion The  Drum  T rack  function  makes  it  eas y  to  play  the  KROME’ s  high ‐ quality  drum  programs  using  a  wide  va r i e t y  of  Drum  T rack  patterns. It  provides  a  convenient  way  f[...]

  • Seite 102

    Drum Track function 98 If  the  Global  P1:  MIDI–  MIDI  Basic  page  MIDI  Clock  parameter  is  set  to  External  MID I,  External  USB,  or  set  to  Auto  and  MIDI  Clock  messages  are  being  received,  the  display  will  indicate  “ [...]

  • Seite 103

    Performing with the Drum Track function Using the Drum Track function in Com bination mode 99 In  the  following  illustration,  we’ ve  selected  timbre  5  for  use  by  the  drum  track. 2. Specify  the  MIDI  channel  of  the  drum  track  timbre. Be  aw are  that  if [...]

  • Seite 104

    Drum Track function 100 Drum T r ack func tion settings Drum T rack func tion settings in Pr ogram mode Starting/stopping the drum trac k 1. Access  the  Prog  P7:  ARP/DT–  Drum  T rack  Pattern  page. 2. “T rigger  Mode”  specifies  how  the  Drum  T rack  pattern  will  be  triggered. S[...]

  • Seite 105

    Drum Track function settings Drum Track function settings in Combination mode 101 MIDI transmission and r eception for the drum track In  Program  mode,  the  Drum  T rack  function  transmits  and  receives  on  the  following  MIDI  channels. Receive:  If  yo u ’ r e  controlling  the  tr[...]

  • Seite 106

    Drum Track function 102 Sy nchronizing the Drum T rack function The T rigger “S ync ” parameter The  trigger  timing  of  a  drum  track  will  depend  on  the  setting  of  its  Tr i g g e r  Sync  parameter .  On  (checked):  The  trigger  timing  will  be  quantized  [...]

  • Seite 107

    Drum Track function settings Creating a Drum Track pattern 103 Master oper atio n If  yo u  wa n t  an  external  MIDI  dev ice  or  computer  to  synchronize  to  the  KROM E’ s  MIDI  timing  clock  and  realtime  commands,  connect  the  KROME’ s  MIDI  OUT  to  yo[...]

  • Seite 108

    Drum Track function 104[...]

  • Seite 109

    105 Us i n g D r u m K i t s Drum Kit Over view What ’ s a D rum Ki t? A  drum  kit  is  a  collection  of  drumsamples  (drum  set  sounds  such  as  bass  drum,  snare,  or  cymbals,  as  wel l  as  a  wide  var i e t y  of  other  percussion  sounds),  with [...]

  • Seite 110

    Using Drum Kits 106 Editing a Drum Kit Basic Editing 1. Select  the  Program  that  you  wish  to  use  while  editing  the  Drum  Kit. 2. Access  the  P2:  OSC/Pitch–  OSC1  Setup  page  or  the  OSC2  Setup  page  (Double  Drums  only),  and  press  the  J[...]

  • Seite 111

    Editing a Drum Kit 107 5. Select  a  Drumsample  by  touching  its  name  in  the  list. 6. Press  the  OK  button  to  confirm  your  selection. 7. Switch  the  slot  to  2,  and  make  settings  for  Drumsample  2  in  the  same  way . Now  that  you ?[...]

  • Seite 112

    Using Drum Kits 108 Sustaining the sound even after the key is re- leased (Hold) Use  the  Hold  functi on  for  instruments  that  should  continue  sustaining  ev en  after  the  key  is  released,  such  as  a  crash  cymbal.  The  wa y  this  wo rk s  will  depend [...]

  • Seite 113

    109 A djusting Global KROME setings How Global mode is structured In  Global  mode  you  can  adjus t  overall  settings  for  the  entire  KROME.  These  consist  mainly  of  the  following  settings. •M a s t e r  tune •K e y  transpose • Effect  global  button •G l o b a l[...]

  • Seite 114

    Adjusting Global KROME setings 110 Curve  9  is  designed  specifically  for  playing  piano  sounds  from  the  wei gh te d  NH  keyboar ds  in  the  73 ‐ note  and  88 ‐ note  models. For  details  on  the  other  cu rves,  see  the  graphic  below ,  as ?[...]

  • Seite 115

    Global settings MIDI Settings 111 Other screen display settings (E dit pad function and animation) Yo u  can  keep  the  edit  pad  (see  page 4)  or  realtime  control  popup  (see  page 6)  from  appearing,  and  disable  the  animation  that  appears  when  a  popup  is ?[...]

  • Seite 116

    Adjusting Global KROME setings 112 Crea ting user scales The  Global  P3:  Scales  page  lets  yo u  create  yo ur  own  original  scales.  Yo u  can  create  sixteen  User  Octave  Scales  which  allow  you  to  specify  the  pitch  of  each  note  in  an [...]

  • Seite 117

    113 Loading & sa ving da ta Sa vin g da ta Saving da ta on the KROME Yo u  can  save  the  KROME’ s  var i o us  types  of  da ta  in  the  following  way s . •W r i t i n g  to  internal  memory •S a v i n g  to  an  SD  card  (commercially  available) •M I D I  data [...]

  • Seite 118

    Loading & saving data 114 Supported  file  types Undened DOS le All user arpeggio patterns 1 user arpeggiopattern bank INT, USER .PCG le DOS les All programs 1 program bank A...F 1 program All combinations 1 combination bank A...D 1 combination 1 drum kit 1 drum track pattern All track All drum track patterns Global settings A[...]

  • Seite 119

    Saving data Writing to internal memory 115 W riting to internal memory W riting a P rogra m or Combina tion About the Program and Combination edit buffer When  you  selec t  a  program  in  Prog  P0:  Play  or  a  combination  in  Combi  P0:  Play ,  the  program  or  combination  data [...]

  • Seite 120

    Loading & saving data 116 To  cancel  without  executing  press  the  Cancel  button  or  EXIT  button. About the Tone Adjust settings that are saved There  are  three  types  of  To n e  Adjust  parameters,  as  listed  below .  The  wa y  in  which  settings  are ?[...]

  • Seite 121

    Sav ing da ta Edit ing na mes 117 Write  Drum  Kits  dialog  box  (P5) Write  Arpeggio  Patterns  dialog  bo x  (P6) 3. T o  execute  the  W rite  command,  press  the  WRITE  button. Alternatively ,  press  the  OK  button  in  the  Wr i t e  dialog  box. If  yo u [...]

  • Seite 122

    Loading & saving data 118 Saving to SD card (Media– Sa v e) For  details  on  the  data  that  can  be  saved  on  sto rage  media.  For  details,  please  see  “Saving  data”  on  page 113. The  mu sical  data  of  a  song  yo u  create  in  Sequencer [...]

  • Seite 123

    Saving data Using the KROME as a data filer 119 6. Press  the  text  edit  button  and  input  a  filename  for  the  file  you  want  to  save.  (See  page 117.) 7. Press  each  Selection  button  to  ac cess  the  dialog  box,  and  use  the  check  boxes ?[...]

  • Seite 124

    Loading & saving data 120 Load in g dat a Data tha t can be loaded Loadi ng f rom m ed ia Yo u  can  load  the  following  data  from  media. • .PCG  file : Programs,  Combinations,  Drum  Kits,  Global  settings,  User  Arpeggio  Patterns,  and  User  Drum  Track  patterns • .S[...]

  • Seite 125

    Loading data Loading data fr om SD card (Media–Load) 121 “A p p e n d ”  will  load  the  song  into  the  song  number  that  follows  the  song(s)  currently  existing  in  inte rnal  memory ,  without  leaving  a  vac an t  num ber . “Clear ”  will  erase  all ?[...]

  • Seite 126

    Loading & saving data 122 4. Press  the  OK  button  to  execute  loading. Never  remov e  the  media  while  data  is  being  loaded. Loading KROME sy stem update da ta Yo u  can  update  the  KROME’ s  system  by  download ing  the  most  recent  vers io n  of [...]

  • Seite 127

    Media utility Formatting media 123 Media utility F ormatting media Newly  purchased  media  or  media  that  has  been  used  by  another  device  cannot  be  used  “as  is;”  you  must  format  the  media  be fore  yo u  can  use  it  with  the  KROME. When [...]

  • Seite 128

    Loading & saving data 124[...]

  • Seite 129

    125 Ap pe ndices Restoring the fac tor y settings Loading the pr eloaded data The  original  preload  data  is  backed  up  in  the  KROME,  so  yo u  can  restore  any  or  all  of  the  Programs,  Combinations,  Drum  Kits,  User  Arpeggio  Patterns,  and  Global [...]

  • Seite 130

    Appendices 126 Tr o u b l e s h o o t i n g If  you  experience  problems,  please  see  the  relevant  item  and  take  the  appropriate  measures. Pow e r s u p p l y Power does no t turn on Is  the  AC  adapter  connected  to  an  outlet?  → p.15 Power turns o ff Could  the  [...]

  • Seite 131

    Troubleshooting Programs and Combinations 127 Alternatively ,  are  all  Solo  button  settings  turned  off ?  → p.46 If  a  specific  track  doesn’ t  sound  in  Sequencer  mode,  is  its  Play/Rec/Mute  button  set  to  Play?  Alternati vely ,  are  all  Solo ?[...]

  • Seite 132

    Appendices 128 Song s Song does not play correctly after being loaded In  the  dialog  box  when  you  saved  the  data,  did  you  check  all  of  the  items  that  you  wa n te d  to  sav e?  → PG p.231 Are  the  programs  used  by  the  song  the  same  a[...]

  • Seite 133

    Troubleshooting Effects 129 Effects Effects are not audible Have  yo u  selected  effect  program  000  (No  Effect)? •S e l e c t  an  effect  other  than  000:  No  Ef fect  for  “IFX1– 5,”  “MFX  1,  2”  or  “TFX.” Are  the  Effect  Global  SW  IFX  [...]

  • Seite 134

    Appendices 130 Error messages Error and c onfirmation messages A Are you sure ? Meaning:  This  message  asks  you  to  confirm  execution.  To  exec ute  press  the  OK  button.  To  can cel,  press  the  Cancel  button. C Can’t calibrate Meaning:  Calibration  could  not  be ?[...]

  • Seite 135

    Error messages Error and confirmation messages 131 File unavailable Meaning:  Yo u  attempted  to  load  or  open  a  file  whose  format  was  incorrect. File/path not found Meaning:  When  executing  the  Delete  command  in  the  Media  mode  Utility  page,  the  specifie[...]

  • Seite 136

    Appendices 132 N No data Meaning:  When  loading  a  St andard  MIDI  File,  the  file  contained  no  ev ents. No media Meaning:  When  executing  a  comm and  in  Media  mode,  no  media  wa s  inserted  in  the  drive.  To  solve  this  problem: •I n s e r t[...]

  • Seite 137

    Error messages Error and confirmation messages 133 R Root directory is full Meaning:  When  attempting  to  create  a  file  or  directory  at  the  root  level  of  the  media,  you  exceeded  the  maximum  number  of  files  or  folder  that  could  be  created ?[...]

  • Seite 138

    Appendices 134 Specifications Operating tem perature 0 – +40 °C Keyboard 61-note Semi-Weighted K eyboard (velocity sensitive, no aftertouch) Normally C2–C7 (adj ustable in the range [ C1...C6]–[C3...C8]) 73-note Semi-Weighted K eyboard (velocity sensitive, no aftertouch) Normally C1–C7 (adj ustable in the range [ C0...C6]–[C2...C8]) 88-n[...]

  • Seite 139

    Specifications Operating requirements 135 Opera ting requirements KORG USB-MIDI Driver Windows Operating syst em: Microsoft Windows XP Home/Profess ional SP3, Windows V ista SP2 (including 64-bit), Windows 7 SP1 (including 64-bit) Computer: USB por t required (a USB host controller made by Intel is recommended) Macintosh Operating sy stem: Mac OS X[...]

  • Seite 140

    MIDI Implementa tion Char t Consult  you r  local  Korg  distributor  for  more  informa tion  on  MIDI  IMPLEMENT A TION. MIDI Implementation Chart Date : 2011. 10. 04 Ver.: 1.00 KROME *C *E, *4 When cue list is selected, corresponds to cue list. *1 When cue list is selected, corresponds to cue list 0-19. *1 *1 *1 *P [...]

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    40 15-2 Y anok u chi, Inagi-city , T okyo 206-081 2 J apan © 2012 KORG INC. IMPORT ANT NO TICE T O CONSUMERS This  product  has  been  manufactured  according  to  strict  spe cifications  and  voltage  requirements  that  are  applicable  in  the  country  in  which  it  is  intend[...]